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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Modern Art - how do you make animated gifs?
  
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HyperLamer
Posts: 3923/8210
GBA runs very close to 60 FPS, AFAIK. Something like 59.7. It has pseudo h-blank and v-blank too, but we won't get into that.

I just use ImageReady for making them, it's remarkably easy. Each frame can have whatever layers you want on or off, so just make each frame its own layer (and you can combine layers as well). Set up the first frame, click New, edit the new frame, etc. (Tip: Layer Comps. ) Only real quirk is that if you add a layer, it's on in all frames by default. Then just click Save Optimized As, and there you go.

Just too bad the GIF format (that or ImageReady) doesn't support frame delays less than 0.1 seconds.
Prier
Posts: 5656/8392
Most of the time the only two things I'll use are Videomach II (it's up to 3 now) and Animation Shop Pro 3.04. That's how you can get something from ZSNES to GIF like that pretty much. 10 minutes tops most times.
Fyxe
Posts: 930/1160
Ok, let me figure this out... Lets take, the frame on my animation just before Roy dashes forward... This is seven frames, and assuming a GBA runs at 60FPS (does it?) then 7/60 is... 0.116 reccuring, so rounded to 12 on MGA... Wow, I got it right and I didn't even think to figure it out properly.

I got the first frame wrong though... I'll have to fix it.. Nngh, why didn't I think of this sooner? I didn't know the FPS of a GBA...
Xkeeper
Posts: -2265/-863
Originally posted by Fyxe
Xkeeper, working out that maths is messing with my head, can you explain the frame difference between .gif files and 60FPS NSTC or GBA speed?

Basically, how many game frames equate to a frame on a .gif file, or visa-versa?
One frame of a 60FPS system is (duh) 1/60th of a second.

Same with 50FPS -> 1/50 seconds.

(atimation frames / frames per second) = delay for GIF animations (or, the number of hundred-secondths to wait)


so, if you had an animation from a GBC game running at 60 FPS, and each frame was five seconds:

5 / 60 = 3 (or 0.03 seconds)
Fyxe
Posts: 928/1160
Xkeeper, working out that maths is messing with my head, can you explain the frame difference between .gif files and 60FPS NSTC or GBA speed?

Basically, how many game frames equate to a frame on a .gif file, or visa-versa?
Xkeeper
Posts: -2269/-863
My TC-800 copy of Opera, for some reason, displays GIFs with the proper delay (even 0.00s) -- which means that some (Like Cruel Justice/Rockman/Whiny Bitch) play so damn fast... wow.

And, just as sa correction, it's 0.06 (6 1/100ths of a second -- big difference, minor error)

Also note that, assuming you run 60FPS:

1 frame = 10/6 -> 1.66....hs/frame

For a 50FPS PAL system:

1 frame = 10/5 -> 2.0hs/frame

(hs = hundreth of a second)
Fyxe
Posts: 926/1160
Originally posted by UnsurpassedDarkness
You know my old avatar? In the actual game the animation was at least twice as fast, but I couldn
JDavis
Posts: 567/815
I use a program called GIF Movie Gear... It's not the best, but it works. I used to use Animation Shop, but it stopped working one day, and it won't even let me uninstall it. Anyway, GIF Movie Gear is sufficient. It has the whole optimizer thing like Ramsus was talking about, and it can also unoptimize the animation if you feel like going back and changing something.

As for making the frames and such, I use Paint Shop Pro 7. I just use one image and have each frame on its own layer... Which really is helpful, since you can make certain everything lines up properly and such. Kind of like an animator with the big drawing book where they can flip between the pages as they draw each frame... or something.

Edit: Oh, and I almost forgot to mention... GIF Movie Gear isn't exactly free. My computer just thinks it's still 2001
Ramsus
Posts: 44/162
The GIMP lets you create animated GIFs by treating each layer as a frame. It also has a few useful plugins for working with animations, such as an optimizer that calculates the changes between frames and deletes all of the common pixels (just don't use it on a GIF you still want to edit though).
Xkeeper
Posts: -2277/-863
The main gripe I have with MS GIF Animator (which has gotten much larger) is that I make animations by saving every frame into a .bmp (so I can go back and edit it easily if I screwed up) and by being required to paste it in means I have to go back, open the frame, copy, paste, open the next one... which is way too long and time consuming.

If there was a code for GIF Construction Set Professional, I'd definitely use that (since it's what I made all of my 'old' ones in, except that the newer version starts adding watermarks after a while )
UnsurpassedDarkness
Posts: 561/746
You know my old avatar? In the actual game the animation was at least twice as fast, but I couldn
Fyxe
Posts: 923/1160
As someone who animates .gifs aaaall the bleedin' time (I do all my custom titles myself), I'd have to say Microsoft Gif Animator is very easy to use for animating game sprites and I use it all the time for convenience.

Just a few things... If you want a transparent background it's best to use Photoshop to make your .gif files, you can easily set one of the colours to transparent. You also need to get the colours right (I noticed your animation has some weird colours, Kirby is checkered for example).

The most important part is getting the frames right. Timing comes next.

Here's some of my animations. These ones are relatively simple compared to my animation of Roy.






UnsurpassedDarkness
Posts: 558/746
Originally posted by Dylan
Well, you'll need a program (usually some kind of image editor) that will do it. The simplest programs will have you give the frames and the intervals between them, and ta-da, gif. I use Image Ready for animated gifs, which is included with Photoshop CS, but there are some free gif makers out there. Just do a search.
I
JR11
Posts: 439/533
Ya, that's the only problem that I have with it.
Xkeeper
Posts: -2308/-863
On second note, MS's animator requires you to paste images in, unless I'm missing something.

Peardian
Posts: 454/1696
Hehehe... I like the animation. Kirby's new ability looks funny. Keep up the good work!
Xkeeper
Posts: -2324/-863
Originally posted by Jesper
Microsoft GIF Animator which will do just fine if you just want to assemble frames
Now if only a download link worked
Shyguy
Posts: 317/1998
I made a neat one!
Image hosted by Photobucket.com
Ten
Posts: 92/198
I use a program called animagic. However, if I want to save in it, I have to set my clock back to 1995 because of a evauation timestamp in it. Does anyone know of a simpler way to do this by the way.

I dont' actully know where the timestamp is by the way. Reinstalling doesn't work at all and I'm not sure when in 1995 I'm suppose to set my clock back.
Peardian
Posts: 419/1696
Looks good, Master M, but there's something weird about the right edge... I hope to see more GIFs by you.
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Acmlm's Board - I2 Archive - Modern Art - how do you make animated gifs?


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