Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Any tile counting programs?
  
User name:
Password:
Reply:
 

UserPost
Juggling Joker
Posts: 566/1033
Send me the file you want counted, and I'll write up a quick program to do it. My email jugglingjoker@gmail.com.

EDIT: I'm an idiot. I wrote the program at work and forgot to send it to myself at home. X_X. It works fine though, working on the theory that each tile is 32 bytes in SNES format.
The Kirby
Posts: 8/48
Is there such a program that counts repeating tiles of various sizes in an image? Because I'm using M16-2k for certain background images and I don't know how many repeating tiles the image has, so when I use M16-2k it overwrites another GFX loaded by the level when I have too many. I'd like to know this in advance since setting up M16-2k and seeing that it doesn't work is very tedious.

Also, I'm kind of having a problem with M16-2k itself. If I'm going to be using a background that is, say, 512 pixels wide and 256 pixels high, and I get it all set for with PCX2SNES, then use M16-2k, only 256 X 256 of the image was pasted into the game! Where's the other half? It's a major pain in the butt getting the other half into the game. Is there a way around this?

Thanks
Acmlm's Board - I2 Archive - Super Mario World hacking - Any tile counting programs?


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.003 seconds.