Acmlm's Board - I2 Archive - Super Mario World hacking - Any tile counting programs?
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Juggling Joker
Posts: 566/1033 |
Send me the file you want counted, and I'll write up a quick program to do it. My email jugglingjoker@gmail.com.
EDIT: I'm an idiot. I wrote the program at work and forgot to send it to myself at home. X_X. It works fine though, working on the theory that each tile is 32 bytes in SNES format. |
The Kirby
Posts: 8/48 |
Is there such a program that counts repeating tiles of various sizes in an image? Because I'm using M16-2k for certain background images and I don't know how many repeating tiles the image has, so when I use M16-2k it overwrites another GFX loaded by the level when I have too many. I'd like to know this in advance since setting up M16-2k and seeing that it doesn't work is very tedious.
Also, I'm kind of having a problem with M16-2k itself. If I'm going to be using a background that is, say, 512 pixels wide and 256 pixels high, and I get it all set for with PCX2SNES, then use M16-2k, only 256 X 256 of the image was pasted into the game! Where's the other half? It's a major pain in the butt getting the other half into the game. Is there a way around this?
Thanks |
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