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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Anybody remember this hack?
  
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Atma X
Posts: 74/801
To make a layer translucent; open the "Level Header Settings" window (Mario's face [in the tool bar at the top] ), and then change the Top-Most List to #1E (1E has Layer 2 as a Background), or 1F if you want it to have Layer 2 to act as a level-like layer.
Atropos
Posts: 12/16
Rainbow road looks quite amazing, how did you manage to make the rainbow translucent? is it a feature of LM or did that require ASM or is it even just merely an optical illusion?
Atma X
Posts: 73/801
I've been working on the hack for a long time (2 years), but I still consider it a Beta Release because of the large amounts of work that still need to be done.
But overall, I think I'm almost to a point to where the Hack can be a playable, profesional-looking hack, but I still need to complete a few things before I would say that it's ready for any actual gameplay.
hhallahh
Posts: 15/607
Whoa, that's so.. surreal. 0_o; Best-looking hack ever, if the whole thing could look like that.
Atma X
Posts: 72/801
I've corrected most of the "glitches". But actually, they were just a bunch of paths and OV levels that weren't completed yet. I haven't got around to making some of the Levels for World 1 & 2, so for now, I had just put any level there to make a path to the completed parts of my OV (just to get the main idea of what the OV will look like).

I have updated the hack a lot since then, even with a completely new Title screen. But it's not ready for a public release yet. I need to make World 1 first before it'll have much gameplay. If you just want to see the changes, let me know and I'll upload the current version.

BTW: (For the ground in my Tilte screen) I need a block that will play animations 1-8 when stepped on, and stays at frame 8 if Mario continues to stay on that block.
Then when he steps off, it'll play animations 9-16, and stay at frame 16 until Mario steps on the block again.

And also, The Giant Castle is on Level B. (It still needs some work though, but most of the first area is done, it's also kind of challenging)

Oh and also, does anyone know how to change the Giant Mole's palette #, so that it doesn't use palette 8. The feet's colors look wrong when you've got Fireflower, or when you're as playing Luigi.
DarkStryker SP
Posts: 3/5
I've checked in on the hack as well, it's really great, but it has some glitches when Mario moves around on the overworld/sub maps, but its a good hack. I'm thinking about updating it and correcting all those glitches... but I dunno....
Xkeeper 2.0
Posts: 17/1091
Here: http://www.freewebs.com/atmasdomain/supermarioworldultima.htm
Phoenix21692
Posts: 6/34
Woah. That's something I've haven't yet. Do you know where I can get an IPS patch of it?
Craig3410
Posts: 8/76
Whatever happened to it? Did he ever update it or anything?
Aioria
Posts: 78/1567
er...thats Atma X's hack
Juggling Joker
Posts: 46/1033
It's Atma's hack.
Craig3410
Posts: 7/76
It's got the Demo World title, then you come to the world map:

One of the levels was "Giant World":

Another was "Rainbow Road"



The reason I'm asking is because it had the potential for a great hack; just didn't capitalize on it in this hack.
Acmlm's Board - I2 Archive - Super Mario World hacking - Anybody remember this hack?


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