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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Unused sprite question
  
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Sukasa
Posts: 103/1981
Hey!

Actually, in MW Reconfigurator, most of those "unused" spries are data that should not be edited.

Thanks a ton keikonium.
Mario Maniac
Posts: 281/281
You can also use MarioWorldReconfigurator by HyperHacker. With it you'll be able to see lots of cases with unused sprites and will be able to create your sprite easily with some big help. I've been out for a while, last time it was a beta, but works fine, an amazing job.
Keikonium
Posts: 1018/-2459
There is an unused chuck on sprite #96. I pretty sure its 96 anyway. People have told me its unused...but when you look at the sprite list in LM, there is no 96, but when you INSERT sprite 96 its a chuck. I always thought it was from one of the splitin chucks, but who knows. And BTW...when I looked at MBFs hack...stoneys graphics were in place of a normal chuck and the description was also that of a normal chuck...
Sukasa
Posts: 99/1981
Hey!

In SMO, I noticed that BMF said he used a second "chargin' chuck" sprite entry as his "Stony XVII" mini-boss. What sprite entry does that sprite use? I'm programming in a new sprite and i would like to use that entry.
Acmlm's Board - I2 Archive - Super Mario World hacking - Unused sprite question


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