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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Race Against Time is Still Alive...
  
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Rockman
Posts: 136/250
Sorry, but I had to take the screenshots down because my file manager was very messy. There will be new screenshots soon...
HyperLamer
Posts: 3618/8210
Dark orange would probably be a good bet, but it's rather difficult to make a sunset effect with only one colour...
Rockman
Posts: 134/250
Okay. I will fix that palette. I made it yellow, because it was supposed to be a sunset. I'll try a different color.
The Great Guy
Posts: 152/170
Wow this is still alive, yay! It looks like it's coming along good too, ecxept I also don't like that shade of yellow for the background.
Sketchie
Posts: 52/356
This hack sounds very interesting, and it's different from all those usual "get-to-the-end-as-fast-as-you-can" hacks.

I am looking forward to this hack... even though it looks hard with the really strigent timer and having to collect 100 coins per level
Ice Ranger
Posts: 86/183
Originally posted by HyperHacker
Ooh, looks nice. Only problem I see is this:

The yellow is a bit bright, and the pipes don't connect. Otherwise it all looks great.

If you didn't use the background color as the fourth color on those X blocks, I'd say use a peach/orange color instead. In this case, maybe a lighter blue would work better (there should be about 4 decent shades to try from).

Looking forward to this. Have you thought about making the "T" switch act like a coin (or anything like that) to activate? You wouldn't have to stomp it from the top, but hit it from any direction to activate it instead?
HyperLamer
Posts: 3558/8210
Ooh, looks nice. Only problem I see is this:

The yellow is a bit bright, and the pipes don't connect. Otherwise it all looks great.
Rockman
Posts: 133/250
Thanks Googie. We'll see about the SMB/2J levels.

Unfortunately, I don't have anything big to show this time, like I said, but what I can show is this:



Googie
Posts: 295/624
WOW bro, these recent screens look fuggin tight! Are you going to add certain levels from SMB & SMB2J? That would be awsome to see in there trying to collect all the coins to pass a level.
Rockman
Posts: 132/250

I made the sky and the ground/? blocks brighter (original colors). I felt they were too dark. Does it look better, or should I go back to the darker color?


This area design right here, was in a past version. I think it was in an early version of Dark Mario.


I fixed the color for the giant ? block. Also, this area will be an area that resembles SMB2. I just haven't gotten around to it yet.

With my next batch of pictures, I hope to show a new power-up, a new enemy, better-quality graphics, and some new levels.
Kasper
Posts: 32/108
I am really liking the progress on this hack Kuja, everything here looks awsome! & thank you very much for that mini doc you posted.
Rockman
Posts: 131/250
Originally posted by Chill Penguin
In the first picture, you could change the trasparent color to be black so the large ? block looks even closer to the other ? blocks (I think the original had the giant ? blocks against a black background).
Will do.


Also, I'd like to see how you changed the code for replacing Frog Mario with the Kuribi Shoe *eventually in an ASM doc*.

Why wait for another ASM doc?

Here's what I did:

- Open up the ROM in a level editor.
- Add a Giant ? Block with the Frog Suit.
- Open up the ROM in FCEUXD, and play the level with the Giant ? Block.
- Open up the debugger.
- Set a Breakpoint of write (CPU) at $578
- Get the Frog Suit.



The debugger will snap. The code that appears if you scroll up:

$A819:B9 FA A7 LDA $A7FA,Y @ $A7FF = #$69
$A81C:C5 ED CMP $ED = #$00
$A81E:F0 14 BEQ $A834
$A820:A8 TAY
$A821:C8 INY
$A822:8C 78 05 STY $0578 = #$00
$A825:A9 17 LDA #$17
$A827:8D 54 05 STA $0554 = #$00
$A82A:AD F2 04 LDA $04F2 = #$00
$A82D:09 80 ORA #$80
$A82F:8D F2 04 STA $04F2 = #$00

This is my code:

$A819:EE 77 05 INC $0577 = #$00
$A81C:EA NOP
$A81D:EA NOP
$A81E:EA NOP
$A81F:EA NOP
$A820:EA NOP
$A821:EA NOP
$A822:EA NOP
$A823:EA NOP
$A824:EA NOP
$A825:A9 17 LDA #$17
$A827:8D 54 05 STA $0554 = #$00
$A82A:AD F1 04 LDA $04F1 = #$00
$A82D:09 04 ORA #$04
$A82F:8D F1 04 STA $04F1 = #$00

The EE 77 05 at the top means what it says on the right of it. INC $0577.

INCrement $577.

According to DahrkDaiz's notes:

$577 = Kuribo Shoe indicator (0 = no shoe, 1 = shoe)

Since Mario doesn't have the shoe, $577 is currently 0. So, when Mario gets the frog suit, it INCrements $577 by one. Meaning, $577 is now 1, and 1 means you have the Kuribo Shoe.

You have the shoe now, but there are still two more things you have to change.

- The sound the shoe makes when you get it.
- The graphics of the shoe, because it is glitched up.

The sound is easy to change. Just change the hex bytes according to the notes. The sound for the Kuribo shoe is the Swim sound. The swim sound is located in the $4F1 row.

Now, you have to change the graphics of the shoe, because it looks like a bunch of Xs. To do this, open up the PPU viewer, and find out where those X's are. Then, open up the graphics editor, and find the X's. You'll have to experiment, but try placing Kuribo shoes graphics on each X. Eventually it will change, and you'll just have to do a little tweaking to fix the graphics.

I hope this helped!
Ice Ranger
Posts: 82/183
In the first picture, you could change the trasparent color to be black so the large ? block looks even closer to the other ? blocks (I think the original had the giant ? blocks against a black background).

It'd be interesting if you create false walls for that trick in the last screenshot. Mario Adventure created that effrect somehow.

Also, I'd like to see how you changed the code for replacing Frog Mario with the Kuribi Shoe *eventually in an ASM doc*.
Rockman
Posts: 130/250
I'll see what I can do about those graphics. I didn't know what you meant, but now I do. It has nothing to do with the game's engine. Just graphics and palette changes.

Also, some new stuff:


A giant ? block. The graphics have been changed to match the regular ? blocks.


What's that coming out of the giant ? block?


Its a Kuribo's Shoe!


I also fixed this area. I didn't like the way the smaller bricks were compiled to make the wall to the secret passage.

What I did with the Kuribo Shoe powerup, is replace the Frog Suit. This may sound similar to Mario Adventure, but I coded it myself, and the graphics positions I put myself. So for any critics, when the demo is released, you can compare all you want. Its the same concept, but I created it entirely on my own. The shoe is also glitch-free!
Karadur
Posts: 884/1192
Originally posted by Kuja
Sorry Karadur, but I don't know what you mean. Explain it to me again. The only thing I can think of, is that the game's engine cuts off the blocks, thats why it looks like that.


Not a problem. Here's a picture with the areas I'm talking about circled:



If it is indeed a fault of the game engine, then don't worry about it too much unless you can think of a way to fix it

Those pictures of the castle look pretty nice. No problems that stand out, so nice work in that respect The first one reminds me of one of the areas of level 8-4 in the first Mario game I don't know why it does, but as for all those pictures they're looking good anyways
Rockman
Posts: 129/250
Sorry Karadur, but I don't know what you mean. Explain it to me again. The only thing I can think of, is that the game's engine cuts off the blocks, thats why it looks like that.

I have some more pics.

These show the dungeon of World 2.


The beginning of the dungeon.


Some Dry Bones.


Can you get by this Thwomp without getting hurt?


There is a secret passage that has opened up. I wonder whats inside?


Time for a showdown with the Fire Brother!
Karadur
Posts: 883/1192
I can only find one thing to complain about, and it's in the third picture of those four there. The bottoms of the 'x blocks' (the ones on the right hand half of the screen) cut off and look bad. I see that only appears where there's nothing but sky below the block, but even so, I find it quite noticeable

Otherwise, those look quite good. Keep it up
Rockman
Posts: 128/250
Here are a few pictures that show off the complete World 3-4. The level was made entirely from scratch, so its brand new.


This little pool with the waterfall was a vision I had about Super Mario Bros. 2. I put it in this level.


A few spinies and bricks.


There's a T-Switch in the block above.


You have to deal with a few Boomerang Brothers.
dan
Posts: 463/782
Originally posted by Kuja
- ASM Tutorial 3 is coming soon! It will be prettier than my last two. Plus, if you don't have the previous tutorials, don't worry, as I will get them back up!


As long as the content is good, it doesn't matter if it is pretty or not.
Someguy
Posts: 237/397
Originally posted by Kuja
like getting Kuribo Shoes from power-up blocks


I could see that helping or hurting in that water level, because the shoe makes you sink to the bottom of the water, which could help you in timing or cause you to sink to the bottom of the sea. I also think that the T switch should be made easier to get too...
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