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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Zelda3 - Four Swords/Minish Cap Hack
  
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Xeolord
Posts: 1421/3418
Honestly I didn't have a problem with FFIX and it's dialogue, or any SNES RPG.

If you haven't played Xenogears, an Arc the Lad / Lunar / Working Design games, then you haven't seen long dialogue at all.

Anyways about this hack ... yeah. Honestly, I'm not a Romhacker at all, or anywhere near it, but I've been following the community for nearly 4-5 years (around the time Super Mario Bros 3. Challenge, was new, and all the rage ... and it's still badass if you ask me), graphic-only hacks have, never interested me.

And seriously, you won't get very much creditbility. In a matter of a few days, I'm sure almost anyone could simply switch some graphics around here and there, replace some and put new ones in.

Unless you're doing an entire and COMPLETE gfx rehaul, I'd seriously insist that you just ... save your time and effort.

If you can pull something out like Uchiha Itachi has, with the amazing looking Lyra Islands (please don't completely cancel it Uchiha ), then I'd reconsider what I just said.

But really, if you're just messing around with sprites, I personally wouldn't be too interested in playing the hack.

Just giving you my thoughts and criticism to hopefully help you out.
MathOnNapkins
Posts: 1497/2189
Even SNES era games suffer from that a bit. If I'm playing through Chrono Trigger for the Nth New Game + I'd like to be able to skip through the cut scenes I've seen 8 billion times.
Rockman
Posts: 120/250
What I mean by "going back to the NES roots", is that Square wanted to make the game have the NES feeling of the first game. "Taking the best of the old (the NES), and mixing it with the best of the new (3D graphics, CG scenes, etc.). Final Fantasy IX had that ring at the start of the battle music, like in the first game. Also, each character was unique, like in the first game. Zidane was a thief, so only he could steal stuff. Vivi was a black mage, so only he could use black magic. Dagger was a White Mage/Summoner, so she could use white magic and summon magic. Steiner was a Knight, so only he could equip swords, and use advanced sword techniques. In Final Fantasy VII, anyone could steal if you equipped them with the Steal Materia. So, the characters were mostly the same. Also, when you used a Tent in IX, it actually showed you sleeping inside a tent, like in Final Fantasy IV. So basically, Final Fantasy IX takes elements from all the previous Final Fantasy games, plus some new stuff, and combines it into one. But, most of the previous elements are from the NES/Super NES games, as I mentioned.

Final Fantasy IX was the only Final Fantasy game that I ever played, that had way too much dialgoue and the computer controlling your characters. It was really ridiculous. You can't have too much. I actually liked the fact that there wasn't much dialogue in the first game, as you could get through it a whole lot quicker.

I hope this makes sense. If it doesn't, maybe I'll hop on IRC and talk to you about it.
Dish
Posts: 284/596
Originally posted by Kuja

Thats how I felt about Final Fantasy IX when I played it. Did anybody even notice that Final Fantasy IX is loaded with non-stop dialogue? Also, a lot of the game is controlled for you. I felt like, gee, why am I playing this? If I wanted to read, I would have gotten a book. If you compare the game to VII, that game didn't have a ton of dialogue, but just enough to tell the story, and the computer didn't control too much for you. This is very apparent in IX.



Agreed. For every 1 minute of game there was 20 minutes of crap you had to sit through. I couldn't stand FF9 for that very reason. Otherwise, it has potential to be a very cool game.


However, the thing I liked about IX was that it went back to the NES roots


Doesn't that contradict what you just said? The NES games were more game oriented with minimal cutscenes/autoplay... whereas FF9 was more plot oriented with minimal game. I hear people say FF9 was "back to old school roots" all the time, but I never understood it at all. If anything it was more of an FF6+FF7 mix. It shares practically nothing in common with the NES series.

Could you clarify more what you mean by that? I really do hear that all the time but never understood it. An explaination/clarification would be great.
SePH
Posts: 264/459
After been working so much with Hyrule Magic and various other programs to edit that game.. I'd say I learn the hard way.. by trial and error. But a game such a Zelda 3 is too much work for someone by himself. That Z3:Minish Cap Style hack wouldn't be complete without level changes aswell. I mean people would like changed graphics.. But would they play it? Imagine if you make an entirely new game using those graphics and make it a sequel to Minish Cap. Longer and better..

That could take years to accomplish, but in the end, people would probably play it aswell. I'm sure I could do plenty of things with an hack like that, because I tried the hard way. And I'm still considering myself a big noob in the romhacking world. (Since without tools I can't make anything) . Zelda 3 was my first attempt at hacking a game and probably will be my last as well. So if you want things to be done, Caladmaethor I suggest you do like I've done and try to do things the hard way.

Another exemple of a complete overhaul I was making (currently iced through) was Lyra Islands. While I decided not to show everything publiclly, here's some screens to show that Zelda 3 can be hacked by every means if you invest your time in it.




If you really believe in yours skills, trust me you'll be able to make really good Z3 hacks. As for me Gates of Time will probably be my first and last hack ever. Too much time consuming that is.
Rockman
Posts: 119/250
Originally posted by Parasyte
3) There are many things you may or may not notice about these games, such as story being told more directly than previous games. You have a bit more reading to do with these newer games, and they have all taken up the habit of emphasizing certain things. This emphasis tends to restrict brain power. The clues in these newer games are far too obvious to be considered puzzling. That's something in which the classics were quite solid, while not going overboard.

Thats how I felt about Final Fantasy IX when I played it. Did anybody even notice that Final Fantasy IX is loaded with non-stop dialogue? Also, a lot of the game is controlled for you. I felt like, gee, why am I playing this? If I wanted to read, I would have gotten a book. If you compare the game to VII, that game didn't have a ton of dialogue, but just enough to tell the story, and the computer didn't control too much for you. This is very apparent in IX. However, the thing I liked about IX was that it went back to the NES roots, and it had some cool stuff in it. The game actually started getting interesting in the middle of disc 3.

But yeah, the way they go about making the games these days is wrong. What you said about that game is a perfect example.
The Sage Of Time
Posts: 11/46
Thing of the past? Oh not at all. Looking at Uchiha Itachi's images, I'm impressed at what he managed. And I'd be interested in playing a hack with graphics changes like that. (Although, a full blown hack using those graphics would be even better, of course.)
MathOnNapkins
Posts: 1495/2189
I think graphics hacks are enough for some people but they're certainly not a thing of the past.
Dish
Posts: 283/596
Originally posted by Kario
GFX only hacks are a thing of the past.


I wouldn't say that. I remember that Justin Bailey Super Metroid hack being received very well by people. All it did was change Samus' graphics. Also, the Final Facelift FF1 hack change quite a lot of visual effects (but no gameplay changes) and was received wonderfully by its audience (it's even sometimes still used as a base from which other FF1 hacks are built on).
Kario
Posts: 1313/2082
My biggest problem with it is how they changed things. This sword, which looks just like the Master Sword, is called the "Picori Blade."

About the hack though, it seems boring. Unless you plan on completely making a new game or a sequel to Minish Cap, then I wouldnt waster my time. GFX only hacks are a thing of the past.
Parasyte
Posts: 322/514
I have not played Four Swords, so I cannot comment on it.
Some of the things I did not like about Minish Cap:

1) It was far too short. I completed it in two days, playing in short intervals. It really left me with a feeling that I recieved no closure from the story; Little or no sense of accomplishment. Basically it was a useless quest with no reward.
2) The game really strayed from the series' roots. Almost everything that made the early part of the series so great has been lost over time. Link's Awakening (Zelda 4) was the last of the 'first generation' Zelda games. The games which were truely gripping and awe-inspiring. Though Link's Awakening was quite a bit on it's own as compared to the original and Link to the Past, it is still very good in it's own right and lived up to the name. More recent games such as the Oracles and Minish Cap just seem to be based on a whole new formula, but it's one which is not readily apparent. (See next point)
3) There are many things you may or may not notice about these games, such as story being told more directly than previous games. You have a bit more reading to do with these newer games, and they have all taken up the habit of emphasizing certain things. This emphasis tends to restrict brain power. The clues in these newer games are far too obvious to be considered puzzling. That's something in which the classics were quite solid, while not going overboard.

I had a few more points to make about it, but I got stopped in the middle of writing, for about two hours. So I kind of lost my train of thought. There it is, for now.
Bit-Blade
Posts: 170/445
You should do your own dirty work. At the very least LEARN how to do this before you ask for someone elses hard work.
Caladmaethor
Posts: 3/3
@Uchiha Itachi: OMG! You hacked nearly everything! I didn
SePH
Posts: 263/459
Alrighty, first off, if you're intenting at changing all the graphics for the minish cap ones, well good luck since you're not the first one to have tried. I tried that concept a few months ago using pre-released screenshots of the game and got around the hardest problems while editing zelda 3. Secondly, here's some screens:




I had most of overworlds/dungeons stuff inserted in the rom but I was still required too many palette changes to count them all... Aswell as countless other bugs I couldn't fix at all.

As of now that project is somewhat iced due to limitations with the zelda 3 GFX engine (I have to limit all the colors of the various GFX and am working on finishing gates of time). A hack like that wouldn't take long to make since it would only be a GFX hack.

So I wish ya best luck in completing this.
Caladmaethor
Posts: 2/3
@Sonicandtails Zelda 3 with Zelda:FS/MC GFX (perhaps new levels)
@Parasyte Why don
Parasyte
Posts: 319/514
Personally, I did not like Minish Cap. I would have to suggest staying away from it as much as you can. By that, I mean don't follow it too closely (or at all, preferably) while working on your hack.
Violent J
Posts: 215/749
Alllright. And what is the point to this hack? Zelda 3 with Zelda:FS GFX or a new levels and all Zelda 3 hack with Zelda:FS GFX. A little more info is appreciated.
Caladmaethor
Posts: 1/3
Hi...

I
Acmlm's Board - I2 Archive - Rom Hacking - Zelda3 - Four Swords/Minish Cap Hack


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