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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Iggy / Reznor battle GFX editing program
  
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blackhole89
Posts: 561/971
The technical possibilities to do that already exist (L3 stuff), but it requires asm hacks, and the only way to spread them effectively is including them in LM, which fusoya doesn't develop any further.
And, either way, the top part of layer 3 is reserved by the status bar, which sucks for levels because it would hinder you from displaying layer 3 level data in that area.
Sendy
Posts: 67/93
What this would probably need is built in editing and a preview that shows how the tiles fit together in the game. Unless of course we're on the level of awesomeness that lets us edit the actual tilemap...

This reminds me, I'd really love to see a way to make custom layer 3's,, with custom graphis and tilemaps per level... I know it's limited in colours but who cares, it would be amazing... Maybe one day
ExKay
Posts: 507/1114
I got one problem, how can I edit the palette in a Boss Battle, because it doesn't work for me and it shouldn't look crap, please help me.
Thanx
cpubasic13
Posts: 847/1346
Aww man. The zip file got corrupted. This sucks! I really want to edit the graphics too... well, I guess I will try again tommorrow or hope someone sends it to me via e-mail, whichever is faster...
Juggling Joker
Posts: 509/1033
Hey mike, what did you write this program it? Maybe I can steal your source and make a crappy bootleg utility that lets you edit it without converting it externally.
cpubasic13
Posts: 844/1346
Alright! This is very cool. Good work.

One problem: now try editing the platform with changed graphics all the way. Kind of hard... unless you know what tile is what.

I think maybe a new update to the other editor is at hand that loads custom graphics... maybe...
mikeyk
Posts: 40/110
Two days ago I was initially planning on making an edior, so I began laying some groundwork down. Then yesterday it hit me that I could just convert the file format and save myself a ton of work, and this is what i ended up with
Sukasa
Posts: 76/1981
Hey!

HOLY CRAP!!!!! That is amazing!

I guess if you were all trying to work on the same thing, the saying "Great mids think alike" is True
Juggling Joker
Posts: 505/1033
By some strange coicidence, I was also working on such a utility. We're all pretty original, eh?
Smallhacker
Posts: 1328/2273





/d
ExKay
Posts: 485/1114
Thanx for another nice program mikeyk, I already wanted to change the GFX, but I don't know what palette I need to change, if you could tell me this, that would be teh coolest.
Keep your very good work up.
Glyph Phoenix
Posts: 59/745


It's just so beautiful... It's like Christmas.
The Kins
Posts: 275/595
DEAR SWEET JESUS!

Please, keep up the awesomeness!
mikeyk
Posts: 39/110
If anyone is interested in editing the graphics for Iggy's platform or the spinning Reznor background, I made a simple utility that will help greatly. It will allow you to convert GFX27.bin to a format compatible with a tile editor. After editing it you can convert it back to a format that SMW can read...

Get it here

Acmlm's Board - I2 Archive - Super Mario World hacking - Iggy / Reznor battle GFX editing program


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