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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SNW:TNL released w/ 3 worlds! [update]
  
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Alastor the Stylish
Posts: 265/7620
That's not it. Hit the box there, and activate the p-switch to put blocks on the floor. This gives you running room - run to the right and fly to the right. Keep flying... Don't fall... Fly all the way to the right, and you'll find another green switch, but this one isn't blocked off.
Surlent
Posts: 94/1077
Originally posted by Houou
I can't finish the Green Switch Palace. When I get to the end with the Black Pirahnas blocking the path to the switch. How do I pass them?

Didn't have the hack played yet, but moving enemies as well as the black munchers can be turned to coins using a grey P-switch temporarily
Houou
Posts: 8/14
I can't finish the Green Switch Palace. When I get to the end with the Black Pirahnas blocking the path to the switch. How do I pass them?
Alastor the Stylish
Posts: 264/7620
You know how he said there's 3 worlds? Sirian Skies isn't done. Of course there will be glitches in it.
Orange Pastry
Posts: 142/168
I liked the Ice Gate, but it did go a little to far with the chargin chucks...
Note: Sirian Skies 1 has a glitch with a pipe that has no end...O_o
Other then that, it's pretty good!
Alastor the Stylish
Posts: 256/7620


>>>XD

3 worlds?

I haven't gotten past Sirian skies 2, I stopped there. Just the same, there's Latias Islands, Elmore Bridge, Melsa Lake, Sirian Skies... And assuming it doesn't go one, that's still 4.

I like this hack. It's fun, the difficulty isn't overbearing though it can be hard in some areas, and best of all, there's no glitched sprites to make my eyes bleed. But that area where you replaced the boo GFX with spikes thingies wasn't great, you used the same spike GFX for every one, there's no variety...
cpubasic13
Posts: 117/1346
Weird. I started downloading it and it only downloaded 91 kb out of the 500 or so kb. It doesn't help that Angelfire messes up my computer. It wouldn't let me go back here unless I typed in the URL.

I will try downloading it again.

EDIT: Now I only got 52 kb. I think it is Angelfire.
Alastor the Stylish
Posts: 255/7620
Haven't played it yet, just looked through the opening movie. Looks good, but my main gripe is the same as it was last time - you didn't edit the sprites for blocks. I mean, you make the blocks square, but when you hit the blocks they become rounded again until they come down.

EDIT: Hey, you did fix it! Most of the time. The note blocks still act like I say above.
Darkmatt
Posts: 66/212
Strange, I haven't patched it for myself yet.

Too late though, it seems to work.

EDIT:I checked the orig, it's 512KB. Let's....just leave that to rest. Download!
FuSoYa
Posts: 10/255
Originally posted by Darkmatt
Mental Note:Lunar IPS does not make good IPS patches.

1 moment...


Oh? Well then, I'd better take a look at it with this new patch (which appears to work), just in case LIPS has a problem...

*applies it with LIPS*

Good, no SE entries. RLE fields are not as large as they could be, meaning this wasn't made with LIPS.

*applies it with SNESTool, compares to file applied with LIPS*

Patched files are identical.

*Creates a new patch with LIPS, applies it to another ROM, and runs a comparision*

Hmm, no SE entries, patched files are identical, and the IPS file is 5 K smaller to boot.

*applies it with SNESTool, compares to file applied with LIPS*

Patched files are identical.

Conclusion: USER ERROR, most likely due to exactly what I said in my other post.
Darkmatt
Posts: 65/212
Snestool won't open in my folder, if I do the list of files gets completely screwed up.

None the less, the NEW NEW patch is created, try it out now.
Alastor the Stylish
Posts: 252/7620
Er, I've only had one problem with it, ever...
Darkmatt
Posts: 64/212
Mental Note:Lunar IPS does not make good IPS patches.

1 moment...
Kario
Posts: 157/2082
Just make sure your "original" is 512 KB or whatever it is.
FuSoYa
Posts: 9/255
The patch log from LIPS is full of SE! entries. SE stands for Security Erase... I put it in as a small precaution for applying a patch to the wrong file (or a wrong patch for the right file, if you want to think of it that way). It ensures that someone doesn't end up with bits of old erased files from their hard drive in their patched ROM due to a patch not explicitly specifying what to put in an expanded area of a file before specifying what to put beyond it. While entries like that can show up if the addresses in the IPS aren't in order (which the IPS format allows, hence why a warning isn't displayed during patching), in this case it appears to indicate that you're not using the original ROM to create a patch.

Just going by where the SE entries are, I'd guess the ROM you're using as the "original" is actually about 2 MB in size.
Xkeeper 2.0
Posts: 19/1091
I heard the M3 Game Over sound, mixed in with a lot of other SFX. I think I heard the M3 Fortress in one crash... We all crash differently
Orange Pastry
Posts: 130/168
It still screws up at the "nintendo presents" intro.
Maybe you should get a diffrent IPS maker...
Darkmatt
Posts: 63/212
Sorry, I was in a HUGE hurry.

A new patch is out.

If it's like the last one, there's a problem. O_o
Darth Coby
Posts: 335/1371
Originally posted by Smallhacker
Originally posted by Hidden Mario
Which SMW rom did you use?
You must use V. 1.0 not 1.1

maybe someone should make an IPS that turns 1.0 to 1.1 and one that turns 1.1 to 1.0?

You could, but that's pretty useless seeing how any good ROM site should have both.
Smallhacker
Posts: 62/2273
Originally posted by Hidden Mario
Which SMW rom did you use?
You must use V. 1.0 not 1.1

maybe someone should make an IPS that turns 1.0 to 1.1 and one that turns 1.1 to 1.0?
This is a long thread. Click here to view it.
Acmlm's Board - I2 Archive - Super Mario World hacking - SNW:TNL released w/ 3 worlds! [update]


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