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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Zelda - Gates of Time
  
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KTurbo
Posts: 37/78
Cause noone has written and most ppl would think that would be bumping.
Domin189
Posts: 10/14
Why aren't there any new replies?
HyperLamer
Posts: 4154/8210
Maybe if you killed the big 'Y' and 'A' graphics (make them smaller at least), you'd have more room to put in new corner tiles.
Euclid
Posts: 156/193
Any asm hackers want to take a challenge to rearrange the screen?

playing screen:
a few useful addresses are:
7EC700 - start of DMA transfer to vram.
$0D/FBA2 - About the right place when it starts drawing stuff.

subscreen:
a few useful addresses are:
$0D/DDAE - drawing routine (when start is pressed)
$0D/DF88 - refresh routine (drawn every vblank in menu)
$1100 - i think it's about here is the start of the DMA transfer addr to vram.

enjoy.
SePH
Posts: 302/459
Originally posted by Chill Penguin
This is starting to remind me of some stuff I've seen in Zelda Classic now. Very nice, I've only seen the use of snow or ice in one demo Zelda hack at least a year ago.


Yeah, I felt some blocksets needed the use of snow for quite some time. Have experimented various palettes/tiles and tried those.

As for the head up display, I clearly said it was Euclid's Alteration.. Well nonetheless It bring some confusion to everybody. My bad. The only documentation Euclid gave me concerning the pause menu are:

------

there's about 32 tiles going from the left of the screen to the right.

the magic bar (as it is) takes 3 tiles width.

1 heart, 1 number etc is one 1 tile.

the Y item thing is 4 tiles if you include the border.

------

As for his hack, he released a demo a while back. Check out that thread, second from the top: http://board.acmlm.org/thread.php?id=4557.

Best demo released to date. Dunno how you miss that one

Originally posted by Dart Zaidyer
The fences look like they're caked over with several layers of thick, thick moss. What's that about?
The snow really clashes and fights with the brown surroundings in that one shot. I definitely agree that grass might work better.
The grass looking fences are an old idea I had that I still have to take rid of. As for the the snow/grass, I'll do that too.

Originally posted by HyperHacker
Frickin awesome. Regarding the item screen, it shouldn't be too difficult to only apply translucency when the game is paused (between the time the status bar disappears and the item screen appears), or you might be able to draw the tiles with half black and half transparent. A gradient effect might look cool too.
I'll leave that stuff to the ASM pros out there. Drawing the tiles to bring up transparency sure works and leaves the message boxes the same. Athrough the corners looks bad (Since the tiles are re-used -mirrored- there.)



Note that I hadn't done the rest for everything else like the texts and so, it was just a test.
HyperLamer
Posts: 4112/8210
Frickin awesome. Regarding the item screen, it shouldn't be too difficult to only apply translucency when the game is paused (between the time the status bar disappears and the item screen appears), or you might be able to draw the tiles with half black and half transparent. A gradient effect might look cool too.
Ice Ranger
Posts: 126/183
My mistake, yeah, Euclid's. Heh, I forgot you were doing one as well for awhile.

Post the documentation for doing this stuff sometime .

*had to have a point for the post, not a one sentence one*

@Euclid, send me a PM with some more information about yours, I don't think I've seen or heard much about it.
Euclid
Posts: 155/193
you refering to me or seph?

I did those asm for my hack back in january (if you check the modified date for the pictures i posted at tek) and gate of time is not my hack
Dart Zaidyer
Posts: 47/72
Very clean overworld design. And the interim Heads-up-display is also refreshing. (But I kinda miss the indigo outline on the equipped Item display... That harkens to later Zelda games where it's color-coded to the proper button on the controller.)

Some comments:
The fences look like they're caked over with several layers of thick, thick moss. What's that about?
The snow really clashes and fights with the brown surroundings in that one shot. I definitely agree that grass might work better.
Ice Ranger
Posts: 125/183
This is starting to remind me of some stuff I've seen in Zelda Classic now. Very nice, I've only seen the use of snow or ice in one demo Zelda hack at least a year ago.

Just wondering, did you figure out how to change the layout for the screen elements yet (or an April Fools joke)? The new pictures you just posted doesn't have them, but the one before that does (with the rupees in the bottom left and a horizonal magic meter). I just wasn't sure, but everything seems pretty good sofar.
Rockman
Posts: 174/250
Its nice to see some new screens! This one is my favorite:



Very nice graphics there!
Alastor the Stylish
Posts: 5745/7620
Originally posted by The Arkichef
Euclid, you are teh master
I agree. Something about it doesn't seem quite right, but it's probably just that I'm used to the old look, and if it's not then I'm certain it will get ironed out. Very nice work.
The Arkichef
Posts: 70/75
Euclid, you are teh master

Love the way Gates of Time is coming on, although I do agree that the cliff/snow combination looks a bit odd, maybe it would work better with grass.
SePH
Posts: 301/459
I was bored with all these interface changes, so I re-did some more overworld editing again..


Still need to fix under the bridge colision with the land through.


I had a hard time finding the right palettes for the snow, due to the interface colors. They still need some work through and I'll probably change some tiles around.


Snow again, still I'm thinking about having grass/snow instead of cliff/snow. Would work better.


The naming screen looks quite healty and less dark. Althrough the palettes and textures ain't quite finished.

As for the hack itself.. I haven't work on it that much since weeks (Don't have much time School/Work.) So it might get delayed later this year/early next. But no need to worry since you guys going to play Omega and DM's hack anyway in a few months since he's about to finish it.
Euclid
Posts: 154/193
Yes they're real although i post them on TEK on april 1st.

Here's one with the magic bar used a bit.



I have experimented with that tranlucent bg3, but you know what the problem is? Message boxes for the text will appear the same as well since they're on the same bg (or you could set it back). Plus I don't see what's the problem with the black bg.
Dart Zaidyer
Posts: 46/72
Holy buckets, is that for real?
SePH
Posts: 300/459
Originally posted by Skiffles
Instead of just trying to revamp the item selection screen: why don't you alter it and change the appearance completely around eh?
Actually Euclid's going to give me a hand with that ASM work later this year (Maybe..)

In case you haven't seen his work on that side, here's two screens:

Euclid's alteration



The menus are a lot better that way and I'm working on a similar style that's still is in the works.
Setzer
Posts: 166/532
Instead of just trying to revamp the item selection screen: why don't you alter it and change the appearance completely around eh?
Kario
Posts: 1735/2082
I don't like that one. You might as well take everything away and just have the items appear.
Rockman
Posts: 168/250


I like the menu this way. What about making the text more bold?
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Acmlm's Board - I2 Archive - Rom Hacking - Zelda - Gates of Time


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