Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
2303 users found. | |
Sort by: | Total posts | EXP | User name | Registration date | Age | Rating | Alphanumeric |
Sex: | Male | Female | N/A | All |
Powerlevel: | Banned | Normal | Local moderator | Full moderator | Administrator | All Staff | All |
# | Picture | Username | User bio (hide) | Registered on | Posts | Level | EXP |
165. | Forte.EXE | Full Japanese name: Forte.EXE Full English name: Bass.EXE Gender: Male Physical Age: 12-15 (unclear) Eye color: Dark red Reploid Eye color: Dark red Skin color: Tanned with purple streaks running down either side of his face. Hair color: Mostly purple with black highlights Build: Slight Height: 5ft2 Appearance: Helmet with large, cobra like fins on either side, red eyes and sharp teeth implies that his character design is based on a snake. He also wears a large, brown cloak that covers his whole body and part of his face, to hide the unsightly scar on his chest. Underneath the cloak when he isn't wearing it, his body suit is pure black with purple stripes running along the front ending at the sides of his damaged icon. Distinguishing features: Purple streaks under his eyes, a large, deep, diagonal scar running through his chest. Reploid Body Descri Enemies: Sephiroth, Those who have beaten him in the past Friends: ForteZero.EXE, Zero.EXE.... sort-of, David List of Attacks: Shooting Buster - Random blast from Forte Buster. Speed of shots range on level difficulty. Medium (normal), Fast (SP version), and bust-a-cap fast (DS version). Hells Rolling - Summons up two dark balls of energy, then throws two wheels made of dark energy at enemy. Dark Arm Blade - Swipe from a dark sword. Attacks three times. Darkness Overload - Sudden burst of darkness onto opponent. Cracks floor panels, peirces through barriers. This is NOT a charge effect. Airburst - There are three known Airburst effects. Forte will do a DNRAT (does not require a turn) charge effect (dramatic effect), then aim his busters at the opponent. Depending on what color it turns out is the attack effect. 1) Barrage of light energy rushing opponents. Usually around twenty for high Sim-Battlers, ten for low Sim-Battlers. 2) Random Airbursts that will hit enemy in a turn. Somewhere around a 5x5 area, three or four panels within the barrage that are safe zones. 3) A single non-destroyable Airburst that follows the opponent around a total of twenty shots. Earth Breaker - Raises glowing right hand into the air. Energy is drawn into palm, which Forte slams it onto the opponent (needs a turn to charge). Moderate to high damage is inflicted, and if the attack misses, it highly damages the battlefield. Soul Unison List of attacks: Crescent Kick - Hard kick towards opponent. If made away, a sudden gust of wind blows opponent back some distance. Blades of Bugs - Dark Arm Blade powered up by bugs. If opponent evades, the leaving trail of bugs infect him/her. (HP drain, slow mobility, ect. if allowed to in battle) Breath of Gospel - Forte Buster morphs into Gospel's head. Attack depends on... Fire Gospel - Blast of red flames. Wood Gospel - Attack with power of wood. Elec Gospel - Sparkling electric fire. Aqua Gospel - Chilling flames of ice. Gospel Cannon - Gigantic white beam of destruction. Peirces through any type of barriers EXCEPT Holy. Gospel Paw - Two of Gospel's paws strike down opponent from the sky. Gospel Overload - Combination of Gospel Cannon and Darkness Overload. The damage for the attack is very high, but it takes three turns to charge up the energy needed for it, and needs five turns to re-charge attack again once used. Special attacks: Dark Messiah - Version 1) Gospel attacks an opponent with a mixture of all its elemental fire breaths. Forte charges up, and throws it at the enemy. This BTW takes one turn to prepare the energy needed. Version 2) Forte vanishes from view. A black hole opens where he stood, and a Dark Soul of (anyone in the Sim Battle Arena) appears and attacks with Bug Charge (it depends on how many posts were are from me until this happens). After the attack ceases, the Dark Soul vanishes, and Forte reappears from the shadows, rushes in and throws a Darkness Overload at point-blank range. Takes a turn to get ready. High damage for both of them, but the major setback is that Forte can't use powerful attacks for five whole turns, and can only use the basic attacks. Chaos Nightmare - A somewhat new attack that came from an unknown energy from Forte's last battle with the Psi Warrior Schwa, and Zraku. Forte charges up a Darkness Overload, then throws it at the enemy. It is a more directed attack, and it creates cracks in the ground. It spreads out in a 3x3 area explosion of dark energy. Once used, Forte is left in a state of stunned and can not counter the opponent's next move if he/she counters right away. This does high damage, peirces through weak barriers or auras. Soul Unison Descri Other: Believe it or not, he's a member of the .EXE Maverick Hunters, leader of the 0th Special Unit, along with Zero.EXE. He has a pet named Gospel, who is a MultiBug Organism. Forte's Get Ability Program copies certain powers from his opponent, and keeps it as his own. When this happens, the challenger of the copied data decides the damage of the attack. Unless OK'd to use his/her attacks in other Sim-Battles, the data vanishes and will NOT (notice the word "NOT") be used once a fight is over with that challenger. Data scanned with Get Ability: (OK) means it's ok by user, (Un) means undecided. Alpha PsiBeam DS - A special attack from Schwa, the Psi Warrior. It has been converted into a double ability attack (Darkness/Holy). Name: David L. Abbott NetNavi: ForteZero.EXE Gender: Male Age: 19 Eye color: Brown Hair color: Black Skin color: Tan Build: Slight Height: 7ft9 Apperance: Wears black faded jeans with a red short sleeved shirt, black velcro sneakers with grey stripes, and a black vest. He wears a purple cloth wrist band that have his and his Navi's icon -- a black circle with a red curved "S" with a non damaged white slash across -- on it. It is also emblazoned on his vest's right side. His black hair is short, yet long in some places, with a lock of hair falling between his eyes, a striking shade of blue. On his forehead is some sort of burn scar. (This is what I look like IRL) He also wears the belt that looks like the one X wears on his armor in Command Mission. Reason why? He wears some sort of reploid like armor when fighting (That part is just in my fanfic). Other: Great duelist (Yu-Gi-Oh) and Net-Battler. Member of the .EXE Maverick Hunters along with his NetNavi. He's a right-handed swordsman, and a left-handed gunman. He also has a 60 chip listed folder memorized in his armor's memory banks. Like his Navi, he can also use Battlechips when using his armor. Any extra info will be described when in battle. Other than all that, David seems to have a split personality, like a Yami of some sort. But this second mind of David's is a dark and evil one. If anyone is in the presence of this person, he or she will not guarentee vital escape. Dark Soul Descri Command Armor Descri Types of weapons: Magnum Revolver - A strange shaped pistol that was enhanced after copying Axl's guns. It is basically a fast-speed pistol, with the barrel white colored and boxed. Indentations to the sides are green, heading to the back, part of it round like a cap, blue colored with a aqua colored bullet shaped circle snapped on both sides. The main part near the trigger is like a light shade of fuchsia, a padded grey part on the bottom located near the trigger. The handle looks just like Axl's weapons, with a green padded area on the back of the handle. Dark Saber - A metal tube with a green gem on the bottom is all it is. When activated, it produces a dark green energy capable of slicing through easy metal. So far, the only things that cannot be cut with it is Rare Metal, and diamonds. (u.u); If you think of it, its almost a copy of Zero's Z-Saber (X Series). Duel Arm GX - I know what your thinking. I'll explain, with the Duel Arm connected to the cyber world, all the cards played on it used to attack the enemy suffer real damage. The whole thing is shades of light and dark red. The main part where cards are drawn, and where the slot for the discard pile is at, looks more like a CD Burner component, but it isn't... almost. The drive slot is the field card slot. On top of the component it is a blue round gem, located near it is the button for the opening/closing of the field slot. The duel plates are the same as of the original, but more sleeker looking, with gold and dark purple rims. Two are on the end nearest to the hand, the last three on the other side. A green hook like object is on the side of the fifth plate (non-sharp), as the first plate has a thin but real looking purple gem. The place over the draw/discard area has a larger gem, pink colored. D. Buster - David's bustergun. It's located on the right arm. The parts to it is interchangable for enhancements (like the buster weapons on MegaMan X Command Mission). There are four charge levels. 1 for semi-charged, 2 for a full-charged shot, 3 for super-charge, and 4 for Limit Break (listed below). > Satellite Beam (Buster): A large laser blast from David's D. Buster and hits one or all enemies once. > Big Shot (Buster): It hits his opponent with a large blast. > Blade Beam (Dark Saber): David will shoot a beam from his D-Saber, upon hitting one target, it will split into multiple beams which will hit the rest of the targets for small amounts of damage if there are any. > Bloodrage (Magnum Revolver): David pulls out the Magnum Revolver, and shoots like a maniac. Hits 15+ times scattered throughout all targets if any. Known attacks: Big Bang Strike - Used with the D. Buster. David charges energy (requires a turn), then releases it in one huge blast aimmed at his opponent. Mainly used as a last resort when all else fails. Z. Moves - Used with the Dark Saber, David performs some "Zero" moves on his opponent. Listed below. > Raijingeki - David thrusts his D. Saber forward, which has been charged with electricity. > Kuuenbuu - David can double jump in the air. > Kuuenzan - David spins in the air while slashing with the D. Saber, making him near invincible. > Ryuenjin - David slashes upward with this weapon, which has been charged with fire. He soars through the air with this technique. > Tenkuuha - This changes the color on David's saber from green to a dark purple. During this time, he can slice through most energy based attacks. > Hyouretsuzan - David stabs downward with his saber, which is now a large ice crystal. > Shippuuga - David makes a quick crescent slash with his saber, which turns red for a brief moment. > Rakuhouha - David slams his fist down, releasing a semi-circle of energy shots that fire above from all directions. > W-Shredder - Makes a hologram of David dash forward and attack. > Sentsuizan - David does a dashing slash diagonally down in the direction he is facing when he uses the attack. > Shoenzan - David does a fire slash sweep in front of him. There is a slight recovery time after this attack while David puts his D.Saber away. > Ensuizan - David does a 360 degree spinning slash. He spins once per attack, and it is very fast. If he's in the air, he can only spin once before hitting the ground. > Rakukojin - David creates a metal sword in front of him, heading straight down. If the sword hits the ground, it creates a metal anchor which will bounce for a little while. > Rekkoha - David pounds the ground, then large lasers rain from the sky. All surroundings are frozen (except enemies) when using this attack. Since it's a Giga Attack, it affects the whole screen. Taking damage will refill the weapon energy of this attack by five units. -[||||||||||||||||||||||||||||||]- > Gokumonken - David closes his eyes, and starts spinning towards his opponent, during which, his saber is extended outward to slash up the enemy. He gets a slight dizzy spell when the move is finished. > Raijinshou - It's an equivilent of Raijingeki, only this is performed while David dashes towards the enemy. > Tenshouha - David slams his fist against the ground. Then, a red cursor will target David, and then a large laser will shoot down from the sky. Anyone close to him during this time will be damaged, and it offers as a temporary shield against attacks. This is a Giga Attack, and taking damage will refill the weapon energy by five units. -[||||||||||||||||||||||||||||||]- > Juuhazan - Using this while standing, and David can attack and damage enemies, even if they are protected by any sort of barriers or auras. It'll also break their shields. > Rasetsusen - David will spin-slash in the air without falling down for ten seconds before gravity takes effect. > Raikousen - David vanishes while dashing. A trail of electricity will follow his short distant path seconds later after he reappears. > Enkoujin - David will do a flaming downward stab with the D. Saber. > Hyouryuushu - David does a freezing twister spin slash upward in the air. This could freeze the opponent in ice for a short while. > Zekkyyouden - David can deflect certain energy attacks back towards the opponent. > Youdantotsu - Using this while standing on ground level, David can break through enemies' barriers, shields, or auras, but it doesn't deal any sort of damage. Full English name: ForteZero.EXE Full Japanese name: ForteZero.EXE Net-Op: David L. Abbott Gender: Male Physical Age: 14-16 Eye color: Sky blue Reploid Eye color: Sky blue Skin color: Tan Hair color: Pure black Build: Slight Height: 5ft9 Descri Human Reploid Descri Battle Armor Descri Friends: Zero.EXE, Forte.EXE, Net Saviors, His Net-op David Enemies: Unknown at this point Style Changes: Neutral Style - Is a white armor type with two forms (Icarus and Hermes). Hermes Form gives off a blue glowing hue. The Giga Attack "X-Drive" increases all abilities in attack, defense, speed, distance in height, ect. for seven turns. Requires nine turns to re-use again. Icarus Form gives off a red glowing hue. It's Giga Attack "Giga Crush" blasts opponent/opponents with high damage. Peirces through dark and any type of barrier or defense unless the opponent is atleast a radius of fifty yards away from the explosive blast. Requires a turn to prepare. It also drains 1000 HP from ForteZero in using it. Ultimate Armor - Transform into heavy armor with flight capabilities, weilding two huge guns. Power and defense is greatily increased, speed is lowered a bit. The Giga Attack "Super Nova" activates all the weapons on ForteZero, and devastates the opponent with a barrage of firepower. Absolute Zero - Transform into a demonic version of Forte Gospel Soul. Flying abilities, plus all attacks are Aqua/Ice elements. Some attacks could cause the possibility of frozen status on enemy. All abilities; power, defense, speed, ect. increases alot. The Giga Attack "Calamitious Arts" inputs random attacks from any position around the opponent. X-Fire - Gain a fortified built armor of a fire element. Speed, power, defense increases. The Giga Attack "Buster Collider", ForteZero charges energy, then tries to latch onto enemy to pelt him with combo buster shots at point-blank range. Weapons: - FORTE BUSTER ForteZero's buster guns. His secondary standard weapon. He can charge up and blast enemies down. - FORTE SABERS ForteZero's standard weapon. It's capable of devastating combos. - D GLAIVE (Douruga) A lance that allows for longer glaive attacks. Spin it to deflect enemy fire. - Σ BLADE (Sigma) A giant sword with legendary attack power. It can break enemies' barriers. - B FAN (Bashiyou) A fan offering high attack and defense capabilities. Deflects energy bullets and damage. - T BREAKER (Titan) A super-powered hammer. Don't worry about enemies' barriers and pound 'em. - K KNUCKLE (Kaizer) A great weapon for close-up attacks. Gain access to lots of awesome fighting moves. - V HANGER (Velocity) A pair of twin energy daggers. These can be a great asset against close combat opponents. List of attacks: Iron Reavern Soul Stealer - Claw slash attack. Pile Driver - Double solar beam attack. Same attack pattern from Pile Driver Program Advance in MMBN4. Airburst - There are three known Airburst effects. ForteZero does a "do not require a turn for charging" dramatic effect. Depending on what color it turns out is the attack effect. 1) Barrage of light energy rushing opponents. Usually around twenty for high Sim-Battlers, ten for low Sim-Battlers. 2) Random Airbursts that will hit enemy in a turn. Somewhere around a 5x5 area, three or four panels within the barrage that are safe zones. 3) A single non-destroyable Airburst that follows the opponent around a total of twenty shots. Earth Breaker - Raises glowing right hand into the air. Energy is drawn into palm, which ForteZero slams it onto the opponent (needs a turn to charge). Moderate to high damage is inflicted, and if the attack misses, it highly damages the battlefield. Special Weapon Data: A list of Special Weapons and three Abilities that ForteZero uses when David isn't around to supply him with Battlechips. S. Tornado (Storm Eagle) - The White Shadow will shoot out a long gust of wind which does decent damage. The blast can blow the opponent further away. The charge-up fire will create a huge swirling vortex of wind around ForteZero. Color Scheme: Amethyst purple, light purple, pink. R. Assault (Wild Jango) - A curled somersault attack towards the target. ForteZero is encased in an electrical blaze during the execution of the attack. Think of it more like Samus Aran's Screw Attack weapon. Color Scheme: Yellow, green, white. T. Slasher (Slash Beast) - This launches two wave-shaped energy beams that will fly out in diagonal directions and cause small damage if it strikes. The angle shots allow the White Shadow to hit the opponent high up in teh sky if he flies. The charged-up shot will fire out several large energy-waves which will fly out in a GunDelSolEX Spread fashion, creating a full range of fire in front of ForteZero.Color Scheme: Light brown, light red, light orange. P. Bomb (Blast Hornet) - This launches forth a large spike-ball projectile which will trap the enemy if it hits. After a few seconds the bomb explodes, causing damage to the opponent. The charged effect will display four cross-hairs around ForteZero that will home in one enemies. Once they find a target, a small mechanical bee will be deployed, and it homes in on the lock-in target. Color Scheme: Pale yellow, light gray, light green. Spike B. (Axle the Red) - This fires out a large green spiked-ball which has limited range but is very powerful. Once the ball stops moving, it will stay still for a few seconds before disappearing. This can be useful for inflicting further damage on stationary targets. The charged shot will fire out another large spiked ball, but this one will bounce. The ball bounces around a few times before disappearing. Color Scheme: Dark green, salmon pink, forest green. Dark H. (Dark Dizzy) - Has one main function: freezing time, and making everything color inverted. During which, ForteZero can move around, but sometimes it may not work against some opponent's who can escape it's harmfull effects. The charged shot freezes time, but may also inflict some damage. Color Scheme: Amethyst purple, pink, light purple. Twin D. (Axle the Red) - This weapon also creates a clone of ForteZero, but this one will remain active for about a turn or until an enemy hits the real ForteZero. The clone will stand in front of ForteZero and will perform the same moves the White Shadow does, if you hack away with the Forte Sabers, it'll do the same, causing damage to the opponent nearby. Great for keeping your distance from the enemy. Color Scheme: Dark green, salmon pink, forest green. C. Sting (Sting Chameleon) - This will shoot out three green beams, two of which fire out at diagonals and the middle one will fire straight ahead. The charged effect of this weapon will cause ForteZero to flash before he radiates the colors of the rainbow. During which for a turn he own't suffer any damage. Color Scheme: Green, neon green, white. V. Tornado (Tornado Tonion) - ForteZero surrounds himself in a solid electrical twister. The secondary charge gathers in debris that can be used to strike opponent's with. Color Scheme: Seagreen, light yellow, pale blue. Sniper M. (Snipe Anteater) - This weapon creates twelve missiles that appears from behind the White Shadow, and flys towards the opponent with slight homing capabilities. The charged shot fires atleast twenty missiles at faster speeds. Color Scheme: Brown, green, desert sand mica. M. Ecstasy (Mad Nautilus) - This weapons fires four energy missiles that will not inflict any sort of damage to the opponent, but instead, may inflict a status ailment. Virus (For three turns, the opponent loses some HP around 50 or so), Bind (An electrical non-barrier static charge surrounds the opponent, his accuracy drops down by fifty percent for around three turns), Blind (The opponent can't see where he's aimming his attacks at for two turns), and Beserk (The opponent glows red, during which, his attack power rises up by ninty percent and can only use basic melee styled attacks... but sometimes, the attack can backfire and the opponent will suffer damage instead). Color Scheme: Gray, white, light gray. E. Spark (Spark Mandrill) - The weapon's primary fire will shoot out an electric spark-ball which can damage or electrocute targets. The charged state of this weapon will fire out two giant walls of electricity either side of ForteZero and rockets outward. Color Scheme: Goldenrod, light gray, light red. D. Blaster (Dr. Psyche) - ForteZero gains a pair of pistols, which shoots two thin black energy beams of darkness. It peirces through holy energy. Color Scheme: Gray, white, light gray. Frost S. (Blizzard Buffalo) - This weapon will fire out a small icicle-type projectile, which will slowly accelerate forward and will strike through any targets. If it hits something and breaks apart, the debris of the projectile will create a small spike object in shape of a three leaf clover when it hits the ground and will damage the opponent if he touches them. The charged-up shot will create a large spiked ice block attached to the end of ForteZero's buster which can be used to charge against enemies without taking damage, or used to shoot at the opponent but it travels a short distance. Color Scheme: Light blue, purple, pink. I. Burst (Blizzard Wolfang) - This weapon fires out a small ice block which will fly out a short distance from the White Shadow before landing on the ground. If the block strikes the target before landing if it hits, it'll explode and cause some damage to the enemy. If it does land successfully, ForteZero can jump on top of the block, acting as a stepping stone allowing him to jump higher. The secondary fire (charged shot) will cause ForteZero to flash for several seconds. While flashing, dashing around will create two large ice-spikes, each one will fly to the left and right in a circle towards the opponent. Color Scheme: Cerulean blue, pale purple, and bluish white. C. Blaze (Flame Hyenard) - Conjures up three fireballs in hands to throw at the opponent. Connecting causes a small explosion of decent damage. The charged effect creates slightly bigger fireballs that have more attack strength, but their speed drops down. Color Scheme: Orange, crimson, pale red. Crescent S. (Grizzly Slash) - This weapon fires out a small boomerang-shaped blade which will fly away from ForteZero in a straight or diagonal path. The blade inflicts heavy damage if it connects. The charged shot will create an energy barrier around ForteZero which can protect him from enemies. Color Scheme: Dark brown, burnt orange, golden brown. M. Wheel (Ride Boarski) - This weapon launches Harely Davison wheels with enbedded spikes in the rubber that raced towards the opponent. The charged shot makes the wheels bounce against the opponent if it strikes and returns for a double hit. Color Scheme: Dark gray, pale brown, pale pink. F. Gehenna (Mach Jentra) - ForteZero obtains a staff weapon with a ruby orb on top. Swinging it launches blasts of flames at the opponent. Color Scheme: Crimson red, golden yellow, bluish purple. Shadow R. (Dark Mantis) - This weapon fires dark energy like boomerangs that homes in on the opponent slightly if at a close enough distance. It's secondary fire (charged effect) launches three black arrows in waves of four at the opponent. Color Scheme: Dark purple, black, purple. Ground F. (Mattrex) - This weapon launches a large bouquet of flames which will fly out a short distance and then land on the ground. Once it lands, smaller flames will randomly fly straight out of the fire and can damage the opponent if he's hit by the fire sparks. The charged shot will create two huge flame-bars which will fly out either side of ForteZero and can easily cause burn damage in front or behind him. Color Scheme: Ruby red, orange, crimson. Ray S. (Neon Tiger) - This weapon fires out small rapid energy balls which will fly out on slightly diagonal lines. The secondary fire (charged shot) will cause the White Shadow to shoot out a crystal ball above him which will randomly fire out small energy balls in different directions, giving him a larger range of fire. Color Scheme: Orange, yellow, light red. W. Spiral (The Skiver) - This weapon will create a large tornado-shaped projectile which will fly up above ForteZero. This is useful for striking any enemies above him. You can also direct the whirlwind around a bit by holding left or right when you fire. You'll have to stand near an enemy on the ground to hit them with this weapon. The charged-up shot will create a much larger tornado that will fly out and up a diagonal path away from ForteZero towards the opponent. Color Scheme: Periwinkle, pale gold, light blue. R. Claw (Neon Tiger) - Energy based Wolverine claws appear at the back of ForteZero's hands, as an arc of energy forms over his knuckles. This type of weapon is mainly used for close combat, and melee attacks. Color Scheme: Orange, yellow, light red. A. Hadoken (Ninetails) - Swinging his fist forward, sends a beam of energy at the opponent. Color Scheme: Crimson red, white, gold. N. Fragments (Ninetails) - With the Forte Sabers, the White Shadow dashes forward, and strikes the enemy with a barrage of rapid slashes and stabs. Color Scheme: Crimson red, white, gold. A. Knuckle (Incentas) - This fires four kinetic punches that can be seen. Each punch carries an element of Fire, Wood, Elec, and Aqua. It travels even at a long distance, and can penetrate basic blocks, shields, guards, barrier, or auras. Color Scheme: Gold, shades of red, shades of blue. Acid B. (Toxic Seahorse) - This weapon will fire out a small acid bubble which will corrode and damage the target if it hits. The bubble will fly out and then land on the ground, spreading out smaller bubbles. The charged-up shot will fire out more than one bubble and will cover a larger area when they hit the ground. Color Scheme: Neon green, brown, light brown. Thunder B. (Depth Dragoon) - Powerful bolts of greenish white lightning rain down from the skies to strike the opponent. Color Scheme: Lime green, gold, ruby red. M. Anchor (Metal Shark Player) - This weapon fires out an anchor shaped projectile within an ice blue bubble, which will float forward along the ground until it strikes something. If it hits a wall, it'll bounce back in the opposite direction, otherwise after several seconds it'll explode. If the opponent launches an attack at it, the bubble pops, the anchor flashes briefly, then rockets forward like a missile. If the opponent evades the bubble, it floats away. The charged shot is basically the same thing, but the anchor is solid gold, and does thirty percent more damage. Color Scheme: Dark blue, light gray, dark gray. Rising F. (Magma Dragoon) - This weapon fires a large fireball that will fly directly up from ForteZero. The disadvantage is that it cannot hit his opponent in front of the White Shadow unless he is standing right next to him, but it does allow him to directly strike his target above him if he can fly. The secondary fire (charge effect) mimics the Dragon Punch move, plus surrounds the Navi in a firey aura. Color Scheme: Ruby red, orange, light red. Melt C. (Burn Rooster) - This launches flames the travels along the ground, and continues until it hits the opponent, or a wall, or hits the edge of a cliff or a hole in the ground. The charged shot launches flames that creep along the ground at the same height as ForteZero. Color Scheme: Orange, white, canary yellow. Shining R. (Optic Sunflower) - This weapon shoots light based fireworks into the air that can be launched in eight different directions. It's charged effect produces the same fireworks that will spread in a small circle after exploding. This weapon can also brighten a dark area. Color Scheme: Dull white, pale yellow, light purple. Pulverizer C. (Shadow) - A small beam of energy fired from the buster, but it causes moderate damage. The charged shot will add an armor peircing effect to the attack. Color Scheme: Dark green, goldenrod, black. =================================== AT Field (Leviathan) - ForteZero summons up a barrier of darkness that grows more powerful with any form of evil nearby, in forms of a Dark Soul, Swamp Panels, graveyard area, dark arena, whatever. Normal color scheme. Iron Griever (Epsilon) - The White Shadow's right arm is encased in a metal ivory gauntlet with brass metal claws that are unbreakable which grows two times bigger in size. It can break through most defenses. Normal color scheme. The Scar Lance (Scarface) - ForteZero grabs his Forte Sabers, and joins them into one double sided energy lance Star Wars style, but the beam sabers input more power, and are a big bigger. Normal color scheme. Other: .EXE Maverick Hunter member, leader of the 17th Unit Navi Division, has a voice that matches Inuyasha's and/or BurnerMan's. Full English name: Zero.EXE Full Japanese name: Zero.EXE Gender: Male Physical Age: Around 18 Eye color: Black Reploid Eye color: Green Skin color: Tan Hair color: Blond yellow Build: Slight Height: Unknown Descri Reploid Armor Descri Friends: ForteZero.EXE, Forte.EXE, David Enemies: Unknown Element Chips: Has four settings: Neutral (always on), Thunder, Flame, or Ice. The selected chip affects the elemental attacks of Zero's weapons. Style Change: Black Zero - Zero's entire color scheme changes to shades of grey and black, and his hair becomes a pale blondish white. Abilities in power, speed, defense, ect. increased a bit. Can only use his Z-Saber. List of Weapons: Z-Saber - Zero's saber, that damages opponents with high mobility slashes and special attacks. Z-Buster - Zero's buster gun. Fires out plasma bullets. Triple Rod - A spear like weapon, which can stab the opponent thrice in a row. Chain Rod - Can be used for long distance attacks. Can hook then hang on the ceiling, or draw in items. Can attack in separate directions. Recoil Rod - A close range weapon that attacks in seperate directions. Almost the same as the Chain Rod. Shield Boomerang - Used for defense. Neutralizes moderate to basic attacks. EX Skill: A list of skills Zero has. What they do and what they obtain to is listed below. Laser Shot (Buster) - Zero shoots a laser buster shot. Triple Shot (Buster) - Equip Ice Chip. When Zero launches a charged Ice Buster shot, it creates an ice arrow that splits into three. Spark Shot (Buster) - Equip Thunder Chip. Shooting a charged Thunder Buster shot, will split the ball of electricity into two and travels up and down if it hits an enemy, or object. Tenshouzan (Saber) - Zero can do a upward saber slash with this EX Skill. Sengatotsu (Saber) - With the Thunder Chip equipped, Zero will perform a dashing saber stab with a blitzering move. Without the Thunder Chip, it's a normal saber stab. Energy Chain (Chain) - With the Chain Rod, Zero can latch onto an opponent and leech some of his life off. Sharp Edge (Saber) - Zero will do a saber stab downward. Can also be performed with the Ice Chip equipped. Blast Shot (Buster) - Equip Flame Chip. A charged Flame Buster shot makes another explosion after it hits, causing more damage. Kougenjin (Saber) - Zero launches a crescent Sonic Boom towards the opponent. Filter Shield (Shield) - Used with the Shield Boomerang, Zero can filter a basic energy attack, and turn it into zenny, energy crystals, or destroy the energy shot. Reflect Laser (Buster) - Zero shoots a laser buster shot, which can bounce off walls. V Shot (Buster) - Zero can launch two buster shots that goes at 30 degrees right and left. Burst Shot (Buster) - Equip Flame Chip. Zero launches a burst of flames at the enemy. Blizzard Arrow (Buster) - Equip Ice Chip. A full-charged Buster shot produces three ice arrows that fly towards the opponent. Reppuugeki (Saber) - Zero stands still, and thrusts his Z-Saber in front of him in a peircing move. Rakusaiga (Saber) - Equip Thunder Chip. Same as the Sharp Edge, only once it hits the ground, it creates two electric balls that will travel along the ground towards opponent. Tenretsujin (Saber) - Same as Tenshouzan, only the attack is charged with flames after equipping the Flame Chip. Zaneidan (Saber) - Zero launches a Straight Slash, then at the same time a Triangle Slash. With the Ice Chip, the Triangle Slash is Ice element, but now the Straight Slash. With the Flame Chip equipped, the Straight Slash is fire elemental, but not the Triangle Slash. Thousand Slash (Recoil) - Zero will use a forward close-ranged multi-stab attack. It covers a wide area, and deals around twenty per hits. Soul launcher (Recoil) - A full-charged Recoil Rod attack will shoot a large soul orb into the air. After a certain time passes, or it has been hit by an attack by the enemy, it splits up into four smaller soul orbs and converge onto the enemy if he's in close-range. With the Flame Chip equipped, when the attack has finished, it falls to the ground and burns for awhile before it fizzles out. Crawl Shield (Shield) - A Full-charged Shield Boomerang attack is changed to an attack using the Boomerang at wide range. The Boomerang will travel along the ground and slopes, but will not travel past walls. When the Boomerang returns, it is bounced up a little, then it returns to Zero. Circular Shield (Shield) - Zero will snap it along the ground, and it circles him around four orbits. If the Ice Chip is equipped, the length of travel is six orbits. Time Stopper - Temporarly halts the movement of any enemies for a short time. The effect is a white flash of light. Tractor Shot (Buster) - Charge up the buster and a green orb appears at the barrel. This can draw in energy attacks to fire back towards the opponent along with the Charged Shot. Ice Javelin (Triple) - Using this will deal in multiple hits with the Triple Rod. Tsuibangeki (Saber) - Performed while in the air. Zero falls downward with a saber thrust. If it hits the ground, the earth splits up, tossing up stone debris into the air. Buraitotsu (Saber) - A dashing saber stab. If it hits a wall or a slope, it creates two balls of lightning that crawls along the surface. Shouenga (Saber) - Zero does a rising slash upward. He can also perform other combos while doing this. Shougetsujin (Saber) - Zero will swing his saber and release an ice blade that travels along the ground, possibly freezing anyone that may get in the way. List of Attacks: Charged Shot - Like the name implys, a charged plasma shot. Charged Slash - Like it says, a charged up saber slash to an opponent. Effects looks like a Geyser. Charged Triple Rod - Spins the weapon in his hands, which makes him momentarily invincible until he stops. Charged Chain Rod - Spins the Chain Rod in his hands, which momentarily changes into a rod, and makes him momentarily invincible until he stops. Charged Recoil Rod - Zero stabs upward, in front, and diagonal down. Charged Shield Boomerang - Zero charges energy into it, then throws it at his enemy/enemies. The energy blades carve through them, and returns to Zero on the return trip. Black Zero Attacks: Zero Slash - As it says, normal damage from a slash. Zero Breakthrough - Armor peircing attack. Moderate damage. Zero Dragon Slash - Anti Air attack -- which means even if your in the air, Zero can bring down an enemy. Moderate damage. Zero Slash Wave - 50%-200% attack power into normal damage. Zero Skull Crush - Critical Hit... that means very high damage... no it doesn't kill you, despite the name of that attack. Other: Member of the .EXE Maverick Hunters, team leader of the 0th Special Unit. He is very kind hearted to friends, but is a serious fighter. Other than that, only David, Forte, and ForteZero know he's a bit of a mischievous prankster. He still has some control over the Zero Virus left floating in the net. Full Japanese name: Slur.EXE Full English name: Slur.EXE Gender: Female Physical Age: 16 Eye color: Magneta red Skin color: Whitish tan Hair color: Green Build: Slight Height: 6ft7 Appearance: She is a slightly tall female Navi. Her helmet at the front was green, with a red diamond shaped object embedded on the front. Two cloth rabbit/fairy wing like crests were fused at the sides of her helmet, around the back it was white, her green hair extending out from the back in a flat arc fashion. She wore a turtle neck like vest, reaching down over her brests. Two shoulderpads with a green pointy cross are located on her shoulders. Her arms were covered in a cloth garmet connected to the vest armor, her hands reaching out from a hole in her sleeves, but it continued down reaching her knees, at a sharp point, white in color. Her bodysuit was green, with diamond shaped patterns on the front of her legs. She had neon green stripes on the sides of her hips going up into the vest armor. The front vest armor was slightly puffed out in front. Her feet were part of a flexible but slightly bulky leg armor, which resembled high heels almost, but were also shaped like boots. Friends: None Enemies: Strong hatred towards Forte.EXE List of Attacks: Black Wire - Slur attacks with black wires that have thin red auras plastered on them. Slur Blade - A sword type weapon made of cosmic energy. Asteroid Power: Wild Rush - BeastMan's arms appear from nowhere and slash through the opponent, then Slur finishes it up with a strong headbutt towards the enemy. Asteroid Power: Plant Weed - Slur buries her black wires into the ground, and they pop out, and try to wrap the enemy in it's deathning grip. Asteroid Power: Scarlet Masquerade - A gust of ruby, and pink rose petals blew through the battlefield, slicing through the opponent's defensives. Asteroid Power: Sand Lion - Lion heads made of sand blast forward towards the opponent. Slur can also combine them into Great Lion Head. Asteroid Power: Stone Cube - Slur summons up rockcubes, which she can use to defend herself from attacks, or use them as projectiles with her black wires. Asteroid Power: Neon Lights - Slur aims her palm at the opponent, and launches dome shaped lightbulbs that travel along the ground, glowing like a rainbow. Asteroid Power: Spark Arm - Slur punches the ground, launching three balls of electricity to travel to the enemy. Asteroid Power: Wind Cutter - Reels of video tape are formed, them shot out towards the opponent. Asteroid Power: White Breath - Slur shoots out puffs of powdery snowballs at the opponent. Asteroid Power: Gravity Hold - Slur gathers in electromagnetic energy into her hands, then throws it at the opponent. Asteroid Power: Thousand Slash - Slur summons up her Slur Blade, and slash and stab the opponent with fast speed. Asteroid Power: Yamato Slash - With her Slur Blade, she dashes in and delivers a critical slash. Asteroid Power: Napalm Bomb - The female Navi summons up small Napalm bombs, and tosses them at her enemy. Asteroid Power: Blaster Bombs - Slur summons up cherry bombs the size of a soccer ball, and kicks them at the enemy. Asteroid Power: Air Tornado - Swirling cosmic winds that collide with the opponent with the force of deep space. Asteroid Power: Plug Lariat - Using her black wires, she plugs them into the opponent, and shocks him with electricity. Asteroid Power: Bright Beam - Two beams of intense light shoot out from the red diamond shaped object on her helmet. Asteroid Power: Drill Press - Slur summons drills that rocket towards the enemy. Asteroid Power: Meteors - Flaming meteorites rain down from space. Asteroid Power: Star Arrow - Slur forms StarMan's bow, and launches star shaped arrows at the opponent. Asteroid Power: Grand Sword - Slur's blade grows three times longer, and two times bigger, which she uses to place a powerful blow towards the opponent. Other: Slur can also do a variety of melee attacks, close and long ranged combat movements, and has flight abilities. When she and Duo came to Earth, Forte sensed a strong power, and challenged her. She owned Forte without lifting a finger the first time they met, but then after a final battle inside the Time Warp, Forte went and owned her right back. [i]"GAH!" Slur reels her head back in pain, as Forte stabbed his hand right through her chest, data leeking out. "Die..." was all he said. Slur screamed out in agonizing pain, as the final move deleted her from existance.[/i] Now it's years later that everyone's in their late teen years, she has somehow managed to come back to life. Slur is the Asteroid Navi, the subordinate of Duo, who's long gone now, and now she hides in the Uranet. She still has control over her Cosmic Powers. Full English name: Sephiroth.EXE Full Japanese name: Sephiroth.EXE Gender: Male Physical Age: Unknown Eye color: Unknown Skin color: Tan Hair Color: White Build: Slight Height: Unknown Descri List of attacks: Power of Wind: Guillotine Gale - A blast of wind bursts from Sephiroth's palm and engulfs the opponent. High wind damage. Power of Steel: Dance of the Sabers - Hundreds of swords materialize around Sephiroth, and they all converge onto opponent. Power of the Moon: Gravity Crush - The winged Navi will hold out his finger at his opponent and a ball of energy comes down, crushing his/her body against the floor. Power of Wood: Autumn Wind - A strong cold gust of wind blows past and engulfs the enemy in razor sharp leaves. Power of Spirit: Rise of the Dead - Zombies pop out of the ground and converge onto opponent (Devil May Cry based enemies). Power of Earth: Seismic Quake - Sephiroth will slam his fist into the floor, causing a massive shockwave to spread out in all directions. May split apart the surface in some areas, depends on type of battlefield. Power of Ice: Freezing Wind - An icy wind blows over the field. Chance of being frozen into a block of ice (if allowed in battle). Power of Thunder: Lightning Crash - Bolts of lightning (around 7) blast out and strike the enemy. Power of Water: Raging Tsunami - Huge wave of rushing water at opponent. Leaves behind ocean panels (Ocean panels slow down mobility of ground opponents unless he/she has a special ability that bypasses the effect). Power of Fire: Inferno Tempest - Blast opponent with a barrage of spinning flames. Power of Mind: Psychic Shock - A wave of energy passes through the mind of the opponent, making his/her high damaging attacks become low basic for a turn (if allowed). Power of Light: Solar Pile - A beam made of the sun's energy blast out from the angelic side of Sephiroth. Power of Darkness: Black Abyss - A beam of darkness blast out from the demon side of Sephiroth. Power of Destiny: Eternal Damnation - Sephiroth's eyes will flash, and a beam of energy is shot out along the floor and strikes the opponent. Damage set depends on Sim-Battler's level, also set damage is decided by the opponent. Power of Chaos: Reaper of Sins - A monstroius being will amerge from a black vortex. During this phase, the Reaper of Sins and Sephiroth are connected to one another by link, and Reaper of Sins will have its own set of attacks commanded by Sephiroth. Power of Holy: Transcendent Salvation - Very rare to see in use. It repairs any damage dealt to the battlefield (in other words, lets say the Arena is damaged beyond repair during a fight right? This will fix it in a snap). This power works only once during the fight, and will not "repair" damage to the user or the challenger, ONLY the battlefield. Protochip list: This is the number of re-useable chips used in battle. Some are based off of great-hit anime shows. 1) Paradise Lost - Sephiroth will grab his opponent, and press his right hand against his opponent's chest, pelting him/her endlessly with energy blasts (about twenty for high Lv. 40+ battlers, 10 for Lv. 39 and below) while his left hand hits with a barrage to the face at point-blank (same thing). He will then fly up high into the air and grabbed his opponent's ankles in both hands, suspending him/her upside-down. He'll plant both feet under his arms and fly straight down, smashing him/her into the floor head-first. If allowed, challenger is immoble for a turn. 2) Carpet Barrage - A multitude of missiles rain down onto the enemy. Low damage. 3) Zone Deleter - This deletes a part of the Battlefield. The flying destroyed debris if it hits the challenger does basic damage. 4) Ultima Flare - Final Fantasy fans should recognize this. But still... Extreme Non-elemental damage to an opponent. 5) Shield of Retaliation - A barrier forms around Sephiroth, and any sort of attacks except pericing will be reflected back at the opponent for set damage of the challenger. 6) Satanic Hellstorm - A powerful rain of blasts shoot out from the sky. 7) Spiral of Despair - Sephiroth will spin around rapidly with his arms out at his sides and launches two energy beams from his hands. Avoidable but "damages" the battlefield. 8) Heartless Angel - A black angel descends down and the opponent's special status (MP, Dexterity, Mana) is drained to low levels, or a status change is in effect (poison, paralyze, frozen, immoble for a turn). The status change if used is selected by the opponent and not the user of the Protochip. This will NOT affect the challenger's HP what-so-ever. 9) Tides of Terror - A black wave of energy washes over the opponent, dealing high to medium damage. Attack power increased if the opponent has a "dark soul". |
07-23-04 09:35 PM | 396 | 31 | 170237 |