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SePH
Posted on 12-05-07 10:42 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 71227


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Been almost a year since we released Zelda: Parallel Worlds. I figure I could let everyone know that work on version 2.0, has been resumed. I'll be handling the job to redo Euclid's dungeons for the next several months.

http://seeeeph.wordpress.com/

I'll be posting updates at least twice a month for a start.

Exemple of a - before and after - job:

http://i45.photobucket.com/albums/f84/misc20/PW/Dungeons/Before.png

http://i45.photobucket.com/albums/f84/misc20/PW/Dungeons/After.png

I've compiled a lot of suggestions since the release. I'll try to make up for a lot of these so that everyone's happy. But the biggest challenge I'll have to face yet is to make the dungeons as enjoyable as non repetitive. So new suggestions of what you'd want, are always welcome.


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SePH
Posted on 06-07-09 01:20 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 108215


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I started messing with zelda3.. again... not really sure where this will lead through, it's currently very basic in terms of graphics (most beeing placeholders) and it obviously needs shadows. But for starters let's guess Link will encounter a mysterious device that he'll be using to travel between distinct universes..




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SePH
Posted on 06-07-09 01:48 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 108231


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Thank you both. I haven't considered names yet since I been at it since January 2009 only... As far as everything goes, I make it as I go.. meaning I also do the dungeons/houses while doing the exteriors.. So I don't focus too much on overworlds. You may have noticed the perspective changed quite a bit? Well I even went throught the trouble of changing it for the dungeons aswell, see:



And amazingly enough it works for the most part.. I'm currently having trouble with the doors as they are symmetrical for either sides so currently all locked doors are facing north and the entrances are well, you see... But still, I'm impressed HyruleMagic let's you save those tiles edits.

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SePH
Posted on 06-16-09 08:54 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 108785


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Worked some more on my ''Modern/Sci-Fi'' Zelda3 hack, adding new buildings/sprites in the process.. Sprites which are for testing purposes obviously





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SePH
Posted on 06-20-09 01:21 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 109012


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Posted by KDE User X
Posted by Googie
SePH: Yo, I'm liking what I see man. Which state is Link in, New York? I just hadda ask... ^__^'

Hes in modern mushroomkindom

He's on Earth, in no specific place in particular as of yet, but it's set several years after an event which destroyed most of the civilization.. At first I tried making a modern Zelda3 hack adding cars,buildings and the like, was fun, but then I realized that there were useless if unusable. So I thought, why not make them unusable with a reason? If Parallel Worlds was much like Oblivion in a way, this new hack is leaning towards the concept of a crossover between Fallout 3 and Mass Effect. With one world beeing post-apocalyptic and the other futuristic.. That should bring some refreshness to Zelda 3. And that way I might no lose interest again, yes I'm looking at you Parallel Worlds 2.0

Anyway here's the most recent version of that same bridge landscape earlier, now with palette changes





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SePH
Posted on 06-20-09 10:44 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 109049


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Here's a brandless version of that blue truck along with some tweaking to it.
Until I or anyone else here find something more epic to write on it, it'll stay like that.



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SePH
Posted on 06-20-09 10:51 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 109052


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Posted by Kawa
Here's a silly idea: make it Optimus Prime.

Hey not a bad idea, could work with the setting/plot i'm going for.


Posted by Kawa
Also, can I borrow that image?

Sure, why not.

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SePH
Posted on 06-20-09 11:18 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 109056


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It shall be granted. Anything else is welcome, as there will have many trucks, billboards,posters all around the planet.



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SePH
Posted on 06-21-09 07:12 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ (rev. 3 of 06-21-09 07:21 AM) Link | Quote | ID: 109082


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Posted by Trax
"Wear A Bikini" is not epic at all, it's just colon...
I'd go for a non-existent logo instead.

J'risque de changer bien des choses d'ici a ce que sa sorte, pas d'inquiétudes a se faire, mais merci de ton point de vue.

Posted by Kawa
Here's a silly idea: make it Optimus Prime.

And Kawa here's your request.. I was unsure which Optimus Prime you wanted since there's so many of them, but here's an unfinished version of it anyway.. Should show where I'm going for.



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SePH
Posted on 07-01-09 11:36 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 109645


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I've worked on my z3 hack yet again.So now instead of just having a modern and a post apocalyptic world, I'll split them into six or more different ones.. Each themed accordingly of course..

1- 900 years after Parallel Worlds (after an asteroid ravaged the land)
2- Waterworld (pretty much self explanatory)
3- Space Colony (and space too!, bunny link will be an astronaut)
4- Earth (in ruins, pretty much due to a similar event that destroyed most of the parallel worlds landspace)
5- Future Hyrule (ten thousand years after the asteroid reshaped the land, the world has regained it's prosperity once more)
6- Gaming Land (this is where you'll get your cameos fix)

Nothing too fancy, but still, here's part of one of the worlds you'll be able to visit. Not finished but oh well, tired, need sleep!



I plan to make big things for this hack, but time constrains keep me from making real progress, hopefully my vacation in a month will change that.

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SePH
Posted on 07-03-09 03:56 AM, in *sigh* I just LOVE working with Hyrule Magic! (rev. 2 of 07-03-09 04:02 AM) Link | Quote | ID: 109762


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If it's the version I'm thinking about (the one's that still says version 0.962 but has some new features).

First thing you'll notice are the new graphic schemes menu, it let's you edit the order in which the sprites/block sets are.



I compiled a list of the Spr.blockset a while back:

-------------------------
PART 3: -=Spr. blockset=-
-------------------------

1st digit:
- AngryBrother [79]
- ArcherGame [75]
- BlueArcher [72]
- Blue/RedMiri [31]
- Bully (LW Form) [14]
- Bully (DW Form) [21]
- CannonSoldier [70]
- CannonUp/Down/Left/Right [47]
- GreenGrassArcher [70]
- Hinox [22]
- HoppingBulbPlant [22]
- Leever [47]
- MorningStar [70]
- PalaceGuard [72]
- Person? [79]
- Runner [79]
- SandCrab [47]
- Stalfos [31]

2nd digit:
- Agahnim (Death) [26]
- Beamos [44]
- Blue/GreenSoldier (LW Form) [73]
- Blue/GreenSoldier (DW Form) [13]
- BlueOrb [30]
- Blob [32]
- DiggingGameGuy [42]
- Fireblade [42]
- Green/RedRocklops [44,46]
- HogSpearman
- Lanmola [42]
- MiniHelmasaur [30]
- Moldorm [30]
- RedSpearKnight [73]
- Shell [42]
- StalfosKnight [32]
- Tentacle [44]
- Triceritops [42]
- VRat [32]
- WallBubble [42]

3rd digit:
- 4WayOctorok (LW Form) [12]
- 4WayOctorok (DW Form) [24]
- Arrghus (Boss) [57]
- BigFairy [57]
- Bottleman [74]
- Bombslug [37]
- Chomp [39]
- Crab [12]
- Farmboy [74]
- Fluteboy (LW Form) [78]
- Fluteboy (DW Form) [76]
- FireballZora (LW Form) [12]
- FireballZora (DW Form) [24]
- FuzzyStack [39]
- Geldman [18]
- Gibdo [35]
- Green/RedLizard [40]
- Half-Bubble [40]
- HyliaObstacle [18]
- Iceman [38]
- Item [24]
- Keese (LW Form) [28]
- Keese (DW Form) [36]
- Kholdstare (Boss) [60]
- Knight [19]
- Lumberjacks [74]
- MedallianTablet [18]
- Mothula (Boss) [56]
- Mouldrum (Boss) [48]
- Mutant [76]
- Octoblimp [12]
- Octorok (LW Form) [12]
- Octorok (DW Form) [24]
- OldWoman [74]
- Ostrich [78]
- Penguin [38]
- PigSpearman [23]
- Rabbit [78]
- Rat (LW Form) [28]
- Rat (DW Form) [36]
- Roller1/2/3/4 [39]
- Rope (LW Form)[28]
- Rope (DW Form)[36]
- Splash [34]
- Tentman [55]
- Uglybird [78]
- Vulture [18]
- WallMaster [35]
- WaterBug [34]
- Witch [76]
- Wizzrobe (LW Form) [37]
- Wizzrobe (DW Form) [41]

4th digit:
- Animal [54]
- Armos [16]
- ArmosKnight (Boss) [29]
- Blue/GreenAirBomber [27]
- Bully&Whimp [20]
- BushCrab [16,17]
- Chicken (LW Form) [80]
- Chicken (DW Form) [21]
- Cucumber [17]
- ElectricBarrier [29]
- EyeLaser
- FakeSword
- FallingRocks [16]
- GuyByTheSign [17]
- Hedgeman [80]
- Lanmolas (Boss) [49]
- LikeLike [27]
- Lynel [20]
- MasterSwd [54]
- Mushroom [17]
- Poe/Ghini [14]
- Rabbit [17]
- Raven (LW Form) [17]
- Raven (DW Form) [25]
- RedOrb
- RockCrab [16,17]
- ScaredGirl [80]
- Statue
- Swampsnake [25]
- Shooter [14]
- SpikeBlock
- Squirrel [16]
- Tektite [16]
- TrapSwitch
- Viterous (Boss) [61]
- WalkingZora [68]
- ZoraKing [68]

1st and 3rd digits:
- SnapDragon [22&23]

//Sets that have "free" digits//

0,8,9,10,11,12,15,17(all),
18,24,29,31,33,34,35,41,45,
46,47-till-63(all),66,67,77,

-----------------------------
sprites to sort out:

- unknown [37]
- unknown [36]
- HelmasaurKing (Boss) [58,62]
- Blind (Boss) [59]
- Trinexx (Boss) [63,64]
- Ganon (Boss) [33,51,65,69]
- Agahnim (Boss) [66,67]

- Priest [71]
- Uncle [81]
- SickBoy [81]
-----------------------------------------------

The blocksets saves correctly when you exit the room and re-enter it:



Well not only that, now you can also double-click directly on entrances on overworlds and it leads to the correct room in the dungeon! No more switching between dungeon editor and overworld editor.



Next there's also a new feature for overworlds which lets you edit the overlays, also known as events that happens during the adventure, like editing the graphics for the hollowed tree (the one you run into), the castle gate when it opens.. and many others.



Finally, there's a revamped search option for your tiles..
Say for exemple you want to search for all the tiles that have the ''820'' number:



You click on the top right ''Search'' button like usual to find that now everything is in four digits:



Makes it easier when searching for certain specific tiles.. incase you don't remember good ol' HM:



You had to convert everything you searched for in HEX everytime, unless you know it by heart which I don't...

Word of caution through, *DO NOT USE* that new HM when you edit the palettes, it screws them! Aside that, there shouldn't have any problems..

Granted MathOnNapkins wouldn't be able to lend you a copy I might send it to you or something.



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SePH
Posted on 07-04-09 05:06 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 109914


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Now what would be a new hack without a title screen? I've made a quick one, which I might change of course, but now I've got a name.. Thanks in part for MathOnNapkins for one of his replies..



Now you might be pondering why it's Link, not Zelda, well probably because you won't be playing Link this time, rather someone else which I'll figure out, but I'm pretty sure Link could replace Zelda in a way...

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SePH
Posted on 07-04-09 05:09 PM, in *sigh* I just LOVE working with Hyrule Magic! (rev. 2 of 07-04-09 05:10 PM) Link | Quote | ID: 109915


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Posted by DiscoPeach
SePH mentioned how some edited palettes get screwed up with this version. But I didn't understand what he meant. I'm waiting for his answer so I know what to avoid. But if you think there's nothing else besides those menu items I should worry about, then great! On to hacking! .
I've tried this version MoN posted and it seems not to be doing the same thing I once experienced. Fact is I'm pretty sure it's the custom HM version made for Parallel Worlds that does this, so you shouldn't have any worries with this one while editing the palettes.

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SePH
Posted on 07-06-09 08:57 AM, in *sigh* I just LOVE working with Hyrule Magic! (rev. 2 of 07-06-09 08:58 AM) Link | Quote | ID: 110013


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For your header error, I'm not sure (since I'm at work) but that new version of HM added something like an option to use the same room header as others. In dungeons say you edit an house, you may want to right click and select to use the same room header as a room that has the same similar properties (palettes,blocktype, spriteset etc..). IM pretty sure it uses less space that way and you get more headers for your other rooms..

Editing Zelda 3 is pretty much removing content to add new stuff, you can't really have more then there was, maybe in the future anything will get expendable but as of right now, either you relocate your dungeon data somewhere else in the rom or you try to use the headers only when you really need them.

Dungeons can be a bitch sometimes, they don't behave like you want them to, but it's okay, theres always a workaround. Euclid went through the hard parts of doing them in Parallel Worlds so I was left with the overworlds. He also once told me not to screw too much around some rooms, like Link's room for one... And I didn't made Hyrule Magic, sephiroth3 did, I only made that Hyrule Magic guide (Which is more or like a combination of old boards data) and Parallel Worlds with Euclid.

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SePH
Posted on 07-06-09 09:18 PM, in *sigh* I just LOVE working with Hyrule Magic! (rev. 2 of 07-06-09 09:28 PM) Link | Quote | ID: 110044


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Posted by DiscoPeach
Oh! By the by! I don't know if you'd consider this, but I'd really love to use that beach blockset I saw in that Lyra Islands screenshot. I'd really love to use it for my Toronbo Shores in my hack. I'm gonna turn Zora's Domain into Toronbo Shores. Very important due to the nature of my hack. I'm turning the Dark World into Koholint Island. If I can't, it's ok . But if you let me than I'd be ecstatic!
I believe you'd be the second person to ask for these tiles, the first one being NEONswift when he got back into romhacking back then... He kept practicing with the graphics and improved them over time, it's a shame he's not much into zelda 3 hacking anymore cause his work was sure quite impressive.. graphically and asm wise (that name in areas in parallel worlds came from him).

So yeah no worries, feel free to use them, they serve me no purpose anymore.


Edit: and about that room header problem, when you right click on the dungeons, select to ''discard room header''. It'll then ask you a room number, that's when you write the room you want it to use the same properties.



That way you will free headers, duplicate rooms to retain the same sprites/gfx set but you can of course change the layout.

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SePH
Posted on 07-07-09 10:32 AM, in *sigh* I just LOVE working with Hyrule Magic! (rev. 2 of 07-07-09 10:41 AM) Link | Quote | ID: 110079


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Well I figure I could send you a copy of that game (which is nowhere near playable) but that would require an email or so.

Not enough room for room header means that you need to empty a few dungeons rooms so they are empty, then save. If the error still pops up that might mean your rooms have too much objects in them. When I started working on Parallel Worlds 2.0 that error would come up everytime or so, so Euclid made it so that the new dungeons would have been split across four roms then later reassembled. I don't know how it's done through, it's been a while since I talked to THE MAN.

Say you made a room.. now you wanna make a second room similar to it (has the same palette, blockset, spriteset etc..)... the best way to link them is using that ''discard room header'' option. but first you gotta get rid of the ''not enough room for room header'' problem, once that doesn't show up anymore, it should save correctly.

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SePH
Posted on 08-05-09 09:03 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 112115


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I'm not usually a fan of showing whole overviews of overworld areas, but since it's Zelda 3 with a taste of modernism in it, I thought I'd show anyway.



Fact is, it's not finished yet, I'm using only about one third of the tiles at this moment, so there's space for many new things to add.. I intend to add many more type of buildings/cars so that it shows diversity. I'm also planning to change many creatures/sprites into humans... They'll still attack you.. think of them as gangs/groups in a way. I've scapped the whole post apocalyptic idea in favor of a more modern touch.. close to our future.


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SePH
Posted on 08-06-09 03:50 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 112154


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Finally, I'll have something to write on my road signs ''Flushing Meadows–Corona Park''. I'll give a go at the Unisphere first, since I kinda like it's shape. The terrace on the park seems the easier part.. now onto some more editing, thanks for the ideas!

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SePH
Posted on 08-07-09 07:06 PM, in Legend Of Zelda - Shards Of Might BETA Link | Quote | ID: 112723


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Joint hack by me and Omega45889 back in 2005.. I'm unsure how much of the game is done, but last I remember, overworlds were made by me mostly while Omega45889 and Dude Man contributed heavily to dungeons design. Was meant to be released a while back, entered private beta but never made it past those stages and almost fell into oblivion.



http://acmlm.kafuka.org/uploader/get.php?id=1956

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SePH
Posted on 08-07-09 10:25 PM, in The General Project Screenshot/Videos Thread... (rev. 2 of 08-08-09 03:32 AM) Link | Quote | ID: 112743


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Here's a first try at that Unisphere Googie! I haven't took the time to polish it yet through and it's more like a mini version of it but since Zelda 3 doesn't give you much space for custom tiles per area it seems the best size I can get..



Edit: Here's a better version already, still missing details but I'm getting there I guess.



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