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RetroRain
Posted on 01-16-17 01:52 AM, in Taking requests for editing tools Link | Quote | ID: 164753


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In the future, I want to hack one of my favorite games, Final Fantasy: Mystic Quest.

This is probably asking too much, but that game needs a level editor for the world maps and areas.

Just thought I'd mention it since you were taking requests. I don't expect you to do it though.

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RetroRain
Posted on 01-16-17 01:55 AM, in Megaman Engine Homebrew Demo Released Link | Quote | ID: 164754


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Thank you.

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RetroRain
Posted on 02-08-17 07:39 AM, in Need your input regarding the "SMB2 Cherries-to-Coins" Hack Link | Quote | ID: 164842


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Unfortunately I had to put all of my projects on ice for a little while, because of my real-life situation. I LOVE doing this stuff, and I would do it all day if I got paid to do it, but unfortunately I don't get paid to do it, and I'm focusing on ways to make more money in my life.

I last left off with the pause screen counters. I wrote some tiles to display the Regular and Bonus Coin counters text, and I was about to program the actual counters in. Then, I'd update the health bar, change the stop watch so that it would reveal a star instead (and make it obvious how to get the star), and do some gameplay balance testing, to see if I would keep it as 20 coins for a 1-up, or maybe make it 50 coins for a 1-up.

There really isn't all that much to do with it, and my Megaman homebrew (which GREATLY pains me to put on ice, since I had something totally badass in-store) was undergoing some awesome changes and additions (I was planning on putting together a one-level demo, and the new titlescreen introduction is something that I really love).

Yeah, so for now, my ROM hacking projects and homebrew are on ice. I hope to get back to them later in the year.

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RetroRain
Posted on 02-23-17 07:01 AM, in Super Mario Bros. 2 - Standard Mario Patch v1.2 Released (rev. 8 of 04-22-17 11:37 PM) Link | Quote | ID: 164900


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SMB2: SMP = Super Mario Bros. 2: Standard Mario Patch

Yes, it's not making me any money, but I had some free time off, and I felt like doing what I enjoyed. That, and I really wanted to finish this hack. So here it is.

For those who don't know what the SMP is, it is a patch that makes SMB2 more like the other Mario games, like replacing the cherries with coins, making the turtle shells bounce on collision instead of disappearing, and updating some things such as character palettes, the health meter graphics, and adding coin counters to the pause screen.




Video
https://www.youtube.com/watch?v=FlSLrNr1stM

The readme lists all of the changes.

Download (Updated to Version 1.2)

Enjoy!

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RetroRain
Posted on 02-24-17 07:04 AM, in Super Mario Bros. 2 - Standard Mario Patch v1.2 Released Link | Quote | ID: 164909


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Thank you guys. I hope you like the hack!

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RetroRain
Posted on 02-24-17 06:41 PM, in Super Mario Bros. 2 - Standard Mario Patch v1.2 Released Link | Quote | ID: 164913


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You're welcome.

I'll consider the character-switch thing for a tentative Version 1.1. If I do another version, here are the three things that I would try to put in there:

• Allow player to switch characters on the Pause Screen
• Fix the vegetable/starman item-holding glitch
• The mushrooms take effect by walking into them

However, I could use some more opinions on the character-switch thing. Is it something that more people would like to see?

If I decided to do that, I would probably remove the counters on the celebration sequence, where it shows you how many times you used a character. The numbers could wind up getting up there, since I'd have the counters increase whenever you choose a character. It wouldn't make sense to just have the counters increase on the character select screen by choosing a character, if you are going to choose a different one on the pause screen. And truthfully, the counters at the end of the game aren't really that important to begin with.

Let me know what you guys think.

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RetroRain
Posted on 02-25-17 03:17 PM, in Super Mario Bros. 2 - Standard Mario Patch v1.2 Released Link | Quote | ID: 164921


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I'm not going to lie......

That is a really great idea! I like it!

A normal mode that plays as normal, and an easy mode, that allows you to switch characters during gameplay.

Nice thinking there!

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RetroRain
Posted on 02-26-17 10:40 PM, in Super Mario Bros. 2 - Standard Mario Patch v1.2 Released (rev. 3 of 02-26-17 10:43 PM) Link | Quote | ID: 164926


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There will be two modes, Easy and Normal. It is only on Easy mode that you will be able to switch characters mid-level. I am thinking that only in Easy mode, it won't show the total number each character was used, because it is kind of irrelevant at that point, and if the numbers wind up getting past a certain point (like A0), I have to program in another digit to display the counters properly. Only in Normal will it show it, because I'm assuming it is the character that beats the level that gets the count? I'm not really sure about that. Is that correct? Or is it whoever you select, regardless if you beat the level, that gets the count? I have to look into it anyway, because I'm thinking about starting this tomorrow.

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RetroRain
Posted on 03-13-17 06:09 AM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches Link | Quote | ID: 165161


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infidelity, awesome work on your Mario and Zelda hacks.

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RetroRain
Posted on 03-13-17 06:26 AM, in Super Mario Bros. 2 - Standard Mario Patch v1.2 Released (rev. 5 of 03-13-17 07:04 AM) Link | Quote | ID: 165162


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On Monday, February 27th, the day after my last post above, I went to continue work on this project, however, I screwed myself up badly. I must have spent between 4 and 6 hours straight on the computer working on the hack, which gave me severe head pain, despite wearing my computer glasses. Since then, my computer usage has been extremely limited, as in, only as needed (paying bills, working on the class project, etc.). I haven't been on the computer that much.

I went to see a neurologist, and right now I'm in the middle of having certain tests done. This problem of mine really started near the end of 2013, and hasn't really gotten that better. It really scared me when I made the first release version of the Megaman Upgrade Patch. What I honestly believe it is, is that I'm just spending too much time at once on the computer, working on my projects. I HATE having to limit my time to 20 minutes or to an hour at a time, because when I was in my teens and 20s, I never had to do that. I could just keep going. But now it has finally caught up to me.

My desire to continue this project is so strong right now, because I documented a shit load of stuff that I want in my hack, and it really is just a matter of DOING it. But I really care about my health, so I am taking my time, and really limiting the work I do right now.

I will get a better clear picture of everything when all of the neurology tests are done, and I will most likely have to develop some better computer-work habits if I am to continue doing this stuff.

I really wish they had computers that didn't have to emit any kind of light in order to display things. I did some research, and it turns out that by the year 2020, which is only three years from now, we may start seeing screenless computers, which project what I guess is holographic images. But, I believe even that uses some kind of light to project the images.

I will ask the neurologist all of the hard-ball questions, and without a doubt, my ROM hacking habits will change permanently. I have no choice but to really discipline myself, and only work on a project maybe 20 minutes at a time. I don't have a choice. Because that head pain I got that Monday was so severe, that I had a hard time at class later that night.

That pain didn't start subsiding until just a couple of days ago. And that pain happened over two weeks ago. What does that tell you?

Just so you know, I'm not looking for sympathy or anything. I'm only letting you guys know this, because I sincerely enjoy doing these projects, and it bothers me to no end that my eye-strains and head pains are limiting doing what I love as a hobby. I'm letting you guys know this, because I know there is an interest in my work, and I want to continue doing this as long as I can, but if my neurologist tells me that he doesn't think I should have heavy involvement with the computer anymore, I'm going to take his advice.

I value my health more than anything, and if I can't ROM hack or do game development anymore, I'd have to move on to a new hobby. And in the last two weeks, I've been doing screenplay writing. That is what I will do if my computer days are over.

-----------------------PROJECT-RELATED INFO--------------------

Now, the work I did do that day has to be fine-tuned.

This new hack is based off the Standard Mario Patch I just released, but it is not really an update to it. It was going to be, but then I knew I could make into so much more.

Here are some very early pics:





What is shown here will be in the final game, but it will look better -- the way I intended it to look.

Hopefully, more project updates to come within the next three weeks. We'll see what happens.

~RetroRain

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RetroRain
Posted on 03-14-17 06:20 AM, in Super Mario Bros. 2 - Standard Mario Patch v1.2 Released Link | Quote | ID: 165168


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Posted by flamepanther
Wow, really sorry to hear about that! Definitely put your health first though!
Thanks man.

Posted by flamepanther
I guess I'm going to have to come up with a different name for the SMB2u facelift patch I was working on. XD
Dude, it's totally cool with me--if you want to use that name for your hack as well, I don't see a problem with it. I couldn't really think of a good name for this kind of hack I was doing, so DX seemed the most appropriate.

Oh, and I did decide that I am going to release a Version 1.1 of my Standard Mario Patch, fixing the star problem, and being able to walk into mushrooms to obtain them. But the character-switching mid-level, since I see that as part of a difficulty mode, I will be keeping that for my DX hack instead.

I think I figured out how to fix that Star problem.

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RetroRain
Posted on 03-16-17 05:57 AM, in RHDN is gone! (rev. 5 of 03-16-17 06:54 AM) Link | Quote | ID: 165192


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Is there even a remote possibility that it could have been forced to shut down for legal reasons?

This is definitely not something I wanted to see. I was under the impression that this site would be around for ages.

If anyone finds out what happened and what the reasons are for the site being shut down, please post about it here.

Thanks.


EDIT:

After reading the replies to the tweets on that page, it seems that that twitter account is fake. Somebody is taking advantage of RHDN's downtime to make people think that the site is gone for good. So, I'm guessing the site will be back up soon.

Just some clarification for anyone who was wondering.

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RetroRain
Posted on 03-16-17 06:59 AM, in Super Mario Bros. 2 - Standard Mario Patch v1.2 Released (rev. 5 of 03-17-17 07:16 AM) Link | Quote | ID: 165193


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Posted by EggplantPimp
Googie sent me these pics and wanted to ask you if you can put these kinda graphics in your hack.

Here's the pics

I think it'll look cool as hell.


The titles of the images say "ice ranger" on them. Were these graphics made by Googie, but given to Ice Ranger?

Aside from that, I don't plan on doing heavy graphics changes. I don't want to taint the original game too much. Thanks for the images, but I'm going to leave the original graphics in there. And thank you for allowing me to use your graphics flamepanther. But, I'm going to leave the original ones in there.

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RetroRain
Posted on 03-16-17 04:44 PM, in Super Mario Bros. 2 - Standard Mario Patch v1.2 Released (rev. 3 of 03-16-17 04:45 PM) Link | Quote | ID: 165196


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There's a Robot Bird in the GBA version? Do you mean Robot Birdo?

I haven't really played the GBA version all that much to be honest with you. I think I may have played it for a few minutes one time, but other than that, to me it was just another port not worth playing since I had already played it on SMAS.

Yeah back in the day I wasn't exactly fond of these GBA Mario ports. It was a waste of time to me. But then again I wasn't really into handheld gaming.

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RetroRain
Posted on 03-16-17 05:27 PM, in Super Mario Bros. 2 - Standard Mario Patch v1.2 Released (rev. 2 of 03-17-17 07:17 AM) Link | Quote | ID: 165198


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That Robirdo character seems so out of place though. That's like the only mechanical thing in the game if I'm not mistaken.

The whole thing with fighting Mouser twice -- Does he still take 3 hits to defeat the second time around? You would think that the second time fighting him, he would at least be a little harder to defeat. That could be something worth looking into for my hack.


EDIT:

https://www.youtube.com/watch?v=BAuAXyVHZCU

I fixed the star glitch.

Also, some additional ideas I thought of for my Hard Mode in SMB2DX.

- Characters start in their small state
- Mushrooms possibly obtainable outside sub-space

I still have a lot of ideas that I have not revealed yet.

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RetroRain
Posted on 03-18-17 01:11 AM, in Super Mario Bros. 2 - Standard Mario Patch v1.2 Released (rev. 4 of 03-18-17 01:18 AM) Link | Quote | ID: 165215


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I could use some opinions on this idea.

Should I make the moving turtle shells be able to hurt the player on collision?

Everyone wants this game to be more like the other Mario games, so I'd assume most of the answers would be yes.

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RetroRain
Posted on 03-18-17 02:32 AM, in Super Mario Bros. 2 - Standard Mario Patch v1.2 Released Link | Quote | ID: 165218


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I'm wondering if I should make the player starting off in his/her small state the default in this SMP.

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RetroRain
Posted on 03-18-17 05:36 AM, in Super Mario Bros. 2 - Standard Mario Patch v1.2 Released (rev. 3 of 03-18-17 05:40 AM) Link | Quote | ID: 165220


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This idea I really could use some feedback on as well.

Eliminate subspace?

I could put the mushroom and bonus coins in the regular levels.

Basically I want to fine-tune the SMP before restarting work on DX.

I wish RHDN wasn't down so I could get some additional feedback.

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RetroRain
Posted on 03-19-17 06:05 AM, in Super Mario Bros. 2 - Standard Mario Patch v1.2 Released Link | Quote | ID: 165229


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Thank you Mari42.

Copied from my post at RHDN

Okay, so here's the story. About 3 weeks ago, I came up with an idea for a new SMB2 hack. It was called SMB2 DX. I did some work on it, but I will be restarting it once this SMP is final. Reason being, is that that hack will be based off of this SMP, and I want to make sure I get everything done with the SMP before moving on to it.

It is also possible that the name SMB2 DX is tentative. I might be changing it, but here is some very early work of what I did:





The character-switching thing will not be a part of the SMP, because I will be reserving it for my SMB2 DX hack. The reason being, is that my DX hack will have 3 different difficulties, and the character-switching will only be for Easy mode.

Anyway, now that that is out of the way, here is what is in store for SMP Version 1.1:

- Moving turtle shells can hurt the player on contact.

- Walking into mushrooms will allow you to obtain them.

A. Players start off in their small state, and must obtain a Mushroom to become big, and add another piece to their health meter.

B. That being said, the small floating hearts you get when defeating enemies will no longer be in the game. You will need to get a Mushroom in order to replenish health or become big.

C. I'm thinking about removing subspace altogether. That being said, Mushrooms will now be in the actual levels, along with the vegetables that act as bonus coins when you pick them up.

These last 3 things are labeled A, B, and C, because they are related to each other.

- Something else that I wanted in the SMP, which I wasn't going to do, because I really didn't want to mess with the level data, is making turtle shells, coins, and 1ups more common. Especially the turtle shells, since they are very rare in the original game.

The only problem with that is that some people might not want the level data tampered with.

However, if I eliminate subspace and make the mushrooms and bonus coins in the levels themselves, I will have to modify the level data anyway.

Also, I fixed the star glitch that was present in v1.0. Now, when you get the 10th big vegetable, the player will pick up the star, and instantly get the star power. This is not what I really wanted. I wanted it so that when you pick up the vegetable, the star pops out, and you have to chase after it to get it, but this was the best way to get the star glitch-free. I uploaded a YouTube video showing this (https://www.youtube.com/watch?v=BAuAXyVHZCU).

I could definitely use some opinions and feedback on these ideas I have in mind for Version 1.1.

Thanks.

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RetroRain
Posted on 03-21-17 07:48 PM, in What keeps you motivated to ROM Hack? Link | Quote | ID: 165249


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A few motivation reasons for me:

- Taking awesome ideas and turning them into quality hacks that people can enjoy.
- Learning new things as I go (growth).
- Taking a console and pushing it to its limits, getting the most out of it.
- Having some level of fun with it. If it's not fun, and it feels like a chore, then why am I bothering?

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