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RetroRain
Posted on 07-24-15 02:22 AM, in Dark Mario - SMB3 Project Progress Thread Link | Quote | ID: 160471


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Quick Curly, no problem. I took no offense to what you said. I'm sorry if my post seemed harsh to you. It wasn't meant to be. That's the problem with the Internet. You can't tell a person's mood or intentions from a forum post.

And I am honored by what you said about my work.

In a way, I'm glad Googie is picking up my work. It means that my work didn't die in vain, so to speak. Good luck with the hack Googie.

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RetroRain
Posted on 07-26-15 12:37 AM, in Puzzledude's seminar on romhacking (rev. 7 of 07-26-15 04:19 AM) Link | Quote | ID: 160493


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ROM hacking is something that should be fun, and something that you might find joy in doing. When it ceases being fun, take a break from it. If you come back later, and it still ceases to be fun, then consider another hobby, at least for the meantime. You might come back to it much later when you feel refreshed to get back into it again.

Nothing is perfect. NOTHING. Even commercial quality games have bugs, glitches, grammatical errors, and design flaws. I've seen it.

You're NEVER going to please everybody. Nor should you. ROM hacking is something that you should do for yourself, and don't worry about what anyone else thinks.

For instance, if one or more persons says that your font graphics look like crap, but you happen to like them, then that's all that should matter. We share our work because we want to share our creativity, and possibly inspire and motivate other people.

Look at my situation. I have OCD, the need to have things perfect. I have a lack of patience. I'm not that great with level design or graphics. And I too have questioned the legality and morality of hacking copyrighted material. I was even torn between ROM hacking and homebrew development.

ROM hacking has produced some really good hacks, such as Megaman Forever, Megaman Ultra 2, Mario in Some Usual Day, Mario Adventure, Zelda Outlands, Zelda: The Legend of Link, just to name a few.

Some people who have hacked games and have made some fan games have gotten noticed by some game companies, and some of these people even went on to work for these game companies. Not so much with Nintendo ROMs and most of the stuff in the ROM hacking community, but more so with PC mods.

I understand that you are not happy, but from reading your post, your issue is not with ROM hacking. It is with yourself. You have some doubts, possibly some insecurites, and are clearly feeling like crap. But believe me, you can turn that all around.

Just take some time away from ROM hacking, and do some soul searching. Even talk to other people about it, and get opinions from others, before jumping to conclusions.

I hope that you feel better, and I wish you luck.

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RetroRain
Posted on 07-27-15 11:30 PM, in So done with GameMaker... Link | Quote | ID: 160507


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The problem wasn't with GameMaker. It was with myself. I didn't have the patience to take my time and get the program to run the way I wanted it to. GameMaker still may have its flaws, but I actually enjoy using it because of its simplicity.

So, I take back my negativity towards GameMaker.

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RetroRain
Posted on 08-08-15 06:22 AM, in Metroid MMC5 Patch Link | Quote | ID: 160596


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I felt like converting Metroid to mapper MMC5. Metroid had no free space in the hardwired bank, so I had no choice but to expand the ROM.

Here's the patch:

Download

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RetroRain
Posted on 08-09-15 07:10 AM, in Metroid MMC5 Patch Link | Quote | ID: 160601


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I gotta be honest with you guys.

No, I don't plan on doing anything with Metroid. I just felt like upgrading the mapper for the game. That's all. And to ShaneM, no, there is no SRAM feature in this patch. Somebody already made a SRAM hack for Metroid.

I haven't really been working on my ROM hack projects. Other than real life things, I feel very overwhelmed when doing work on hacks. I have ideas for hacks, and things that I would like to do. But sometimes the workload is just too much, and I'm not always motivated to work on them.

I can be motivated to work on a hack, and then the next day, have no interest in it at all.

For instance, SMB2 Special Edition and Megaman DX have been on ice, and I don't know when, or if, I will ever get back to them. Not much work has been done on either one.

It is a combination of real life things, lack of motivation, and just not having that drive I need to get the work done on my hacks.

That's why I did the Metroid mapper conversion. I just wanted to do something simple that I knew I could finish in a relatively short time. Mapper conversions for the NES are actually pretty easy to do.

So I know there are some people that are going to be disappointed, because I gave a release date for SMB2 SE in my thread, but it just isn't going to happen. That, and it's not a good idea to make release dates to begin with. I'm learning that the hard way.

So, as far as ROM hacking goes, I'm just in a rut.

I have big ideas, cool ideas, and things that I know I can do if I put my mind to them, but sometimes that alone is not enough. And then you have the real life stuff, which really is more important, especially the money part.

Yes, ROM hacking is a hobby, but also the time spent doing that could be used to get myself to a better place, since I'm no where near my personal goals.

And as I told puzzledude, ROM hacking is something that you should do for yourself, because you want to do it. So, I apologize if I disappoint people for making hack announcements, and not following through with them. ROM hacking can be fun, but it can also be a lot of work. And when I do a project, I want quality. I accept nothing less than top quality, in my work.

So basically, that's it.

I still hang around the forums though, and see what projects people are working on. It's just interesting stuff.

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RetroRain
Posted on 08-10-15 07:56 PM, in Metroid MMC5 Patch Link | Quote | ID: 160619


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The graphics definitely look really good for a Metroid hack. It is perhaps the best visually-looking Metroid hack I have seen to-date.

And yes, I agree about the font. Because it is still the old font, it stands out too much. The font should be updated to match the visual quality of the game.

Very nice work on that hack guys!

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RetroRain
Posted on 08-17-15 08:19 PM, in Mapper Converter Question Link | Quote | ID: 160688


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Dracula X, what are you looking to do? Are you looking to do a mapper conversion of a ROM, yourself?

If so, all you need is FCEUX and a separate hex editor.

And I would also get Firebug's mapper document. It has been tremendously helpful in doing mapper conversions.

But if you are looking to convert a ROM to MMC5, I highly recommend using nesdev.wiki's MMC5 page, and not using the info in Firebug's document. I'm not confident with the information in that document pertaining to MMC5. The nesdev.wiki page has a lot more, accurate and detailed information.

I don't know what USB copyNES is, but you don't need it if you are going to do mapper conversions.

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RetroRain
Posted on 08-18-15 01:33 AM, in Mapper Converter Question Link | Quote | ID: 160690


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UNROM is the easiest mapper to convert to a different mapper. So yes, I definitely recommend converting an UNROM mapper if this is your first time doing mapper converting. My first mapper conversions were UNROM. Rockman, Ghosts'n Goblins, Rygar, and The Guardian Legend. I converted them to MMC3 though. Then once you get the hang of converting UNROM, you can move onto to other mappers.

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RetroRain
Posted on 08-28-15 08:08 PM, in Zelda MMC5/CHR-ROM problem solved. You may close this if you wish. (rev. 3 of 08-29-15 07:08 PM) Link | Quote | ID: 160947


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I tested adding CHR-ROM to Zelda1 with its original mapper, MMC1. And, there doesn't seem to be a problem.

But when I add CHR-ROM to my Zelda1 MMC5 mapper, even if both the sprites and backgrounds are loaded into the PPU Viewer, only the sprites are showing up on the screen. The mapper prep setup is fine. There is no problem at all. For whatever reason, the background tiles are not being drawn to the screen.



Any ideas on what the problem could be? I never had a problem when I made Megaman 2 Optimum (MMC5 + CHR-ROM).



EDIT:

Problem solved from my thread at RHDN. You may close this thread if you wish.

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RetroRain
Posted on 09-09-15 08:01 AM, in The Legend of Zelda Optimum Released (rev. 2 of 09-10-15 12:56 AM) Link | Quote | ID: 161066


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The Legend of Zelda Optimum is an optimization patch for The Legend of Zelda. It converts the ROM to MMC5, and its graphics format to CHR-ROM.



This patch is to be applied to the English version, The Legend of Zelda, not the Japanese version, Zelda no Densetsu. This hack was only tested on FCEUX 2.2.2. I have not tested it on other emulators. Please see readme for details.

Download


EDIT:
I have tested ZeldaTech (Overworld Editor) and DungeonMaster (Dungeon Editor), and this ROM works fine with them!

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RetroRain
Posted on 09-09-15 10:53 PM, in The General Project Screenshot/Videos Thread... (rev. 3 of 09-09-15 10:56 PM) Link | Quote | ID: 161073


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I animated the game's original waterfall graphics. I made this using my Legend of Zelda Optimum hack.



Now it really IS a waterfall!

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RetroRain
Posted on 09-13-15 06:17 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 161110


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No. At least not right now. I was just experimenting with my upgraded ROM. I programmed the waterfall animation, and I tested the level editors to see if they would work, and they do. I definitely recommend my Optimum patch to anyone wanting to hack Zelda 1.

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RetroRain
Posted on 09-25-15 09:27 PM, in The Legend of Zelda Optimum Released Link | Quote | ID: 161212


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Well, you'd need to know some basic ASM. If you want to swap out graphics, you simply have to write to one of the CHR addresses I set up ($100 - $105).

And it all depends on what you want to do. For instance, if you want to have different dungeon background graphics for each individual dungeon, you'd have to read the level address, and do CMPs for each dungeon level, and then write the value of the graphics page you want to the background CHR addresses. If you want different dungeon background graphics for every dungeon in both quests, you'd have to add a check for the quest address also, and add checks for the levels of the second quest.

If you wanted different background graphics for certan parts of the overworld, you'd have to check the screen ID you are on, and then write the graphics you want for that particular screen ID.

So yeah, you'd have to do some programming yourself.

What my patch does allow you to do though, is that it has a table which allows you to change the enemy graphics for each dungeon, in both quests. The enemies for the overworld are all on one graphics page, but the enemies for the dungeons use different pages depending on the enemies that are in that particular dungeon. So, I added a little bonus for people who want different enemies in a dungeon. All you have to do is change the values in the tables I provided.

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RetroRain
Posted on 09-26-15 06:36 AM, in Super Mario Bros. 2 (USA) MMC5 Patch Released - Updated to Version 1.1 (rev. 3 of 02-23-16 07:21 AM) Link | Quote | ID: 161223


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I want to say a special thank you to Disch for all of the help he has provided lately. He just has that expertise, knowledge, and kindness that really helps you out of jam. Thank you Disch!

I finished converting Super Mario Bros. 2 (USA) to MMC5.

I wanted to convert this game for quite a while, and before going back to my SMB2 Special Edition hack.



SMB2 USA already uses CHR-ROM, so if you want more PRG and CHR-ROM space, all you have to do is expand the ROM for those two areas.

If you encounter any problems while playing this, please let me know. It would most likely be in the form of mirroring errors, which was a big part of the CHR problem I was having. I don't expect there to be any errors, but if there is, please let me know.

Thank you, and here's the patch!

Link has been updated as of 02/23/16 with Version 1.1.
Download

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RetroRain
Posted on 09-27-15 06:02 AM, in Super Mario Bros. 2 (USA) MMC5 Patch Released - Updated to Version 1.1 Link | Quote | ID: 161236


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MMC3's $A001 register should have no affect on my hack, since MMC5 has no $A001 register. $A001 is MMC3's SRAM address. SMB2 USA doesn't use SRAM, but it still has to write to it as part of the mapper prep. So, that $A001 would not cause a problem.

The same thing with the Doki Doki Panic thing you mentioned. Should have no bearing on my hack.

Could you just tell me where the mirroring issues occur? On what levels?

Thanks.

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RetroRain
Posted on 09-27-15 05:29 PM, in Super Mario Bros. 2 (USA) MMC5 Patch Released - Updated to Version 1.1 Link | Quote | ID: 161246


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Posted by Hamtaro126
$01 in mmc3 is $50 in mmc5 (H Mirror)
$00 in mmc3 is $44 in mmc5 (V Mirror)
*sigh* I know this already.

Posted by Hamtaro126
It's PRG code, Not game data, that is the cause of the glitch, because of errors during outputing in a hex editor, for a new person, this is a common error,

Keep the rom hack for PRG/CHR, but revert the mirroring to the original
Replace the "A9 00 20 A0 FF" with "A9 44 20 A0 FF"
Replace the "A9 01 20 A0 FF" with "A9 50 20 A0 FF"
If it isn't looking correct, try some other hex editor, I'd suggest XVI32

DDP leftover: ROM 0x0001E96B (NES $E95B): STA $4080 (FDS Volume envelope)
All of the values were changed. If you do a search in a hex editor for 20 A0 FF, you'll see that all of the preceding values are either A9 44 or A9 50.

So again, I ask, where in the game are you experiencing mirroring errors?

Posted by grimlock
RetroRain, you should consider including some documentation with your mapper hacks. I noticed your recent releases don't include any notes, it seems like it would be extremely helpful for anyone lesser experienced attempting to make use of of them.
Alright.

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RetroRain
Posted on 10-04-15 12:42 AM, in Rad Racer: Car-Battery Edition Released (Updated to Version 1.2) (rev. 4 of 10-05-15 10:23 AM) Link | Quote | ID: 161337


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One of my favorite NES games now uses SaveRAM!

Introducing Rad Racer: Car-Battery Edition!



Whenever you complete a stage, the game will save your score and the new stage you have gained access to. So even if you get Game Over on the next stage, you can keep replaying it until you beat it. No more starting all over from the beginning when you fail a stage. That was the only thing I didn't like about the original game.

If you want to start a brand new game, just select your car, and hit start as you normally would. If you want to continue from where you left off, just hold the A button before you press start, and it will take you to the stage you made it up to, and load your score as well.

Incase you are wondering why my hack is called Car-Battery Edition, it is because Rad Racer is now "Battery" backed.



Download

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RetroRain
Posted on 10-04-15 04:08 AM, in My Mapper Conversion Pack v1.2 (Pack Discontinued) Link | Quote | ID: 161339


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I am discontinuing my Mapper Conversion Pack for two reasons:

- I prefer to release my hacks as soon as they are finished.
- I have been uploading my hacks to the RHDN database, so the pack is no longer necessary.

I will still leave the latest pack (Version 1.2) up, but every patch that is in that pack, with the exception of my Rockman MMC3 patch, has been uploaded to the RHDN database. Apparently someone made a MMC3 patch for that game back in '11, by ripping it from a Rockman 1-6 pirate cart. But if you still want my version, which was a direct hack of the original ROM, it is in my pack.

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RetroRain
Posted on 10-04-15 04:20 AM, in Rad Racer: Car-Battery Edition Released (Updated to Version 1.2) Link | Quote | ID: 161340


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You're welcome.

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RetroRain
Posted on 10-05-15 08:53 AM, in Rad Racer: Car-Battery Edition Released (Updated to Version 1.2) (rev. 2 of 10-05-15 10:24 AM) Link | Quote | ID: 161357


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Guys, ditch the patch. It had a minor bug in it.

When you completed a stage from a new game, and then got Game Over, the game wouldn't load your saved score. I have now fixed it in Version 1.1.

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