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RetroRain
Posted on 05-24-14 06:58 AM, in Mega Man Upgrade Patch (rev. 2 of 05-29-17 12:13 AM) Link | Quote | ID: 156599


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Mega Man: Upgrade Patch v1.3 Released.

The game now saves your progress!



This version adds two things:

1. Added writes to all mapper addresses, to ensure that this ROM will run on real hardware.

2. The game saves your lives and completed stages and weapons after you complete a stage, or obtain the special beam weapon, or after returning to the stage select screen from the credits. The game will only save up to the first Dr. Wily stage.

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RetroRain
Posted on 05-24-14 07:04 AM, in Mega Man Upgrade Patch - Download Thread Link | Quote | ID: 156600


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Mega Man: Upgrade Patch v1.3 Released.

You can download it from the updated link above.

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RetroRain
Posted on 05-26-14 06:10 AM, in Mega Man Crimson - a Mega Man 3 hack with Improvement 2.1! (rev. 2 of 05-26-14 06:28 AM) Link | Quote | ID: 156632


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Posted by Thanatos-Zero
similiar to the Heatman door glitch which allows you to fight the Mecha Dragon of Wily Stage 1.
There is a glitch like this in Megaman 2? I never knew that!

I just found out how to do it via YouTube.

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RetroRain
Posted on 05-26-14 11:22 PM, in Mega Man Upgrade Patch - Download Thread Link | Quote | ID: 156635


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Mega Man: Upgrade Patch v1.4 Released.

You can download it from the updated link above.

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RetroRain
Posted on 05-26-14 11:28 PM, in Mega Man Upgrade Patch (rev. 2 of 05-29-17 12:14 AM) Link | Quote | ID: 156636


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Thanks for reporting the glitch, Chaobomr. I fixed it. Version 1.4 has been released.

There may be one more version of this hack. But it will be the final version.

THINGS LEFT TO DO FOR THE FINAL VERSION, 1.5:

1. Adding the horizontal bars to cover over the first and last blue bars of the boss preview screen. I already have the horizontal bar graphics added to the CHR.

2. Adding scrolling stars to the boss preview screen (stars are one pixel sprites, with the X coordinates constantly being decremented).

With 1 and 2 above, this would make the boss preview screen look like Mega Man 2's.

3. Program the "PAUSED" text by simply writing to the SPR-RAM during pause mode. The "PAUSED" text I already put in the CHR.

4. Add an option to the title screen, which allows the player to erase their saved progress.

And that should do it. That should complete this package!

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RetroRain
Posted on 05-29-14 07:50 AM, in Mega Man Upgrade Patch Link | Quote | ID: 156644


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I'm considering adding a picture on the right side of the screen. Any suggestions? The Japanese Rockman pose, the Megaman 4 helmet?



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RetroRain
Posted on 05-30-14 10:04 PM, in Mega Man Upgrade Patch (rev. 10 of 06-13-14 11:30 PM) Link | Quote | ID: 156655


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The weapon toggling via select button... I'm considering it.

I'm telling ya, when I got done releasing the initial version back in January, I was glad to wash my hands of this project. But now I have a fresh new spark in it. I'm so excited in getting back into it. I already have more notes, and the the readme and notes documents will be udpdated as well when I'm done.

So here is what is on the plate so far, for version 1.5:

- The two titlescreen options, Continue and Erase Data. DONE!
- Tweaked Upgrade Patch logo. DONE!
- Adding an image to the right side of the titlescreen. DONE!
- Better boss preview screen similar to Mega Man II's. DONE!
- Possibly updating the Megaman Sprite Weapon Palettes. DONE!
- Remove the Pause feature and put in Weapon toggling.
- Fix any bugs and glitches.

And that should be it!

Now the thing is, I want to do more than what is listed above, such as modify some graphics, make Metools and Sniper Joes more common, extend the length of some stages, such as Guts Man Stage (which I feel is too short), add an intro stage, but I'd rather do these things with my own hack.

All this Upgrade Patch is, is making a better base for ROM hackers to have an easier time hacking Mega Man 1. I can't tell you how tempting it is to just go ahead and start modifying graphics and level structures. But that would defeat the purpose of this Upgrade Patch. The goal is to update Megaman 1, not heavily alter it from its original status.

So there has to be a line drawn there. When I get done with this Upgrade Patch, I actually want to make a ROM hack out of it. Some of it is from the stuff I mentioned above, and other things are from the long list I made last year, before I started this project.

I have a ton of things I want to do to Megaman 1, but they will be separate from the Upgrade Patch. The Upgrade Patch is to be used by ANYONE for their MM1 hacks. That was the original intent of it.

I will consider doing the boss portraits/mugshots only if someone will hook me up with them. I am no graphics artist. I would need one for Dr. Wily as well. What I would do, is make the bosses have their mughsots, and when you select them, it would change over to their sprite forms for the boss preview screen.

Proper credit would be given for the maker of the mugshots.

And thank you for your interest in this project. It really motivates me even more to continue working on it!

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RetroRain
Posted on 06-01-14 06:53 AM, in Mega Man Upgrade Patch Link | Quote | ID: 156671


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Thank you Vanya.

Just put the mugshots in a CHR file, upload it, and give me the link. If you want to send it to me via email, let me know and I'll PM you my email address. I'll credit you in the readme file. Thanks.

Here are the new title screen options in action. Next, I'm going to be adding the Japanese Rockman pose on the right side of the screen.



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RetroRain
Posted on 06-02-14 10:36 PM, in Mega Man Upgrade Patch (rev. 2 of 06-02-14 10:38 PM) Link | Quote | ID: 156678


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I'm just going to leave the title screen options as they are. I don't feel like going crazy over little things like that.

Your new stage select screen looks great. I wish you luck with it. However, I should let you know that making that the way you want it, in the ROM, could take A LOT of work. Having done this CHR-ROM conversion, I can tell you that you're going to have to modify some of my code.

The game works like this.

Each stage has a corresponding value.

00 - Cutman
01 - Iceman
02 - Bombman
03 - Fireman
04 - Elecman
05 - Gutsman
06 - Wily 1
07 - Wily 2
08 - Wily 3
09 - Wily 4
0A - Titlescreen/Game Over
0B - Credits

These values work on the stage select screen also. So, when the cursor is on Cutman, the value is 00. When it is on Iceman, it is 01, etc. The way I programmed the background graphics CHR is based on the stage number you are on, and I put the CHR in the ROM in numerical order (open up in a graphics editor to see).

To add 2 more stages, you're going to have simply start logging the stage select code, and then figure it out and add on to it. To add Oil Man and Time Man, you're going to have to add two stages that have the values 0C and 0D, and have the game check for those. You're also going to have to update my CHR tables, and in order to do that, you're going to have to push all of the other code blocks over, and update every JSR accordingly (it's a bitch, I had to do this a million times).

I definitely think that this can be done, but it's not going to be a walk in the park. I was thinking about doing this (Mega Man: Upgrade Patch - Expansion Edition), adding two blank stages to the title screen, so anyone could go ahead and add 2 new levels of their choosing, but I don't know. At the moment, I don't feel up to it, and my priority is to finish this Upgrade Patch.

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RetroRain
Posted on 06-03-14 03:05 AM, in Mega Man Upgrade Patch Link | Quote | ID: 156681


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Of course I'm cool with it. Do as you please.

By the way, I'm almost done with the titlescreen.

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RetroRain
Posted on 06-03-14 03:18 AM, in Anybody else feel this way? Link | Quote | ID: 156682


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I wish all of the major game companies would re-manufacture and sell all of the old platform and games again. I would buy a brand-new unopened NES system box and all of the games, as with the Super NES, PlayStation, and N64. Sure, you can still buy all of the old systems and games, but it is very hard to find brand new un-opened stuff, and the un-opened stuff is a lot of money. Most of us have traded in or sold our stuff throughout the years, possibly with some regret. I know I have some regrets getting rid of my stuff.

But imagine today, if you could walk into a Walmart, and see a whole section of NES games, brand new, with brand new NES boxes on the bottom of the cabinet. Tell me you wouldn't feel that joyful nostalgia overwhelm you righ tthere and then.

Since I don't own any games and game systems right now, I would buy all of the old stuff all over again. In fact, I would by 2 of each. One to play with, and the other to keep for collection purposes.

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RetroRain
Posted on 06-04-14 03:26 AM, in Mega Man Upgrade Patch Link | Quote | ID: 156691


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I think it would be easier than the stage select screen, to be honest with you. You'd just have to log the code for it, and expand on it. The game automatically redraws the screen after you come back from the inventory screen, and obviously it acts as a pause screen. I don't see many problems with programming the inventory screen, except if you go and add new things, since everything is related to the CHR code I have in there.

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RetroRain
Posted on 06-04-14 07:13 AM, in My ROM Hack Videos Are Up... Link | Quote | ID: 156692


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When I have off on Friday, I'm going to subscribe to your channel and check out some of your videos. I'm so glad you're back to ROM hacking!

What game do you plan on hacking?

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RetroRain
Posted on 06-06-14 11:39 PM, in Need assistance with irq issue Link | Quote | ID: 156709


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It always happens like that. Always. Whenever I struggle with a problem, and then make a thread about it, I always figure it out once I have made the thread. It's crazy. But it always winds up being the case.

I'm glad you figured out the problem.

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RetroRain
Posted on 06-07-14 03:06 AM, in Mega Man Upgrade Patch (rev. 2 of 06-07-14 03:24 AM) Link | Quote | ID: 156710


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Final Titlescreen



Next Up: Boss Preview Screen

By the way, does anyone know if there are still problems/glitches running the latest version on the Everdrive N8?

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RetroRain
Posted on 06-09-14 09:58 AM, in Mega Man Upgrade Patch Link | Quote | ID: 156726


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I appreciate your support Thanatos-Zero, but I'm going to keep the titlescreen the way it is. I like the way I made it. The titlescreen is officially done. I'm currently making a new boss preview screen. I'm trying to make it identical to Megaman 2's.

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RetroRain
Posted on 06-13-14 10:36 PM, in Mega Man Upgrade Patch (rev. 4 of 06-13-14 11:42 PM) Link | Quote | ID: 156763


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New Boss Preview Screen & Weapon Palettes

Boss preview screen updated to be more like Megaman 2's. The only weapon palettes that were changed are the Ice Slasher, the Elec Beam, and the Bombs.



I'm not going to be changing the boss/weapon damage tables or updating the health/weapon capsule graphics. Changing both of these things would interfere with the originality of the game, and they should be changed based on personal preference. Some people may want to keep the original graphics the way they are, as with the original weapon damage tables. If you want to change those, you can do those yourselves. Visually, the most I will change is palettes. The titlescreen and boss preview screens are exceptions, because they don't really interfere with the original game. They enhance the original without altering it in any major way. When you go to use this Upgrade Patch as a base for your hacks, you can simply modify the titlescreen or boss preview screens to your liking if you wish, since you now have a base to work with. You can also cut off access to the code that displays the new titlescreen image and boss preview stars if you want as well.

Vanya, I'm sorry but I'm going to pass on the boss portraits. The problem is, is that I don't have enough room in the PPU background tiles, and the bottom-right VROM page has been coded to display the proper stage CHR, and I can only display 8 sprites on a single line. On top of that, it may interfere with the actual sprites of the boss preview screen, since I didn't realize that most of the sprites on the stage select screen are 3 tiles in length, and not 4. And to modify the CHR stage routine, I will have to do a lot of re-structuring, which could take a load of work. The game's CHR routines are linked to the game's frame counter. I don't feel like undoing a lot of work I just did. And as with the other stuff above, it should probably be up to user preference. Most of the stuff I have done is adding to enhance the game without heavily distorting the original.

So I may just do the Weapon toggling feature, check for bugs, and release the final version.

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RetroRain
Posted on 06-29-14 06:21 PM, in Anybody else feel this way? Link | Quote | ID: 157043


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Well that is the main reason why I wish they'd re-market all of the old stuff, because:

A. I like brand-new stuff, complete with box, packaging and manuals
B. I don't want to pay four or five-hundred dollars for a brand-new item

At least if they re-marketed all of the old stuff, you could buy it much cheaper, and it would be brand new. It would be great for anybody who regretted trading their things in over the years, or simply want another chance at collecting all of the good stuff that made gaming great.

I'd buy a brand new NES and Super NES with all of my favorite titles, no problem. I would feel like a kid in a candy shop! Going into Walmart, and seeing a whole cabinet with the old Nintendo logo on the top, with all of the cardboard-boxed NES titles!

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RetroRain
Posted on 06-29-14 06:23 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 157044


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Looking forward to the next release.

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RetroRain
Posted on 06-29-14 06:31 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 157045


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Posted by gridatttack
After finding out that the waves animation palette is hardcoded, I had to change the purple sunset palette.

Here is the new one, which transitions for the sky blue to the purple:

I gotta be honest with you, I simply LOVE the new purple sky palette! It reminds me of a beautiful summer sunset!

Posted by KCEXE
I've been tinkering around more with MM2's sound engine. This time I ported over every track from MM1's to MM2's, and put every single song & sound effect in the order of Mega Man 3's NSF.


Very interesting. I also love how those hopping robots can get stuck in between the structures, haha.

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