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RetroRain
Posted on 11-07-08 11:10 PM, in Mega Man Forever - One-level demo release (rev. 2 of 11-07-08 11:11 PM) Link | Quote | ID: 93813


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That game freeze I had, could it have been because of the order in which I visited the passcode machines?

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RetroRain
Posted on 11-08-08 01:17 AM, in Mega Man Forever - One-level demo release Link | Quote | ID: 93839


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Posted by Panophobia
Its a pain to work with CHR-RAM.
Which is why I'm moving Mega Man: Fully Loaded over to MM4. You have also inspired me to work much harder on my hack.

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RetroRain
Posted on 11-08-08 06:50 PM, in Mega Man Forever - One-level demo release Link | Quote | ID: 93890


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Posted by RT-55J
What the heck is with the secret
Spoiler:
room to right of the of the room with the water? The door in it doesn't open and no indication on how to do so is present.

Did you ever figure that out? It was actually pretty easy to figure out.

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RetroRain
Posted on 11-08-08 08:00 PM, in Mega Man Forever - One-level demo release Link | Quote | ID: 93894


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Posted by Panophobia
The boss music is actually done in another MM hack, Rockman2DX.
That music is still awesome. There are also 2 songs from Rockman No Constancy I've been listening to lately. The Quick Man stage theme, and the Heat Man stage theme. The Quick Man one is my favorite of the two, and it's a beautiful song. The intro stage theme in your hack, did you compose that yourself, or did you rip it from that NES version of MM7?

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RetroRain
Posted on 11-08-08 08:51 PM, in Hack Ideas Thread Link | Quote | ID: 93901


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I don't think it would hurt to have a thread like this. In fact, I believe this board, or the previous one before it, had a thread like this. This is good for people who have ideas and want to share them, to help others with their hacks, and/or get criticism on whether an idea is good or not, to decide whether it is good for their hack.

I want to start this off by asking you guys if this is a good idea:

I've been watching The Dark Knight lately, and the movie was really good, and I was thinking, would a new series for Mega Man be good? A Mega Man series that is more serious, and goes in a different direction?

For example:

Hack 1 - Mega Man Begins

How Rock became Mega Man. The final boss is Wily.

Hack 2 - The Blue Bomber

Mega Man has been fighting for a while. An all-new villain is introduced.

None of this constant Wily crap that has been going on, even though that is what makes Mega Man great, as I said, I could take Mega Man in a different new direction.

If you guys think a new Mega Man series like this is a good idea, please let me know, and I will consider it.

And please, if you have any ideas you'd like to offer others, to help them with their hacks, and/or try to get ideas for your hacks, feel free to post.

Ideas are what make new innovative hacks possible.

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RetroRain
Posted on 11-09-08 01:55 AM, in Hack Ideas Thread Link | Quote | ID: 93920


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Googie and I have been talking about hack ideas lately. I asked him if he could come up with a cool idea for SMB3, and he said, how about using the Tanooki Suit as a magnet, and when the enemies touch Mario, they die. I thought that was a great idea, so I got to work on it.

And thus, Magnet Mario was born!



Oh, and by the way, the reason the giant ? block goes is because it is treated like an enemy. If you look in SMB3 Workshop, you'll know what I'm talking about.

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RetroRain
Posted on 11-09-08 01:56 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 93921


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Googie and I have been talking about hack ideas lately. I asked him if he could come up with a cool idea for SMB3, and he said, how about using the Tanooki Suit as a magnet, and when the enemies touch Mario, they die. I thought that was a great idea, so I got to work on it.

And thus, Magnet Mario was born!



Oh, and by the way, the reason the giant ? block goes is because it is treated like an enemy. If you look in SMB3 Workshop, you'll know what I'm talking about.

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RetroRain
Posted on 11-09-08 05:02 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 93957


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Posted by Stifu
By reading the description of this Magnet Mario, I assumed enemies would be smoothly attracted to Mario if they're close enough... but it's actually some kind of POW that kills everything on screen.
I'm actually going to be trying to get that to happen. I want them gradually be pulled in, and while the timer lasts, they can be killed if they touch Mario.

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RetroRain
Posted on 11-11-08 08:19 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 94152


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Posted by messiaen
A better version of the original Super Mario Bros 'water theme' in Mario 64:



This time it was built from scratch instead of hacking another sequence.
I simply love all of the work you are doing with SM64. Yours is the first SM64 hack that I'm actually excited about. That whole front of the castle under water is just awesome! Keep up the good work!

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RetroRain
Posted on 11-12-08 03:33 AM, in How do you find the object-properties table? - SMB3 (rev. 2 of 11-12-08 06:07 PM) Link | Quote | ID: 94165


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I'm hacking two games right now, SMB3 and Megaman, so I'm switching back and forth between the two.

How the hell do you find the object-properties data in Super Mario Bros. 3? Seriously. I've been looking forever, and I have had no luck. The blue X-block in the hills level. I want to make it an ice block. How do I find the table which specifics what type of block it is?

I have done read and writes to $E5, and to $603-605. I did manual searches in the hex editor, I did trace logging, and I also added some ASM code to $E5, to get the results I want, but then it will interefere later on. I should be able to just simply change the property of the block, and as far as I have looked, SMB3 Workshop doesn't have any support for this.

Is there a specific method for finding tables like this?

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RetroRain
Posted on 11-12-08 05:59 PM, in How do you find the object-properties table? - SMB3 Link | Quote | ID: 94181


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Posted by smkdan
breakpoints on $23C0-$23FF (or whatever nametable you want to check for) will show where the game sources its attribute data. You can then breakpoint on the RAM used to hold the attributes and follow the chain until you eventually see where the attribute data is coming from in the ROM. If the attribute writer makes sense to you you'll find it without issue.
No I don't want the attribute table. I know how to do that! I want the object-properties table. I shouldn't have used the word attribute.

For example, the table that defines a block if it is solid, water, a spike, lava, slippery ice, invisible, or air.

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RetroRain
Posted on 11-14-08 09:32 PM, in A Horrible Thread: Which color Mega Man are you? Link | Quote | ID: 94315


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Who changed the thread title? If the thread was so horrible, then how come 32 people voted, and people posted in it, douchebag?

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RetroRain
Posted on 11-15-08 06:28 AM, in Hack Ideas Thread Link | Quote | ID: 94347


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Believe it or not, that was my hack. Not much of a hack as you can see. I attempted to port the MMXtreme X sprites over, but stopped when I couldn't fit the sprites into Megaman's sprite space. The Xtreme sprites required more space than there already was. I think I did this back when TEK was around.

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RetroRain
Posted on 11-15-08 08:13 PM, in A Horrible Thread: Which color Mega Man are you? (rev. 3 of 11-15-08 08:18 PM) Link | Quote | ID: 94361


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Having a douchebag for a moderator doesn't make him a good moderator.

Admins and moderators are supposed to maintain the board and deal with the immaturity, not contribute to it.

At least we know what kind of person blackhole89 really is. An immature person.

Have fun changing the titles on everybody elses threads too while you are at it. I expect nothing less from an immature person such as yourself.

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RetroRain
Posted on 11-16-08 05:39 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 94393


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Just something I've been doing for fun. Took me 2 days to do this. I implemented ice blocks in the hills level, also, if you jump in the water, you can die, since it is ice cold. If you are Fire Mario and you jump in the water, you can get out of the water alive.


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RetroRain
Posted on 11-16-08 07:04 PM, in Hack Ideas Thread Link | Quote | ID: 94418


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I never hacked Metroid before. But I downloaded it, and I was looking through it. What kind of ASM hacks can be done to it? I couldn't think of anything to be honest with you, but then again, I never really played through the whole game. I couldn't tell you how long the game is. I'm sure someone already removed those bubble doors that you have to shoot open.

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RetroRain
Posted on 11-16-08 07:08 PM, in Megaman 9 Link | Quote | ID: 94419


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Unfortunately, I haven't played it yet, but I have watched some YouTube videos of it. The game definitely looks interesting, but it may be a while until I have the means to download it. I'm really glad that Capcom decided to come to their senses, and go back to what made Mega Man Mega Man. I don't know about you guys, but I can't stand seeing that Battle Network and Star Force crap we've been getting. Does anyone here actually play those games?

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RetroRain
Posted on 11-17-08 05:51 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 94443


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Thanks guys. Glad you like it. As I said, it's just something I'm doing for fun. Winter is coming, it's the holiday season, and I wanted to do something holiday-like. I had SM64's snow levels in mind, which inspired me to do this. I personally like when you jump in the water, you turn ice blue, and you remain ice blue when you come out.



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RetroRain
Posted on 12-12-08 08:42 PM, in Logic needs some help - SMB3 (picture inside) Link | Quote | ID: 96678


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I'm trying to code a new powerup (replacing Fire Mario), but, I don't know why it won't show the fireball sprite (for testing purposes) when I want it to be shown. Here is a picture which will describe it all.



I have to go to work now. If you guys can help me figure this out, I would appreciate it. I'll reply later.

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RetroRain
Posted on 12-13-08 07:36 AM, in Logic needs some help - SMB3 (picture inside) Link | Quote | ID: 96703


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It is actually showing tile $64 and $65 from the left side of the pattern table. The right side is supposed to be the sprites side. If you look closely at the sprite on the screen, you can see that it is the 2 bottom block tiles that are together on the left side of the PPU. Now I understand why there are 2 sprites, because of the 8x16 sprtie mode. Thank you for that bit of info. But why is it displaying from the left side when the sprites are on the right? Is it because of that "odd" numbered thing you were saying?

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