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RetroRain
Posted on 08-05-08 11:23 PM, in Story/Details of Mega Man: Fully Loaded (rev. 3 of 08-06-08 03:16 AM) Link | Quote | ID: 88592


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Thanks infidelity.

EDIT -

All of the gameplay coding is done. All that is left is the graphics coding.

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RetroRain
Posted on 08-08-08 05:29 AM, in Garry's Mod? Link | Quote | ID: 88692


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Posted by Grey Mario
Garry's Mod isn't "who knows of this game?", it's "who the goddamn hell DOESN'T know about this game?!".
I didn't know about it.

Thanks for posting about this Jon.

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RetroRain
Posted on 08-09-08 03:35 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 88717


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Mega Man: Fully Loaded

First Look!



Coming soon, the first teaser, showing off the new gameplay engine I coded!

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RetroRain
Posted on 08-09-08 03:06 PM, in What was your favourite SNES game (rev. 2 of 08-11-08 07:18 AM) Link | Quote | ID: 88731


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Well, if we can have more than one favorite.

1. Final Fantasy: Mystic Quest
2. Kabloeey
3. Q*bert 3
4. Mega Man X2
5. Super Mario All-Stars
6. StarFox
7. The Legend of Zelda: A Link to the Past
8. Super Mario World

In that order.

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RetroRain
Posted on 08-11-08 06:40 AM, in Megaman 2 Sound Engine Document Link | Quote | ID: 88793


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Thank you so much guys. I can now edit the music for my trailer

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RetroRain
Posted on 08-12-08 11:23 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ (rev. 2 of 08-13-08 03:42 AM) Link | Quote | ID: 88851


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Mega Man: Fully Loaded

Second Screenshot.



I will be doing more of the game's coding tonight.

messiaen, nice work. I always love the nostalgia!

EDIT - Ammo Meter Finished!



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RetroRain
Posted on 08-13-08 05:41 AM, in Anybody happen to know how... (rev. 4 of 08-13-08 07:08 PM) Link | Quote | ID: 88859


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Does anyone know how Mega Man 2 writes to the Pattern Table, exactly? The game has no CHR-ROM, only PRG, and I have been searching for a couple of days, and haven't had any luck. It is possible that address $F7 has something to do with it, but I don't know how. I will keep looking, but if somebody already has information about this, I would appreciate it. It is the last part I need to complete the new game engine I coded. I need to know how it writes to the Pattern Table, because I want to swap Mega Man's graphics in/out.

EDIT - Why am I so stupid sometimes? I know how to do this.

You have to set $2006 to $0000 (Pattern Table 1), then you can write what you want using $2007. And the game most likely has something that handles this.

I think I figured this out on my own.

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RetroRain
Posted on 08-13-08 07:14 PM, in Anybody happen to know how... Link | Quote | ID: 88874


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I think you have to set $2006 to $0000 (Pattern Table 1), then you can write the data to the Pattern Table instead of the Name Table, using $2007. And I was poking around the ROM last night, so it probably has code that handles this. I'm used to games that have CHR-ROM as well. But then again, I'm kinda glad that in this instance, there is no CHR-ROM, because now I get to learn something new.

Thanks for trying to help. I appreciate your reply.

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RetroRain
Posted on 08-14-08 04:54 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 88910


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Not very original at this time, but I'm doing it anyway, because it's my hack, and I love the nostalgia. I will most likely being doing a couple more SMB1 level styles, and a Zelda II style. But I'm trying not to overdo it, because I want new and original levels. So, it will be a mix of classic levels and new levels.



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RetroRain
Posted on 08-14-08 06:02 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ (rev. 4 of 08-14-08 06:32 PM) Link | Quote | ID: 88916


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More detailed graphics.


That is the DNA chip.


As a Mega Man (graphics-swap not coded yet), you can fire your gun (not Mega Buster). You get 8 shots. You can reload by tapping Up on the d-pad, or by switching back to Normal, and back to a Mega Man again. Once you aquire the DNA chip, you can switch back and forth using the Select button. Later on in the game, you may lose the ability to transform into a Mega Man, and you will have to find a new DNA chip.


Dash, in Mega Man form.



The teaser trailer will be released as soon as I finish coding the graphics-swap.

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RetroRain
Posted on 08-14-08 09:16 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 88931


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Posted by Insectduel
I really like what you're doing so far. But I'm not much of a fan of Mega man ZX series or even to play the game yet. I did play Mega Man Zero a while ago but the game is kinda frustrating.

Keep up the good work.
Thank you. Well, I added something that MMZX doesn't have, the ammo meter. In MMZX, you can transform into MM, but you can fire as much as you like, just like any other MM game. Mine is the first to introduce the ammo system for your primary weapon. It's not really such a big thing though. You can fire all you want. You just have to reload every 8 shots. I added it because to me, it was cool. I'm programming this game the way I want it.

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RetroRain
Posted on 08-15-08 09:45 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 88986


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These are the nostalgic levels I'm considering putting into my hack.





I added a "D" under the health bar, and I added a top to the floor (needs a little work). I still have plenty of graphics work to do on this level alone.


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RetroRain
Posted on 08-15-08 09:58 PM, in Mega Man: The Return of Wily RELEASED Link | Quote | ID: 88987


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I'm going to play this later. Congratulations on the completion of this hack.

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RetroRain
Posted on 08-16-08 12:01 AM, in OpenPoké - monster suggestion pool Link | Quote | ID: 88997


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I have a few ideas for some new monsters, and since I have no intention of hacking Pokémon anytime soon, I might design some for you.

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RetroRain
Posted on 08-16-08 12:39 AM, in OpenPoké - monster suggestion pool Link | Quote | ID: 89003


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If you say so.

As far as I know, Pokémon didn't have many frog-like monsters, so here is mine.

Predator + Frog or Toad = Predatoid

PREDATOID



His Attacks:

Devour - Can swallow a Pokémon whole, removing them from battle completly, until the battle is over.

Tongue - Whips tongue to lower opponent's speed.

Hop - Raises it's own speed.

Water Gun - Shoots water from it's mouth. Effective against Fire-type.

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RetroRain
Posted on 08-16-08 05:18 PM, in OpenPoké - monster suggestion pool Link | Quote | ID: 89035


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What's wrong with me trying to display my ideas visually? I thought of the damn thing. Dude, just be thankful. sheesh.

I'm not telling you can't draw it the way you want it to, but if it's my idea, I should be allowed to express it without it being a big deal. You needed help right?

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RetroRain
Posted on 08-16-08 05:22 PM, in OpenPoké - monster suggestion pool Link | Quote | ID: 89037


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No, I won't show pictures, because you don't want that. I'm just saying, I got annoyed because I went out of my way to design that picture, and then you tell me there is no need for it. Put yourself in my shoes. I was just trying to help you, so you can visualize it in your own way.

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RetroRain
Posted on 08-17-08 06:48 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 89066


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I hear ya. And I kinda agree. It doesn't fit in very well, but I guess it's better to think of that as a cameo. I believe he made MM Ultra the way he did, just out of fun, which there is nothing wrong with that. My original intention of this hack was to make an entirely new game, and have it be a "serious" MM game. Putting in nostalgic levels throws off that seriousness. I need to think about it some more. I already implemented the graphics for the SMB World1-2. It would be a couple hours of work I'd be scrapping. Part of me likes the nostalgia, because lets face it, nostalgia is fun. And I have to remind myself, isn't that the reason I'm hacking, to have fun, and for the hack to be fun? It would only be 4 nostalgic levels. Eight of the levels would be entirely new. So, we'll see. I won't be hacking for a few days anyway. I need a break, plus I strained my eyes looking at the monitor for too long.

The ammo means you can fire all you want. You just have to reload by pressing Up every 8 shots. There is no penalty. You just can't fire when you are out of shots. You have to reload. I put it there for it to be cool, but keep in mind you can only fire when you are transformed. Even the special weapons from the bosses.

Also, there is more ASM features coming into the hack.

1. The Flashlight Ability, some stages will be completey pitch black. You have to hold down and press select to turn on the flashlight. It will light up the area.

2. Plus, I might give Dash a small attack that he can do, when not Mega Man.

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RetroRain
Posted on 08-18-08 06:48 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 89099


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I have a lot of information to reveal.

Incase no one has noticed, the 2 ASM hacks, select button to toggle weapons, and the W tanks, were scrapped from this game. I needed the select button for the transformation and the flashlight. And the W tanks, I needed the sprites to make the DNA chip.

However, these 2 ASM hacks will be re-appearing in the sequel. Yes, there will be one sequel to this game. The name and story have already been written, and a lot of the ASM features are already planned. They are really awesome, and I can't wait to start coding them! But of course, I have to finish this hack first.

The sequel will be the last game. There are already at least 8 ASM hacks planned for the sequel, and they are really neat, and possible to do! And most of them have never been done before! I won't reveal anything until this hack is done, but I'm keeping my plans locked away in the meantime.

I will finish this hack, make the sequel, and then finish Dark Mario. I have a lot of work ahead of me, but I am very excited about what I have planned!

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RetroRain
Posted on 08-20-08 06:09 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 89187


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Hmm, it's been pretty quiet around here huh? I've never seen it like this before...

Anyway, I made a video for your nostalgic-viewing pleasure.



The music isn't in-game yet. It will be awesome to copy the notes over!

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