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Main - Posts by boingboingsplat

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boingboingsplat
Posted on 07-24-07 04:11 AM, in New Custom Sprites Link | Quote | ID: 57379


Giant Koopa
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Since: 07-23-07
From: Michicola

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Awesome a SMB1 blooper! The Ice blast sprite seems really cool too! I can't wait to try these out!

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boingboingsplat
Posted on 08-03-07 08:55 PM, in Mario's Lost World Link | Quote | ID: 59856


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Posted by asdf
Posted by icegoom
Where are you seeing a Green Spiny? Now, Blue Spinies, they patrol a limited area. (In this case, he doesn't walk down slopes) But Green ones? That's just wacky.



Well there were green spinies in SMB3. Granted, they were just eggs that never hatched, but still.


There was blue spinies in Paper Mario 2. Dark Lakitu's threw them.

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boingboingsplat
Posted on 08-16-07 08:23 AM, in New Custom Sprites Link | Quote | ID: 62858


Giant Koopa
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From: Michicola

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Wow mikeyk you sure are cranking these things out fast!

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boingboingsplat
Posted on 08-16-07 05:45 PM, in New Custom Sprites Link | Quote | ID: 62935


Giant Koopa
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Since: 07-23-07
From: Michicola

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Hey Mikeyk, now that sprite Mario carry are a possibility, are sprites that Yoshi can hold in his mouth and spit out a possibility?

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boingboingsplat
Posted on 08-23-07 05:40 AM, in ASM Hack\Custom Block\Custom Sprite request thread Link | Quote | ID: 63237


Giant Koopa
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Since: 07-23-07
From: Michicola

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I'm pretty sure Mikeyk is already working on a veggie...

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boingboingsplat
Posted on 08-23-07 06:34 PM, in New Custom Sprites Link | Quote | ID: 63380


Giant Koopa
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From: Michicola

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I'm pretty sure Ghetto hacked the carrying routine, so all carryable objects are carried like that. I don't think you can make seperate object that are carried like so.

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boingboingsplat
Posted on 08-25-07 06:49 AM, in syug yeH Link | Quote | ID: 63650


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From: Michicola

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!lanaC amanaP gmO

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boingboingsplat
Posted on 08-25-07 10:10 PM, in New Custom Sprites Link | Quote | ID: 63717


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From: Michicola

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Finally! I can think of some great puzzles I can make with these!

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boingboingsplat
Posted on 08-26-07 07:26 AM, in New Custom Sprites Link | Quote | ID: 63759


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From: Michicola

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Yes, I've already implemented those mushroom blocks into my hack, but I've yet to actually incorperate them in a level. There are lots of fancy things I could do with them though. Its always fun to mess around with new stuff! XD

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boingboingsplat
Posted on 08-27-07 05:19 AM, in New Custom Sprites Link | Quote | ID: 63838


Giant Koopa
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From: Michicola

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Mikeyk, I found a problem with the Mushroom blocks. When you carry them through screen scrolling pipes (I'm using your by the way) the mushroom blocks show above the pipe. I could avoid this by setting layer priority, I just though you might want to know.

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boingboingsplat
Posted on 08-27-07 08:09 PM, in Problem with lunar sprites and objects Link | Quote | ID: 63926


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No.

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boingboingsplat
Posted on 08-28-07 03:29 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 63997


Giant Koopa
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From: Michicola

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A level from my SMW hack, embedded in a flash.
Yay, and stuff.

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boingboingsplat
Posted on 08-28-07 06:49 AM, in New Custom Sprites Link | Quote | ID: 64020


Giant Koopa
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From: Michicola

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Thats pretty flippin sweet Mikeyk. What happens if you get hit by an enemy? I'd help you with the graphics, but I'm no good at anything bigger that 16x16.

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boingboingsplat
Posted on 08-28-07 09:25 PM, in New Custom Sprites Link | Quote | ID: 64082


Giant Koopa
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From: Michicola

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Those graphics are pretty awesome Mattrizzle. I wish that I could sprite as well as you.

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boingboingsplat
Posted on 08-30-07 02:36 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 64260


Giant Koopa
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Since: 07-23-07
From: Michicola

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Credit goes to Mikeyk. Here it is:

Step 1: Insert this code into a free space in the ROM
LDA #$1C
STA $1DF9
INC $1422
INC $1420
LDA $1420
CLC
ADC #$03
CMP #$08
BCC Return
LDA #$08
Return:
RTL

Since the code is so short, here's the hex equivalent:
A9 1C 8D F9 1D EE 22 14 EE 20 14 AD 20 14 18 69 03 C9 08 90 02 A9 08 6B

Step 2: Go to PC 0xC498 and change [A9 05 22 29 B3 05 A9 03] to [22 ZZ YY XX EA EA EA EA] where $XXYYZZ is the SNES address of the code you inserted in step 1.


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boingboingsplat
Posted on 08-30-07 03:13 AM, in INCOMPL Link | Quote | ID: 64266


Giant Koopa
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Since: 07-23-07
From: Michicola

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Then it wouldn't be inco

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boingboingsplat
Posted on 08-30-07 10:17 PM, in Mario's Lost World Link | Quote | ID: 64319


Giant Koopa
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Since: 07-23-07
From: Michicola

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Its a puzzle. It took me a long time to figure out too.

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boingboingsplat
Posted on 08-31-07 01:40 AM, in Witty thread title. Link | Quote | ID: 64332


Giant Koopa
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Generic objection to generic statement.

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boingboingsplat
Posted on 08-31-07 02:21 AM, in The TOWER OF SPATULA! Link | Quote | ID: 64336


Giant Koopa
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Since: 07-23-07
From: Michicola

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It looks like a shovel on the flag, not a Spatula...

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boingboingsplat
Posted on 08-31-07 04:08 AM, in INCO STS Link | Quote | ID: 64357


Giant Koopa
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Since: 07-23-07
From: Michicola

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Yes, they got rea fter the third one.

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Main - Posts by boingboingsplat

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