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Main - Posts by Ailure |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2091/3965 EXP: 19777540 Next: 279156 Since: 02-19-07 From: Sweden, Skåne Last post: 3300 days Last view: 2051 days |
Posted by blackhole89And it might not seem much, but a such good would actually be useful. Kinda would made my NES programming experiments much quicker. I wasn't really programming much to make a game though, just getting to know the console hardware. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2092/3965 EXP: 19777540 Next: 279156 Since: 02-19-07 From: Sweden, Skåne Last post: 3300 days Last view: 2051 days |
Posted by ReiniI don't think it will generally be that easy, considering how some things are trickier to do on the NES due to the way ROM works, such as expanding it. That's the biggest issue I was wondering about with SMB3 editor. How to do a flexible editor... that resizes a level on the run. I had thoughts about like, making the editor mark areas of the ROM that is free space (mostly original level data), and use that. But I don't know if all levels are clumped into one place, or is spread all over the ROM banks haphazardly. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2093/3965 EXP: 19777540 Next: 279156 Since: 02-19-07 From: Sweden, Skåne Last post: 3300 days Last view: 2051 days |
Brainer ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2094/3965 EXP: 19777540 Next: 279156 Since: 02-19-07 From: Sweden, Skåne Last post: 3300 days Last view: 2051 days |
I wonder if it wouldn't be easier to implement that into the emulator at this point.
Hmm. Not that I find Game Genie codes necessary to play the games still... apart from screwing around with glitches or debugging. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2095/3965 EXP: 19777540 Next: 279156 Since: 02-19-07 From: Sweden, Skåne Last post: 3300 days Last view: 2051 days |
GRIN
That was easy ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2096/3965 EXP: 19777540 Next: 279156 Since: 02-19-07 From: Sweden, Skåne Last post: 3300 days Last view: 2051 days |
RAIN ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2097/3965 EXP: 19777540 Next: 279156 Since: 02-19-07 From: Sweden, Skåne Last post: 3300 days Last view: 2051 days |
It was rather expected Pikmin/Olimar would appear in a way or another.
I didn't expect him being playable however... ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2098/3965 EXP: 19777540 Next: 279156 Since: 02-19-07 From: Sweden, Skåne Last post: 3300 days Last view: 2051 days |
Posted by witeasprinwowLet me introduce you to a speech synthesizer. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2099/3965 EXP: 19777540 Next: 279156 Since: 02-19-07 From: Sweden, Skåne Last post: 3300 days Last view: 2051 days |
Is there any major differences between AdvanceMap and Elitemap anyway.
I figure it's a good idea either way, since AdvanceMap seems to be... still actively developed on. Last I checked anyway. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2100/3965 EXP: 19777540 Next: 279156 Since: 02-19-07 From: Sweden, Skåne Last post: 3300 days Last view: 2051 days |
Ah good.
The graphics looked good there but I had a hard time seeing what belongs to the foreground, and what is the background. Having the background a bit darker is good, backgrounds usually are too in most games to be distinct from the bright foreground. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2101/3965 EXP: 19777540 Next: 279156 Since: 02-19-07 From: Sweden, Skåne Last post: 3300 days Last view: 2051 days |
There's a few famous blind musicans, and a deaf composer... so I guess it would work out .
...but I can imagine it being bit of a hell with being a composer and deaf. While they could imagine it inside their head, they wouldn't be able to hear it for real... ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2102/3965 EXP: 19777540 Next: 279156 Since: 02-19-07 From: Sweden, Skåne Last post: 3300 days Last view: 2051 days |
I kinda suck at ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2103/3965 EXP: 19777540 Next: 279156 Since: 02-19-07 From: Sweden, Skåne Last post: 3300 days Last view: 2051 days |
Discussion have rose up in #acmlm lately about openTTD again lately. Seems like interest have increased lately.
I'm leaning towards using UKRS with PBI, as usual. And OpenTTD 0.6.0-beta2 for binary, which seems to be stable as far I can tell. And with there being no "must have" feature in the nightlies. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2104/3965 EXP: 19777540 Next: 279156 Since: 02-19-07 From: Sweden, Skåne Last post: 3300 days Last view: 2051 days |
Done the staying up 24 hours thing, although I usually put a small nap inbetween in those 24 hours so I don't turn too crazy.
I nap by slightly sleeping uncomfortable. That way I don't sleep for too long... ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2105/3965 EXP: 19777540 Next: 279156 Since: 02-19-07 From: Sweden, Skåne Last post: 3300 days Last view: 2051 days |
Talking about playable Animal crossing charcther, I actually wonder if they will make it possible to have the Mii playable in Smash Bros Brawl. oO I wouldn't surprise if it was possible, but is just one of those things they hold off until the release. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2106/3965 EXP: 19777540 Next: 279156 Since: 02-19-07 From: Sweden, Skåne Last post: 3300 days Last view: 2051 days |
Yes. The only feature that is in the nightlies, but not in the beta is a small improvement to a terraforming tool. And it's not really that huge or important change.
As far I know, as long you aren't using ECS newGRF (which I'm not planning to use) with the Win32 binary, things should run fine from what I heard with the beta version as well. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2107/3965 EXP: 19777540 Next: 279156 Since: 02-19-07 From: Sweden, Skåne Last post: 3300 days Last view: 2051 days |
Probably just this newGRF pack will do. The binary can be downloaded from the openTTD site, and the core GRF files are... easily obtainable on IRC. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2110/3965 EXP: 19777540 Next: 279156 Since: 02-19-07 From: Sweden, Skåne Last post: 3300 days Last view: 2051 days |
Btw, the server is running right now.
I unpause it manually whenever there's enough players on. We played a bit already, but we aren't too far ahead. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2111/3965 EXP: 19777540 Next: 279156 Since: 02-19-07 From: Sweden, Skåne Last post: 3300 days Last view: 2051 days |
I remove companies with nothing on after awhile.
There was nothing on yours. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2113/3965 EXP: 19777540 Next: 279156 Since: 02-19-07 From: Sweden, Skåne Last post: 3300 days Last view: 2051 days |
Uhm, no.
Many of those companies are crap. They have zero vehicles, and bought zero... and joined when I had the game paused. Let me bankrupt a few. xD Edit: Ok, now there's space for at least five more companies. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Main - Posts by Ailure |
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