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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by Ailure

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Ailure
Posted on 11-18-07 08:26 PM, in Tower of spatula~ Link | Quote | ID: 70323

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I guess I should set up a Wiki somewhere really soon for this. Might be a good way getting the ideas sketched down. And also a good way of putting up levels for review as well...

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Ailure
Posted on 11-18-07 09:54 PM, in Tower of spatula~ Link | Quote | ID: 70327

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Posted by Smallhacker
Posted by Ailure
I guess I should set up a Wiki somewhere really soon for this. Might be a good way getting the ideas sketched down. And also a good way of putting up levels for review as well...

...or one could use Moonedit... although, that wouldn't allow uploading...
And wouldn't it be rather tricky for longterm projects as well? Moonedit is better for quick brainstorming... <<

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Ailure
Posted on 11-19-07 12:00 AM, in mario Adventure and Powerpak (rev. 2 of 11-19-07 04:45 PM) Link | Quote | ID: 70335

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Might been undocumented 6502 opcodes, that doesn't exist on the NES version of the 6502 processor... but was implemented anyway in the emulator.

Hmm, I should really try running Mario adventure in the more accurate emulators...

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Ailure
Posted on 11-19-07 01:09 AM, in Tower of spatula~ Link | Quote | ID: 70340

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Preliminary wiki for this

Of course, I will set up things more properly soon.

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Ailure
Posted on 11-19-07 02:15 AM, in Tower of spatula~ Link | Quote | ID: 70347

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Quite busy session in moonedit right now, although we could do with a few more people.

And people, please register a account on the wiki before editing so I know who did what. XD

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Ailure
Posted on 11-19-07 01:50 PM, in Tower of spatula~ Link | Quote | ID: 70384

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My idea is that the project should be rather dynamic anyway, and is wary of setting certain design ideas in stone early on (such as how exactly the Overworld will be like). So yeah, I try to get as many contributors as possible... even if they only contribute with one level or so. As long the content isn't totally crap, that is.

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Ailure
Posted on 11-19-07 05:20 PM, in Tower of spatula~ Link | Quote | ID: 70386

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At this point, we aren't really looking for any specific kind of level. We still don't have everything finished planning wise after all. As long you build levels using the default enemies and blocks until things are set more in stone, things should be fine.

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Ailure
Posted on 11-20-07 02:25 AM, in poop Link | Quote | ID: 70426

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Apparently, feces seems to mess up your brain as well.

*closes*

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Ailure
Posted on 11-20-07 04:25 PM, in Oi, New Scheme! Link | Quote | ID: 70453

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Posted by FirePhoenix0
The font seems to be really small and blurry. I like it, but it's hard on the eyes to see the text.
Looks better when you have cleartype turned on in Windows.

I'm not too much of a fan for cleartype though. Letters starts looking more bold for me. :/

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Ailure
Posted on 11-20-07 04:32 PM, in RAM problems Link | Quote | ID: 70454

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So how much memory do you actually have in total?

...windows "smart" memory management don't use up the RAM memory up fully before using swap, but insist on using half and half.

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Ailure
Posted on 11-20-07 04:34 PM, in Why hasn't this forum been renamed to Spatula yet? Link | Quote | ID: 70456

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I was considering something even more silly for a moment though.

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Ailure
Posted on 11-20-07 04:40 PM, in Tower of spatula~ Link | Quote | ID: 70457

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Well, the number of stages aren't set in stone. Those were just a suggestion. We probably could wind up with like 30 stages outside the tower, and it's fine for me.

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Ailure
Posted on 11-21-07 04:35 AM, in Why hasn't this forum been renamed to Spatula yet? Link | Quote | ID: 70500

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Posted by Grey Megatron
If you ask me, "Sexy Catgirls" sounds all the more random.

But that's just me, heh.
Well, that would be a fitting name... if Board 2 was a imageboard.

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Ailure
Posted on 11-21-07 04:38 AM, in Super Mario Galaxy Link | Quote | ID: 70501

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Posted by Grey Megatron
Posted by ShadowTails
but I'll be damned if any of them aren't fun.


Bowser 3 in M64.
Heh, while Bowser 1 in the same game is piss-easy.

...though the stage itself was challenging enough to make up for that anyway.

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Ailure
Posted on 11-21-07 04:47 AM, in Super Smash Bros. Brawl Thread Link | Quote | ID: 70502

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Posted by DarkSlaya
Posted by Erika
Except they said there wouldn't be any more clone characters so what are you talking about :3


Companies lying, such a new concept.
Well, they have yet to reveal a character that is a clone.

...we find out when the game is released anyway. The clone characters never bothered me much anyway, I kinda liked them actually as the game didn't' take them too far.

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Ailure
Posted on 11-21-07 05:45 AM, in Free GraalOnline! Free Graal! (rev. 2 of 11-21-07 05:46 AM) Link | Quote | ID: 70506

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Uhm, if your purpose of joining this board is to advertise... don't join at all. We don't mind things like a smaller banner in signature, but this is so blatant and is quite against the rules.

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Ailure
Posted on 11-21-07 09:05 PM, in Tower of spatula~ Link | Quote | ID: 70526

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Posted by Raccoon Sam
There should be a Mario Clash reference.
I lurved that game. It had a tower, too.
I'm not sure how that would be related.

We probably have made some base ROM soon with some added stuff (such as blocks). Heh.

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Ailure
Posted on 11-21-07 09:10 PM, in Super Mario Galaxy Link | Quote | ID: 70527

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At least the koopalings did bring some challange. The Boom-boom boss was pathetic, mostly becuse programmers didn't implement a short invincibility period after he recovered from your jump (so with right timing, you beat him within five seconds :/).

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Ailure
Posted on 11-21-07 09:23 PM, in Super Smash Bros. Brawl Thread Link | Quote | ID: 70528

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Yeah, the color changes they did is nice. It's not even colour changes, but more along the lines of reskinning really.

At least this mean we won't see a dark link clone character, which is for the good anyway as dark link would have identical moves. xD

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Ailure
Posted on 11-21-07 09:27 PM, in A Rockman2 hack I found in the depths of 2channel... Link | Quote | ID: 70529

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Posted by Ristar
It is the 1st time when I test a hack of Rockman and I am really filled, that proves that in spite of its power, Nes can have magnificent graphics!
Especially when some of the graphics is taken from 16-bit games.

Like that Yoshi Island cave. Despite the 2-bit graphics nature of NES, he managed to copy over stuff from a 4-bit graphics console well.

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Main - Posts by Ailure

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