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Main - Posts by Ailure |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1761/3965 EXP: 19769858 Next: 286838 Since: 02-19-07 From: Sweden, Skåne Last post: 3295 days Last view: 2046 days |
I guess I should set up a Wiki somewhere really soon for this. Might be a good way getting the ideas sketched down. And also a good way of putting up levels for review as well... ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1762/3965 EXP: 19769858 Next: 286838 Since: 02-19-07 From: Sweden, Skåne Last post: 3295 days Last view: 2046 days |
Posted by SmallhackerAnd wouldn't it be rather tricky for longterm projects as well? Moonedit is better for quick brainstorming... <<Posted by Ailure ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1763/3965 EXP: 19769858 Next: 286838 Since: 02-19-07 From: Sweden, Skåne Last post: 3295 days Last view: 2046 days |
Might been undocumented 6502 opcodes, that doesn't exist on the NES version of the 6502 processor... but was implemented anyway in the emulator.
Hmm, I should really try running Mario adventure in the more accurate emulators... ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1764/3965 EXP: 19769858 Next: 286838 Since: 02-19-07 From: Sweden, Skåne Last post: 3295 days Last view: 2046 days |
Preliminary wiki for this
Of course, I will set up things more properly soon. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1765/3965 EXP: 19769858 Next: 286838 Since: 02-19-07 From: Sweden, Skåne Last post: 3295 days Last view: 2046 days |
Quite busy session in moonedit right now, although we could do with a few more people.
And people, please register a account on the wiki before editing so I know who did what. XD ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1766/3965 EXP: 19769858 Next: 286838 Since: 02-19-07 From: Sweden, Skåne Last post: 3295 days Last view: 2046 days |
My idea is that the project should be rather dynamic anyway, and is wary of setting certain design ideas in stone early on (such as how exactly the Overworld will be like). So yeah, I try to get as many contributors as possible... even if they only contribute with one level or so. As long the content isn't totally crap, that is. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1767/3965 EXP: 19769858 Next: 286838 Since: 02-19-07 From: Sweden, Skåne Last post: 3295 days Last view: 2046 days |
At this point, we aren't really looking for any specific kind of level. We still don't have everything finished planning wise after all. As long you build levels using the default enemies and blocks until things are set more in stone, things should be fine. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1768/3965 EXP: 19769858 Next: 286838 Since: 02-19-07 From: Sweden, Skåne Last post: 3295 days Last view: 2046 days |
Apparently, feces seems to mess up your brain as well.
*closes* ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1769/3965 EXP: 19769858 Next: 286838 Since: 02-19-07 From: Sweden, Skåne Last post: 3295 days Last view: 2046 days |
Posted by FirePhoenix0Looks better when you have cleartype turned on in Windows. I'm not too much of a fan for cleartype though. Letters starts looking more bold for me. :/ ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1770/3965 EXP: 19769858 Next: 286838 Since: 02-19-07 From: Sweden, Skåne Last post: 3295 days Last view: 2046 days |
So how much memory do you actually have in total?
...windows "smart" memory management don't use up the RAM memory up fully before using swap, but insist on using half and half. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1771/3965 EXP: 19769858 Next: 286838 Since: 02-19-07 From: Sweden, Skåne Last post: 3295 days Last view: 2046 days |
I was considering something even more silly for a moment though. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1772/3965 EXP: 19769858 Next: 286838 Since: 02-19-07 From: Sweden, Skåne Last post: 3295 days Last view: 2046 days |
Well, the number of stages aren't set in stone. Those were just a suggestion. We probably could wind up with like 30 stages outside the tower, and it's fine for me. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1773/3965 EXP: 19769858 Next: 286838 Since: 02-19-07 From: Sweden, Skåne Last post: 3295 days Last view: 2046 days |
Posted by Grey MegatronWell, that would be a fitting name... if Board 2 was a imageboard. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1774/3965 EXP: 19769858 Next: 286838 Since: 02-19-07 From: Sweden, Skåne Last post: 3295 days Last view: 2046 days |
Posted by Grey MegatronHeh, while Bowser 1 in the same game is piss-easy.Posted by ShadowTails ...though the stage itself was challenging enough to make up for that anyway. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1775/3965 EXP: 19769858 Next: 286838 Since: 02-19-07 From: Sweden, Skåne Last post: 3295 days Last view: 2046 days |
Posted by DarkSlayaWell, they have yet to reveal a character that is a clone.Posted by Erika ...we find out when the game is released anyway. The clone characters never bothered me much anyway, I kinda liked them actually as the game didn't' take them too far. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1776/3965 EXP: 19769858 Next: 286838 Since: 02-19-07 From: Sweden, Skåne Last post: 3295 days Last view: 2046 days |
Uhm, if your purpose of joining this board is to advertise... don't join at all. We don't mind things like a smaller banner in signature, but this is so blatant and is quite against the rules. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1777/3965 EXP: 19769858 Next: 286838 Since: 02-19-07 From: Sweden, Skåne Last post: 3295 days Last view: 2046 days |
Posted by Raccoon SamI'm not sure how that would be related. We probably have made some base ROM soon with some added stuff (such as blocks). Heh. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1778/3965 EXP: 19769858 Next: 286838 Since: 02-19-07 From: Sweden, Skåne Last post: 3295 days Last view: 2046 days |
At least the koopalings did bring some challange. The Boom-boom boss was pathetic, mostly becuse programmers didn't implement a short invincibility period after he recovered from your jump (so with right timing, you beat him within five seconds :/). ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1779/3965 EXP: 19769858 Next: 286838 Since: 02-19-07 From: Sweden, Skåne Last post: 3295 days Last view: 2046 days |
Yeah, the color changes they did is nice. It's not even colour changes, but more along the lines of reskinning really.
At least this mean we won't see a dark link clone character, which is for the good anyway as dark link would have identical moves. xD ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1780/3965 EXP: 19769858 Next: 286838 Since: 02-19-07 From: Sweden, Skåne Last post: 3295 days Last view: 2046 days |
Posted by RistarEspecially when some of the graphics is taken from 16-bit games. Like that Yoshi Island cave. Despite the 2-bit graphics nature of NES, he managed to copy over stuff from a 4-bit graphics console well. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Main - Posts by Ailure |
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