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Main - Posts by Ailure |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3333/3965 EXP: 19735101 Next: 321595 Since: 02-19-07 From: Sweden, Skåne Last post: 3273 days Last view: 2024 days |
The Simcity source code been opensourced too, so if you're thinking about doing fairly extensive hacking of the game you might want to go straight as well for the PC game.
Although I admit that amongst the "Simcity orginal" games, the SNES version is the most enjoyable one. Plus there wouldn't be a spirit of hacking when you're using the source code directly. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3334/3965 EXP: 19735101 Next: 321595 Since: 02-19-07 From: Sweden, Skåne Last post: 3273 days Last view: 2024 days |
Ironically, while talking about L4D SDK... it was just released.
As a beta, they still have to put in things into the game to make it support custom levels but it works somewhat for now. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3335/3965 EXP: 19735101 Next: 321595 Since: 02-19-07 From: Sweden, Skåne Last post: 3273 days Last view: 2024 days |
Posted by blackhole89You forgot AoE2. Actually ironically, lately AoE2 is the oldest game I played. Otherwise the games I play lately are all from 2003-2008. Well, ok a little bit of Commander Keen.... and I did play Earthbound a few weeks ago. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3337/3965 EXP: 19735101 Next: 321595 Since: 02-19-07 From: Sweden, Skåne Last post: 3273 days Last view: 2024 days |
That's the kind of commercials you only see in Europe.
It was the same thing with the Nintendo DS commercials... ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3338/3965 EXP: 19735101 Next: 321595 Since: 02-19-07 From: Sweden, Skåne Last post: 3273 days Last view: 2024 days |
There's better reaction gauges on the internet, it's too easy to cheat on this one. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3339/3965 EXP: 19735101 Next: 321595 Since: 02-19-07 From: Sweden, Skåne Last post: 3273 days Last view: 2024 days |
You might turn into a living chemical factory and maybe kill any living creatures around you.
But you should survive just fine as long you ventilate enough. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3341/3965 EXP: 19735101 Next: 321595 Since: 02-19-07 From: Sweden, Skåne Last post: 3273 days Last view: 2024 days |
Posted by SukasaSimcity classic for SNES is basically just first Simcity with lots of goodies added. And Simcity 2000 is unbearable to play on the SNES. My favorite version is Simcity4 with rush hour (also known as Simcity4eluxe). Lots of people say either the SNES version or Simcity 2000 PC version is their favorite... but surprisingly rarely played the more modern versions. Getting a little offtopic~ ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3342/3965 EXP: 19735101 Next: 321595 Since: 02-19-07 From: Sweden, Skåne Last post: 3273 days Last view: 2024 days |
For awhile ago I started to hack this game, although very basically. I was actually making a proof of concept level editor (believe me, it's just a fleshed out hex editor anyway) for the game before I got busy with university studies.
Apparently some other people did reverse engineer the game over at Datacrystal too, and when someone contacted me recently about it I wonder how large the interest of a such editor would be. What I remember stopping me back then was that I didn't really see any kind of pattern amongst the 256 various combination of the isometric tiles in the game, and documenting them is frustratingly hard the way the game renders the tiles (you hack a random tile to be different, and then it renders as really high... making you unable to figure it's height right away). ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3343/3965 EXP: 19735101 Next: 321595 Since: 02-19-07 From: Sweden, Skåne Last post: 3273 days Last view: 2024 days |
Works for me. Daily cycle been a staple of this board for awhile anyway, and using a modern variant for it is a good idea.~
Plus I just voted for DC 2.0 so it's even more far away from being a tie. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3344/3965 EXP: 19735101 Next: 321595 Since: 02-19-07 From: Sweden, Skåne Last post: 3273 days Last view: 2024 days |
I'm gonna start a BAND. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3346/3965 EXP: 19735101 Next: 321595 Since: 02-19-07 From: Sweden, Skåne Last post: 3273 days Last view: 2024 days |
Hmm, maybe I should try to upheld my old posting spree from earlier on... where I kept on being on first place for months~ ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3347/3965 EXP: 19735101 Next: 321595 Since: 02-19-07 From: Sweden, Skåne Last post: 3273 days Last view: 2024 days |
Plus it would be fun to dethrone the almighty Stark~ ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3349/3965 EXP: 19735101 Next: 321595 Since: 02-19-07 From: Sweden, Skåne Last post: 3273 days Last view: 2024 days |
Posted by TraxEven worse, they just represented the hexadecimal value of the tiles. It made it simpler to edit than in a hex editor but even then it made it a pain. I already know the range of some of the data, and Datacrystal contains even more info regarding this. What I mostly need to know at this point is what a certain value of tile translates to what kind of tile, and height. Mapping every out manually would be a pain, and if there's some kind of index in the ROM I can use... or even a certain pattern in the bits I just hadn't figured out, that would be nice. I also remember that if you add a lid somewhere where it usually dosen't exist, it will crash the game if you open it. I assume the game uses some kind of hidden sprite or some other system to determine what will happen when you open a lid. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3350/3965 EXP: 19735101 Next: 321595 Since: 02-19-07 From: Sweden, Skåne Last post: 3273 days Last view: 2024 days |
Posted by Stark I'm a CAT, but you don't own me! ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3351/3965 EXP: 19735101 Next: 321595 Since: 02-19-07 From: Sweden, Skåne Last post: 3273 days Last view: 2024 days |
Playing through the game, I can easily sum up what needs to be done:
- Figure out how a byte is translated into a certain tile. Alternatively find some table the game uses for this, or just catalog all tiles that is in the game and their variations. The last one can be fairly painful to do (I need to debug the game more to determine this). - Where are the monster data stored for each level? - How does the game determine if a lid is supposed to contain a enemy, bonus object, warp or bonus level. - Where is metadata about a level's boundaries (which stops you from going directly from Level 1 to 2), and palette? (With a infinite jump cheat it's possible to reach level 8 from level 1! At least in theory.) I know where the level boundaries is stored RAM-wise, but not in ROM. - The whole world is stored as one large entity, but bonus levels seems to be stored elsewhere. Same goes for the underwater fish levels just before the ice world. - The ice and moon part of the world is part of the large world, but I can't help but to wonder if they're generated separately and on the lower worlds are generated as infinite tall pillars. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3352/3965 EXP: 19735101 Next: 321595 Since: 02-19-07 From: Sweden, Skåne Last post: 3273 days Last view: 2024 days |
We need smoke! ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3353/3965 EXP: 19735101 Next: 321595 Since: 02-19-07 From: Sweden, Skåne Last post: 3273 days Last view: 2024 days |
If i get on first place within today and tomorrow, I scored enough to get on 2nd place already~ ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3354/3965 EXP: 19735101 Next: 321595 Since: 02-19-07 From: Sweden, Skåne Last post: 3273 days Last view: 2024 days |
I'm a hacker, not a typograph.
Should probably pretty much sum up my situation the other day... ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3355/3965 EXP: 19735101 Next: 321595 Since: 02-19-07 From: Sweden, Skåne Last post: 3273 days Last view: 2024 days |
I'm gonna LIE to you. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3356/3965 EXP: 19735101 Next: 321595 Since: 02-19-07 From: Sweden, Skåne Last post: 3273 days Last view: 2024 days |
Not that I used exact said phrase alot, but nothing bugs me more than people who is literally unable to look up anything for themselves. And you thought they learned that kind of things at school. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Main - Posts by Ailure |
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