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Main - Posts by Ailure

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Ailure
Posted on 05-15-09 08:26 AM, in Sim City, SNES (rev. 2 of 05-15-09 08:27 AM) Link | Quote | ID: 106959

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The Simcity source code been opensourced too, so if you're thinking about doing fairly extensive hacking of the game you might want to go straight as well for the PC game.

Although I admit that amongst the "Simcity orginal" games, the SNES version is the most enjoyable one. Plus there wouldn't be a spirit of hacking when you're using the source code directly.

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Ailure
Posted on 05-16-09 08:04 AM, in What games would you most like level editors for? And why? Link | Quote | ID: 106988

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Ironically, while talking about L4D SDK... it was just released.

As a beta, they still have to put in things into the game to make it support custom levels but it works somewhat for now.

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Ailure
Posted on 05-16-09 08:18 PM, in Older Games Link | Quote | ID: 107005

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Posted by blackhole89
The only N64-and-up console game I have played for a longer timespan was Chrono Cross, and I didn't like it too much...

Warcraft III (PC) might count, though I don't like it that much either...
You forgot AoE2.

Actually ironically, lately AoE2 is the oldest game I played. Otherwise the games I play lately are all from 2003-2008. Well, ok a little bit of Commander Keen.... and I did play Earthbound a few weeks ago.

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Ailure
Posted on 05-17-09 09:55 PM, in board2 Town Square: Typos leave me bothered Link | Quote | ID: 107048

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That's the kind of commercials you only see in Europe.

It was the same thing with the Nintendo DS commercials...

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Ailure
Posted on 05-17-09 09:56 PM, in What is your reaction time? Link | Quote | ID: 107049

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There's better reaction gauges on the internet, it's too easy to cheat on this one.

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Ailure
Posted on 05-17-09 09:57 PM, in board2 Town Square: Typos leave me bothered Link | Quote | ID: 107051

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You might turn into a living chemical factory and maybe kill any living creatures around you.

But you should survive just fine as long you ventilate enough.

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Ailure
Posted on 05-17-09 10:08 PM, in Sim City, SNES Link | Quote | ID: 107055

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Posted by Sukasa
SNES version is far superior to the PC version IMO.

<3 Simcity classic SNES. I still play it (but not simcity 2000 snes, that wasn't as good)
Simcity classic for SNES is basically just first Simcity with lots of goodies added. And Simcity 2000 is unbearable to play on the SNES.

My favorite version is Simcity4 with rush hour (also known as Simcity4eluxe). Lots of people say either the SNES version or Simcity 2000 PC version is their favorite... but surprisingly rarely played the more modern versions. Getting a little offtopic~

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Ailure
Posted on 05-17-09 10:15 PM, in Intrest in Snake Rattle n Roll hacking? Link | Quote | ID: 107057

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For awhile ago I started to hack this game, although very basically. I was actually making a proof of concept level editor (believe me, it's just a fleshed out hex editor anyway) for the game before I got busy with university studies.

Apparently some other people did reverse engineer the game over at Datacrystal too, and when someone contacted me recently about it I wonder how large the interest of a such editor would be. What I remember stopping me back then was that I didn't really see any kind of pattern amongst the 256 various combination of the isometric tiles in the game, and documenting them is frustratingly hard the way the game renders the tiles (you hack a random tile to be different, and then it renders as really high... making you unable to figure it's height right away).

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Ailure
Posted on 05-17-09 10:17 PM, in Changing the default scheme (rev. 2 of 05-17-09 10:17 PM) Link | Quote | ID: 107058

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Works for me. Daily cycle been a staple of this board for awhile anyway, and using a modern variant for it is a good idea.~

Plus I just voted for DC 2.0 so it's even more far away from being a tie.

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Ailure
Posted on 05-17-09 10:36 PM, in 1-letter Swap Link | Quote | ID: 107060

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I'm gonna start a BAND.

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Ailure
Posted on 05-17-09 10:39 PM, in KCS May '09 Link | Quote | ID: 107062

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Hmm, maybe I should try to upheld my old posting spree from earlier on... where I kept on being on first place for months~

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Ailure
Posted on 05-17-09 10:44 PM, in KCS May '09 Link | Quote | ID: 107064

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Plus it would be fun to dethrone the almighty Stark~

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Ailure
Posted on 05-18-09 04:16 AM, in Intrest in Snake Rattle n Roll hacking? (rev. 2 of 05-18-09 04:18 AM) Link | Quote | ID: 107081

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Posted by Trax
Wasn't it the editor where the numbers represented the height of the square units or something like that?
Even worse, they just represented the hexadecimal value of the tiles. It made it simpler to edit than in a hex editor but even then it made it a pain.

I already know the range of some of the data, and Datacrystal contains even more info regarding this. What I mostly need to know at this point is what a certain value of tile translates to what kind of tile, and height. Mapping every out manually would be a pain, and if there's some kind of index in the ROM I can use... or even a certain pattern in the bits I just hadn't figured out, that would be nice.

I also remember that if you add a lid somewhere where it usually dosen't exist, it will crash the game if you open it. I assume the game uses some kind of hidden sprite or some other system to determine what will happen when you open a lid.

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Ailure
Posted on 05-18-09 04:33 AM, in 1-letter Swap Link | Quote | ID: 107084

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Posted by Stark
I display ownership of you with this scalding BRAND.

I'm a CAT, but you don't own me!

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Ailure
Posted on 05-18-09 11:29 AM, in Intrest in Snake Rattle n Roll hacking? Link | Quote | ID: 107121

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Playing through the game, I can easily sum up what needs to be done:
- Figure out how a byte is translated into a certain tile. Alternatively find some table the game uses for this, or just catalog all tiles that is in the game and their variations. The last one can be fairly painful to do (I need to debug the game more to determine this).
- Where are the monster data stored for each level?
- How does the game determine if a lid is supposed to contain a enemy, bonus object, warp or bonus level.
- Where is metadata about a level's boundaries (which stops you from going directly from Level 1 to 2), and palette? (With a infinite jump cheat it's possible to reach level 8 from level 1! At least in theory.) I know where the level boundaries is stored RAM-wise, but not in ROM.
- The whole world is stored as one large entity, but bonus levels seems to be stored elsewhere. Same goes for the underwater fish levels just before the ice world.
- The ice and moon part of the world is part of the large world, but I can't help but to wonder if they're generated separately and on the lower worlds are generated as infinite tall pillars.

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Ailure
Posted on 05-18-09 04:05 PM, in I can't wait to bomb some dodongos! Link | Quote | ID: 107136

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We need smoke!

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Ailure
Posted on 05-18-09 08:32 PM, in KCS May '09 Link | Quote | ID: 107163

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If i get on first place within today and tomorrow, I scored enough to get on 2nd place already~

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Ailure
Posted on 05-18-09 08:33 PM, in board2 Town Square: Typos leave me bothered (rev. 2 of 05-18-09 08:33 PM) Link | Quote | ID: 107164

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I'm a hacker, not a typograph.



Should probably pretty much sum up my situation the other day...

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Ailure
Posted on 05-18-09 08:34 PM, in 1-letter Swap Link | Quote | ID: 107166

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I'm gonna LIE to you.

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Ailure
Posted on 05-18-09 08:37 PM, in board2 Town Square: Typos leave me bothered Link | Quote | ID: 107167

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Not that I used exact said phrase alot, but nothing bugs me more than people who is literally unable to look up anything for themselves.

And you thought they learned that kind of things at school.

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