Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
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Trax
Posted on 07-29-07 06:38 AM, in Question about NES ASM - JSR (20) Opcode Link | Quote | ID: 59297


Yellow Stalfos
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It's something already in the game. I'm only trying to decompile everything and attempt to understand the inner workings of the game from that. From some of what I see, I can deduce what it does (approximately), but it's just too bad I have to stop every time I bump into 20, 4C or 60...

There must be a kind of pattern to determine how a pointer should be converted...

Trax
Posted on 07-29-07 08:56 AM, in regarding that bullshit earlier today II Link | Quote | ID: 59326


Yellow Stalfos
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That's the problem. If people such as YD make the forum unlivable, it's THEM who should leave, not the other way around...

Trax
Posted on 07-30-07 04:02 AM, in regarding that bullshit earlier today II Link | Quote | ID: 59451


Yellow Stalfos
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It's mathematically unavoidable: if the unwanted messages (or their originator) are in numeric superiority than the modded messages (or the modders, if their time spent here is less than said originators), then the sink will eventually fill up and clog, because low quality content enter from the tap a little faster than it goes down the drain...

That said, I'd suggest the "fishing rod" solution: don't moderate bad posts, moderate (and if needed, ban) bad posters...

Trax
Posted on 07-30-07 04:04 AM, in Suggestion: Pokémon Section Link | Quote | ID: 59452


Yellow Stalfos
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It's in the title. Since there seem to be quite a lot of Pokémon related posts and threads, I suggest adding a Pokémon section for everything related Pokémon. What do you think?

Trax
Posted on 07-30-07 04:10 AM, in Xkeeper Link | Quote | ID: 59454


Yellow Stalfos
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Posted by Doritokiller
It's really cute when one or two start running in one direction. The rest of the birds take after said runners. :3

We want a movie of that!

Trax
Posted on 07-30-07 06:43 AM, in Suggestion: Pokémon Section Link | Quote | ID: 59514


Yellow Stalfos
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I guess I prefer this kind of reaction since I don't like Pokémon...
I also guess the recent outburst in Pokémon related threads is only temporary...

Pokemon Prism (Used to be Bronze)
Pokemon Red/Blue Art Decompressor!

Pokemon Gamma
Pokemon Windows Project
Pokemon Fire Red hack: Trial Road
Request: any and all assistance regarding trading Pokémon
Pokemon Rocket Black

Etc...

Trax
Posted on 07-30-07 08:04 AM, in Suggestion: Pokémon Section Link | Quote | ID: 59525


Yellow Stalfos
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To be frank, I was thinking that Pokémon threads should not pollute the other sections...
Anyway, case closed...

Trax
Posted on 08-02-07 09:08 PM, in Add a "Programming" board? Link | Quote | ID: 59748


Yellow Stalfos
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I agree...

A section for computing in general, "post your *****", threads about software, hardware, etc...
The other for programming, languages, algorithms, source code, etc...

Trax
Posted on 08-04-07 05:41 AM, in Zelda: Journey of a Day Link | Quote | ID: 59909


Yellow Stalfos
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The room destinations are already documented in Data Crystal, in the "Dwedit's Documents" section, which is not yet sorted...

Room connectivity data


Begins at $871B, 4 bytes per entry
Begins at $A1F8 for second set of 63 maps

xxxxxx.. = Destination map number (63 to go outside)
......xx = Starting X coordinate on destination (times 256)

Order of bytes:
Left exit
Down exit
Up exit
Right exit

Trax
Posted on 08-04-07 07:48 AM, in Zelda: Journey of a Day Link | Quote | ID: 59914


Yellow Stalfos
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Posted by ETG
So now I'm thinking that each screen has a designated destination (determined by that byte) and you go there no mater where you exit.

This can't be completely true because there are screens that lead to different places depending on the side from which you leave. All palaces screens work this way. Or take the grotto with the Medicine, for example. The first screen can lead to two possible destinations: outside or the next screen. There must be data to account for those two...

Anyway, after testing, I looks like the first 4 bytes are used for many areas. It accounts for North Castle, but it also works with random battles (the ones when you touch a demon on the overworld). My guess is that each area has a pointer for its room data. Or maybe North Castle and Random Battles have a special flag that tells the game to always use this first set of 4 bytes...

There's also a difference between a single screen with a single entry point (a dead-end grotto, for example), and an area with multiple screens and multiple entry points (some grottos in Death Mountain). There is an obscure bit somewhere that determines if a screen is the second part of a cave, and it's involved when an area can lead to different locations on the overworld...

I think there are rooms that can lead to 4 different locations in Palace 5 and 6...

Trax
Posted on 08-04-07 11:58 PM, in TLOZ Themed Hack Link | Quote | ID: 59962


Yellow Stalfos
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Posted by Remnic The Hedgehog
Pretty much. But some areas might be based on Link's Adventure.

Don't you utter this kind of heretic babble, you'll be Gannon-Banned !!

Trax
Posted on 08-05-07 12:16 AM, in The Zelda 2 expansion thread again Link | Quote | ID: 59964


Yellow Stalfos
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Alright, I got it to work at last...
If you copy the 128k after the original one, you get an exact copy of the other world...
I like the idea of using the expansion for a Dark World...

The fact that collectable objects are shared is a good thing, but it would be even better if we could find a way to double the amount as well. But this means we need to find unoccupied space to store the data in RAM and also a way to store the data in the saved game file...

Trax
Posted on 08-07-07 03:43 AM, in Zelda: Journey of a Day Link | Quote | ID: 60595


Yellow Stalfos
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You mean the bar under the AML levels actually has a purpose?
Unless I'm not interpreting the word "bar" correctly...

Trax
Posted on 08-08-07 11:56 PM, in Zelda: Journey of a Day Link | Quote | ID: 61211


Yellow Stalfos
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Personally, I don't like the house much, and I'd try to make Link look towards the horizon instead (i.e. he is showing us his back). But the background with the river looks great to me. Maybe you could try to make one or two tiles more rounded and use them for the corners of the cliff. It's quite rough at some places...

Trax
Posted on 08-09-07 12:07 AM, in INCOMPL Link | Quote | ID: 61217


Yellow Stalfos
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Damn this is a fun thread! (Heheh, you thought it w

Trax
Posted on 08-09-07 03:43 AM, in INCOMPL Link | Quote | ID: 61292


Yellow Stalfos
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Argh, a storm hit the city, if there's a power outage, I will lose ev

Trax
Posted on 08-10-07 08:47 AM, in INCOMPL Link | Quote | ID: 61635


Yellow Stalfos
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d the sentences can't be cut at the beginning...

Trax
Posted on 08-10-07 08:52 AM, in Taxi service (rev. 3 of 08-11-07 07:20 AM) Link | Quote | ID: 61639


Yellow Stalfos
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Damn, it's so hilarious, slapping-my-lap hilarious...

Posted by Ailure
I wish I could understand any of the speech.
I'm not even sure if this is staged, or a prank played on someone.

Here's a rough translation I made (although dialogs are not so important). There are probably a few things I can't even hear because they mutter too much...

Trax
Posted on 08-10-07 09:49 AM, in The newest threat to America. Link | Quote | ID: 61660


Yellow Stalfos
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Nice montage job...
If it was true, the president should be kept in a room with cushions on the walls, obviously...

Trax
Posted on 08-10-07 11:02 PM, in Screw 16 stars. All the cool kids do 1 star runs. Link | Quote | ID: 61755


Yellow Stalfos
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I'm just glad they make separate versions of TASes when one is obviously a "mega-glitchy, not-playing-the-game-at-all" TAS. Both have their good points. But seeing that someone can actually destroy the game this much is awesome...

Other good examples include Zelda ALttP and Zelda II, both games that are utterly cheated to the max in the "glitched" version...
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