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Main - Posts by Trax |
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Yellow Stalfos Level: 71 Posts: 92/1145 EXP: 3035518 Next: 131596 Since: 07-06-07 From: Québec Last post: 3625 days Last view: 2877 days |
It's something already in the game. I'm only trying to decompile everything and attempt to understand the inner workings of the game from that. From some of what I see, I can deduce what it does (approximately), but it's just too bad I have to stop every time I bump into 20, 4C or 60...
There must be a kind of pattern to determine how a pointer should be converted... |
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Yellow Stalfos Level: 71 Posts: 93/1145 EXP: 3035518 Next: 131596 Since: 07-06-07 From: Québec Last post: 3625 days Last view: 2877 days |
That's the problem. If people such as YD make the forum unlivable, it's THEM who should leave, not the other way around... |
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Yellow Stalfos Level: 71 Posts: 94/1145 EXP: 3035518 Next: 131596 Since: 07-06-07 From: Québec Last post: 3625 days Last view: 2877 days |
It's mathematically unavoidable: if the unwanted messages (or their originator) are in numeric superiority than the modded messages (or the modders, if their time spent here is less than said originators), then the sink will eventually fill up and clog, because low quality content enter from the tap a little faster than it goes down the drain...
That said, I'd suggest the "fishing rod" solution: don't moderate bad posts, moderate (and if needed, ban) bad posters... |
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Yellow Stalfos Level: 71 Posts: 95/1145 EXP: 3035518 Next: 131596 Since: 07-06-07 From: Québec Last post: 3625 days Last view: 2877 days |
It's in the title. Since there seem to be quite a lot of Pokémon related posts and threads, I suggest adding a Pokémon section for everything related Pokémon. What do you think? |
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Yellow Stalfos Level: 71 Posts: 96/1145 EXP: 3035518 Next: 131596 Since: 07-06-07 From: Québec Last post: 3625 days Last view: 2877 days |
Posted by Doritokiller We want a movie of that! |
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Yellow Stalfos Level: 71 Posts: 97/1145 EXP: 3035518 Next: 131596 Since: 07-06-07 From: Québec Last post: 3625 days Last view: 2877 days |
I guess I prefer this kind of reaction since I don't like Pokémon...
I also guess the recent outburst in Pokémon related threads is only temporary... Pokemon Prism (Used to be Bronze) Pokemon Red/Blue Art Decompressor! Pokemon Gamma Pokemon Windows Project Pokemon Fire Red hack: Trial Road Request: any and all assistance regarding trading Pokémon Pokemon Rocket Black Etc... |
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Yellow Stalfos Level: 71 Posts: 98/1145 EXP: 3035518 Next: 131596 Since: 07-06-07 From: Québec Last post: 3625 days Last view: 2877 days |
To be frank, I was thinking that Pokémon threads should not pollute the other sections...
Anyway, case closed... |
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Yellow Stalfos Level: 71 Posts: 99/1145 EXP: 3035518 Next: 131596 Since: 07-06-07 From: Québec Last post: 3625 days Last view: 2877 days |
I agree...
A section for computing in general, "post your *****", threads about software, hardware, etc... The other for programming, languages, algorithms, source code, etc... |
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Yellow Stalfos Level: 71 Posts: 102/1145 EXP: 3035518 Next: 131596 Since: 07-06-07 From: Québec Last post: 3625 days Last view: 2877 days |
The room destinations are already documented in Data Crystal, in the "Dwedit's Documents" section, which is not yet sorted...
Room connectivity data |
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Yellow Stalfos Level: 71 Posts: 103/1145 EXP: 3035518 Next: 131596 Since: 07-06-07 From: Québec Last post: 3625 days Last view: 2877 days |
Posted by ETG This can't be completely true because there are screens that lead to different places depending on the side from which you leave. All palaces screens work this way. Or take the grotto with the Medicine, for example. The first screen can lead to two possible destinations: outside or the next screen. There must be data to account for those two... Anyway, after testing, I looks like the first 4 bytes are used for many areas. It accounts for North Castle, but it also works with random battles (the ones when you touch a demon on the overworld). My guess is that each area has a pointer for its room data. Or maybe North Castle and Random Battles have a special flag that tells the game to always use this first set of 4 bytes... There's also a difference between a single screen with a single entry point (a dead-end grotto, for example), and an area with multiple screens and multiple entry points (some grottos in Death Mountain). There is an obscure bit somewhere that determines if a screen is the second part of a cave, and it's involved when an area can lead to different locations on the overworld... I think there are rooms that can lead to 4 different locations in Palace 5 and 6... |
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Yellow Stalfos Level: 71 Posts: 104/1145 EXP: 3035518 Next: 131596 Since: 07-06-07 From: Québec Last post: 3625 days Last view: 2877 days |
Posted by Remnic The Hedgehog Don't you utter this kind of heretic babble, you'll be Gannon-Banned !! |
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Yellow Stalfos Level: 71 Posts: 105/1145 EXP: 3035518 Next: 131596 Since: 07-06-07 From: Québec Last post: 3625 days Last view: 2877 days |
Alright, I got it to work at last...
If you copy the 128k after the original one, you get an exact copy of the other world... I like the idea of using the expansion for a Dark World... The fact that collectable objects are shared is a good thing, but it would be even better if we could find a way to double the amount as well. But this means we need to find unoccupied space to store the data in RAM and also a way to store the data in the saved game file... |
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Yellow Stalfos Level: 71 Posts: 109/1145 EXP: 3035518 Next: 131596 Since: 07-06-07 From: Québec Last post: 3625 days Last view: 2877 days |
You mean the bar under the AML levels actually has a purpose?
Unless I'm not interpreting the word "bar" correctly... |
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Yellow Stalfos Level: 71 Posts: 112/1145 EXP: 3035518 Next: 131596 Since: 07-06-07 From: Québec Last post: 3625 days Last view: 2877 days |
Personally, I don't like the house much, and I'd try to make Link look towards the horizon instead (i.e. he is showing us his back). But the background with the river looks great to me. Maybe you could try to make one or two tiles more rounded and use them for the corners of the cliff. It's quite rough at some places... |
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Yellow Stalfos Level: 71 Posts: 114/1145 EXP: 3035518 Next: 131596 Since: 07-06-07 From: Québec Last post: 3625 days Last view: 2877 days |
Damn this is a fun thread! (Heheh, you thought it w |
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Yellow Stalfos Level: 71 Posts: 115/1145 EXP: 3035518 Next: 131596 Since: 07-06-07 From: Québec Last post: 3625 days Last view: 2877 days |
Argh, a storm hit the city, if there's a power outage, I will lose ev |
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Yellow Stalfos Level: 71 Posts: 126/1145 EXP: 3035518 Next: 131596 Since: 07-06-07 From: Québec Last post: 3625 days Last view: 2877 days |
d the sentences can't be cut at the beginning... |
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Yellow Stalfos Level: 71 Posts: 127/1145 EXP: 3035518 Next: 131596 Since: 07-06-07 From: Québec Last post: 3625 days Last view: 2877 days |
Damn, it's so hilarious, slapping-my-lap hilarious...
Posted by Ailure Here's a rough translation I made (although dialogs are not so important). There are probably a few things I can't even hear because they mutter too much... |
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Yellow Stalfos Level: 71 Posts: 128/1145 EXP: 3035518 Next: 131596 Since: 07-06-07 From: Québec Last post: 3625 days Last view: 2877 days |
Nice montage job...
If it was true, the president should be kept in a room with cushions on the walls, obviously... |
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Yellow Stalfos Level: 71 Posts: 129/1145 EXP: 3035518 Next: 131596 Since: 07-06-07 From: Québec Last post: 3625 days Last view: 2877 days |
I'm just glad they make separate versions of TASes when one is obviously a "mega-glitchy, not-playing-the-game-at-all" TAS. Both have their good points. But seeing that someone can actually destroy the game this much is awesome...
Other good examples include Zelda ALttP and Zelda II, both games that are utterly cheated to the max in the "glitched" version... |
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