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Main - Posts by Trax |
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Yellow Stalfos Level: 71 Posts: 1089/1145 EXP: 3035117 Next: 131997 Since: 07-06-07 From: Québec Last post: 3624 days Last view: 2876 days |
We are talking about short- and long-term toxicity here. I mean, MSG is a neurotoxin, but strangely enough, it's completely legal in at least 90 countries and used in hundreds of different products. Go figure... |
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Yellow Stalfos Level: 71 Posts: 1090/1145 EXP: 3035117 Next: 131997 Since: 07-06-07 From: Québec Last post: 3624 days Last view: 2876 days |
I ate bacon today... |
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Yellow Stalfos Level: 71 Posts: 1091/1145 EXP: 3035117 Next: 131997 Since: 07-06-07 From: Québec Last post: 3624 days Last view: 2876 days |
Lumberjacks know too well about it...
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Yellow Stalfos Level: 71 Posts: 1092/1145 EXP: 3035117 Next: 131997 Since: 07-06-07 From: Québec Last post: 3624 days Last view: 2876 days |
Pruning means that all logs suddenly transformed into ripe prunes... |
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Yellow Stalfos Level: 71 Posts: 1093/1145 EXP: 3035117 Next: 131997 Since: 07-06-07 From: Québec Last post: 3624 days Last view: 2876 days |
iTunes suits my needs perfectly... |
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Yellow Stalfos Level: 71 Posts: 1094/1145 EXP: 3035117 Next: 131997 Since: 07-06-07 From: Québec Last post: 3624 days Last view: 2876 days |
Less commonplace formats don't always need to exist in the first place...
Actually, less commonplace formats are usually more a plague than anything... Can you provide with some examples of these special audio formats that are not recognized to their fair value? |
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Yellow Stalfos Level: 71 Posts: 1096/1145 EXP: 3035117 Next: 131997 Since: 07-06-07 From: Québec Last post: 3624 days Last view: 2876 days |
I see...
People will say it's too specialized... |
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Yellow Stalfos Level: 71 Posts: 1097/1145 EXP: 3035117 Next: 131997 Since: 07-06-07 From: Québec Last post: 3624 days Last view: 2876 days |
So if I understand correctly, there were no decent player that could play SPC files (among other formats) before the apparition of Dead Beef? Is that right? |
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Yellow Stalfos Level: 71 Posts: 1098/1145 EXP: 3035117 Next: 131997 Since: 07-06-07 From: Québec Last post: 3624 days Last view: 2876 days |
Are there any doc about how hard it was to convert SMB3 to be able to handle single-tile data for levels? Any logs, any comments? |
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Yellow Stalfos Level: 71 Posts: 1099/1145 EXP: 3035117 Next: 131997 Since: 07-06-07 From: Québec Last post: 3624 days Last view: 2876 days |
Are there any comprehensive documentation about those SPC files data structure? |
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Yellow Stalfos Level: 71 Posts: 1100/1145 EXP: 3035117 Next: 131997 Since: 07-06-07 From: Québec Last post: 3624 days Last view: 2876 days |
I can whistle, but only while breathing in, not out, so I tend to lack power...
Proto Man Sample |
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Yellow Stalfos Level: 71 Posts: 1101/1145 EXP: 3035117 Next: 131997 Since: 07-06-07 From: Québec Last post: 3624 days Last view: 2876 days |
Okay, some time ago, I was somewhat interested into hacking SNES games, so I fiddled through various documentation about the 65816 processor and other SNES specs. Since I already know the 6502 quite well, it seems like the 65816 is not that much complicated...
Yet, one thing caught my attention... Apparently, there are two modes of operation: "native" 65816 mode and 6502 "emulation" mode. These modes make A or X,Y either 8-bit or 16-bit. So if I'm not mistaken, it means there is absolutely NO WAY to automate SNES code disassembly without errors, unless you can pause an actual emulation of it... My modus operandi is to diassemble a ROM to find stuff. If I can't do that, then SNES hacking is out of the question... |
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Yellow Stalfos Level: 71 Posts: 1102/1145 EXP: 3035117 Next: 131997 Since: 07-06-07 From: Québec Last post: 3624 days Last view: 2876 days |
Hmmm, okay, there's some hope, then... |
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Yellow Stalfos Level: 71 Posts: 1103/1145 EXP: 3035117 Next: 131997 Since: 07-06-07 From: Québec Last post: 3624 days Last view: 2876 days |
Huh, what?
Talk about taking memory leaks to a whole new level... |
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Yellow Stalfos Level: 71 Posts: 1104/1145 EXP: 3035117 Next: 131997 Since: 07-06-07 From: Québec Last post: 3624 days Last view: 2876 days |
Well, I do this kind of observation sometimes. And choices based on this as well. I usually launch software at dates that seem significant to me. One I do on a regular basis is when I put gaz in my car. Dollars and cents MUST be identical numbers... Or palindromic... |
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Yellow Stalfos Level: 71 Posts: 1105/1145 EXP: 3035117 Next: 131997 Since: 07-06-07 From: Québec Last post: 3624 days Last view: 2876 days |
I don't understand the frenesy about Kirby's Adventure... |
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Yellow Stalfos Level: 71 Posts: 1106/1145 EXP: 3035117 Next: 131997 Since: 07-06-07 From: Québec Last post: 3624 days Last view: 2876 days |
Are YOU flexible? |
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Yellow Stalfos Level: 71 Posts: 1107/1145 EXP: 3035117 Next: 131997 Since: 07-06-07 From: Québec Last post: 3624 days Last view: 2876 days |
For emulator-related audio formats, I use Audio Overload...
AHX - Commodore Amiga AY - Amstrad CPC/Spectrum ZX/Atari ST COP - Sam Coupe DSF - Sega Dreamcast GBS - Nintendo Gameboy GSF - Nintendo Gameboy Advance GYM - Sega Megadrive/Genesis HES - PC Engine HVL - Commodore Amiga IMF - PC-compatibles, various Apogee games KSS - MSX MDX - Sharp X68000 MOD - Commodore Amiga NSF - Nintendo NES NSFE - Nintendo NES (enhanced tags) ORC - TRS-80 Orchestra-90 PSF - Sony PlayStation PSF2 - Sony PlayStation II QSF - Capcom QSound RAW - PC-compatibles with an AdLib ROL - PC-compatibles, AdLib Visual Composer S3M - PC-compatibles with a GUS or SoundBlaster S98 - NEC PC-98 SAP - Atari XL/XE SCI - PC-compatibles, various Sierra games SNDH - Atari ST SPC - Super Nintendo SPU - Sony Playstation SSF - Sega Saturn VGM - Sega Master System/Game Gear VTX - Spectrum Vortex Tracker WSR - Bandai WonderSwan/Wonderswan Color YM - Amstrad CPC/Spectrum ZX/Atari ST |
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Yellow Stalfos Level: 71 Posts: 1108/1145 EXP: 3035117 Next: 131997 Since: 07-06-07 From: Québec Last post: 3624 days Last view: 2876 days |
Here we go, the fourth edition of my demo of Contra is finished, with the usual extra difficulty and palette changes. Like in level 2, I couldn't find any way to add more rooms without breaking the game, although I'm quite satisfied with the length of the level. Plus, indoors levels are not my favorites. Unfortunately, because of the way graphics are loaded in Level 4, I couldn't have the final Boss shoot anything except Spinning Bubbles. But I think it's hard enough to give you the creeps, anyway...
I also removed some glitches I found along the way in the first 3 levels, and I moved or removed enemies that seemed out of place... Contra - Four Levels Demo As usual, comments and questions are welcome... |
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Yellow Stalfos Level: 71 Posts: 1109/1145 EXP: 3035117 Next: 131997 Since: 07-06-07 From: Québec Last post: 3624 days Last view: 2876 days |
That would be half-convincing if governements had a good chunk of precedents on their transparency account...
There ARE situations where a governement would NEED to keep stuff secret (at least temporarily), but those situations are very specific, it's not run-of-the-mill stuff... |
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