Points of Required Attention™
Smaghetti, a new Super Mario Advance 4 editor, is currently in development! Check out the thread HERE!

Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,313,355
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 03-28-24 03:07 PM
Guest: Register | Login

Main - Posts by Trax

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42

Trax
Posted on 08-17-10 03:16 AM, in Zelda3 Hack Goddess of Wisdom (Shards of Might) Link | Quote | ID: 134517


Yellow Stalfos
Level: 71

Posts: 1003/1145
EXP: 3028671
Next: 138443

Since: 07-06-07
From: Québec

Last post: 3598 days
Last view: 2850 days
The patched ROM doesn't work...
I'm almost suprised...

Trax
Posted on 08-18-10 04:35 AM, in Zelda3 Hack Goddess of Wisdom (Shards of Might) Link | Quote | ID: 134545


Yellow Stalfos
Level: 71

Posts: 1004/1145
EXP: 3028671
Next: 138443

Since: 07-06-07
From: Québec

Last post: 3598 days
Last view: 2850 days
I used this file as original: Legend of Zelda, The - A Link to the Past (U) [!].smc
And UIPS to patch it...
And Nestopia to run it...

Trax
Posted on 08-24-10 05:45 PM, in Hack Ideas Thread Link | Quote | ID: 134837


Yellow Stalfos
Level: 71

Posts: 1005/1145
EXP: 3028671
Next: 138443

Since: 07-06-07
From: Québec

Last post: 3598 days
Last view: 2850 days
Got an original idea: something that is NOT Megaman or Mario...

Trax
Posted on 08-28-10 07:36 AM, in So There have been no pots in the last hour Link | Quote | ID: 134967


Yellow Stalfos
Level: 71

Posts: 1006/1145
EXP: 3028671
Next: 138443

Since: 07-06-07
From: Québec

Last post: 3598 days
Last view: 2850 days
Not enough posts...
Not enough relative to what?

Trax
Posted on 08-31-10 04:34 AM, in So There have been no pots in the last hour (rev. 2 of 08-31-10 04:34 AM) Link | Quote | ID: 135136


Yellow Stalfos
Level: 71

Posts: 1007/1145
EXP: 3028671
Next: 138443

Since: 07-06-07
From: Québec

Last post: 3598 days
Last view: 2850 days
This kind of thread makes the entire board feel like the bunker in Der Untergang (La Chute), mainly because of how people seem to hypocritically enjoy its slow and agonizing fall...

To my great regret, by the way...

Trax
Posted on 08-31-10 10:20 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 135156


Yellow Stalfos
Level: 71

Posts: 1008/1145
EXP: 3028671
Next: 138443

Since: 07-06-07
From: Québec

Last post: 3598 days
Last view: 2850 days
It's mostly about space, and also because the game has to be published at some point. In Zelda 1, have 8 banks of 0x4000 bytes. You can't go over that without specific modifications on bank switching routines.

Unused Space in Legend of Zelda, The (U) (PRG0) [!].nes :


Bank 0: D60 + 1F57 + 3A = 2CF1
Bank 1: 52 + 13C + 7FF + 3A = 9C7
Bank 2: A1 + 129 + D0 + FC0 + 3A = 1294
Bank 3: 1375 + 3A = 13AF
Bank 4: 19 + 1F + 2B + 46 + AE1 + 3A = BC4
Bank 5: 63 + AE + 3D6 + 6B0 + 3A = BD1
Bank 6: 41 + 7D + 29A + 1287 + 3A = 1619
Bank 7: C + 2B = 37

Total: 8AE0 bytes (35552 decimal)


Since you have lots of free space to play with (more than 2 banks worth of free space), you could probably create a few more dungeons, assuming you can build the necessary ASM routines to account for the new pointers...


Trax
Posted on 08-31-10 11:05 PM, in Megaman 2 Master Edition (New MM2 Hack by Huff) Link | Quote | ID: 135158


Yellow Stalfos
Level: 71

Posts: 1009/1145
EXP: 3028671
Next: 138443

Since: 07-06-07
From: Québec

Last post: 3598 days
Last view: 2850 days
Damn, this is bad. Or should I say mad? This is not fun at all. All Megaman games are already ridiculously hard. Ergo, any Megaman hack is meant to be made EASIER, not harder...

I started with Heat Man. The stage is totally illogical and unbeatable. You get stuck either between walls or facing an instant-kill wall of lava. Then, Bubble Man. Ridiculously precise pixel jumping, and if you miss, you die. I stopped after the first screen. If you need Save States to complete the level without day or hard labor, then it means your level design is crap. Wood Man stage was OK, minus some erroneous tile mappings...

Crash Man. You start with a situation where you need to shoot as soon as the screen is loaded. This is yet another case of Fake Difficulty. And enemies appear right into you. No...

Air Man stgage is okay, the boss was too hard in the original, but I managed to kill him in a few seconds, don't know why...

In brief, too much Fake Difficulty, harder than original, which was already too hard, reliance on Save States is stupid. Some tile mapping to correct. And enemies deal too much damage...

Trax
Posted on 09-01-10 02:04 AM, in Flying in an airplane before? (rev. 2 of 09-01-10 02:06 AM) Link | Quote | ID: 135164


Yellow Stalfos
Level: 71

Posts: 1010/1145
EXP: 3028671
Next: 138443

Since: 07-06-07
From: Québec

Last post: 3598 days
Last view: 2850 days
That Epsilon (who, for some reason, changed his nick) must have issues...
Hmm, sorry, did I say that already?

Trax
Posted on 09-01-10 02:08 AM, in Board2 Yonkoma Link | Quote | ID: 135165


Yellow Stalfos
Level: 71

Posts: 1011/1145
EXP: 3028671
Next: 138443

Since: 07-06-07
From: Québec

Last post: 3598 days
Last view: 2850 days
Board2 Comics are okay, as long as it doesn't involve the 3 same persons all the time...

Trax
Posted on 09-01-10 05:32 AM, in Flying in an airplane before? Link | Quote | ID: 135174


Yellow Stalfos
Level: 71

Posts: 1013/1145
EXP: 3028671
Next: 138443

Since: 07-06-07
From: Québec

Last post: 3598 days
Last view: 2850 days
Trans-channel ?

Trax
Posted on 09-02-10 07:43 AM, in So There have been no pots in the last hour Link | Quote | ID: 135226


Yellow Stalfos
Level: 71

Posts: 1014/1145
EXP: 3028671
Next: 138443

Since: 07-06-07
From: Québec

Last post: 3598 days
Last view: 2850 days
Not enjoying, but the hypocritical version of it, like yellow laugh...

Trax
Posted on 09-02-10 07:45 AM, in board2 Town Square - Down'n'Up Link | Quote | ID: 135227


Yellow Stalfos
Level: 71

Posts: 1015/1145
EXP: 3028671
Next: 138443

Since: 07-06-07
From: Québec

Last post: 3598 days
Last view: 2850 days
And RSI stands for ? ...

Trax
Posted on 09-04-10 12:40 AM, in Zelda3 Hack: Ruins of Rockvan Link | Quote | ID: 135287


Yellow Stalfos
Level: 71

Posts: 1018/1145
EXP: 3028671
Next: 138443

Since: 07-06-07
From: Québec

Last post: 3598 days
Last view: 2850 days
I'm almost surprised at the fact that the patch doesn't work. What is the original file used? Does the ROM need special treatment before applying the patch? This is getting annoying...

Trax
Posted on 09-04-10 11:06 PM, in Zelda3 Hack: Ruins of Rockvan Link | Quote | ID: 135305


Yellow Stalfos
Level: 71

Posts: 1019/1145
EXP: 3028671
Next: 138443

Since: 07-06-07
From: Québec

Last post: 3598 days
Last view: 2850 days
Doesn't work, it's probably my emulator that can't process some weird code or something like that. I tried both methods, patching and SNES9X's built-in patching, and same result. I can't use LIPS. I use UIPS. Both original and patched ROMs start with these bytes:

78 9C 00 42 9C 0C 42 9C 0B 42 9C 40 21 9C 41 21
9C 42 21 9C 43 21 A9 80 8D 00 21 18 FB C2 28 A9
00 00 5B A9 FF 01 1B E2 30 20 01 89 20 C0 87 A9
81 8D 00 42 A5 12 F0 FC 58 80 16 A5 F6 29 20 F0

Original ROM checksum: 5954C2C9
Patched ROM checksum: A320403A

Original ROM size: 100000 (1048576 decimal)
Patched ROM size: 101089 (1052809 decimal)

I use the standard CRC-32 checksum algorithm...

Trax
Posted on 09-07-10 04:25 AM, in What Do You Sound Like? Link | Quote | ID: 135349


Yellow Stalfos
Level: 71

Posts: 1020/1145
EXP: 3028671
Next: 138443

Since: 07-06-07
From: Québec

Last post: 3598 days
Last view: 2850 days
Epsilon has the right to make ridiculously big bumps, but not the others...
Interesting...

Trax
Posted on 09-07-10 10:55 PM, in What Do You Sound Like? Link | Quote | ID: 135365


Yellow Stalfos
Level: 71

Posts: 1021/1145
EXP: 3028671
Next: 138443

Since: 07-06-07
From: Québec

Last post: 3598 days
Last view: 2850 days
Posted by blackhole89
I thought it was more or less understood that in phases of ridiculously low postcounts, such rules are to be applied in a more loose manner...

If he had brought some pertinent content, then I would have let it slip through...

Trax
Posted on 09-10-10 12:42 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 135457


Yellow Stalfos
Level: 71

Posts: 1022/1145
EXP: 3028671
Next: 138443

Since: 07-06-07
From: Québec

Last post: 3598 days
Last view: 2850 days
Wow, this is great to see some Chrono Trigger hacking on the way. Glitchy and beta, but a great start. It looks like the future in which we can't roam in because Lavos destroys everything...

Trax
Posted on 09-10-10 06:36 AM, in What games are you playing right now? Link | Quote | ID: 135468


Yellow Stalfos
Level: 71

Posts: 1023/1145
EXP: 3028671
Next: 138443

Since: 07-06-07
From: Québec

Last post: 3598 days
Last view: 2850 days
Need for Speed Most Wanted and Age of Empires II...

Trax
Posted on 09-11-10 10:15 AM, in Your first rpg Link | Quote | ID: 135536


Yellow Stalfos
Level: 71

Posts: 1024/1145
EXP: 3028671
Next: 138443

Since: 07-06-07
From: Québec

Last post: 3598 days
Last view: 2850 days
Final Fantasy...

Trax
Posted on 09-15-10 06:14 AM, in Your Face Link | Quote | ID: 135721


Yellow Stalfos
Level: 71

Posts: 1025/1145
EXP: 3028671
Next: 138443

Since: 07-06-07
From: Québec

Last post: 3598 days
Last view: 2850 days
As goes the tradition, yet another clear picture of me. This one is good...

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42


Main - Posts by Trax

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.237 seconds. (333KB of memory used)
MySQL - queries: 138, rows: 170/170, time: 0.227 seconds.