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Smaghetti, a new Super Mario Advance 4 editor, is currently in development! Check out the thread HERE!

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Trax
Posted on 05-03-09 08:28 PM, in What happened? Link | Quote | ID: 106402


Yellow Stalfos
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Since: 07-06-07
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It's easy to criticize "shitty" ROM editors when you're comfortably waiting sitting on your steak for updates and answers to your whining. Steep learning curves, yeah, that'd be so cool if we could install a few sensors on our head and the editor would create the perfect hack based on some readings of our brainwaves...

Trax
Posted on 05-04-09 03:43 AM, in Red Falcon, Contra editor (Formerly "Contra hacks...") Link | Quote | ID: 106417


Yellow Stalfos
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Well, Raccoon Sam's proposition is not that bad if you consider that there are already a few full-fledged tile editors out there. If the compression/decompression process is smooth, I don't see any problem with that. You end up with a binary file that is then loaded as needed...

However...

The other thing to consider is the fact that the blocks of compressed graphics data are not the same length. If you intend to keep intact the tile mappings, you need to be very precise as to where your tiles end up in the PPU memory. Moreover, the graphics data blocks loading routine also include a code that moves the writing head in the PPU itself. If, anywhere in a graphics block, you bump into 0x7F, advance one byte and use the next 2 bytes to make the address to move the PPU writing head to. This means some graphics blocks can generate tiles in non-contiguous spaces in the PPU memory...

In that regard, it would be safer to have an integrated tile editor, although I'm still wondering how we are expected to manage the PPU displacements. Likely, any graphics block will have its own subset of chunks with their respective PPU address offset...

To be continued...


Trax
Posted on 05-04-09 03:45 AM, in 1-letter Swap Link | Quote | ID: 106418


Yellow Stalfos
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Since: 07-06-07
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And bring back the CODE!!!

Trax
Posted on 05-04-09 03:46 AM, in What games would you most like level editors for? And why? Link | Quote | ID: 106419


Yellow Stalfos
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Since: 07-06-07
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I've been working on the Marble Madness ROM, and it drives me... Mad...

Trax
Posted on 05-04-09 04:49 AM, in 1-letter Swap Link | Quote | ID: 106424


Yellow Stalfos
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I NOD to that suggestion...

Trax
Posted on 05-05-09 03:29 AM, in 1-letter Swap Link | Quote | ID: 106474


Yellow Stalfos
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CHOOSE me instead...

Trax
Posted on 05-07-09 02:43 AM, in 1-letter Swap Link | Quote | ID: 106594


Yellow Stalfos
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Since: 07-06-07
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Ah... You mean VOILÀ...

(accent optional)

Trax
Posted on 05-08-09 11:42 PM, in 1-letter Swap Link | Quote | ID: 106683


Yellow Stalfos
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Yeah, my blood started boiling because I laid in the oven set to BROIL a few minutes to relax...

Trax
Posted on 05-09-09 12:04 AM, in Red Falcon, Contra editor (Formerly "Contra hacks...") Link | Quote | ID: 106684


Yellow Stalfos
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Of course it has a save function, if it didn't, I couldn't have made my one-level demo. It only saves Level 1 for now. I'm working on the other levels right now...

Trax
Posted on 05-09-09 12:09 AM, in board2 Town Square: Typos leave me bothered Link | Quote | ID: 106685


Yellow Stalfos
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Perfect time to start the revolution...

Trax
Posted on 05-09-09 04:18 AM, in The Legend of Zelda: Journey of a Day - RELEASE! Link | Quote | ID: 106707


Yellow Stalfos
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I think the major flaw of JoaD was the lack of hints about the secrets, some of them were just awfully hard to find. At least one hint per secret would be good, even if it means to make the hints themselves a little harder to find...

Trax
Posted on 05-09-09 04:19 AM, in 1-letter Swap Link | Quote | ID: 106708


Yellow Stalfos
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I'm sending 2 DROIDS to find the reason why that is so...

Trax
Posted on 05-09-09 06:47 AM, in 1-letter Swap Link | Quote | ID: 106713


Yellow Stalfos
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Muahaha..

Trax
Posted on 05-11-09 05:56 AM, in The Legend of Zelda: Journey of a Day - RELEASE! Link | Quote | ID: 106821


Yellow Stalfos
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No, it's not a glitch, it's just that you need to find a way other than merely going through caves...

Trax
Posted on 05-11-09 05:59 AM, in Wow...Just wow... Link | Quote | ID: 106822


Yellow Stalfos
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It just makes me giggle because of the way it ended, but also because people are so misinformed about HIV and AIDS...

Trax
Posted on 05-11-09 04:55 PM, in TFAoD - Zaks Fury Link | Quote | ID: 106834


Yellow Stalfos
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It's not a question of rocking or not, it's just a question is necessity, and discrimination also...

Trax
Posted on 05-12-09 04:45 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 106856


Yellow Stalfos
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Since: 07-06-07
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I finally decided to work with my one of my own apps, Arkalavista, Arkanoid editor. I began working on a hack of Arkanoid involving different objects from the Nintendo world. The difficulty comes from the fact that the field is only 11 bricks wide, so it's kind of limiting. I'm not sure if it will have new graphics, but there will be plenty of palette changes, and probably 2-3 ASM hacks on top of it...

Examples of levels:

Magical Boomerang from Zelda...



Fireball from Mario...




Trax
Posted on 05-12-09 10:48 PM, in Luigi's Superstar Search Link | Quote | ID: 106880


Yellow Stalfos
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Doesn't work here... What is the original ROM used to create the patch?

Trax
Posted on 05-18-09 02:52 AM, in Intrest in Snake Rattle n Roll hacking? Link | Quote | ID: 107073


Yellow Stalfos
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Wasn't it the editor where the numbers represented the height of the square units or something like that?

Although I'm already busy with a few projects, I'm interested, and I'm pretty good at tearing a ROM appart to find data...

Trax
Posted on 05-20-09 10:23 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 107333


Yellow Stalfos
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ASM hacking bombs in Zelda II would be interesting... But hard...
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