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Main - Posts by Trax |
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Yellow Stalfos Level: 71 Posts: 794/1145 EXP: 3028824 Next: 138290 Since: 07-06-07 From: Québec Last post: 3598 days Last view: 2850 days |
It's easy to criticize "shitty" ROM editors when you're comfortably waiting sitting on your steak for updates and answers to your whining. Steep learning curves, yeah, that'd be so cool if we could install a few sensors on our head and the editor would create the perfect hack based on some readings of our brainwaves... |
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Yellow Stalfos Level: 71 Posts: 795/1145 EXP: 3028824 Next: 138290 Since: 07-06-07 From: Québec Last post: 3598 days Last view: 2850 days |
Well, Raccoon Sam's proposition is not that bad if you consider that there are already a few full-fledged tile editors out there. If the compression/decompression process is smooth, I don't see any problem with that. You end up with a binary file that is then loaded as needed...
However... The other thing to consider is the fact that the blocks of compressed graphics data are not the same length. If you intend to keep intact the tile mappings, you need to be very precise as to where your tiles end up in the PPU memory. Moreover, the graphics data blocks loading routine also include a code that moves the writing head in the PPU itself. If, anywhere in a graphics block, you bump into 0x7F, advance one byte and use the next 2 bytes to make the address to move the PPU writing head to. This means some graphics blocks can generate tiles in non-contiguous spaces in the PPU memory... In that regard, it would be safer to have an integrated tile editor, although I'm still wondering how we are expected to manage the PPU displacements. Likely, any graphics block will have its own subset of chunks with their respective PPU address offset... To be continued... |
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Yellow Stalfos Level: 71 Posts: 796/1145 EXP: 3028824 Next: 138290 Since: 07-06-07 From: Québec Last post: 3598 days Last view: 2850 days |
And bring back the CODE!!! |
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Yellow Stalfos Level: 71 Posts: 797/1145 EXP: 3028824 Next: 138290 Since: 07-06-07 From: Québec Last post: 3598 days Last view: 2850 days |
I've been working on the Marble Madness ROM, and it drives me... Mad... |
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Yellow Stalfos Level: 71 Posts: 798/1145 EXP: 3028824 Next: 138290 Since: 07-06-07 From: Québec Last post: 3598 days Last view: 2850 days |
I NOD to that suggestion... |
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Yellow Stalfos Level: 71 Posts: 799/1145 EXP: 3028824 Next: 138290 Since: 07-06-07 From: Québec Last post: 3598 days Last view: 2850 days |
CHOOSE me instead... |
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Yellow Stalfos Level: 71 Posts: 800/1145 EXP: 3028824 Next: 138290 Since: 07-06-07 From: Québec Last post: 3598 days Last view: 2850 days |
Ah... You mean VOILÀ...
(accent optional) |
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Yellow Stalfos Level: 71 Posts: 801/1145 EXP: 3028824 Next: 138290 Since: 07-06-07 From: Québec Last post: 3598 days Last view: 2850 days |
Yeah, my blood started boiling because I laid in the oven set to BROIL a few minutes to relax... |
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Yellow Stalfos Level: 71 Posts: 802/1145 EXP: 3028824 Next: 138290 Since: 07-06-07 From: Québec Last post: 3598 days Last view: 2850 days |
Of course it has a save function, if it didn't, I couldn't have made my one-level demo. It only saves Level 1 for now. I'm working on the other levels right now... |
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Yellow Stalfos Level: 71 Posts: 803/1145 EXP: 3028824 Next: 138290 Since: 07-06-07 From: Québec Last post: 3598 days Last view: 2850 days |
Perfect time to start the revolution... |
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Yellow Stalfos Level: 71 Posts: 804/1145 EXP: 3028824 Next: 138290 Since: 07-06-07 From: Québec Last post: 3598 days Last view: 2850 days |
I think the major flaw of JoaD was the lack of hints about the secrets, some of them were just awfully hard to find. At least one hint per secret would be good, even if it means to make the hints themselves a little harder to find... |
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Yellow Stalfos Level: 71 Posts: 805/1145 EXP: 3028824 Next: 138290 Since: 07-06-07 From: Québec Last post: 3598 days Last view: 2850 days |
I'm sending 2 DROIDS to find the reason why that is so... |
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Yellow Stalfos Level: 71 Posts: 806/1145 EXP: 3028824 Next: 138290 Since: 07-06-07 From: Québec Last post: 3598 days Last view: 2850 days |
Muahaha.. |
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Yellow Stalfos Level: 71 Posts: 807/1145 EXP: 3028824 Next: 138290 Since: 07-06-07 From: Québec Last post: 3598 days Last view: 2850 days |
No, it's not a glitch, it's just that you need to find a way other than merely going through caves... |
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Yellow Stalfos Level: 71 Posts: 808/1145 EXP: 3028824 Next: 138290 Since: 07-06-07 From: Québec Last post: 3598 days Last view: 2850 days |
It just makes me giggle because of the way it ended, but also because people are so misinformed about HIV and AIDS... |
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Yellow Stalfos Level: 71 Posts: 809/1145 EXP: 3028824 Next: 138290 Since: 07-06-07 From: Québec Last post: 3598 days Last view: 2850 days |
It's not a question of rocking or not, it's just a question is necessity, and discrimination also... |
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Yellow Stalfos Level: 71 Posts: 810/1145 EXP: 3028824 Next: 138290 Since: 07-06-07 From: Québec Last post: 3598 days Last view: 2850 days |
I finally decided to work with my one of my own apps, Arkalavista, Arkanoid editor. I began working on a hack of Arkanoid involving different objects from the Nintendo world. The difficulty comes from the fact that the field is only 11 bricks wide, so it's kind of limiting. I'm not sure if it will have new graphics, but there will be plenty of palette changes, and probably 2-3 ASM hacks on top of it...
Examples of levels: Magical Boomerang from Zelda... Fireball from Mario... |
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Yellow Stalfos Level: 71 Posts: 811/1145 EXP: 3028824 Next: 138290 Since: 07-06-07 From: Québec Last post: 3598 days Last view: 2850 days |
Doesn't work here... What is the original ROM used to create the patch? |
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Yellow Stalfos Level: 71 Posts: 814/1145 EXP: 3028824 Next: 138290 Since: 07-06-07 From: Québec Last post: 3598 days Last view: 2850 days |
Wasn't it the editor where the numbers represented the height of the square units or something like that?
Although I'm already busy with a few projects, I'm interested, and I'm pretty good at tearing a ROM appart to find data... |
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Yellow Stalfos Level: 71 Posts: 818/1145 EXP: 3028824 Next: 138290 Since: 07-06-07 From: Québec Last post: 3598 days Last view: 2850 days |
ASM hacking bombs in Zelda II would be interesting... But hard... |
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