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Please chime in on a proposed restructuring of the ROM hacking sections.
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Trax
Posted on 09-27-08 11:34 PM, in Debt and Equity Link | Quote | ID: 91189


Yellow Stalfos
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Since: 07-06-07
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I didn't dig it a lot, but I have a feeling, from past experience and research, that this could be a key-point event in the financial world. Just like the events that preceded the crash of 1929, those events look like they were orchestrated. Some will be "sacrificed" in the process (notice the quotes because bank top brass don't really "sacrifice" something even if their bank explodes), but at the end, some special interest groups will gain something from it. That's for sure...

We have an example of pure money creation, here. The Federal Reserve (which is not Federal nor a Reserve) "injected" no less than 100 millions $ in the economy to "recuperate" it because of all the drops on the speculation markets. Berk...

Speculation markets are a nasty plague...


Trax
Posted on 09-28-08 03:18 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 91201


Yellow Stalfos
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Since: 07-06-07
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So if I understand correctly, those are the raw graphics and the game pseudo-three-dimensionalize them on the fly?

I think I just invented a word...

Trax
Posted on 09-29-08 05:18 AM, in What kind of music do you like? Link | Quote | ID: 91325


Yellow Stalfos
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Since: 07-06-07
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I listen to the songs I like...

Trax
Posted on 09-29-08 05:23 AM, in Favorite thing to pig out on? Link | Quote | ID: 91328


Yellow Stalfos
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Since: 07-06-07
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Doritos make the world go round...

Trax
Posted on 09-29-08 08:27 PM, in MM3 Teleporting Blocks Link | Quote | ID: 91376


Yellow Stalfos
Level: 71

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Since: 07-06-07
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If you think you can hack the world without using a "hex editor and text files of data", you're weird...

You can use a debugger to pinpoint the location of the code that is used to display the teleporting blocks. If you disassemble the part of code related to Magnet Man's level, you will eventually bump into a relevant data table, and some corruption will give you the answer in no time...

Trax
Posted on 09-30-08 09:51 PM, in The Legend of Zelda: Journey of a Day - RELEASE! Link | Quote | ID: 91462


Yellow Stalfos
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Since: 07-06-07
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I'm stuck, dammit...

Trax
Posted on 10-02-08 05:58 PM, in The Legend of Zelda: Journey of a Day - RELEASE! Link | Quote | ID: 91558


Yellow Stalfos
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I think there should be more hints about some secrets, if not all of them. There are hidden areas for which you must almost comb the entire region. It can become tiresome after a while...

One thing you should keep in mind is that it's not as linear as the original Zelda II. You will have to go back and forth between key places...

Trax
Posted on 10-03-08 03:13 AM, in pork brains Link | Quote | ID: 91604


Yellow Stalfos
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Since: 07-06-07
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From a health perspective, even Hot Pockets (I presume it's the stuffed pizza thingy) are somewhat superior to ramen, the latter containing virtually nothing besides a few carbohydrates...

Trax
Posted on 10-03-08 07:21 AM, in hell yeah Link | Quote | ID: 91629


Yellow Stalfos
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This game is THE SHIT!


Trax
Posted on 10-05-08 06:06 AM, in pork brains Link | Quote | ID: 91731


Yellow Stalfos
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Don't worry, though, for cholesterol ingested doesn't translate to cholesterol levels in your blood, far from it. Food intake does not account that much for cholesterol levels, most of it is recycled and/or synthetized in the liver. Anyways, cholesterol levels are not a good indicator for heart diseases. They can show the presence of a problem, of course, but it's not a direct causation...

Trax
Posted on 10-05-08 10:11 AM, in I can has minipics? Link | Quote | ID: 91735


Yellow Stalfos
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As far I know, not on Acmlmboard 2.0, but it was really common within the last generation of Acmlmboard board software. And I seen GET variables used on all stupid sites, even on websites with quite impressive ALEXA ratings...

It's not as if using GET variables is bad in itself. It has its advantages...

Trax
Posted on 10-05-08 05:02 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 91750


Yellow Stalfos
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Looks like quite a good job, s far, NetSplit. It seems like tank upgrades apply to the player immediately upon killing special flashing tanks (palette change also), instead of taking a star item. Spawn spots are at different places, enemies spawn a lot faster. Shots explode on impact with graphics from scratch, apparently. There's no summary of the kills at the end of the level. Ah, and the bricks leave debris when destroyed. Levels have special grabbable items that don't disappear, and seem specific to each level (or are they random?). Sprites are seen under forest tiles...

Trax
Posted on 10-06-08 07:09 AM, in The Legend of Zelda: Journey of a Day - RELEASE! Link | Quote | ID: 91790


Yellow Stalfos
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Posted by Reshaper256
- There's a difference between "having a larger impact and getting it more involved in gameplay" and totally demolishing your hard earned exp. If you want it to still have an impact, try lowering it to 3 exp points per hit instead of 10 the beginning, and maybe up to 5 or 10 exp instead of 20 nearer the end.

From what I know, experience stealing is completely hard-coded. It's just a simple if statement that applies for the entire game. If the enemy has its Steal Experience bit set, then the code just checks if the enemy is a Moa. If it is, lose 20 points, else lose 10. That's it. The routine can easily be modified to anything else, but I don't think Ice Penguin had enough knowledge of it at the time...

Posted by Reshaper
- Still, it's possible to give infinite lives to the player, regardless of whether what you originally planned worked out. It may seem too easy at the beginning of the game, but nearer the end, I think a lot of people are going to get fed up with dying and returning to the starting palace. And I know you think this hack is easy enough to play without it, but you know every nook and cranny of it yourself. Exploration in the more deadly areas isn't fun.

Although I understand how it's frustrating to have to start over when you die, aren't all Zelda games (and many others) like this? If you can't really be Game Over, where's the challenge? All other Zelda games don't even have a lives system...

I presume it's fair to have lives in Zelda II since it's possibly the only of the series where you can die instantly. Compare this to Ocarina of Time, in which Link is litterally invincible even if he falls from the top of Death Mountain. The only thing I always despised about Zelda II is that the continue option is almost totally useless. In Zelda I, if you die in a Dungeon, you can at least hit continue and start at the beginning of the dungeon. In Zelda II, it works only if you are in the last Palace. However, this could also be hacked quite easily...


Trax
Posted on 10-06-08 06:52 PM, in board2 Town Square: Typos leave me bothered Link | Quote | ID: 91809


Yellow Stalfos
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5 replies that could... Ah, anyways...

Trax
Posted on 10-07-08 06:15 PM, in board2 Town Square: Typos leave me bothered Link | Quote | ID: 91871


Yellow Stalfos
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Why are firecrackers illegal in Canada?
Canada sucks, so they must confirm it by being uncool and ban firecrackers?
It doesn't make sense...

Trax
Posted on 10-12-08 08:58 PM, in Nostalgic Thread; Your Hardest Videogame? Link | Quote | ID: 92150


Yellow Stalfos
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Goldeneye 007 is not exactly nostalgic, though...
I think Battletoads gets the Pole Position. Shit, we broke controllers playing that game...
Add to that Cobra Triangle, Zelda II of course, and Castlevania...

Trax
Posted on 10-13-08 07:35 PM, in Red Falcon, Contra editor (Formerly "Contra hacks...") Link | Quote | ID: 92180


Yellow Stalfos
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Some news, but nothing satisfying...

I know how to lay out the basic walls in indoor levels, no problem with that. I got the wall objects pinned down, along with their properties. The first 4 bytes are level attributes, and then 3 bytes per object, until you hit FF...

Example with Room 1 of Level 2:

Offset: 0xB8B6


01 11 19 00 68 94 03 FF

01 = Number of Cores to destroy to advance next room
11 = ???
19 = ???
00 = Enemy Sequences Group Code (00 = Base 1, 01 = Base 2) (probably)

68 = Location of Core

xxxx.... Y Position * 16
....xxxx X Position * 16

94 = Position Adjust + Object Type

x....... Y Position + 8
.x...... X Position + 8
..xxxxxx Object Type

03 = Object Attributes (4 higher bits have no effect)

......xx Opening Delay (0 = already open, 1-3 = 2-4 seconds)
.....x.. Plated (0 = not plated, 1-3 = plated)
....x... Big Core (invisible)

FF = End

Apparently, enemy sequences are stored elsewhere, with possibly a different format. If you set enemies like Running Man in the wall definitions, it will load just fine, but only once, just as the room opens...

If you can find any info of enemy sequences, let me know...

Trax
Posted on 10-13-08 07:38 PM, in what rockman hack is this? anyone know Link | Quote | ID: 92181


Yellow Stalfos
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Posted by CKY-9K
Enough with the fucking megaman hacks.
Oh...? Seems like I'm not alone in the club...

Trax
Posted on 10-14-08 01:09 AM, in A Horrible Thread: Which color Mega Man are you? Link | Quote | ID: 92191


Yellow Stalfos
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See?

Trax
Posted on 10-14-08 01:13 AM, in what rockman hack is this? anyone know Link | Quote | ID: 92192


Yellow Stalfos
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This forum is not flooded by Mario and Megaman is not new...
XTTX, you're just the victim of the drop that made the pot overflow, it's just bad luck, get over it...
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