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Please chime in on a proposed restructuring of the ROM hacking sections.
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Trax
Posted on 04-25-08 10:43 AM, in Donkey Kong 2 (Nuts and Milk hack) documents included Link | Quote | ID: 82348


Yellow Stalfos
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Random Observation
It's called Nuts & Milk, but there's no nuts and no milk. Only bananas and apples...

Trax
Posted on 04-26-08 03:16 AM, in Donkey Kong 2 (Nuts and Milk hack) documents included Link | Quote | ID: 82384


Yellow Stalfos
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Since: 07-06-07
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I digged a little in the level format and detailed pretty much what is needed to make an editor...
I did not check out the bonus levels, though...

Nuts & Milk - Bank 0

Trax
Posted on 05-06-08 03:29 AM, in Mario and Luigi: Bowser's Allience (RPG 2003)(Screens) Link | Quote | ID: 82851


Yellow Stalfos
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People are just jealous...

Trax
Posted on 05-06-08 03:44 AM, in Will it blend? Link | Quote | ID: 82855


Yellow Stalfos
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Posted by SMW Hacker
Lol, seriously, How do they make such Strong Blades? I could have Remote Controller Smoothie right now! XD

The magic word is "steel"... Probably some sort of treated stainless steel...

Trax
Posted on 05-08-08 08:34 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 83096


Yellow Stalfos
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Since: 07-06-07
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Posted by "Rockman"
LDA $17
AND #$48 (Up + Run button)
Swap Free bank in
Swap new sprite bank with Mario punch
Collission detection stuff - If Mario touches something blah blah blah
Return to former bank.

I could be out of the field on that one, but I have a feeling that bank swapping in the middle of nowhere would not be appropriate. Banks are usually swapped during non important blanks, like when you load a level or bring up the overworld...


Trax
Posted on 05-09-08 06:02 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 83170


Yellow Stalfos
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Since: 07-06-07
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Lucky I didn't start working on it first, you would have been disappointed...

Trax
Posted on 05-09-08 10:30 AM, in Dark Mario Official Preview (rev. 3 of 05-09-08 10:33 AM) Link | Quote | ID: 83174


Yellow Stalfos
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The movie says "16-frame tile animation", but I don't think I saw that in action in the movie. Maybe I was just not attentive enough? I like the movie for its cinematographic value, though. I bet Rockman had fun just doing the editing...

About the graphics. I didn't see the graphics were a lot different from the original, but that's what I like, actually. Too often I've seen graphics so tweaked that you could barely recognize anything. Sometimes graphics too heavily modified make them ugly, kind of "going around the quadrant" syndrome...

Posted by "DahrkDaiz"
Wow.... what a way to over glorify a simple graphics and level hack. The graphics honestly don't look like anything beyond mediocre at best. :-\

DahrkDaiz, you don't have to be an asshole either, just because it's not at your "level". There's also some ASM hacking done (and in the works). I don't think we can qualify these graphics as "mediocre"... Unless you're using the word strictly from its latin meaning...


Trax
Posted on 05-12-08 05:54 AM, in My Nuts & Milk editor Link | Quote | ID: 83428


Yellow Stalfos
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It's enough of a good start, already...
I can confirm, the game gives a ROUND ERROR if you have both trampolines set to FF...

Good job so far, smkdan...

Trax
Posted on 05-13-08 10:15 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 83569


Yellow Stalfos
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How come the tiles in YY-CHR are nicely placed?
Tiles are never structured like this in a ROM...
How can YY-CHR figure how to dispose the tiles so they form intelligible pictures?

I've seen that will other game's screenshot, including Zelda I and Mario 2...

Trax
Posted on 05-13-08 10:25 PM, in 1-letter Swap Link | Quote | ID: 83570


Yellow Stalfos
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SPEED

Trax
Posted on 05-14-08 02:51 AM, in 1-letter Swap Link | Quote | ID: 83604


Yellow Stalfos
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I take it from CLAN, since it's the last correct link in the chain...

CLEAN

Trax
Posted on 05-14-08 02:53 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 83605


Yellow Stalfos
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I seeeeeeeee...........

Trax
Posted on 05-15-08 01:15 AM, in 1-letter Swap Link | Quote | ID: 83641


Yellow Stalfos
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SHOT

Trax
Posted on 05-16-08 04:41 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 83731


Yellow Stalfos
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Very good job so far, FirePhoenix...

I like the room with the Chobo, it feels like you're high in the sky...
Level design is very well done as well...

Trax
Posted on 05-16-08 10:19 PM, in 1-letter Swap Link | Quote | ID: 83758


Yellow Stalfos
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STOMPS

I suggest we set up a kind of collective goal, for example, reach a certain number of letters...

Trax
Posted on 05-17-08 04:17 AM, in 1-letter Swap Link | Quote | ID: 83772


Yellow Stalfos
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SWAMP is worse!

SWAMPY

Trax
Posted on 05-17-08 11:11 AM, in 1-letter Swap Link | Quote | ID: 83776


Yellow Stalfos
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Delpolo's idea is not bad either. Why not create another thread just for that?
Let's keep it the longest word game for this thread and create a thread with a "goal word" type game...

SCAMPS

Trax
Posted on 05-22-08 10:47 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 84052


Yellow Stalfos
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Dammit, this is some awesome ASM work... Wow...
Many many hats off for your work...

Trax
Posted on 05-25-08 08:26 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ (rev. 2 of 05-26-08 08:32 AM) Link | Quote | ID: 84132


Yellow Stalfos
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Yep, for the 3.5 Mac users out there, and hopefully to incite someone to do something similar on other platforms, I'm working on a Arkanoid editor, named Arkalavista. I managed to successfully understand the damn palettes codes, so the bricks colors should be accurately manipulable...

I created 4 modes that should cover most of the basic stuff. I thought using left and right clicks would be an interesting way of doing things. Let me know what you think of it. If no mode is selected, you see the level as is, without background for now. When you select a mode, a semi transparent sheet is draw over the bricks to make the numbers easier to see...

Level 1 - No mode :


The "Bricks" mode is for changing bricks types, from 0 to F. Left click decreases the type, and right click increases it. If you go beyond 0 or F, it clears the brick...

Level 1 - "Bricks" mode

The "Capsules" mode is for changing capsule state. Right or left click to toggle capsule state in a brick...

Level 1 - "Capsules" mode

The "Hits" mode is for changing the number of hits needed to destroy a brick. Left click to decrease and right click to increase...

Level 1 - "Hits" mode

The "Palettes" mode is for changing palettes as the game mechanics allows. You can't exactly modify the palette for each brick. Palettes are distributed using 4-tile blocks, so bricks are grouped by 2 for the same given palette block...

Level 1 - "Palettes" mode

The array of fields at the bottom of the window is for changing the tile mapping for each tile type. This way, if you want to have two bricks on top of each other with different colors, you can change the tile mapping accordingly...

You can also change the total number of bricks needed to complete the level, but of course, if you set it too high, the app won't let you do it, because it would make your level unfinishable. You can set it lower than the actual number of bricks if you want...

The actual palettes array is not there in the screenshots, but I'm working on it. The "Total Hits" field is a convenience function that computes, well, the total brick hits needed to complete the level. This way you always have an hint on your level's difficulty. Having more hits takes more time and allows the ball to accelerate more over time...

The matrix on the right was originally supposed to be used for placing bricks, in a "paint brush" fashion, but it may reveal useless if I consider the left/right click adequate enough for editing. The background is not drawn yet, but that shouldn't be hard to do...

I won't release anything until all basic stuff edits and saves correctly.

Any comments or suggestions?


Trax
Posted on 05-26-08 12:37 AM, in 1-letter Swap Link | Quote | ID: 84176


Yellow Stalfos
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Since: 07-06-07
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BEARD
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