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Main - Posts by KP9000

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KP9000
Posted on 01-09-10 04:25 AM, in Super Mario Bros. 3 World Championship Link | Quote | ID: 125274


Boomboom

Level: 90

Posts: 1192/1975
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Since: 02-19-07

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I'm sure a way to exit the level if such goal becomes unattainable without restarting the level. Perhaps the ol' "Start > Select" or a menu that pops up when you pause that gives you two options: restart level or exit level...

...my two cents.

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KP9000
Posted on 01-12-10 04:37 AM, in board2 Town Square - Down'n'Up Link | Quote | ID: 125473


Boomboom

Level: 90

Posts: 1193/1975
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Next: 250652

Since: 02-19-07

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Posted by blackhole89
To somewhat hijack the topic,
do you presently have any interest in maintaining (or using at all, on that matter) the frontpage? It's been in sorts of a state of abandon.

Any suggestions regarding what to do with it are welcome.
I think we should extend the announcements feature for use on the board as well. The front page is pretty interlaced with the board anyway, and I think we should get rid of the PoRA box and have the announcements replace it.

As far as the front page itself goes, I think a layout change would be in order. It looks too crowded. A front page I would expect to look more like a blog. The window categories should be visible in a list with its subcategories/links visible only by expanding. I also think the front page should be a bit brighter. For a message board to have a dark scheme; that's acceptable because you spend most of your time here in this community. You want the front page to be captivating and pleasantly bright, not dark and boring.

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KP9000
Posted on 01-18-10 05:29 AM, in SM64 Hack: Super Mario Challenge Link | Quote | ID: 125684


Boomboom

Level: 90

Posts: 1194/1975
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It's not that we don't believe... it's just that we probably won't take the effort to give a crap.

I'd say post some screenshots that are readily viewable. If you don't want to post them directly in here, at least make it clickable.

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KP9000
Posted on 01-23-10 06:33 AM, in Introduce yourself here! Don't clog up General Chat... Link | Quote | ID: 125915


Boomboom

Level: 90

Posts: 1196/1975
EXP: 6937957
Next: 250652

Since: 02-19-07

Last post: 3552 days
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Welcome to Board2! I hope your stay is warm and cozy.

As far as your name goes, could you perhaps come up with something not so suggestive? I'd be happy to change your name, but I'd rather change it to something not so suggestive as that.

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KP9000
Posted on 01-23-10 06:19 PM, in Super Mario Bros. 3 World Championship Link | Quote | ID: 125948


Boomboom

Level: 90

Posts: 1197/1975
EXP: 6937957
Next: 250652

Since: 02-19-07

Last post: 3552 days
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The idea of a challenge-style hack utilizing the original levels is an awesome idea. Although, when you think about a SMB3 hack, you think there are going to be new levels in it. I'm not saying this is a good or bad thing, just the fact that that's what you think about.

That's where this idea comes from:

How about making a brand new level for each world? I know unlockables were mentioned, but being able to play a new level with no challenges to complete would make the hack that much better.

So, maybe one unlockable that is a huge, bigass level and a regular one with just a simple design that's there by default...

Also, I have an epic final battle idea for you!

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KP9000
Posted on 01-26-10 08:04 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 126131


Boomboom

Level: 90

Posts: 1198/1975
EXP: 6937957
Next: 250652

Since: 02-19-07

Last post: 3552 days
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It's nice to see you put some work into getting Mario's TSA just right. I've done that before, and that takes some work to get it just right. Good work. I also like to see visually pleasing hacks with a decent amount of good level design. Two things I don't really like about it though are somewhat easy to fix... I'd recommend editing the koopa graphics to something like an injured boo or something. Another is the insanely repetitive and annoying castle music. You could use the underground music for the first three rooms and the last room be castle music. Also, I'm sure there's an easy way to get rid of the bug involved with climbing vines... Someone here might be knowledgeable in helping you with that.

All in all, good work with this hack. This might be one of those SMB1 hacks I might end up playing.

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KP9000
Posted on 01-26-10 08:27 PM, in Super Mario Bros. 3 World Championship Link | Quote | ID: 126134


Boomboom

Level: 90

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On the contrary, I think reusing the same levels is a great idea. You can go back and show these same skills on a regular SMB3 cart and "dazzle your friends" Once you're done blowing on the SMB3 cartridge, you can blow their minds!

Look at it this way... hacks are always changing the levels and graphics to make it play differently. This is what most all of the hacks have been doing, and while it's not bad, it's always the same changes being made. You, on the other hand, are changing the way the game is played because of your unparalleled skills with ASM and neat ideas. You are creating a type of hack that is extremely rare and is going quite the opposite direction of hacks that are being made nowadays.

It's the neat aspect of novelty. It's like a special different version of SMB3, not just a hack of SMB3. To have a hack like this really does make a great sense of novelty and fun. A great hack doesn't always mean new levels. New ideas is what this SMB3 community needs, and I think you're going the right direction this way. So, I say keep the levels, but let us experience the same SMB3 in a new way. I'm not saying new levels are bad though. I think you should keep all or some of the old ones, work in all the challenges you can with them, and make new levels that fit better with challenges.

As a kid, I've always wondered about the possibility of unlocking a super secret hidden level somewhere in the world... one level that was previously unseen and extremely hard to get. like, World 1... you'd unlock a special "level 7" by completing some sort of special criteria. This level might not be placed in the regular layout of the map; it might be placed somewhere in the next screen off to the right, somewhat like World 2. I think you might be able to use the same method of clearing locks or breaking rocks to open up a new level. Instead of a lock poofing away, a new level poofs onto the map somewhere. That'd be badass.

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KP9000
Posted on 01-26-10 08:31 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 126135


Boomboom

Level: 90

Posts: 1200/1975
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Since: 02-19-07

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Posted by KTurbo
Posted by KP9000
It's nice to see you put some work into getting Mario's TSA just right. I've done that before, and that takes some work to get it just right. Good work. I also like to see visually pleasing hacks with a decent amount of good level design. Two things I don't really like about it though are somewhat easy to fix... I'd recommend editing the koopa graphics to something like an injured boo or something. Another is the insanely repetitive and annoying castle music. You could use the underground music for the first three rooms and the last room be castle music. Also, I'm sure there's an easy way to get rid of the bug involved with climbing vines... Someone here might be knowledgeable in helping you with that.

All in all, good work with this hack. This might be one of those SMB1 hacks I might end up playing.


Could just make ordinary cheep cheep into boos, the have pretty much the same moving pattern.
That's exactly what he did. But cheep-cheeps work a bit differently when they're out of water. Or rather, Mario works with them differently when no water is present. They become stompable. So, without going into some pretty serious ASM, the next best thing is to adapt available sprites' graphics to the situation, much like he did with Lakitu and the cheep-cheeps themselves. Awesome creativity by the way.

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KP9000
Posted on 02-03-10 06:41 PM, in board2 Town Square - Down'n'Up Link | Quote | ID: 126597


Boomboom

Level: 90

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I haven't really been following Pokemon since the DS games. Are the new Gold/Silver ports worth playing? Are they even out here in the states?

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KP9000
Posted on 02-03-10 09:09 PM, in board2 Town Square - Down'n'Up Link | Quote | ID: 126608


Boomboom

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Thread Renamed because the old was was pissing me off. And because that stuff is cool.

And I just play on a real DS since no computer of mine will run games on an emulator.

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KP9000
Posted on 02-05-10 08:54 PM, in Super Mario Bros. 3 World Championship Link | Quote | ID: 126669


Boomboom

Level: 90

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Since: 02-19-07

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Is there enough done on your hack to show off maybe a couple challenges in a youtube video? I wonder if maybe another SMB3 hack video will help spark my desire to work on mine again... I have absolutely nothing to do this weekend and I will be quite bored.

How do you store the conditions for the challenges in the ROM? I just wonder how it works.

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KP9000
Posted on 02-06-10 12:04 AM, in Why can't I memorize and understand SMW's source code? Link | Quote | ID: 126681


Boomboom

Level: 90

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Moved to SMW Hacking.

Oftentimes, there's no memorizing or understanding most games. Go ask Kejardon about Super Metroid.

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KP9000
Posted on 02-08-10 03:24 AM, in So how much do you guys think I could get for these? Link | Quote | ID: 126791


Boomboom

Level: 90

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The above is a poster of the Zelda 1 overworld. I have one for the first quest, and another for the second. These posters cost about $150 each. I grabbed the maps off of vgmaps and ran them through some texture filters in Photoshop. The size of the posters are 24"x96". It's printed on a high quality photo paper and then laminated in a 5mil thickness. The two on the table are two 11x17 pages taped together and laminated.

So, what do you think these will rake in on ebay? What's the best way to get some attention and publicity to drive up the bids?

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KP9000
Posted on 02-10-10 10:57 PM, in LoZ (nes) stuff Link | Quote | ID: 126954


Boomboom

Level: 90

Posts: 1206/1975
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Since: 02-19-07

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I'd be willing to mess with this if I could access and use the dungeons. Thing is, I'm no good at ASM of that level. Hell, I'd put it on a cart and finish up the Title Screen, Music, and File Select menu if the Dungeons were taken care of. How hard would it be to fix those up?

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KP9000
Posted on 02-14-10 05:40 PM, in Reuben: Not so final (but it's being worked on again) stage. Link | Quote | ID: 127073


Boomboom

Level: 90

Posts: 1207/1975
EXP: 6937957
Next: 250652

Since: 02-19-07

Last post: 3552 days
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I think this also has something to do with it.

Any idea when you're going to start this back up again DD?

I do admit though, this is the farthest I've ever progressed in making a hack. I think that once this is done I might actually finish and release one.

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KP9000
Posted on 02-15-10 12:58 AM, in ‘Obscene’ U.S. Manga Collector Jailed 6 Months Link | Quote | ID: 127084


Boomboom

Level: 90

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Yeah...

<blackhole89> > In response, the Protect Act narrows the prohibition to 
cover only depictions that the defendant’s community would consider “obscene.”

<blackhole89> how is "the defendant's community" defined


I alos like how the article states what seven mangas are in question here...

...I'm gonna go download 'em


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KP9000
Posted on 02-15-10 04:59 AM, in So how much do you guys think I could get for these? Link | Quote | ID: 127090


Boomboom

Level: 90

Posts: 1209/1975
EXP: 6937957
Next: 250652

Since: 02-19-07

Last post: 3552 days
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Well, I think I'll just keep them... they have some flaws I never noticed until I actually looked for them.

Anyway, this thread is now about Cucumbers.



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KP9000
Posted on 02-18-10 04:15 AM, in Reuben: Not so final (but it's being worked on again) stage. Link | Quote | ID: 127237


Boomboom

Level: 90

Posts: 1210/1975
EXP: 6937957
Next: 250652

Since: 02-19-07

Last post: 3552 days
Last view: 3176 days


As I said in IRC, this is the only project I actually want to finish. I always abandoned old projects... but during work and free time I think about hacking SMB3 a lot. It always brings me back. Just some bugs that are holding me back though from actually making a playable hack... but it is a beta and it's expected.

This is why I'm making the hack... so I could encounter all of the bugs one would encounter if they made a hack; on top of doing abnormal stuff to see if it breaks.

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KP9000
Posted on 02-18-10 05:22 AM, in Reuben: Not so final (but it's being worked on again) stage. Link | Quote | ID: 127240


Boomboom

Level: 90

Posts: 1211/1975
EXP: 6937957
Next: 250652

Since: 02-19-07

Last post: 3552 days
Last view: 3176 days


lol. Where do you see a download link for the release? nothing released saves to roms anyway... I'm one of his beta testers and got a special copy.

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KP9000
Posted on 02-19-10 01:17 AM, in Reuben: Not so final (but it's being worked on again) stage. (rev. 2 of 02-19-10 04:15 AM) Link | Quote | ID: 127300


Boomboom

Level: 90

Posts: 1212/1975
EXP: 6937957
Next: 250652

Since: 02-19-07

Last post: 3552 days
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Posted by Anglefage
So where is the link? Right! See the other SM3 editor up here? It actually exists. I downloaded it and had a ton of fun. Mario Adventure had to be real, and maybe this Luigi v mario stuff. But this?
If you actually took time to educate yourself on this editor and the lifestyle of its author you'd quite possibly understand that something like this isn't developed overnight. Irrational beliefs such as "It's taking too long, so it's not real" and "another editor is out and usable, so this one should be" is, at best, obnoxious and unintelligent. (I'd like to point out that this is detrimental to your case should we be making disciplinary decisions in the future as staff of Board2) I suggest you stop getting so bent out of shape because you don't have this awesome tool at your disposal just yet. It takes time to make things like this and the author can release it whenever he sees fit, regardless of what he said in the past. I dunno how old you are, but it sounds like you haven't really experienced life's real problems/setbacks/changes which puts you at a major disadvantage to seeing both points of view, (assuming you are even the least intelligent enough) therefore leaving you with a horrible bias towards your irrational and foolish view of your own.

I don't feel I have to prove to you that this editor is genuine in any way, but for the record, I have a fully working beta build of this editor and it works wonderfully. It has some bugs, but that's what beta testing is for.

Unless otherwise welcomed by the author, I want no further derailure of this thread. Take anything to PM if you still think you can hold a candle to this argument.

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Main - Posts by KP9000

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