Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,433,709
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-19-24 12:18 AM
Guest: Register | Login

Main - Posts by KP9000

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80

KP9000
Posted on 12-07-09 08:22 AM, in You are banned. Link | Quote | ID: 121719


Boomboom

Level: 90

Posts: 1157/1975
EXP: 6949227
Next: 239382

Since: 02-19-07

Last post: 3572 days
Last view: 3196 days


You are all banned for letting this thread get dull and uncreative. This thread is for banning people, not using it as an excuse for idle banter.


Olimar is not amused.

____________________

KP9000
Posted on 12-07-09 08:33 AM, in Do you like snow? Link | Quote | ID: 121724


Boomboom

Level: 90

Posts: 1158/1975
EXP: 6949227
Next: 239382

Since: 02-19-07

Last post: 3572 days
Last view: 3196 days



Yes. I like snow.

____________________

KP9000
Posted on 12-07-09 08:35 AM, in How's The Weather? Link | Quote | ID: 121726


Boomboom

Level: 90

Posts: 1159/1975
EXP: 6949227
Next: 239382

Since: 02-19-07

Last post: 3572 days
Last view: 3196 days


Holy hell, where do you live? I'm in Arizona, and it actually got down to 29 the other night here in the valley.

I love the weather here, though only in the winter time. I wish it was like this all year long.

____________________

KP9000
Posted on 12-07-09 08:38 AM, in How's The Weather? Link | Quote | ID: 121728


Boomboom

Level: 90

Posts: 1160/1975
EXP: 6949227
Next: 239382

Since: 02-19-07

Last post: 3572 days
Last view: 3196 days


Ugh. I can't stand humidity or heat. Annoys the hell out of me. I need to move up to the mountains where there's lots of cold and lots of snow.

____________________

KP9000
Posted on 12-11-09 10:11 PM, in SMB3 Music Inserter - WIP Release (beta 1.3) Link | Quote | ID: 122189


Boomboom

Level: 90

Posts: 1167/1975
EXP: 6949227
Next: 239382

Since: 02-19-07

Last post: 3572 days
Last view: 3196 days


So, I played around with the beta of this, and I can't seem to figure this out. What is the methodology for getting this to work? What is the order that I must do things and what must I do in Reuben to select these songs? I originally got levels that didn't load or loaded the wrong song...

____________________

KP9000
Posted on 12-11-09 11:21 PM, in Reuben: Not so final (but it's being worked on again) stage. Link | Quote | ID: 122192


Boomboom

Level: 90

Posts: 1168/1975
EXP: 6949227
Next: 239382

Since: 02-19-07

Last post: 3572 days
Last view: 3196 days


This thread is getting buried... here's a couple of images showing off the differences and advantages of Reuben versus other editors. Images are clickable!

Before Reuben, SMB3 Workshop


After Reuben Enhancements



The top image shows the level as it was ported over from SMB3W to Reuben exactly as shown. The palette is a bit different than SMB3W's level, but you get the idea.

The bottom image shows all of the enhancements made available through Reuben. Clearly superior.


____________________

KP9000
Posted on 12-11-09 11:24 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 122193


Boomboom

Level: 90

Posts: 1169/1975
EXP: 6949227
Next: 239382

Since: 02-19-07

Last post: 3572 days
Last view: 3196 days


Just gonna throw this in here too.
Posted by KP9000
This thread is getting buried... here's a couple of images showing off the differences and advantages of Reuben versus other editors. Images are clickable!

Before Reuben, SMB3 Workshop


After Reuben Enhancements



The top image shows the level as it was ported over from SMB3W to Reuben exactly as shown. The palette is a bit different than SMB3W's level, but you get the idea.

The bottom image shows all of the enhancements made available through Reuben. Clearly superior.



____________________

KP9000
Posted on 12-13-09 01:33 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 122339


Boomboom

Level: 90

Posts: 1172/1975
EXP: 6949227
Next: 239382

Since: 02-19-07

Last post: 3572 days
Last view: 3196 days




____________________

KP9000
Posted on 12-13-09 01:49 AM, in SMB3 Music Inserter - WIP Release (beta 1.3) Link | Quote | ID: 122343


Boomboom

Level: 90

Posts: 1173/1975
EXP: 6949227
Next: 239382

Since: 02-19-07

Last post: 3572 days
Last view: 3196 days


Success!

Thanks, I appreciate the help, there.

____________________

KP9000
Posted on 12-13-09 01:55 AM, in Lower or Higher Link | Quote | ID: 122345


Boomboom

Level: 90

Posts: 1174/1975
EXP: 6949227
Next: 239382

Since: 02-19-07

Last post: 3572 days
Last view: 3196 days


Yeah, this game's too simple. If you're going to start a forum games thread, make something that actually requires a fair bit of thinking.

____________________

KP9000
Posted on 12-14-09 06:47 AM, in What do you live in? Link | Quote | ID: 122660


Boomboom

Level: 90

Posts: 1175/1975
EXP: 6949227
Next: 239382

Since: 02-19-07

Last post: 3572 days
Last view: 3196 days


Trel, I feel like I should instantly buddy up with you in RL with sole intention of scoring a place to stay since I'll be homeless by the end of the month.

No, really, I'd vote, but there's no point.

____________________

KP9000
Posted on 12-16-09 07:35 PM, in SMA Link | Quote | ID: 123115


Boomboom

Level: 90

Posts: 1176/1975
EXP: 6949227
Next: 239382

Since: 02-19-07

Last post: 3572 days
Last view: 3196 days


Posted by eddine67 via Google Translate
OAHH!
I managed (finally) to make the switches =)
That's the save (you can put on cartridge)
http://www.mediafire.com/download.php?dj5dze3mtjk

Kiiro thank you to Advance Solar Magic =)
But I save on the cartridge!
Pffiou! No need to buy E-Reader!
Thank you all!
This didn't need its own thread... Just post all SMA4 related stuff in its own thread. I'm closing this...

____________________

KP9000
Posted on 12-18-09 12:47 AM, in Reuben: Not so final (but it's being worked on again) stage. Link | Quote | ID: 123245


Boomboom

Level: 90

Posts: 1178/1975
EXP: 6949227
Next: 239382

Since: 02-19-07

Last post: 3572 days
Last view: 3196 days



_~~------------------------~~_
/====== Bugs =======\
__________________________/ \______
____________________
___/**** ROM ****\_________________________________________

Scrolling Pipes act strangely... if you go in from the bottom of
one and come out the top, the game scrolls as high as it can then
snaps to you instantly. I believe this is the combination of the
"free scrolling" method, as I believe it's designed for "scrolls
when flying" or "no scrolling" only...

Dunno if this is the ROM or the editor... but here goes. I copied
level data from one of my old project's level files (just level
data) and made a new couple of levels out of it. Edited fine in
the editor. One level is a horizontal and one is vertical.
Horizontal level is *playable* but the palettes are off... almost
as if the level didn't "fade in" the palettes all the way. The
vertical level is the same with palettes, but the block properties
are all screwed up. They aren't coherent blocks. Everything except
for water is broken. Sprites seem to interact with them fine
though...

______________________
___/**** Level Editor ****\_______________________________________

The sprite for pipe-dwelling plants that come down from an above
pipe is one off. In the editor, if you place one normally, in
game, it shows up one above what it should.

When opening the level editor, the Pointers tab is open, but not
active. The Tiles tab is active. Therefore, you think you're in
pointers mode (and sometimes you want to be) so when you go to
edit them, you paint tiles.

When you press the button to set a starting point, the area to
choose tiles/sprites/pointers gets disabled and doesn't get
re-enabled upon placement of the starting point.



________________
___/**** Random ****\_____________________________________________

The Palette/Graphics/TSA editors are a bit weird with certain
things... If you change something, such as palettes, these editors
don't reflect the change until you save the level and reload it.

_~~------------------------~~_
/====== Suggestions =======\
__________________________/ \______

- Give default opacities for different parts of the editor... I'd
say 0.25 for pointers, 0.5 for block properties, and 0.75 for
block icons.

- Make the start point active by default. Maybe give the option to
make it opaque, but that really isn't *too* necessary.

- Make the start point action reflect in Mario's start point icon.

- This one's probably not gonna happen, but I'm writing the idea
down for the sake of communicating it... make connecting level's
actions show up in the level you're editing. That would reduce
guessing... (Perhaps the editor would do the write to the
connecting level as you edit/create the pointer in the current
level)

- Make an undo button. I know there's hotkeys, but some people
would much rather use a button.

- Update level size upon save. Makes it easier so the editor can
display this information when in the project tree.

- Make the Palette/Graphics/TSA/Layout editors buttons. Possibly
put the buttons above where the level tile picker is. Maybe keep
them in the menu as well... I don't know.

- Allow an option to switch order of worlds in the project. Say,
you made World 2 and World 5 already, but decided that it would
fit better for your hack to have them switched, you could just
switch them real quick.


As for the problem with the levels; the project is here. On the world 1 map, you can get to the vertical portion of the level by going left and the horizontal by going right.

____________________

KP9000
Posted on 12-18-09 01:15 AM, in How's The Weather? Link | Quote | ID: 123252


Boomboom

Level: 90

Posts: 1179/1975
EXP: 6949227
Next: 239382

Since: 02-19-07

Last post: 3572 days
Last view: 3196 days


...back on topic now.

Trax, why do you live in a place where your piss can freeze on its way to the ground? And why do you still misuse triple ellipsis?

____________________

KP9000
Posted on 12-18-09 07:57 PM, in SMB3 Music Inserter - WIP Release (beta 1.3) Link | Quote | ID: 123352


Boomboom

Level: 90

Posts: 1181/1975
EXP: 6949227
Next: 239382

Since: 02-19-07

Last post: 3572 days
Last view: 3196 days


A couple of bugs that I've encountered so far-

When timer runs <100, the custom music doesn't restart using a faster tempo, it picks some other song to play, which is usually some combination of tracks and parts from other songs.

Also, DD released another ROM thus overwriting some of his pointer data with some of your data.

____________________

KP9000
Posted on 12-22-09 02:55 AM, in How large is your screen? (rev. 2 of 12-22-09 03:01 AM) Link | Quote | ID: 123716


Boomboom

Level: 90

Posts: 1182/1975
EXP: 6949227
Next: 239382

Since: 02-19-07

Last post: 3572 days
Last view: 3196 days


In Descending Order:

1920x1080
1680x1050
1280x1024
1024x600

Whoops, forgot my CRT... 1600x1200.

____________________

KP9000
Posted on 12-23-09 09:34 PM, in Reuben: Not so final (but it's being worked on again) stage. Link | Quote | ID: 123896


Boomboom

Level: 90

Posts: 1186/1975
EXP: 6949227
Next: 239382

Since: 02-19-07

Last post: 3572 days
Last view: 3196 days


I think there's something strange going on with the TSA when editing graphics. Specifically, the Plains A graphics set... when you edit the first four blank tiles in that graphics set, then set whatever blocks' TSA to some other blank tile (to account for those first four tiles being taken) the ROM doesn't seem to acknowledge those changes. Any tiles whose TSA contained any of those first four tiles I guess are hardcoded, because no matter what you cahnge them to in te editor, they always default to those four tiles.

____________________

KP9000
Posted on 12-25-09 07:45 AM, in Merry Xmas: Reuben 1.0 and flaghsip hack: Mario Adventure 3! Link | Quote | ID: 124066


Boomboom

Level: 90

Posts: 1187/1975
EXP: 6949227
Next: 239382

Since: 02-19-07

Last post: 3572 days
Last view: 3196 days


When you work as hard as you have and become as popular as you have, you deserve to have a little fun with it. DD, you made me laugh and say "dickhead" out loud. Good work.

Though, I do know you are very close to a 1.0 release, some could call this thread an announcement for the announcement thread for MA3/Reuben 1.0 release...

____________________

KP9000
Posted on 12-26-09 10:03 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 124193


Boomboom

Level: 90

Posts: 1188/1975
EXP: 6949227
Next: 239382

Since: 02-19-07

Last post: 3572 days
Last view: 3196 days




____________________

KP9000
Posted on 12-28-09 11:45 PM, in Reuben: Not so final (but it's being worked on again) stage. Link | Quote | ID: 124391


Boomboom

Level: 90

Posts: 1189/1975
EXP: 6949227
Next: 239382

Since: 02-19-07

Last post: 3572 days
Last view: 3196 days


When you get a game over, the game sends you to a different spot on the map than normal. Now, this give me an idea... what about having a secondary starting spot? One that hackers may be able to use one way or the other, for example: After you get a game over, you are sent to a part of the map that you must take a "warp pipe" level to get out of, or an ASM hack that allows for two start places after you complete a world, depending on a flag that was somehow set in the previous level.

I understand that this is only an idea and bugs/normal game functionality has priority. Just writing it down...

____________________
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80


Main - Posts by KP9000

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.253 seconds. (342KB of memory used)
MySQL - queries: 136, rows: 168/168, time: 0.233 seconds.