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Main - Posts by KP9000

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KP9000
Posted on 02-24-09 05:27 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 101735


Boomboom

Level: 90

Posts: 726/1975
EXP: 6949263
Next: 239346

Since: 02-19-07

Last post: 3572 days
Last view: 3196 days


Well, the thing is, SMB3 workshop shows that the tiles are edited. Those white 8x8 tiles show my edited graphics whereas in-game graphics show like that. Maybe SMB3W is showing incorrectly?

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KP9000
Posted on 02-24-09 04:15 PM, in Awaken Link | Quote | ID: 101776


Boomboom

Level: 90

Posts: 728/1975
EXP: 6949263
Next: 239346

Since: 02-19-07

Last post: 3572 days
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You know, I was kinda waiting for someone to reply to this since I didn't really know how to myself, but it's clear as day now.

I GOT MINE FOR $19.95 AND THE SECOND FREE I ONLY PAID $6.95 SHIPPING AND PROCESSING FOR THE SECOND ITEM.

They are pretty comfy.

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KP9000
Posted on 02-25-09 07:02 AM, in Awaken Link | Quote | ID: 101806


Boomboom

Level: 90

Posts: 729/1975
EXP: 6949263
Next: 239346

Since: 02-19-07

Last post: 3572 days
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Posted by Godot
Posted by KP9000
You know, I was kinda waiting for someone to reply to this since I didn't really know how to myself, but it's clear as day now.

I GOT MINE FOR $19.95 AND THE SECOND FREE I ONLY PAID $6.95 SHIPPING AND PROCESSING FOR THE SECOND ITEM.

They are pretty comfy.


Feel like sharing the second turtle there, KP?
Forty bucks.

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KP9000
Posted on 02-25-09 04:41 PM, in SMB3 Workshop Problem Link | Quote | ID: 101825


Boomboom

Level: 90

Posts: 730/1975
EXP: 6949263
Next: 239346

Since: 02-19-07

Last post: 3572 days
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Well, since this thread is here, I figure I'd ask a few questions myself.

I kinda figured out how to configure my pointers to go where I want them in my level, but there are some things I don't understand yet.

1) When I click on "Edit Pointers" it gives me information on the pointer, but how do I know what level it actually points to?

2) Sometimes when I edit a pointer, the pipe that you can enter disappears and seems like it turns into a pointer. It may just delete the pipe and add a pointer?

Anyway, I don't know what's going on here, I've been able to go through my level including the bonus area before. I have changed the pointers of both sides and with a little bit of trial and error got it to work. As I progressed with making my level though, somehow the bonus area got corrupted (a lot of the level was still recognizable) and the header was also changed.

I just checked, "Limit Size" was unchecked, so it may have overwritten some of the level; though I don't think that the bonus area's data comes right after my main level... In fact, when I fixed my bonus area back to the way it should be, my main level stayed the same... That suggests that the levels' data is not close to each other...

Any ideas on what's going on here?

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KP9000
Posted on 02-26-09 04:11 AM, in SMB3 Workshop Problem Link | Quote | ID: 101860


Boomboom

Level: 90

Posts: 731/1975
EXP: 6949263
Next: 239346

Since: 02-19-07

Last post: 3572 days
Last view: 3196 days


Well, I got all my pointer issues fixed, so things are good to go. I had to move some items that were out of bounds of the level area, making it crash. I still don't know how that level was corrupted. Anyhow, things are going well. Thanks for the help!

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KP9000
Posted on 02-26-09 04:28 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 101863


Boomboom

Level: 90

Posts: 732/1975
EXP: 6949263
Next: 239346

Since: 02-19-07

Last post: 3572 days
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[20:25] <KP9001> Well, I finished a level 
[20:25] <KP9001> took a while, due to limitations and trial & error
[20:25] <KP9001> but it was worth it
[20:25] <KP9001> gotta tile up another tileset
[20:25] <KP9001> http://www.youtube.com/watch?v=JquI7Ppbxyk
[20:25] <KP9001> it might be some time before it's processed
[20:26] <KP9001> but it's ~1min


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KP9000
Posted on 02-26-09 04:37 AM, in SMB3 Workshop Problem Link | Quote | ID: 101866


Boomboom

Level: 90

Posts: 733/1975
EXP: 6949263
Next: 239346

Since: 02-19-07

Last post: 3572 days
Last view: 3196 days


Posted by Quick Curly
Do you think maybe a screenshot could help? I'm curious about why it is corrupted as well.
I don't know what caused the corruption. I fixed it already by looking at the header for the level in a clean ROM and just pasting the obvious stuff.
Posted by Quick Curly
Either way, please keep me up to date on your progress with your SMB3 hack, and best of luck with it!
Thanks. Things will go smoother, I assume. I've gone through some learning experiences with my first level and I'll know what to do with problems like these should they arise again. As far as progress goes, check out the Screenshots Thread for my YouTube video of my level.

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KP9000
Posted on 02-26-09 08:44 PM, in SMB3 Workshop Problem Link | Quote | ID: 101880


Boomboom

Level: 90

Posts: 734/1975
EXP: 6949263
Next: 239346

Since: 02-19-07

Last post: 3572 days
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Well, the hilly levels seem to be a pain in my ass, so I skipped that one for now and went on to the next. The level itself is going fine, but I've run into another problem; changing the bonus area's Graphic Set. Right now, it's set to "cloud" but I want to make it a "fortress" type. Inside the level that leads to the bonus area, I can change its header (in the pointer field) to load up a fortress set... Problem is, I can't click on "Go to next area pointed in level" button. Why does this change? Also, when I try to load up the L3 Bonus Area straight from the editor, (and this happens with a clean rom too) it loads up a different semi-corrupted level. Any ideas?

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KP9000
Posted on 02-28-09 08:17 PM, in Hack Ideas Thread Link | Quote | ID: 101955


Boomboom

Level: 90

Posts: 735/1975
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Since: 02-19-07

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I have been hacking SMB3 recently and while editing graphics I found something interesting. Since the pipe tiles are animated, they have a separate frame for when a P-Switch is activated. I was thinking that when a P-Switch is active, special pipe graphics with a question mark on the rim show up and the destination of that pipe is changed while the P-Switch is active...

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KP9000
Posted on 02-28-09 08:26 PM, in SMB3 Workshop Problem Link | Quote | ID: 101956


Boomboom

Level: 90

Posts: 736/1975
EXP: 6949263
Next: 239346

Since: 02-19-07

Last post: 3572 days
Last view: 3196 days


I have been doing fine so far, just pointed somewhere else for that part of the level. Thing is, on the world map, level 4 is exactly the same as level 3. I beat level 3 and then went on to level 4, entered it, and it was the same level! I looked at the pointer, and it appears to be normal.

I don't get what the hell is going on here...

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KP9000
Posted on 03-02-09 12:00 AM, in Hack Ideas Thread (rev. 2 of 03-02-09 12:00 AM) Link | Quote | ID: 102016


Boomboom

Level: 90

Posts: 737/1975
EXP: 6949263
Next: 239346

Since: 02-19-07

Last post: 3572 days
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Thing is, pipes seem to have its *own frame* for the P-Switch. Now, I don't know if the game originally had this idea or something close to it, but when I changed the pipe graphics for all 4 frames, went back to my game and hit a P-Switch, the pipes turned back to normal. I'm going to play with this some more.

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KP9000
Posted on 03-02-09 06:46 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 102028


Boomboom

Level: 90

Posts: 738/1975
EXP: 6949263
Next: 239346

Since: 02-19-07

Last post: 3572 days
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Both screenshots are from same area. Not a big area, but fun nonetheless.

Also, 2000th reply in this thread!

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KP9000
Posted on 03-02-09 07:37 AM, in NEW Super Metroid Hack: Endless Attack Link | Quote | ID: 102033


Boomboom

Level: 90

Posts: 739/1975
EXP: 6949263
Next: 239346

Since: 02-19-07

Last post: 3572 days
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This is a pretty damn good idea. I gotta admit, I'm a little jealous that you have the ability (or have people who have the ability) to do ASM work, because I've had this idea when I first played through Super Metroid. I could see a lot of side-by-side racing going on...

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KP9000
Posted on 03-03-09 01:55 AM, in SMB3 Workshop Problem (rev. 2 of 03-03-09 02:08 AM) Link | Quote | ID: 102059


Boomboom

Level: 90

Posts: 740/1975
EXP: 6949263
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Since: 02-19-07

Last post: 3572 days
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Actually, not really. I have no idea how this came about since I never really made any changes to the map except for switching level 2 and the hidden start level's pointers. I also took note of the minor user error (double overwrite) you spoke of to make sure this didn't happen.

I'm going to take a look at the pointer in SMB3 Discombobulator since I can't figure out how to edit map pointers/tiles in SMB3W. Seems it doesn't have this feature.

Also, SMB3W is pissing me off with its instability...


EDIT:


Apparently, Level 4's pointer is loading from $23511. Level 3's pointer loads from $1EE19. Two different editors are showing this. They should be different, right? I enter the level in both editors and it loads up level 4 like it should, but when I play the ROM and go to level 4, it loads up level 3 instead!

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KP9000
Posted on 03-03-09 06:13 PM, in SMB3 Workshop Problem Link | Quote | ID: 102077


Boomboom

Level: 90

Posts: 741/1975
EXP: 6949263
Next: 239346

Since: 02-19-07

Last post: 3572 days
Last view: 3196 days


Still no luck. This is bizarre. I don't know if the two level pointers are pointing to the same spot for level data, or if the pointers are correct and are just loading a copy of level 3's data from level 4.

I need someone to check this out. I've never seen something like this before.

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KP9000
Posted on 03-03-09 07:03 PM, in Hack Ideas Thread Link | Quote | ID: 102080


Boomboom

Level: 90

Posts: 742/1975
EXP: 6949263
Next: 239346

Since: 02-19-07

Last post: 3572 days
Last view: 3196 days


Yeah, I'm not sure how to go about the ASM part of it, but it's just an idea; hence the thread title. I am going to have to figure out the rest of it later on. I've got bigger fish to fry with my hack that's pissing me off lately.

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KP9000
Posted on 03-06-09 07:23 AM, in Screw you, Labtec! (NSFW Language) Link | Quote | ID: 102259


Boomboom

Level: 90

Posts: 743/1975
EXP: 6949263
Next: 239346

Since: 02-19-07

Last post: 3572 days
Last view: 3196 days


Logitech FTW. I've got two mice that I absolutely love. The software is nice and easy to work with and is absolutely 100% free of anger. Buy one. Love it. ?????. Profit.

V550 and VX Nano. Once again, completely awesome.

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KP9000
Posted on 03-09-09 04:24 AM, in SMB3 Workshop Problem (rev. 4 of 03-09-09 07:37 AM) Link | Quote | ID: 102389


Boomboom

Level: 90

Posts: 744/1975
EXP: 6949263
Next: 239346

Since: 02-19-07

Last post: 3572 days
Last view: 3196 days



I want to thank you for your help thus far, but I wanted to ask another thing: How do you change where (overworld map) pipes lead to? I changed the pipe tiles' positions, gave them graphical pipe tiles, and gave them pointers on the overworld. (I just took 2 hammer brother pointers and pointed them at world 2's pipe levels). After I enter the first pipe, it spits me out on a spot on the map. If I try to go back through the pipe, same thing, just different spot. I am having to deal with a rendering/scrolling issue where if you are on a map with only 1 screen and you take a pipe to the other side of the world, you come out and the whole world is shifted by half a screen. You have to go back left and it scrolls back (Like it does on larger overworlds) to where the world should be.

Any ideas? Should I post screenshots?
EDIT: Edited post to be more clear...
EDIT2: I figured it out. Disregard...

I'll probably have some more issues pretty soon. Just you wait...

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KP9000
Posted on 03-10-09 02:42 AM, in Dairy Queen incident Link | Quote | ID: 102413


Boomboom

Level: 90

Posts: 745/1975
EXP: 6949263
Next: 239346

Since: 02-19-07

Last post: 3572 days
Last view: 3196 days


I kind of pretend to help when I've spilled something at a restaurant (or similar scenario) as I am not one of those "assholes" everyone keeps hearing about.

I also kinda hate it when old people throw fits like that. Pisses me off. Was the dude's name Walter?

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KP9000
Posted on 03-12-09 07:00 AM, in KCS March '09 Link | Quote | ID: 102652


Boomboom

Level: 90

Posts: 746/1975
EXP: 6949263
Next: 239346

Since: 02-19-07

Last post: 3572 days
Last view: 3196 days


Posted by blackhole89
Posted by Sukasa
I'll award Frog Coins to the monthly top 3, if this works out.

The only immediate effect of that I can think of is that you'll motivate KP9000 not to post too much.
Yeah, I've got a looong way to go...

What would we *do* with frog coins anyway?

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Main - Posts by KP9000

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