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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by KP9000

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KP9000
Posted on 07-06-08 06:08 AM, in The "Have you ever...?" thwead is back fwom the gwave! Yay! Link | Quote | ID: 86912


Boomboom

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I guess it's a yes considering the donut I ate was 3 years old.

Have you ever connected an atari 2600 to a 1080p TV?

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KP9000
Posted on 07-06-08 08:35 AM, in What are you doing for July 4th? Link | Quote | ID: 86922


Boomboom

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I had a good time on Uncle Sam's birthday. I watched some fireworks outside my window and after they finally stopped we grabbed some dry ice and blew some shit up. I had a great time chucking them in the canal and watching them blow up hundreds of feet downstream underneath traffic! Also tied a rock to one of them and blew one of them up under water.

All in all, a kickass way to celebrate 7/4!

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KP9000
Posted on 07-06-08 02:15 PM, in Board2 Summer MOSTS ~ Discussion Link | Quote | ID: 86939


Boomboom

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Posted by Arbe
Er, does Green Kirby not realize that Tatrion doesn't even post here?
He doesn't know very many people. This is evident due to the fact that he's voted me for best ROM hacker. =p

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KP9000
Posted on 07-07-08 01:42 AM, in Ultimate SMB3 Editor (Coming soon...) Link | Quote | ID: 86967


Boomboom

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What if a user were to make significant changes to the ROM itself where the level/pointer/graphics data location changes? Maybe if the editor fails to load data from the ROM at its usual spot, the editor would then ask you to point it to its correct spot and save the settings in a .cfg file for future reference?

That brings up a different question... What if someone has already started a hack and has made changes to it? The user would have to lose all ASM changes he has made to it and would have to just settle for level/graphics importing. They would also have to possibly recode it a different way due to the MMC5 mapper.

Now, I'm not all ASM-savvy, but it sounds like your approach to loading a ROM this way also has some technical issues.

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KP9000
Posted on 07-07-08 07:23 AM, in Wii codes and Gamertags Link | Quote | ID: 86994


Boomboom

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Gamertag: KP9000

So obvious. Go figure. Get on Live and kick my ass.



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KP9000
Posted on 07-07-08 07:33 AM, in The "Have you ever...?" thwead is back fwom the gwave! Yay! Link | Quote | ID: 86995


Boomboom

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Yes, Caught a home run baseball with my bare hands.

Have you ever farted and it sounded like a video game sound effect?

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KP9000
Posted on 07-07-08 10:16 AM, in Ultimate SMB3 Editor (Coming soon...) Link | Quote | ID: 86998


Boomboom

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Posted by DahrkDaiz
This is why everything is loaded from the ROM in case the user does modify things. If it worked with SMB3 Workshop, it will work with my editor.
There was a thread asking of editors could render the level data using subroutines within the ROM. I forgot where this thread was, but is that how you are going to do it?

On another note,
Posted by KP9000
I'm sure people already know the difference, but let's state this in the thread anyways. DD, What are the advantages and features of having an expanded ROM with MMC5? What can you do with this enhanced ROM that you couldn't do before?


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KP9000
Posted on 07-07-08 10:26 AM, in I'm not crazy, just worried. Link | Quote | ID: 87000


Boomboom

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k.

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KP9000
Posted on 07-08-08 01:46 AM, in Ultimate SMB3 Editor (Coming soon...) Link | Quote | ID: 87049


Boomboom

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Posted by AlwaysBored
This is awesome then, I really didn't liked how the SMB3 levels were extremely short.
Anybody with any kind of level design skills would know that you could just add a pipe at the end of the level that leads to another full-sized level. That'd increase the level size a bit. However, things might change with this new editor, so I'm going to just wait and see how things will go after the editor comes out.

I know a lot of problems arise when editing pointers. It's a little more obscure than simply editing a regular object. I know I had many problems when I first started editing SMB3, and was my main reason for giving up on a hack that I started a while back. How easy will editing pointers be? Will there be a GUI that is designed robust so as to help noobs like me with this?

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KP9000
Posted on 07-08-08 05:28 AM, in Lazy Shell - Super Mario RPG Editor (rev. 2 of 07-08-08 05:29 AM) Link | Quote | ID: 87058


Boomboom

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Posted by O_o
I don't care. I just like looking at stuff.
http://en.wikipedia.org/wiki/Fine_art

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KP9000
Posted on 07-08-08 05:20 PM, in Board2 Summer MOSTS ~ Discussion Link | Quote | ID: 87075


Boomboom

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*KP9000 goes into a rant about voting*

Seriously though, even if you only enter in one category, we need all the votes we can get.

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KP9000
Posted on 07-09-08 02:09 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 87114


Boomboom

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This looks like fun. This also looks like people who have a keyboard might enjoy it a little easier than the walljumping in Metroid games. Are you planning on changing his graphics a little bit? Also, do you have anything planned for a projectile powerup?

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KP9000
Posted on 07-09-08 12:50 PM, in I think I'm turning Japanese (I really think so) Link | Quote | ID: 87150


Boomboom

Level: 90

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I was really debating calling it sushi myself, but that's what my mindset is. With what I had on hand and what little money I had in my pocket, California Rolls are what ended up existing. They didn't exist for very long though.

I'll update when I undergo another sushi adventure.

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KP9000
Posted on 07-09-08 01:00 PM, in board2 Town Square: Typos leave me bothered Link | Quote | ID: 87151


Boomboom

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Posted by Xeruss
Mountain Dew is the best, it helps me stay up late to increase productivity.
I never really liked the regular Mountain Dew. I like LiveWire and the new Supernova they have now. I really wish they kept the Game Fuel they had out for Halo 3. Thing is, Caffeine/sugar really doesn't have any kind of effect on me. It's not like a hyper high, then crash, but rather just the crash itself. Ginseng on the other hand gets me going a little, but not much.

I mostly like dark sodas. Root Beer, Pepsi, Dr. Pepper. Coke is something I'll drink only if I have to. Fuck the diet shit, because I only drink for the taste of soda. If I ever drink it, I'll gag and need to send something else down there like cocks a hamburger or potato chips.

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KP9000
Posted on 07-10-08 05:14 AM, in SMB Level editors Link | Quote | ID: 87193


Boomboom

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redundant with a touch of ad spam! Just the way I like my garbage.

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KP9000
Posted on 07-10-08 11:18 AM, in Ultimate SMB3 Editor (Coming soon...) Link | Quote | ID: 87210


Boomboom

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speaking of which, DD: how much of your smb3notes.txt are you going to incorporate into your editor? =p

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KP9000
Posted on 07-10-08 05:08 PM, in Ultimate SMB3 Editor (Coming soon...) Link | Quote | ID: 87215


Boomboom

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Posted by DahrkDaiz
I'm incorporporating more into my editor than anything I ever documented.
I just shat my pants.

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KP9000
Posted on 07-10-08 05:13 PM, in Lazy Shell - Super Mario RPG Editor Link | Quote | ID: 87216


Boomboom

Level: 90

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I have a question: In the southwest corner of the Mushroom Kingdom map, during the Mack event, there is a citizen being chased by a monster. What kind of code is this, and is it going to be handled by the editor?

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KP9000
Posted on 07-10-08 05:20 PM, in I think I'm turning Japanese (I really think so) Link | Quote | ID: 87217


Boomboom

Level: 90

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I often like to buy those little packages of sushi at the grocery store. You know, the ones over at the deli? They're like 7 bucks per package, but you get a lot of them and they taste great!

...


...Oh suck, now I'm in the mood for them now...

*KP9000 goes to buy some sushi

...Come to think of it, it might be the only Asian product not made in Asia.

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KP9000
Posted on 07-10-08 05:23 PM, in Your Face Link | Quote | ID: 87218


Boomboom

Level: 90

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Since: 02-19-07

Last post: 3573 days
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Holy crap.

I need to get me some glasses like that.

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Main - Posts by KP9000

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