Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,482,981
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-25-24 07:08 PM
Guest: Register | Login

Main - Posts by koala_knight

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

koala_knight
Posted on 06-01-07 11:46 PM, in A quick question for my more experienced colleagues... Link | Quote | ID: 41014


Buzzy Beetle
Level: 44

Posts: 1/384
EXP: 591207
Next: 20078

Since: 06-01-07
From: Miami

Last post: 4125 days
Last view: 4112 days
I started a Castlevania 1 hack long ago, and I was wondering if anyone ever figured out how to edit the level structure and path? Ideally I'd like to even add rooms if at all possible.

koala_knight
Posted on 06-02-07 12:52 AM, in A quick question for my more experienced colleagues... Link | Quote | ID: 41042


Buzzy Beetle
Level: 44

Posts: 2/384
EXP: 591207
Next: 20078

Since: 06-01-07
From: Miami

Last post: 4125 days
Last view: 4112 days
Cool! I'd really appreciate that. CoM looks really good so far. I give you props.

koala_knight
Posted on 06-02-07 05:06 PM, in A quick question for my more experienced colleagues... Link | Quote | ID: 41374


Buzzy Beetle
Level: 44

Posts: 3/384
EXP: 591207
Next: 20078

Since: 06-01-07
From: Miami

Last post: 4125 days
Last view: 4112 days
I'll see if I can find the files. Pretty much everything is gone now. However I did release an early version of my hack on Zophar under the name Inccubus way back in the day.

koala_knight
Posted on 06-02-07 11:59 PM, in A quick question for my more experienced colleagues... Link | Quote | ID: 41458


Buzzy Beetle
Level: 44

Posts: 4/384
EXP: 591207
Next: 20078

Since: 06-01-07
From: Miami

Last post: 4125 days
Last view: 4112 days
Actually, I used to have a later version with way better graphics and level design based partially on Vampire Killer for the MSX, but I lost it in a harddrive crash.

koala_knight
Posted on 06-05-07 12:26 AM, in A quick question for my more experienced colleagues... Link | Quote | ID: 42358


Buzzy Beetle
Level: 44

Posts: 5/384
EXP: 591207
Next: 20078

Since: 06-01-07
From: Miami

Last post: 4125 days
Last view: 4112 days
Thanks alot! =)
That is sure to help alot. If I can figure this out I'll let you know what I found.
BTW has anyone ever disassembled the code for Mario's actions in SMB/SMB3?

koala_knight
Posted on 06-06-07 05:23 AM, in A quick question for my more experienced colleagues... Link | Quote | ID: 42846


Buzzy Beetle
Level: 44

Posts: 6/384
EXP: 591207
Next: 20078

Since: 06-01-07
From: Miami

Last post: 4125 days
Last view: 4112 days
Ok guys this is what I found so far... and it ain't much.

0x 1FB33 : when I screw with this pointer table I can change where the background data is read from. Take those first two bytes, 00 08.
If I change the first byte to say 02 ( the value of the second pair ), when I start the first stage it reads in the background data from the second stage's rooms.
If I change it to 01 or 03 it takes me to weird places.

0x 10010 : when i messed with the values over here ( starting with F2 7F ) I was able to shift the the background tiles up or down. When I tried F1 the tiles shifted down on the screen, and F3 had the opposite effect.

I think I'm gonna need more data, I think. If I had Dan's notes from when he made Stake, I think I could figure this out. ~wishful thinking...

koala_knight
Posted on 06-06-07 06:05 AM, in A quick question for my more experienced colleagues... Link | Quote | ID: 42858


Buzzy Beetle
Level: 44

Posts: 7/384
EXP: 591207
Next: 20078

Since: 06-01-07
From: Miami

Last post: 4125 days
Last view: 4112 days
I see. Do you know where exactly the background tile data is? For that matter, where the enemy/candle, etc. are?

koala_knight
Posted on 06-07-07 12:54 AM, in A quick question for my more experienced colleagues... (rev. 2 of 06-07-07 01:19 AM) Link | Quote | ID: 43103


Buzzy Beetle
Level: 44

Posts: 8/384
EXP: 591207
Next: 20078

Since: 06-01-07
From: Miami

Last post: 4125 days
Last view: 4112 days
Hmmm... interesting. I'll keep sniffing around.

Optomon! Do you know of any hex editors that can compare two files and display the differences in each?

Dr.Mario! Is there anything I should know about editing the map? Actually I've never thought to try it before.

koala_knight
Posted on 06-07-07 01:48 AM, in A quick question for my more experienced colleagues... Link | Quote | ID: 43140


Buzzy Beetle
Level: 44

Posts: 9/384
EXP: 591207
Next: 20078

Since: 06-01-07
From: Miami

Last post: 4125 days
Last view: 4112 days
Interesting!
I'll work on that in the future. Thanks.
I'm still messing with the data optomon provided. Hopefully I can figure something out. =)

koala_knight
Posted on 06-08-07 04:22 AM, in Chorus of Mysteries might need you Link | Quote | ID: 43522


Buzzy Beetle
Level: 44

Posts: 10/384
EXP: 591207
Next: 20078

Since: 06-01-07
From: Miami

Last post: 4125 days
Last view: 4112 days
I can play your game. I'm a CV hacker.

koala_knight
Posted on 06-08-07 04:24 AM, in A quick question for my more experienced colleagues... Link | Quote | ID: 43523


Buzzy Beetle
Level: 44

Posts: 11/384
EXP: 591207
Next: 20078

Since: 06-01-07
From: Miami

Last post: 4125 days
Last view: 4112 days
Coo.

koala_knight
Posted on 06-18-07 08:02 PM, in A quick question for my more experienced colleagues... (rev. 2 of 06-18-07 08:02 PM) Link | Quote | ID: 46619


Buzzy Beetle
Level: 44

Posts: 12/384
EXP: 591207
Next: 20078

Since: 06-01-07
From: Miami

Last post: 4125 days
Last view: 4112 days
Optomon.
What's your IM handle?
I'm trying to make a ROM map for CV1 PROG1 and I'd like to pick your brain... and eat it...o_0

koala_knight
Posted on 06-18-07 09:43 PM, in Castlevania: Chorus of Mysteries Link | Quote | ID: 46642


Buzzy Beetle
Level: 44

Posts: 13/384
EXP: 591207
Next: 20078

Since: 06-01-07
From: Miami

Last post: 4125 days
Last view: 4112 days
The fire spitting razor weeds R EVIL!!!

koala_knight
Posted on 06-18-07 09:47 PM, in A quick question for my more experienced colleagues... Link | Quote | ID: 46646


Buzzy Beetle
Level: 44

Posts: 14/384
EXP: 591207
Next: 20078

Since: 06-01-07
From: Miami

Last post: 4125 days
Last view: 4112 days
I think the whole community would benefit if we all shared all this stuff.

koala_knight
Posted on 06-30-07 06:22 AM, in Castlevania: Chorus of Mysteries (rev. 2 of 06-30-07 06:23 AM) Link | Quote | ID: 50882


Buzzy Beetle
Level: 44

Posts: 15/384
EXP: 591207
Next: 20078

Since: 06-01-07
From: Miami

Last post: 4125 days
Last view: 4112 days
Posted by Xkeeper
I don't know about you, but in general LttP and SM are younger, more well-known series (and overall, more fun; I can't enjoy Castlevania at all, your milage may vary).



Younger... more well known?
Are you on crack? LttP and SM:M3 (that's the correct title) are both about the same age as Castlevania as a series and as individual games. And they're not much more well known either. Most people I know that remember Zelda and Metroid also remember Castlevania, Megaman, and even Kid Icarus equally as well.

koala_knight
Posted on 07-01-07 12:33 AM, in Castlevania: Chorus of Mysteries Link | Quote | ID: 51084


Buzzy Beetle
Level: 44

Posts: 16/384
EXP: 591207
Next: 20078

Since: 06-01-07
From: Miami

Last post: 4125 days
Last view: 4112 days
I agree with that.
It just seems strange that anyone would call those younger as Super Castlevania IV came out about the same time as those two mentioned.
Sorry if I was alittle harsh in my reaction.

BTW. Super Metroid's own title sequence says implicitly that Nintendo is presenting Metroid 3. The whole "super" thing seem like an obvious marketting strategy.

If a game isn't fun than it isn't worth playing no matter how pretty it looks.

koala_knight
Posted on 07-12-07 09:04 PM, in Castlevania: Chorus of Mysteries Link | Quote | ID: 54225


Buzzy Beetle
Level: 44

Posts: 17/384
EXP: 591207
Next: 20078

Since: 06-01-07
From: Miami

Last post: 4125 days
Last view: 4112 days
I' running it on FCE Ultra and have had no problems what so ever. I even have it running on my old Dreamcast glitch free.

koala_knight
Posted on 07-28-07 04:23 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 59182


Buzzy Beetle
Level: 44

Posts: 18/384
EXP: 591207
Next: 20078

Since: 06-01-07
From: Miami

Last post: 4125 days
Last view: 4112 days
Dr.M! That sprite rocks! Keep it up!

koala_knight
Posted on 08-24-07 03:49 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 63539


Buzzy Beetle
Level: 44

Posts: 19/384
EXP: 591207
Next: 20078

Since: 06-01-07
From: Miami

Last post: 4125 days
Last view: 4112 days
@DR.M: I love the custom NES cart label. I ended up playing it on an emulator for my Dreamcast and it worked great as well.

koala_knight
Posted on 08-25-07 10:25 PM, in Infinite Energy Code for Castlevania 1 (NES) Link | Quote | ID: 63718


Buzzy Beetle
Level: 44

Posts: 20/384
EXP: 591207
Next: 20078

Since: 06-01-07
From: Miami

Last post: 4125 days
Last view: 4112 days
What's UIIVAN do?
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20


Main - Posts by koala_knight

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.233 seconds. (328KB of memory used)
MySQL - queries: 130, rows: 162/162, time: 0.223 seconds.