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Main - Posts by Trunaur68


Trunaur68
Posted on 05-29-07 06:08 AM, in Metroid Disturbance beta release! Link | Quote | ID: 39335

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Yes, the toggle item feature is in the game Phoenix Yoshi, I'm not sure why they dissabled it but this code should turn it back on for you.

08071c34 = 46c0

Trunaur68
Posted on 06-12-07 12:58 AM, in Zero Fission/Metroid Zero Mission and Fusion Hacking (rev. 3 of 06-22-07 09:05 PM) Link | Quote | ID: 44628

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Hey Pheonix Yoshi, I was looking back on the replies and I see you are looking for an advanced item-toggle code. I've had this code for a while but I've seen no reason to post it until now.

This code will allow you to switch your bombs and your suits on and off, even if you don't have the fully powered suit. Also it will allow the fully powered suit to change to the power suit color if you decide to dissable the Varia suit while you have the fully powered suit. If you want a code that actually enable the mystery items even if you don't have the fully powered suit I have that code as well.


08071c34 = 46c0
08071c18 = 46c0
08071d78 = 46c0
08071bb6 = 46c0
0800b4a0 = 2902
0800b4a2 = d057
0800b4ae = d053

Trunaur68
Posted on 06-22-07 09:09 PM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 48454

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to answer your first question, yes there is a way. just modify the rom with these codes in the memory veiwer.

0800b4a0 = 2902
0800b4a2 = d057
0800b4ae = d053

Trunaur68
Posted on 06-25-07 05:41 PM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 49431

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Thanks for turning that code into an ASM hack for me Interdpth, I would do it myself but I have no means for posting it. Although I am surprised that you didn't use the full version of the code that allows you to toggle suits as well as your bombs.

Trunaur68
Posted on 08-02-07 04:59 PM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 59701

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Hey everyone, I was recently going through the Crocomire patch and it looks like I made a mistake somewhere. right now he can only function correctly if he is the first enemy in the room, anything other and his head blows off O_o. for now you can still use him but he just has to be the first enemy but I should be able to release a fix soon.

Trunaur68
Posted on 01-02-08 08:43 PM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 72582

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Awsome job, love the loading speed. There are a couple of weird typos in the clipdata that offsets the list and the directional exit offset for doors is missing, but theres nothing you really need to worry yourself over... Unless of course you count the fact that you can't move enemies but I'm sure there's a good reason for that.

Trunaur68
Posted on 01-03-08 07:15 AM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 72622

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I've been working on a few MZM hacks to improve gameplay, havn't completed anything serious though. What I mean about the enemies is that it brings up an error when you click on any of them.(this program has generated errors....... Send error report/don't send)

Trunaur68
Posted on 01-05-08 07:50 AM, in Zero Fission/Metroid Zero Mission and Fusion Hacking (rev. 3 of 01-05-08 08:00 AM) Link | Quote | ID: 72781

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Christmas shopping, Christmas work hours, 4 Christmas parties, and a New Years. Aside from that I just havn't been on very much.

Trunaur68
Posted on 01-15-08 03:08 AM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 73571

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Cool, Although right now I'm working on transfering the SA-X to MZM and I'm trying to make it support the sprites that are used for Samus... I have it up and running but the only problem I've found is that the time that the sprite changes and the time that the tileset changes are different, so the GFX screw up for a split second between every frame.

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