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Main - Posts by Remnic The Hedgehog

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Remnic The Hedgehog
Posted on 05-23-07 03:00 AM, in Paper Mario World discussion thread Link | Quote | ID: 37606


Chasupa
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Copy and paste from SMWCentral.
http://www.smwcentral.net/?p=thread&id=1277

As you can see, the hack is gonna look like Paper Mario. If anyone is interested in helping me with custom sprites, GFX, Level design, you are all welcome to.

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Remnic The Hedgehog
Posted on 05-23-07 03:20 AM, in Super Mario Journey startover GFX Link | Quote | ID: 37608


Chasupa
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I like this so much. You might be as good as Icegoom. Nice job.

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Remnic The Hedgehog
Posted on 05-24-07 12:39 AM, in ASM Hack\Custom Block\Custom Sprite request thread Link | Quote | ID: 37816


Chasupa
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Since: 05-23-07
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I need a Frozen Bullet Bill sprite. Just like all other frozen sprites, jumping on it makes Mario bounce off of it and that the sprite uses palette E or F.

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Remnic The Hedgehog
Posted on 05-24-07 12:54 AM, in Paper Mario World discussion thread Link | Quote | ID: 37821


Chasupa
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Since: 05-23-07
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To show you guys what new things I have in this hack, just look at the screen.


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Remnic The Hedgehog
Posted on 05-24-07 01:07 AM, in Paper Mario World discussion thread (rev. 2 of 05-24-07 01:08 AM) Link | Quote | ID: 37825


Chasupa
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Since: 05-23-07
From: Kickapoo, Missouri

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But Pac, thats how the pipes look in Paper Mario: Thousand Year Door and in Super Paper Mario.

EDIT: And yeah. Hopefully, Icegoom might help me out with Mario's GFX. As for ? blocks, I hate them too. I will change them.

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Remnic The Hedgehog
Posted on 05-24-07 01:58 AM, in Paper Mario World discussion thread Link | Quote | ID: 37847


Chasupa
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NightKev, don't say anything dumb. I worked quite hard with that Yoshi.

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Remnic The Hedgehog
Posted on 05-24-07 02:17 AM, in SMB2 Music Patch! Link | Quote | ID: 37850


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You know what? I really want to see how amazing it would be to have Legend of Zelda music in SMW. It would help me finish darklink898's incomplete Triforce Island hack which I am finishing for him.

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Remnic The Hedgehog
Posted on 05-24-07 02:35 AM, in Paper Mario World discussion thread Link | Quote | ID: 37857


Chasupa
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Well, Cirvante, the Yoshis are not going to join Mario as his trusty steed in this game. They are minor characters. Similar to shop owners in PM. Ex: Howzit. They are going to have text bubbles over their heads so Mario can talk to them.

And those Yoshi's were replicated versions of the yoshis from Paper Mario.

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Remnic The Hedgehog
Posted on 05-24-07 03:59 AM, in Hyrule Magic music Link | Quote | ID: 37886


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Here you can request music for Hyrule Magic's music feature.

I want to request:
-Ordon Village
-Battle theme from Majoras Mask
-Sarias song

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Remnic The Hedgehog
Posted on 05-24-07 04:01 AM, in SMB2 Music Patch! Link | Quote | ID: 37888


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I'm trying to get Ordon Village in my LTTP game. Does anyone know the codes?

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Remnic The Hedgehog
Posted on 05-24-07 01:24 PM, in Paper Mario World discussion thread Link | Quote | ID: 37992


Chasupa
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Ok.

I will have updates by this weekend so don't go anywhere, we will be right back!

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Remnic The Hedgehog
Posted on 05-24-07 06:17 PM, in Unused level sprite data! Link | Quote | ID: 38024


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Believe it or not but I think that the Mushroom Scales level was used in Techokami's SMIHA hack's title screen demo. He made a replica of the beta stage, fixed the Pirahna Plants tiles and added Shy Guys (Goombas) near the upside down pipe. He also removed some mushroom scales because they might have been spreaded around because of the leftover scales which were not linked to a mushroom stem.

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Remnic The Hedgehog
Posted on 05-25-07 11:56 PM, in SMB2 Music Patch! Link | Quote | ID: 38422


Chasupa
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Mattrizzle87, if someone was to use Hyrule Magic and if that person made his own song for the LoZ: LttP rom, would you be able to hack it?

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Remnic The Hedgehog
Posted on 05-26-07 03:37 AM, in I need help. Link | Quote | ID: 38492


Chasupa
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Well, you should have used the Pipeinstall SMB3 Pipes and the SMB3 Blocks from the Custom Blocks section of SMWCentral.

http://www.smwcentral.net/?p=list&type=blocks

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Remnic The Hedgehog
Posted on 05-28-07 06:31 PM, in ASM Hack\Custom Block\Custom Sprite request thread Link | Quote | ID: 39180


Chasupa
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I want to request a generator type sprite. It should work like this. When Mario brings a key to the generator, it activates the warp in the screen. And when Mario returns to the same level as the generator, the sprite disappears and instead, a door takes its place. And can I have the sprite look like the keyhole?

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Remnic The Hedgehog
Posted on 05-29-07 09:58 PM, in ASM Hack\Custom Block\Custom Sprite request thread Link | Quote | ID: 39431


Chasupa
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Thats quite easy. Just use a sprite generator and let it generate the line guided platform. Use the line blocks to guide the platform upwards and when it goes offscreen, it will disappear. You can do the same for platforms going downwards.

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Remnic The Hedgehog
Posted on 05-30-07 02:41 PM, in ASM Hack\Custom Block\Custom Sprite request thread Link | Quote | ID: 39569


Chasupa
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You might want to ask Ghettoyouth. He did this method for his Stranded demo. He could help arrange the generator and line guides for you ( I can't because Sprite Tool hates me)

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Remnic The Hedgehog
Posted on 06-01-07 07:22 PM, in Mario's Lost World Link | Quote | ID: 40863


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I'll be assisting Icegoom with his hack. I have ideas for new level concepts that would be great for this hack.

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Remnic The Hedgehog
Posted on 06-05-07 06:21 PM, in ASM Hack\Custom Block\Custom Sprite request thread Link | Quote | ID: 42628


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Can I get a custom Boo which works much like the Pink Boos from Super Mario Sunshine? When this Boo is hit by a throwable object, fireball or cape spin, it changes into a boo block and then changes back after the same period of time it takes for a Dry Bones to re-assemble itself.

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Remnic The Hedgehog
Posted on 06-06-07 03:07 AM, in ASM Hack\Custom Block\Custom Sprite request thread Link | Quote | ID: 42796


Chasupa
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Posted by trip dering
Posted by icegoom
Couldn't you curve the line guide up and back down off-screen so that the upwards moving platforms become downwards moving ones a few screens later? (Not sure how to prevent the player from riding the platforms over the level that way, though)


The "Invisible Solid Block" sprite.

Lets just hope it doesn't take up too much memory considering the number of sprites on screen.

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Main - Posts by Remnic The Hedgehog

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