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Tweaker
Posted on 02-19-07 06:39 AM, in You're typical "what ID number did you get?" thread. Link | Quote | ID: 278


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*your

Also, I'm 48, lulz.

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Tweaker
Posted on 02-19-07 06:40 AM, in The legendary thread ID 1. Link | Quote | ID: 280


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IN ON PAGE 9

And I made the mistake of registering on the test board first... XD

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Tweaker
Posted on 02-19-07 07:10 AM, in I'm not testing Link | Quote | ID: 357


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YOU CAN TEST MY COCK

IT'S NICE AND SPICY

I BET IT MAKES A GOOD IMAGE TEST TOO

bam~

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Tweaker
Posted on 02-19-07 07:15 AM, in So, who will be the new board mascot? Link | Quote | ID: 365


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We have Tina, yes?

But MillyBot is reporting the board stats! Who will be the definitive face that says, "Acmlm's Board?"

I propose an EPIC INTERNET BATTLE. Who can report posts the fastest? Who can ban better and faster? Who can return the more accurate 8ball response? YOU DECIDE. Or rather, latency will. BUT STILL.

Come on, you know you want to. You've always wanted to.

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Tweaker
Posted on 02-19-07 07:29 AM, in I'm not testing Link | Quote | ID: 400


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Posted by Colin
Act your age please.

I'm 16, so technically, I am. =P

Nah, just fucking around, though. Not like this thread had much else use.

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Tweaker
Posted on 02-19-07 08:08 AM, in Introduction to Hex (Repost) Link | Quote | ID: 443


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NOTE: It's very possible this is out of date, due to being, well... a repost. =P So feel free to correct me in instances where I may be wrong. Anywho, here we go!

------------------------------

Hey there, Tweaker here. Decided now that I decided to frequent here more, I should contribute a tad bit more.

Anyway, first off, you must realize that Hex stands for Hexadecimal, which is a base 16 number system. This is similar to decimal, which is a base 10 number system. So let's learn the numbers, shall we?

Decimal: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

------Hex: 0 1 2 3 4 5 6 7 8 9 A B C D E F 10

As you can see, counting to 16 in decimal is equivalent to counting to 10 in hex. Hex is pretty much decimal with six extra values tacked on to it.

Now, how do we hack Super Mario World with hex?

Well, as you may or may not know (hopefully may), everything on a computer is represented by binary code (AKA 001010101110, etc). Of course, editing and viewing ROMs -- or ANYTHING -- in binary alone is extremely impractical (unless you're dealing with bit-based compression algorithms and opcodes...). So as us humans oh-so-hate things being complicated when they don't have to be, we found a way to simplify binary; Using hexadecimal.

Hex is dealt with by the byte in most operations. In case you don't know your terminology, let's fix that right now:

Nybble - Half a byte, or a single digit. "A" would be a good example.

Byte - Full hexadecimal value, equal to 8 bits, and two digits. Something like "01" or "1C".

Word - Two bytes, or 16 bits. Need I really explain this more? "010A" or "1550" would be good examples.

Long(word) - Two words, or 4 bytes, or 32 bits. "00012345' would be a good example.

FYI, byte types are advanced in powers of 1,024. 1,024 bytes makes a kilobyte, 1,024 kilobytes makes a megabyte... etc etc down the whole damn chain.


Now that you know your basics, we can start editing and move on to pointers and such.

So first off, what is a pointer? Well, a pointer is pretty much what it's called -- a pointer. It's a hexadecimal string that lists an offset in ROM in which to locate data. (BTW, an offset is just the current byte in ROM that you're at. $012345 [out of $200000, though that bit's redundant] would be an offset.) Since the SNES' main processor is Little Endian, you need to read pointer backwards by the byte to get the offset to be located. For example, if my pointer read 56341200, first I'd split that into bytes. 56 34 12 00. Now I take the byte order and reverse it. This becomes 00 12 34 56, which I compress back into a longword - 00123456. So this pointer wants to locate data at offset 00123456 ($123456).

Let's make a practical example. Let's say you wanted to edit Mario's art to add more frames to some animations (which you should edit mappings for later, but ). You can't add them to the current location because there is vital data after Mario's art. So what we should do is expand our ROM and add Mario's art to the end so we can add as many frames as we want.

We'll say (it isn't really) that the location for Mario's art is at offset $55439. However, we don't know where the pointer to his art is! So guess what? We're gonna find it. Remember how I said pointers are offsets byteswapped in ROM? Well, take the offset of Mario's art and byteswap it. Originally, 00055439, it becomes 39540500. Run a search for this in the ROM and you should get at least one result. We found our pointer!

Now we'll say the end of the ROM s offset $02000000. byteswap this and replace our pointer with 00000020. This is telling the game to look for Mario's art at $2000000, rather than $55439. Now put Mario's art there and run the game -- It should work! You can even delete the old art and Mario will still be as good as new.


Hope this helps some people understand how to use a hex editor better. I may add more examples if requested, but this should be enough to get you going on your own as a better hacker overall.

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Tweaker
Posted on 02-19-07 08:21 AM, in Sonic 1 Megamix Link | Quote | ID: 458


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NOTE: Following is mostly outdated, due to me being lazy and liking copy/paste. Read old thread here for past discussion and updates.

-----------------------------

This will be the official update thread for my hack. No release yet, but I have pics.

EDIT: Download now availiable at bottom of post.


Sonic 2 Options screen in Sonic 1, edited for my hack. Thank Stealth for that one.


Mighty in GHZ.


Shadow in SLZ. Enough angst for you? =P


Yes this is omfg perfect spindash in S1, dust and all. Thank Stealth again for that one.


Features as of now include:

- Seperate music for each act

- S2 level select and options menus edited to fit with my hack (Stealth)

- Perfect Spindash for each character (Stealth)

- 3 Characters: Sonic, Mighty and Shadow -- Each later to have thier own special move and physics stats. Thanks to Yuski for Mighty sprites and JohnnyUK for Shadow sprites.

- Sonic 2 running physics -- Run down a slope in SLZ and you'll go as fast as you do in CPZ. AKA slope related acceleration. (Stealth)

- Sound list:

GHZ1: Azure Lake
GHZ2: AIZ2
GHZ3: Original GHZ music edit

MZ1: Marble Garden 1
MZ2: Marble Garden 2
MZ3: Original MZ music edit

SYZ1: "Another Part of Me" by MJ -- Ported from Moonwalker
SYZ2: CNZ2P
SYZ3: Original SYZ music edit

LZ1: Panic Puppet 2
LZ2: Rusty Ruin 1
LZ3: Original LZ music edit

SLZ1: Chrome Gadget
SLZ2: "Smooth Criminal" by MJ -- Ported from Moonwalker
SLZ3: Original SLZ music edit

SBZ1: S3D Boss 1
SBZ2: DEZ2 (S3K)
SBZ3: Original SBZ music edit

FZ: Sonic 3 Final Boss

Credits: S3 Credits

Boss: S3K Boss

Special Stage: Sky Sanctuary

Invincibility: Slightly edited S3 invincibility


Soon to come...

- Wall climb for Mighty and speed boost for Sonic. Suggestions would be nice for Shadow's ability (make it sensible )

- Your choice. I want to see what you guys wanna see. =P

Discuss. I'd also like to note that each charater has seperate life icons now preceeding these shots, and each level has a new palette (not shown).

--------------------------

Further updates:

Videos:

















---------------------------

Download Link (Hacking Contest Build): http://www.fileden.com/files/15774/Sonic%201%20Megamix.bin

Download Link (Version 2.0): http://www.fileden.com/files/15774/Sonic%201%20Megamix%20v2.0%20%28ROM%29.rar

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Tweaker
Posted on 02-19-07 08:38 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 476


Red Koopa
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Okay Marc, fuck you. XD

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Tweaker
Posted on 02-19-07 08:53 AM, in Virtual Console hackin' Link | Quote | ID: 483


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I'm pretty sure it uses some sort of proprietary compression... Either way, is it possible to put custom games of your choice on the VC yet? I never really caught up with it. I thought you got them on those cards or whatever, that were bound to your system.

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Tweaker
Posted on 02-19-07 06:46 PM, in Staff. Link | Quote | ID: 927


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Posted by Ailure
Now if people could have mod powers over whole internet.

Hehe.

That'd bring literal meaning to the term, "Internet Police." =P

TRYIN' CATCH ME RIDIN' DIRTY

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Tweaker
Posted on 02-19-07 06:48 PM, in So, who will be the new board mascot? Link | Quote | ID: 932


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Posted by Smallhacker
Two suggestions:

1) Teh BANvil

2) Orynider

What about a BANvil... SHAPED like Orynider? That's like, twice the faggotry, but twice the impact.

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Tweaker
Posted on 02-19-07 06:55 PM, in Proposed starting forums and other stuff Link | Quote | ID: 941


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Posted by Imajin
I think SMW Hacking should remain separate from other Mario games- there are a ton of SMW-specific utilities and such that make it a "special case", as it were, as opposed to hacking say, SMB1 and CV1, where many of the same rules of NES hacking apply.

Well, the issue was more to just keep it all together - Mario hacking in itself is popular enough to warrant its own forum, just like how Pokémon hacking used to retain the same position.

I see no reason why we can't make SMW-related stickies labeled specifically so - for example, "SMW - Utilities and Info" or something like that. And then you can have a general "other" Mario category, for utilities and etc to do with those games, since , although not AS popular, they're still worth a mention, and thus can be easily grouped together without causing too much bloat.

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Tweaker
Posted on 02-19-07 07:04 PM, in Sonic 1 Megamix Link | Quote | ID: 944


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Posted by Ailure
Is it just the video, or is misty zone a bit laggy?

Yeah, it is. Luckily enough, a whole new layout has been constructed for it, and now it's really speedy.

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Tweaker
Posted on 02-19-07 08:03 PM, in I am not Bisqwit, Acmlm or Simon Wai Link | Quote | ID: 976


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At least I caught your reference. :x

Um... DM Ashura makes badass music? Yeah, let's go with that.

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Tweaker
Posted on 02-19-07 08:05 PM, in Staff. Link | Quote | ID: 979


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Admins: Xkeeper and Acmlm
Mods: BMF, setz, blacky, *insert others here*
Local mods: ..I wanna do ROM hacking. XD

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Tweaker
Posted on 02-19-07 08:11 PM, in So, I just got a free wireless router Link | Quote | ID: 980


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From Fon.

For their year anniversary, they gave out 10,000 free wireless routers; no cost, no shipping, no... ANYTHING. So, I ordered it, not knowing if the deal was legit or not. 11 days later, it came!

Pics:





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Tweaker
Posted on 02-19-07 08:39 PM, in I am not Bisqwit, Acmlm or Simon Wai Link | Quote | ID: 1015


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Posted by Kles
Go to school, Tweaker.

I have the whole week off. =P

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Tweaker
Posted on 02-19-07 09:44 PM, in So uhh... how'd you find Acmlmboard? Link | Quote | ID: 1153


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On a spurt, I was trying to learn how to hack Pokémon games on a small burst of nostalgia. A buddy of mine, Mustapha, pointed me here. Suffice to say, I never learned how, but I stuck around, so... =P

This happened in around May 2005. I'm not really an oldbie here by any means.

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Tweaker
Posted on 02-20-07 12:30 AM, in I vote on changing the "Acmlm" on "Acmlm's Board"... Link | Quote | ID: 1320


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Posted by Metal_Man88
This gives me an idea; when there are board schemes, there should be a Sonic 2 scheme! (Ya 'know, to tie in with the II and such.)

Fucking agreed 100000000%

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Tweaker
Posted on 02-20-07 07:15 AM, in Introduction to Hex (Repost) Link | Quote | ID: 1911


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This is for beginners, though. =P I just wasn't trying to overcomplicate things. Besides, I wrote this like a year ago, so yeah.

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