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Main - Posts by Reini

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Reini
Posted on 05-19-07 05:21 PM, in ASM Hack\Custom Block\Custom Sprite request thread (rev. 2 of 05-19-07 05:22 PM) Link | Quote | ID: 36405


Koopa
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In doomship levels,I saw bullet launchers spitting fire.I request this kind of sprite and its ExGFX file if possible.

Reini
Posted on 06-18-07 01:43 PM, in ExGFX (rev. 2 of 06-18-07 02:01 PM) Link | Quote | ID: 46531


Koopa
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Can I download ExGFX on the site?I'm new,so I haven't explored it.

Edit:I think this topic should be moved.

Reini
Posted on 06-18-07 01:57 PM, in Sprite Tool Update + Source Code (rev. 2 of 06-18-07 02:00 PM) Link | Quote | ID: 46534


Koopa
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Posted by icegoom
Posted by Yoshi Master
Sounds pretty cool icegoom, when you figure this all out, (which I'm positive you will) Would you mind sending me the sprite? It would be pretty badass.

Just to be clear, it would be the exact same sprite, it just saves a bit of graphical space, so it's not that big a deal. Right now, I've got the Spiny reusing its right-side up walking graphics for its ceiling walk, and I've pasted egg graphics over the top of the shell graphics to at least have the look I want. But me figuring out how to code new animation frames? Don't count on that happening.
Posted by Tanookirby
If anyone needs help with bloopers or wants to see one actually work, try visiting KT's site. Play through his latest hack, and you should eventually find this enemy, as well as a YI egg plant and the Angry Sun.

Oh, wow, holy crap! Working Bloopers, right there in the game. I'm all jealous and stuff. KT probably couldn't be persuaded to release the source for those little buggers, huh?

I wonder how in the world he triggered that Angry Sun to start moving. A custom block, or some kind of generator? I never saw the YI egg plants. How would that work, anyway? They obviously can't be spitting out eggs for Mario to fire at his enemies. (Or can they?)


How can I download the hack?That site is almost completely in Japanese.

Posted by Sparx
Ok... I got Aramaki and Bokoboko into my hack. They work fine, but the graphics don't show up right. They're just parts fo the graphics for them. What's wrong?


Maybe you forgot to insert the GFX for these sprites.

Reini
Posted on 06-18-07 02:07 PM, in ASM Hack\Custom Block\Custom Sprite request thread (rev. 2 of 06-18-07 02:07 PM) Link | Quote | ID: 46536


Koopa
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I need a sprite.Can someone make a YI Koopa?

Reini
Posted on 06-18-07 03:21 PM, in SMB2 Music Patch! Link | Quote | ID: 46542


Koopa
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Well,different music in hacks is awesome!Anyway,how do you patch a SPC file in a ROM?

Reini
Posted on 06-19-07 08:34 AM, in ASM Hack\Custom Block\Custom Sprite request thread Link | Quote | ID: 46801


Koopa
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Posted by icegoom
Be more specific, Reini. What about a YI Koopa do you want that's different from a normal SMW Koopa? You could possibly do the graphics with ExAnimation. (I haven't checked to see if YI Koopa fits in the alloted space. You'd probably have to remap the head to avoid coins and jumping Piranhas from glitching)

Maybe I won't need it.

Reini
Posted on 06-28-07 08:57 PM, in Little ASM modifications (rev. 2 of 06-28-07 10:36 PM) Link | Quote | ID: 50456


Koopa
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I want to submit the kabooma sprite somewhere again,but this time the kabooma will launch bomb-ombs that explode in 1 second.I need a code that can accomplish this effect.If someone knows,e-mail me at reinhold_hora92@yahoo.com.

Reini
Posted on 06-29-07 12:14 PM, in ASM Hack\Custom Block\Custom Sprite request thread (rev. 3 of 06-30-07 04:51 PM) Link | Quote | ID: 50660


Koopa
Level: 25

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I request these listed sprites to be made.They're custom.

-a piranha plant(like the one in YI Island)
-stilt guys(someone requested this sprite)
-a charger[saw one on "Brutal Mario", known as demo6(that horse in the mansion with a horn that charges at Mario,when he's close)]
-a fire boo(you can't spin jump on it and it charges with power)
-a giant thwimp that can shake the ground and can be spin jumped at,but doesn't stun Mario)
-a reverse fire podoboo and a reverse buzzy bettle

Another thing:I want to resubmit the power thwomp,but with this modification:


; symbolic names for RAM addresses (don't change these)
SPRITE_Y_SPEED = $AA
SPRITE_X_SPEED = $B6
SPRITE_STATE = $C2
SPRITE_Y_POS = $D8
ORIG_Y_POS = $151C
expression = $1528
FREEZE_TIMER = $1540
SPR_OBJ_STATUS = $1588
H_OFFSCREEN = $15A0
V_OFFSCREEN = $186C

; definitions of bits (don't change these)
IS_ON_GROUND = $04

; sprite data
SPRITE_GRAVITY = $04
MAX_Y_SPEED = $3E
RISE_SPEED = $F0
TIME_TO_SHAKE = $18
SOUND_EFFECT = $09
TIME_ON_GROUND = $40
ANGRY_TILE = $CA

X_OFFSET dcb $FC,$04,$FC,$04,$00
Y_OFFSET dcb $00,$00,$10,$10,$08
TILE_MAP dcb $8E,$8E,$AE,$AE,$C8
PROPERTIES dcb $03,$43,$03,$43,$03

This is just a part of the power thwomp's.What changes need to be made at this code,so that when the power thwomp hits the ground,Mario is stunned for 1.5 seconds and the power thwomp immediately goes back up and begins slamming the ground.If you think I forgot to paste the missing part of the codes that need to be changed,post here.

Edit:If someone doesn't understand KT's site in Japanese,then go to the translated version of it.

http://translate.google.com/translate?u=http%3A%2F%2Fwww.h7.dion.ne.jp%2F%7Etkmt%2F&langpair=ja%7Cen&hl=en&ie=UTF8

Reini
Posted on 07-01-07 03:24 PM, in ASM Hack\Custom Block\Custom Sprite request thread (rev. 3 of 07-01-07 08:39 PM) Link | Quote | ID: 51214


Koopa
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Solved the problem with the power thwomp.
Can someone make a frozen chargin' chuck?
You can't jump on it,but you can spin jump on it,but it won't affect it.Uses the same GFX as the normal Chargin' Chuck,but a different palette or should I say a custom palette.And it can be defeated,if you throw shells at it 5 times or more.

Reini
Posted on 07-05-07 11:30 AM, in SMB2 Music Patch! Link | Quote | ID: 52482


Koopa
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Posted by Mattrizzle87
Here's a new preview of the replacement tune for Valley of Bowser:
DDP Intro: Wart Battle Arrangement

It looks good.Can this music be inserted in levels?

Reini
Posted on 07-05-07 01:37 PM, in A music patch request thread Link | Quote | ID: 52490


Koopa
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What do you think?I see that most people would want patches with different music from SMAS,even from other games,if possible.
Should there be a music patch request thread?

1.Yes
2.No
3.Maybe


Reini
Posted on 07-05-07 04:44 PM, in ASM Hack\Custom Block\Custom Sprite request thread Link | Quote | ID: 52510


Koopa
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Posted by Sparx
Hm... What about a rotational platform? One that looks like this:



_____
.
_____

And when Mario stands on wither of them, they both rotate around the center point?
Ignore the first to periods. Those are just there so my post shows up correctly.

Edit: Grrr... I can't get it to show up right. Imagine the top lien was moved far to the right, and the period was in the center.


I request a Giant Phanto.Also a giant bone bettle.

Reini
Posted on 07-05-07 05:45 PM, in Luigi's Last Desire Link | Quote | ID: 52522


Koopa
Level: 25

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Posted by darklink898
Posted by icegoom
Yeah, Darklink's nothing if not a fast worker.
Congratulations on finding a palette that looked good for those overworld graphics. It's not always an easy task. Is that an ice world, though? None of the levels you've shown there are particularly cold-looking.


I wanted to make a mountain, so those peaks could be there. I'll modify it today...



Posted by icegoom

Heh, I'm not sure Marle really works as a "jungle girl." It kind of looks like she's farting on Mario in that picture.


I know. XD
I'm gonna find more poses of Ayla, then.

Posted by Maxx
As Icegoom said, the YI graphics really work. I especially like the dried-lava looking ones.
I think i played a demo of this somewhere... I'll check SMW central. Nice job with the (NSMB?) ? blocks. I can tell from previous hacks of yours that this won't fail to be awesome!


No, no demo. It must have been another hack.

Posted by Maxx
The OW seems a little... underpopulated by levels. It looks awesome, just... there aren't any levels there. Or is that a early picture, with some events not unlocked?


It's gonna be a short hack. Very long levels, but not so many levels at all...

Posted by Maxx
In the second level, the long section with the peaches is uneeded.


That's outdated. Now it's different...

Posted by Maxx
Can't wait for another DarkLink hack!

Thanks.

You can also check smwedit's YI BG Rips.They're much better than yours,except the sky BG.That looks splendid.

Reini
Posted on 07-06-07 05:57 PM, in Fireball-throwing venus (rev. 2 of 07-06-07 05:57 PM) Link | Quote | ID: 52740


Koopa
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I saw this kind of sprite on Ghettoyouth's hack: Panic in the Mushroom Kingdom 2.This is probably a hex edit of the original venus.What changes did Ghettoyouth made to the original venus?I want a detailed explanation.

Reini
Posted on 07-06-07 08:02 PM, in Fireball-throwing venus Link | Quote | ID: 52756


Koopa
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Posted by darklink898
He said he'd submit the sprite later.

Can you post a link?

Reini
Posted on 07-07-07 11:35 AM, in Hack-related gameplay questions ("stuck in hack x") (rev. 2 of 07-07-07 11:35 AM) Link | Quote | ID: 52922


Koopa
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Posted by lespna1
hello,
I've been playing that new Demo 6 game of SMW,and I cant get to the Red Switch Palace. There is a yellow level before it and a haunted house. I finish the haunted house the regular way,and just leads to another path that goes left,which leads to another yellow level. I found a boss room in the haunted house that has a P switch and a key,but there is no keyhole. So I'm not sure what to do. If anyone reads this and can help me,i would appreciate it. Thanks.
Lespna1

I was fooled by this trick,too,but I got the secret exit.Just defeat the big boo and a secret path will be opened.THe key is actually a throwing object.

Reini
Posted on 07-07-07 04:05 PM, in Fireball-throwing venus Link | Quote | ID: 52945


Koopa
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Posted by Smallhacker
...which can get really confusing.

We have no choice but to keep the word "sprite" as the word for "enemies and such", as that's how Lunar Magic defines it.

Our best choice is to get a new word for "sprite", as in, the things that are drawn to the screen.

Suggestions:
OBJECT (This is is the official name for this kind of sprites)
Sprite tile
Screensprite
SNES sprite


SNES Sprite is good.

Reini
Posted on 07-08-07 09:24 PM, in Wow! Japanese ASM Files! Link | Quote | ID: 53268


Koopa
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I think I won't be able to use them.Everything is in Japanese,that it's impossible for me to understand.What tool should I use to translate this text?:


;;‚±‚ÌSprite‚ª‰æ–Ê“à‚É“ü‚é‚Ɖ¡ƒXƒNƒ[ƒ‹‚ðƒƒbƒN‚µA‰æ–Ê“à‚ÌSprite‚ªÁ‚¦‚é‚ÆŽ©“®ƒ[ƒv‚µ‚Ü‚·B by–¼–³‚µ
;;ƒ[ƒv‚̏ˆ—‚ÍTeleportBlock‚ðŽQl‚É‚³‚¹‚Ä‚¢‚½‚¾‚«‚Ü‚µ‚½B
;;ˆÚ“®æ‚Í‚»‚̏ꏊ‚̃‹[ƒ€ˆÚ“®Žw’è‚Å‚·B
;;
;;¦‚Å‚Á‚Ä‚¢‚¤‚àƒXƒvƒ‰ƒCƒg‚È‚Ì‚Å’ˆÓ
;; Uses first extra bit: NO

It's the scroollockandteleport sprite.
I think you only need to add this to your level and that's it.

Reini
Posted on 07-08-07 09:57 PM, in Wow! Japanese ASM Files! Link | Quote | ID: 53275


Koopa
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Posted by Ribo Zurai
I don´t understand, why mythbusterbro got scaried by the file be the Starsw?

What is so scary at it?And what tool should I use?

Reini
Posted on 07-10-07 09:29 PM, in ASM Hack\Custom Block\Custom Sprite request thread Link | Quote | ID: 53711


Koopa
Level: 25

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Posted by SMW Hacker
I'd like to request for a koopa that kills enenmies by walking into them.

Is your requested koopa on Mario's side?Or it kills both Mario and the sprites?
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Main - Posts by Reini

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