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Main - Posts by Reini |
Reini |
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Koopa Level: 25 Posts: 1/104 EXP: 83380 Next: 6240 Since: 05-19-07 Last post: 5247 days Last view: 5233 days |
In doomship levels,I saw bullet launchers spitting fire.I request this kind of sprite and its ExGFX file if possible. |
Reini |
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Koopa Level: 25 Posts: 2/104 EXP: 83380 Next: 6240 Since: 05-19-07 Last post: 5247 days Last view: 5233 days |
Can I download ExGFX on the site?I'm new,so I haven't explored it.
Edit:I think this topic should be moved. |
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Koopa Level: 25 Posts: 3/104 EXP: 83380 Next: 6240 Since: 05-19-07 Last post: 5247 days Last view: 5233 days |
Posted by icegoomPosted by Yoshi Master How can I download the hack?That site is almost completely in Japanese. Posted by Sparx Maybe you forgot to insert the GFX for these sprites. |
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Koopa Level: 25 Posts: 4/104 EXP: 83380 Next: 6240 Since: 05-19-07 Last post: 5247 days Last view: 5233 days |
I need a sprite.Can someone make a YI Koopa? |
Reini |
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Koopa Level: 25 Posts: 5/104 EXP: 83380 Next: 6240 Since: 05-19-07 Last post: 5247 days Last view: 5233 days |
Well,different music in hacks is awesome!Anyway,how do you patch a SPC file in a ROM?
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Reini |
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Koopa Level: 25 Posts: 6/104 EXP: 83380 Next: 6240 Since: 05-19-07 Last post: 5247 days Last view: 5233 days |
Posted by icegoom Maybe I won't need it. |
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Koopa Level: 25 Posts: 7/104 EXP: 83380 Next: 6240 Since: 05-19-07 Last post: 5247 days Last view: 5233 days |
I want to submit the kabooma sprite somewhere again,but this time the kabooma will launch bomb-ombs that explode in 1 second.I need a code that can accomplish this effect.If someone knows,e-mail me at reinhold_hora92@yahoo.com. |
Reini |
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Koopa Level: 25 Posts: 8/104 EXP: 83380 Next: 6240 Since: 05-19-07 Last post: 5247 days Last view: 5233 days |
I request these listed sprites to be made.They're custom.
-a piranha plant(like the one in YI Island) -stilt guys(someone requested this sprite) -a charger[saw one on "Brutal Mario", known as demo6(that horse in the mansion with a horn that charges at Mario,when he's close)] -a fire boo(you can't spin jump on it and it charges with power) -a giant thwimp that can shake the ground and can be spin jumped at,but doesn't stun Mario) -a reverse fire podoboo and a reverse buzzy bettle Another thing:I want to resubmit the power thwomp,but with this modification: ; symbolic names for RAM addresses (don't change these) SPRITE_Y_SPEED = $AA SPRITE_X_SPEED = $B6 SPRITE_STATE = $C2 SPRITE_Y_POS = $D8 ORIG_Y_POS = $151C ex FREEZE_TIMER = $1540 SPR_OBJ_STATUS = $1588 H_OFFSCREEN = $15A0 V_OFFSCREEN = $186C ; definitions of bits (don't change these) IS_ON_GROUND = $04 ; sprite data SPRITE_GRAVITY = $04 MAX_Y_SPEED = $3E RISE_SPEED = $F0 TIME_TO_SHAKE = $18 SOUND_EFFECT = $09 TIME_ON_GROUND = $40 ANGRY_TILE = $CA X_OFFSET dcb $FC,$04,$FC,$04,$00 Y_OFFSET dcb $00,$00,$10,$10,$08 TILE_MAP dcb $8E,$8E,$AE,$AE,$C8 PROPERTIES dcb $03,$43,$03,$43,$03 This is just a part of the power thwomp's.What changes need to be made at this code,so that when the power thwomp hits the ground,Mario is stunned for 1.5 seconds and the power thwomp immediately goes back up and begins slamming the ground.If you think I forgot to paste the missing part of the codes that need to be changed,post here. Edit:If someone doesn't understand KT's site in Japanese,then go to the translated version of it. http://translate.google.com/translate?u=http%3A%2F%2Fwww.h7.dion.ne.jp%2F%7Etkmt%2F&langpair=ja%7Cen&hl=en&ie=UTF8 |
Reini |
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Koopa Level: 25 Posts: 9/104 EXP: 83380 Next: 6240 Since: 05-19-07 Last post: 5247 days Last view: 5233 days |
Solved the problem with the power thwomp.
Can someone make a frozen chargin' chuck? You can't jump on it,but you can spin jump on it,but it won't affect it.Uses the same GFX as the normal Chargin' Chuck,but a different palette or should I say a custom palette.And it can be defeated,if you throw shells at it 5 times or more. |
Reini |
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Koopa Level: 25 Posts: 10/104 EXP: 83380 Next: 6240 Since: 05-19-07 Last post: 5247 days Last view: 5233 days |
Posted by Mattrizzle87 It looks good.Can this music be inserted in levels? |
Reini |
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Koopa Level: 25 Posts: 11/104 EXP: 83380 Next: 6240 Since: 05-19-07 Last post: 5247 days Last view: 5233 days |
What do you think?I see that most people would want patches with different music from SMAS,even from other games,if possible.
Should there be a music patch request thread? 1.Yes 2.No 3.Maybe |
Reini |
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Koopa Level: 25 Posts: 12/104 EXP: 83380 Next: 6240 Since: 05-19-07 Last post: 5247 days Last view: 5233 days |
Posted by Sparx I request a Giant Phanto.Also a giant bone bettle. |
Reini |
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Koopa Level: 25 Posts: 13/104 EXP: 83380 Next: 6240 Since: 05-19-07 Last post: 5247 days Last view: 5233 days |
Posted by darklink898Posted by icegoom You can also check smwedit's YI BG Rips.They're much better than yours,except the sky BG.That looks splendid. |
Reini |
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Koopa Level: 25 Posts: 14/104 EXP: 83380 Next: 6240 Since: 05-19-07 Last post: 5247 days Last view: 5233 days |
I saw this kind of sprite on Ghettoyouth's hack: Panic in the Mushroom Kingdom 2.This is probably a hex edit of the original venus.What changes did Ghettoyouth made to the original venus?I want a detailed explanation. |
Reini |
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Koopa Level: 25 Posts: 15/104 EXP: 83380 Next: 6240 Since: 05-19-07 Last post: 5247 days Last view: 5233 days |
Posted by darklink898 Can you post a link? |
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Koopa Level: 25 Posts: 16/104 EXP: 83380 Next: 6240 Since: 05-19-07 Last post: 5247 days Last view: 5233 days |
Posted by lespna1 I was fooled by this trick,too,but I got the secret exit.Just defeat the big boo and a secret path will be opened.THe key is actually a throwing object. |
Reini |
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Koopa Level: 25 Posts: 17/104 EXP: 83380 Next: 6240 Since: 05-19-07 Last post: 5247 days Last view: 5233 days |
Posted by Smallhacker SNES Sprite is good. |
Reini |
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Koopa Level: 25 Posts: 18/104 EXP: 83380 Next: 6240 Since: 05-19-07 Last post: 5247 days Last view: 5233 days |
I think I won't be able to use them.Everything is in Japanese,that it's impossible for me to understand.What tool should I use to translate this text?:
;;‚±‚ÌSprite‚ª‰æ–Ê“à‚É“ü‚é‚Ɖ¡ƒXƒNƒ[ƒ‹‚ðƒƒbƒN‚µA‰æ–Ê“à‚ÌSprite‚ªÁ‚¦‚é‚ÆŽ©“®ƒ[ƒv‚µ‚Ü‚·B by–¼–³‚µ ;;ƒ[ƒv‚̈—‚ÍTeleportBlock‚ðŽQl‚É‚³‚¹‚Ä‚¢‚½‚¾‚«‚Ü‚µ‚½B ;;ˆÚ“®æ‚Í‚»‚Ìꊂ̃‹[ƒ€ˆÚ“®Žw’è‚Å‚·B ;; ;;¦‚Å‚Á‚Ä‚¢‚¤‚àƒXƒvƒ‰ƒCƒg‚È‚Ì‚Å’ˆÓ ;; Uses first extra bit: NO It's the scroollockandteleport sprite. I think you only need to add this to your level and that's it. |
Reini |
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Koopa Level: 25 Posts: 19/104 EXP: 83380 Next: 6240 Since: 05-19-07 Last post: 5247 days Last view: 5233 days |
Posted by Ribo Zurai What is so scary at it?And what tool should I use? |
Reini |
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Koopa Level: 25 Posts: 20/104 EXP: 83380 Next: 6240 Since: 05-19-07 Last post: 5247 days Last view: 5233 days |
Posted by SMW Hacker Is your requested koopa on Mario's side?Or it kills both Mario and the sprites? |
Main - Posts by Reini |
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