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Main - Posts by MiniCompute

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MiniCompute
Posted on 04-26-07 10:03 PM, in Sprite modification question ? Link | Quote | ID: 30373


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hey I have spriting editing question, I might put superman mario in my hack but the guy who made the edited mario sprite has the cape on mario. yy-chr will only accept 16x16 tiles for mario. I use paint shop pro x, with the selection tool that is there can I select all of mario's cape parts at once and delete them instead of doing one by one which takes to long and possibly mess up the sprite in the process ? or is there a better way to do this ?

MiniCompute
Posted on 04-26-07 10:13 PM, in Pipe entrance question for mario and enemies Link | Quote | ID: 30378


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1. Can I make 2 side pipes connect together so that if mario go through it he would end up on the other side of pipe without the screen turning black and put mario in area to get out on the other side of the pipe ? example water tank fool of blooper and fish. also think of smb3 pipe world.

2. can I have side pipe generate koopa's and other small enemies ?

Thanks for any help.

MiniCompute
Posted on 04-27-07 01:20 PM, in Moving all map16 pages to a new smw rom ? Link | Quote | ID: 30638


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Is there a way for me to export all of my map16 pages at 1 time or do I have to do it one by one ? which I don't have time for...

also hammer mario is in my hack might change it to accomidate my hack for luigi that pete put in my hack last year, in order for marios gfx to line up correctly he put a address in my hack for it to line up the gfx correctly.... what is that rom address I need to add to my newer hack ? also if I add this will it interfere with small hackers luigi gfx patch ? I've had my mario gfx over power luigi's graphics....

MiniCompute
Posted on 04-27-07 01:26 PM, in Sprite modification question ? Link | Quote | ID: 30642


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Modern Art
For art (drawings, sprites, music, etc) you made.

are you sure about that ? the forum did say for (sprites) not smw hacking......

anyway, so what do I need to do to import superman mario without his cape getting in the way when I send it to yy-chr ? also keep in mind I'm using paint shop pro and graphics gale to work on the sprites.

MiniCompute
Posted on 04-27-07 09:20 PM, in Moving all map16 pages to a new smw rom ? (rev. 3 of 04-28-07 12:20 AM) Link | Quote | ID: 30734


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I'm using hex workshop , would I need to search hex or .dec ? if I search by hex it will take me to 00030509C if I search by decimal it will take me to 6160- 000366F4 ? its been a while since I used a hex editor so try to work with me a little...

also I did what pac said the mario graphics show up fine in the intro but not in the game levels.

here are some pics to show you all what problems I am having

1. Normal mario

2. messed up mario gfx

3.
messed up luigi gfx.

MiniCompute
Posted on 04-30-07 12:46 AM, in SMB2 Music Patch! Link | Quote | ID: 31362


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can I make a small suggestion ? in marios time machine when mario is on his surf board, to get other warps or time portals the music from overworld screen, can that be added to the patch if it is N-SPC compatible ?

MiniCompute
Posted on 05-01-07 03:04 AM, in Sprite modification question ? (rev. 2 of 05-01-07 07:37 AM) Link | Quote | ID: 31763


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Its ok dude.....! I think paint shop pro 8-10 should have that option as I am sure I've seen and work withit all the time.

I'll let you know by pm if that works thanks.




Thanks again for your advice.

MiniCompute
Posted on 05-01-07 03:11 AM, in Question about the title screen. Link | Quote | ID: 31765


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What should be the exact size of the title screen and color depth of the fonts ? I'm going to use a Hard Rock cafe font for my hack. I got it to once work but it was a background pic and had almost screwed up the hack early last spring.

p.s.
when importing to yy-chr how exactly should it be
cut up to fit in the allgfx.bin file ?

Thanks for any help

MiniCompute
Posted on 05-01-07 07:58 AM, in Question about the title screen. Link | Quote | ID: 31864


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This what I'm going or to try to put in my hack:


MiniCompute
Posted on 05-01-07 01:55 PM, in Question about the title screen. Link | Quote | ID: 31904


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I appreciate the font color adjustment XK, however though I was going to do it myself later on...... but hey, fuck it.......

Thank you for the help.

MiniCompute
Posted on 05-03-07 07:26 PM, in Sprite modification question ? Link | Quote | ID: 32606


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I have 2 questions ?

I've looked at the sprite sheet I edited and all the sprites are spread unevenly what would be the BEST way to get it to line up in a 16x16 fashion layout with out multiple cutting copying and pasting which would takes hours which I don't have time for ? I use Paint shop pro X and Graphics gale pro.

My Screen shot that I posted early, could I possibly send that to TLP in a .bin file and it would make the necessary color adjustments just like if you were to import .bmp image ? also I used a SMAS save state on the super mario sprite, however though when I hit the default palette option in yy-chr it will not save the current corrections that the save state did for me..... is there a way I can correct that problem or is it not possible ?

thanks

MiniCompute
Posted on 05-10-07 06:20 AM, in looking for a great site idea for mothers day Link | Quote | ID: 34320


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Hey I have a question does anyone know of a premade site sample for dreamweaver 8 ? the thing I'm going for is movie thumbnails and a mini photo thumbnail previewer mostly it will be made up of me champ cockerspainel my cooking and the number of plants we planted over the past 6 years anything would be helpful. I have the media ready its just dreamweaver 8 doesn't offer many site choiceses.

MiniCompute
Posted on 05-12-07 06:16 AM, in Is it possible for mario to lift more than his own weight ? Link | Quote | ID: 34804


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I have a question.

Is it possible for Mario to lift most enemies larger than him and throw them around like he did in super mario advance 1 ? this would really come in handy for me and anyone else who finds this idea pretty neat.

Basically the normal mini bosses in smw aint nothing. the things I would mainly go for is Monty Mole who I changed into a large koopa troopa a large blooper that would replace that big spiny fish thats already in SMW, and a few others I may do.

But I just need to know if this trully possible to do or not. keep in mind the spin jump will be needed to knockout bigger enemies for them to be thrown in to enemies, spikes, or lava.

MiniCompute
Posted on 05-12-07 05:25 PM, in Is it possible for mario to lift more than his own weight ? Link | Quote | ID: 34861


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No I haven't checked there yet plus I'm not going for the traditional smb 3 kooopa sprites plus I already made the gfx for that sprite already, however about my main question is that possible to have mario lift up larger enemies and throw them around like he did in super mario advance ?

MiniCompute
Posted on 05-13-07 12:01 AM, in Is it possible for mario to lift more than his own weight ? Link | Quote | ID: 34925


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Ok where would I begin to look for the code ? I know that smw reconfigurator can do half of what I need then the rest would be up to me. also Ice goom I already made bigger koopa I'm surprised you didn't see it in my allgfx.bin that I sent you late last year..... you know those koopers I had you put into my hack I made a bigger one and replaced the mega mole. also I'm going to use the same tatic to create mini bosses at the end of each world.

MiniCompute
Posted on 05-14-07 10:02 PM, in Is it possible for mario to lift more than his own weight ? Link | Quote | ID: 35301


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Thats the exact or close enough effect I'm going for. in SMB2 nes and snes style he could lift up small enemies that way, in super mario advance a remake of smb2 he could lift up bigger enemies that was 4 x the size of him.

MiniCompute
Posted on 06-12-07 06:35 AM, in SMB2 Music Patch! Link | Quote | ID: 44703


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Hello, I thought might let you guys listen to a preview of mario's time surfing midi remix it took me about 2 days to remix and get it decent. I especially need mattrizle to listen to it carefully, if you like it matrizzle, pm for the midi and I email it to you when I get home..... I thought it might go well with the music patch that your doing plus I tried to limit the midi to 8 note tracks but it has 9 currently. I can knock it down to 8 but the music will slightly degrade a little in order for you to work with. Hyper Hacker this should bring some old memories to you......

http://www.filefactory.com/file/fca2a3/ (Morning surfing)

http://www.filefactory.com/file/e8aa3d/ (Italian plumber surfing style)

MiniCompute
Posted on 06-17-07 11:03 PM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 46371


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hey I finally got my hands on Zero fission, but I have a problem ?
I can open up metroid fusion rom just fine without a problem, however though when I open up Metroid Zero Mission USA version:
I get a runtime error 76 path not found C:documents and settings\MadMikeXP\my documents\sprites\default.gif.

Does anyone know what the problem is ? i it s pointing to something that I don't have, but it doesn't do this with Metroid fusion (U).

thanks for any help.

MiniCompute
Posted on 06-17-07 11:24 PM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 46377


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Its not your fault or mine. I thought zero fission wanted a different version of Metroid zero mission..... I spent at least 4 hours looking for a different version of it except have my pc reboot due to spyware infection....

MiniCompute
Posted on 06-19-07 09:59 PM, in looking for a specific song from barry manillow Link | Quote | ID: 46951


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Has anybody been able to find this rare song : "can't take my eye's off of you". I looked at lime wire but couldn't find it. I tried BT but comcast might have a trap in a zip file just waiting for me to download...... It would really be helpfull if somebody know's where I could get the specific song or the remixed 70's version of barry's song. I've been looking in all places trying to find that damn file....

thanks for any help.
also if we're not allowed to talk about file sharing then sorry about this topic.

~MadMikeXP 3~
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Main - Posts by MiniCompute

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