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Main - Posts by rodneylives


rodneylives
Posted on 06-02-17 02:21 PM, in Zelda II Boss Endurance Link | Quote | ID: 165652

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I completed this, although using save states a bit (not excessively). I think I could do it without them, with practice. (In fact, while trying to beat it I came up with a new strategy for Helmethead/Jamafensa.) I think it's just the right difficulty. Good job!

rodneylives
Posted on 06-02-17 02:27 PM, in Donkey Kong 2 2016 Nuts & Milk Hack Release Link | Quote | ID: 165653

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This is rather cool! Changing the graphics does so much.

rodneylives
Posted on 06-02-17 02:34 PM, in 8-eyes to Castlevania conversion project Link | Quote | ID: 165654

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I played a bit of this and I think it's great!

rodneylives
Posted on 11-03-17 06:29 PM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 2 of 11-03-17 11:17 PM) Link | Quote | ID: 165968

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Just started playing it. Overall it seems nice, but there are a few weird design decisions--
1. Dungeons are pitch black unless the lantern is in use. The lantern must be equipped to keep things lit, and the B button must be held down. Not only does this make sword use awkward, it means you can't use other subitems except in total blackness. (Until you get the Red Lantern, but who knows when that will be.)
2. The lakes in dungeons have been turned into damaging pits, which means you have to walk very very carefully in some places to avoid falling off repeatedly. That's especially a problem in a certain room in Dungeon 1, in conjunction with...
3. All dungeon Stalfos I've seen so far have been of the sword-throwing type, ordinarily not seen until the Second Quest. Getting hit by a sword with 2 or fewer hearts in dungeon 1 is an instant death.
4. In dungeon 2, the decision to greatly reduce the number of bombs pickups give you, plus locking the door during the Dodongo boss fight, makes it very easy to get into an inescapable situation without dying on purpose by running into the boss. Also, if you use bombs to kill enemies or break walls or test mountains for hidden passages, you'll often not have enough for Dodongo, especially its unpredictable movement makes it likely you'll waste a bomb or two.

(EDIT: I realize this looks like I dropped by to just dump. The hack is such a *gigantic* technical feat, it seems odd that these things would be overlooked. I assume you're just focusing on technical issues for now? Or maybe I'm overlooking something?)

rodneylives
Posted on 02-08-23 07:56 AM, in 8-eyes to Castlevania conversion project (rev. 2 of 02-08-23 08:02 AM) Link | Quote | ID: 168476

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I love that this hack is still seeing work after 14 years! I was playing the 2008 version just now and there were signs of greatness in it even back then.

But if I may add another word just now--

Don't worry about repro carts or people trying to make a buck on your work. You're making this for the ages. It's now 2023. You, not to mention your audience, will not be around forever. Countless hacks promised "more later!" and later never came. If it becomes really popular, the word will get out that those carts are fakes.

Meanwhile, if your updated versions are never published, they may one day evaporate. This is a real danger. Hard drives crash, people lose internet access, and real life intrudes. Think about websites that you used to love but no longer exist now, and please consider my plea. That's all.

Main - Posts by rodneylives

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