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Main - Posts by joe

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joe
Posted on 04-08-07 03:21 AM, in Undocumented autoscroller! Horizontal AND vertical! (rev. 2 of 04-12-07 04:49 AM) Link | Quote | ID: 24500


Red Paratroopa
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Since: 04-08-07
From: Justus League 2

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Hello all. I was looking at the unused sprites and noticed that two were within the range of the special commands. I picked one - EC - and started to experiment.

I still have trouble believing Nintendo left this out on purpose.

This is an autoscroller that starts with a horizontal layer 1 level, then switches to a vertical layer 2 section.

I put up a MWL file on my friend's server:

http://67.183.146.143/SpriteEC.mwl

Try it out. (Make sure the number of screens is set to 3.)

____________________
"I'm sick of it and I'm out. See you around." ~Cpu's last post here

joe
Posted on 04-08-07 04:07 AM, in Undocumented autoscroller! Horizontal AND vertical! Link | Quote | ID: 24523


Red Paratroopa
Level: 31

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Since: 04-08-07
From: Justus League 2

Last post: 5747 days
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An AVI? Only if you're willing to download a 563-megabyte monster! (And I'll have to upload it!)

How about an animated GIF?

____________________
"I'm sick of it and I'm out. See you around." ~Cpu's last post here

joe
Posted on 04-08-07 05:23 AM, in Undocumented autoscroller! Horizontal AND vertical! (rev. 3 of 04-12-07 04:49 AM) Link | Quote | ID: 24558


Red Paratroopa
Level: 31

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Since: 04-08-07
From: Justus League 2

Last post: 5747 days
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The size would be mainly due to the compression (or lack thereof).

An animated GIF and an IPS:
http://67.183.146.143/DemoEC.gif
http://67.183.146.143/SpriteEC.ips (Go to Yoshi's Island 1)
EDIT: Or use Ninetales'

Lordlazer, to answer your question on scrolling:
This sprite basically scrolls through layer 1 like a normal horizontal scroll, except on the last screen which should have no layer 1 objects. When it reaches here, layer 2 becomes solid and scrolls in. Then the horizontal scroll stops, layer 1 disappears, and the vertical scroll starts. Basically, yes.

____________________
"I'm sick of it and I'm out. See you around." ~Cpu's last post here

joe
Posted on 04-08-07 06:04 AM, in Undocumented autoscroller! Horizontal AND vertical! Link | Quote | ID: 24596


Red Paratroopa
Level: 31

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EXP: 172660
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Since: 04-08-07
From: Justus League 2

Last post: 5747 days
Last view: 5715 days
I probably should have mentioned this before, but if you change the level mode in LM to 07, you can edit the layer 2 data.

Back to experimenting!

____________________
"I'm sick of it and I'm out. See you around." ~Cpu's last post here

joe
Posted on 04-08-07 04:25 PM, in Undocumented autoscroller! Horizontal AND vertical! (rev. 3 of 04-12-07 04:50 AM) Link | Quote | ID: 24709


Red Paratroopa
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Since: 04-08-07
From: Justus League 2

Last post: 5747 days
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Forte,
Sprite F1 is actually a scroller too when horizontal and vertical scrolling is set to "none". Compare EC and F1:

http://67.183.146.143/scroll.ips

(EC is in YI1, F1 in YI2)

From the looks of things, I started something.

Back to experimenting...

Edit:

Ahh, I've been meaning to do this. Here's a picture of how Lunar Magic probably should render levels with sprite EC or F1.

http://67.183.146.143/F1render.png

____________________
"I'm sick of it and I'm out. See you around." ~Cpu's last post here

joe
Posted on 04-08-07 07:28 PM, in Undocumented autoscroller! Horizontal AND vertical! Link | Quote | ID: 24772


Red Paratroopa
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Since: 04-08-07
From: Justus League 2

Last post: 5747 days
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I may not know the location of the second sprite table or how it switches mode mid-level, but I can take an educated guess on the latter. As FuSoYa said way back in archive one:

Posted by FuSoYa
The "queer" level modes use a horizontal type of memory map for one layer, and a vertical memory map for the other layer. Only Nintendo knows what that was supposed to accomplish... I certainly can't see any reason why they'd want to mix the memory maps like that.


(http://acmlm.cjb.net:2/boardb/thread.php?id=5760)

The mixed memory map is a horizontal layer 1 and a vertical layer 2. (To see that, switch the level mode from 6 to 7 and hide layer 1.) This allows the final screen to scroll in the right side of layer 2, hide layer 1, and start scrolling vertically. However, sprites don't interact properly (incomplete programming?) and the exit setting for the final screen applies to the entire vertical section.

____________________
"I'm sick of it and I'm out. See you around." ~Cpu's last post here

joe
Posted on 04-08-07 10:14 PM, in Undocumented autoscroller! Horizontal AND vertical! (rev. 2 of 04-08-07 10:33 PM) Link | Quote | ID: 24850


Red Paratroopa
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Since: 04-08-07
From: Justus League 2

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I just tried changing some sprite settings, but when I changed them back, sprite interaction worked fine. I guess there was a problem with one of my earlier tests.

I'll have to check sprite interaction with other sprites and see if I can figure out what went wrong.

Edit: Ha, I finally nailed the little bugger. Apparently the sprites were appearing before layer 2 was solid. That's why it didn't work.

____________________
"I'm sick of it and I'm out. See you around." ~Cpu's last post here

joe
Posted on 04-09-07 11:44 PM, in Undocumented autoscroller! Horizontal AND vertical! (rev. 5 of 04-12-07 04:51 AM) Link | Quote | ID: 25235


Red Paratroopa
Level: 31

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Since: 04-08-07
From: Justus League 2

Last post: 5747 days
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You can prevent the garbage by setting the level mode to 05 or 06. But that's not the full potential of sprite EB. This is a list of all functions that I could find... It's really interesting.

http://67.183.146.143/eb.txt
edit: I just now noticed... Cx 1 isn't layer 2 only.

But this IPS demonstrates by far the most interesting feature of sprite EB.

http://67.183.146.143/left.ips

____________________
"I'm sick of it and I'm out. See you around." ~Cpu's last post here

joe
Posted on 04-12-07 05:09 AM, in Undocumented autoscroller! Horizontal AND vertical! Link | Quote | ID: 25948


Red Paratroopa
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Since: 04-08-07
From: Justus League 2

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I notice that you were all interested by that. After more searching, I found that sprite E8 (and its copy, E7) can be used for a much more useful scroll.

http://67.183.146.143/slowleft.ips

(Ninetales: I've checked and the ROM I used is clean, so it should work.)

____________________
"I'm sick of it and I'm out. See you around." ~Cpu's last post here

joe
Posted on 05-03-07 11:53 PM, in The OYES Thread Link | Quote | ID: 32651


Red Paratroopa
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Since: 04-08-07
From: Justus League 2

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Posted by Spontaneous Madness
322. Watching my friend humiliate himself and then telling my other friends


344. Watching my friend humiliate himself and then putting it on the internet!

____________________
"I'm sick of it and I'm out. See you around." ~Cpu's last post here

joe
Posted on 05-05-07 10:41 PM, in 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 (rev. 2 of 05-05-07 10:44 PM) Link | Quote | ID: 33128


Red Paratroopa
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Since: 04-08-07
From: Justus League 2

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That's odd. If I knew more Japanese I might be able to read the site but Google will have to do.

Incidentally, I managed to get Google to translate some interesting results with Unicode characters. Does "Smilingly identical Ju Yin" mean anything to you? 鵴囅捖裀?

HTML character codes: ৹ᄂ鵴�囅捖裀

Inserting FFFE* followed by the code in a Hex editor: 契ȑ璝寣䇘앖噣삈

...If I get back to programming, this goes in ALL of my programs.

*This is an indicator that the file is unicode.

____________________
"I'm sick of it and I'm out. See you around." ~Cpu's last post here

joe
Posted on 05-08-07 01:17 AM, in Zelda 3 Prototype ROM available! Link | Quote | ID: 33728


Red Paratroopa
Level: 31

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Since: 04-08-07
From: Justus League 2

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The program won't run for me either.

I'm afraid that the program relies on a different version of the GTK+ libraries, but I don't want to break The Gimp if I have any problems, system restore to the rescue.

Zelda 3 prototype ROM? Me like.

____________________
"I'm sick of it and I'm out. See you around." ~Cpu's last post here

joe
Posted on 05-10-07 12:23 AM, in Nintendo 64 to Gamecube adapter Link | Quote | ID: 34219


Red Paratroopa
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Since: 04-08-07
From: Justus League 2

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I'm going to make an adapter for it. I would like some suggestions for what kind of microcontroller I should use. I would prefer cheap with a serial/USB connection for upgrades. I don't really care if I have to learn some obscure assembly language to be able to program it.

Information about the Nintendo 64/Gamecube controller data protocols would be appreciated too, since I would like to have rumble support.

Any suggestions?

____________________
"I'm sick of it and I'm out. See you around." ~Cpu's last post here

joe
Posted on 05-10-07 02:19 AM, in Nintendo 64 to Gamecube adapter Link | Quote | ID: 34266


Red Paratroopa
Level: 31

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Since: 04-08-07
From: Justus League 2

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Nintendo 64 controllers are good for playing Nintendo 64 games. You can download Nintendo 64 games on the Wii. The Wii has gamecube controller ports. Why not have a Nintendo 64 controller for the Nintendo 64 games?

Well, if nobody has any information, I'll keep looking on Google.

I wonder if a BASIC stamp can run fast enough... 1 microsecend accuracy? Yikes, what was Nintendo thinking?

____________________
"I'm sick of it and I'm out. See you around." ~Cpu's last post here

joe
Posted on 05-11-07 06:04 AM, in The Brand of Your Computer Link | Quote | ID: 34559


Red Paratroopa
Level: 31

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Since: 04-08-07
From: Justus League 2

Last post: 5747 days
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Next to me is an Emachines T1090 that is (amazingly) still useable.
In various locations are ancient machines from the time before Windows 2000, most notably the one on the floor that has a great (old) MIDI-synth sound card.
And, I'm typing this on a Compaq Presario that I improved upon.

CPU: AMD Athlon 900Mhz (original)
RAM: 320 MB
HD: 90gb total (40, 30, and 20gb)
Optical: DVD-ROM + CD-RW
Video: 3 outdated adaptes (1 in use)
#1 - Creative Labs Graphics Blaster Exxtreme
#2 - Matrox Graphics Millenium PCI
#3 - nVidia Vanta or Vanta LT (original)

I think the video card I'm using (the Creative) is dying. (Barely visible fluctuation in brightness, I noticed it when I toggled animation in Lunar Magic.) TThe Matrox, on the other hand, glitches graphics; mainly dotted lines. The nVidia messes up colors when I try tto play DVDs in VLC.

And I need a new keyboard. This one types double t's sometimes. (See the above section.)

I won't mention my box of computer parts...

____________________
"I'm sick of it and I'm out. See you around." ~Cpu's last post here

joe
Posted on 05-17-07 01:36 AM, in Fish? (Not the forum) Link | Quote | ID: 35890


Red Paratroopa
Level: 31

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Since: 04-08-07
From: Justus League 2

Last post: 5747 days
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I was reading about Kirby hacking when I came upon this. I refreshed the page and it went away, but even so, what the fish?

____________________
"I'm sick of it and I'm out. See you around." ~Cpu's last post here

joe
Posted on 05-20-07 06:55 AM, in hay (rev. 2 of 05-20-07 06:55 AM) Link | Quote | ID: 36664


Red Paratroopa
Level: 31

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Since: 04-08-07
From: Justus League 2

Last post: 5747 days
Last view: 5715 days
私はコアラです。
i is koala.

This post will now self-destruct.
...or not...

____________________
"I'm sick of it and I'm out. See you around." ~Cpu's last post here

joe
Posted on 05-20-07 07:11 AM, in hay Link | Quote | ID: 36667


Red Paratroopa
Level: 31

Posts: 18/172
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Since: 04-08-07
From: Justus League 2

Last post: 5747 days
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いいえ、私はコアラですねえ!

____________________
"I'm sick of it and I'm out. See you around." ~Cpu's last post here

joe
Posted on 05-20-07 07:16 AM, in When did you learn to type? Link | Quote | ID: 36669


Red Paratroopa
Level: 31

Posts: 19/172
EXP: 172660
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Since: 04-08-07
From: Justus League 2

Last post: 5747 days
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I'm supposed to be learning how to type correctly in school.



____________________
"I'm sick of it and I'm out. See you around." ~Cpu's last post here

joe
Posted on 05-23-07 03:18 AM, in some sort of screwy spyware? Link | Quote | ID: 37607


Red Paratroopa
Level: 31

Posts: 20/172
EXP: 172660
Next: 12703

Since: 04-08-07
From: Justus League 2

Last post: 5747 days
Last view: 5715 days
My suggestion: Block http://209.85.51.151/ and get rid of all 5 million domains in one. (I think that will work, but I don't know how you're blocking them.)

To reset the search, type "about:config" in the address bar then filter for "keyword.URL" and change the bad link. Improve your search while you're at it.

____________________
"I'm sick of it and I'm out. See you around." ~Cpu's last post here
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Main - Posts by joe

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