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nesrocks
Posted on 08-01-16 07:27 AM, in Can I get a little help for SMB2? (rev. 3 of 08-01-16 07:40 AM) Link | Quote | ID: 163644


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Did you look here? (I didn't, maybe it's there)

http://datacrystal.romhacking.net/wiki/Super_Mario_Bros._2:ROM_map

Oh man, if you change 0x5013 to 01 birdo spits shyguys XD
If you change 0x4FAD to 22 birdo shoots more frequently, but I have the feeling you mean the eggs are moving too fast.

nesrocks
Posted on 08-09-16 12:14 AM, in Super Pitfall NES (improvements) (rev. 3 of 08-09-16 12:24 AM) Link | Quote | ID: 163719


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Glad you guys like it!

I have made a website/blog to talk about my projects. So far it only has some posts about this hack http://nesrocks.com/

infidelity: the graphics are 100% hand drawn for this hack. there has been constant feedback from the RHDN community and some friends of mine. It is my first pixel art project, aside from an unfinished duck hunt hack I was making. I have done all the programming and graphics myself.

I have at some point applied your mapper convert patch for I don't know what reason and kept improving the hack on that mmc3 converted rom. I later detected a bug and identified that the bug was on the mapper conversion, so I reverted it back to unrom. I've sent you a PM on RHDN talking about it! I have no idea if it's a simple fix, but since I wasn't using any mmc3 specific feature I just decided to keep it clean. To be clear, I don't think your conversion is buggy, but this game is very badly programmed and it must have depended on something that changed when the mapper was converted. I'm pretty sure a lot of things work due to the game's programmer's luck.

nesrocks
Posted on 08-11-16 08:34 PM, in Super Pitfall NES (improvements) (rev. 2 of 08-11-16 09:19 PM) Link | Quote | ID: 163749


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I could still use help with the game's controls, though! If someone could fix it I'd include the fix in the hack. Just start the game and start spinning the d-pad around and you'll see what I mean. I think that if left or right are being pressed those should have priority, but harry loves to duck or stand on the tips of his toes instead of walking. Such a lazy hero. This is specially annoying after ducking intentionally or after exiting ladders that touch the ground.

Termingamer2-JD: this is my first hack. I have an unfinished duck hunt hack that is mostly just graphics, and I did a silly contra hack where I changed the texts. That was all this year. I come from a tool-assisted speedruns background (some may know me from the FODA alias). I am also a professional 3d artist (for games mostly) with 12 years experience. It is mostly experience on the brazilian gaming market, which has only just recently produced some good quality games, so I'm not sure how much of that experience counts hehe. This is also my first solo project, so there's that. I guess I got tired of arguing "no! games are made this way!" and just decided to go solo and do it.

nesrocks
Posted on 08-30-16 01:05 AM, in Congrats! Googie's hack on Cinemassacre Link | Quote | ID: 163957


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The AVGN is a character created by James Rolfe (and his friend Mike, I think), where he plays bad games and reviews them. It is satirical, but it is a series, the AVGN series.

Cinemassacre (their channel name) does other types of videos outside the AVGN character where they have these more serious play sessions. This is how they played googie's hack.

nesrocks
Posted on 01-07-17 03:59 PM, in Taking requests for editing tools Link | Quote | ID: 164718


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It's possible to make a generic map editor that works for many NES games. In fact, some have been made, but they are not open source and lack features. Take a look at this for an example of a tool that was almost there but the author lost interest:
http://forums.nesdev.com/viewtopic.php?f=2&t=7111&sid=c71519e55ea188ca3afbe7ffbae1454a&start=60

In my posts I go over what could make it a lot more useful.

nesrocks
Posted on 01-29-17 07:44 PM, in Taking requests for editing tools Link | Quote | ID: 164813


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spiiin: I didn't know about that editor, looking forward to its development. I second the opinion that it would be a great idea to get group effort on improving it.

Also, it is beautiful that you made it easy to add new game support to it, it's the right direction that it be user friendly so you don't have to manually do it yourself, and it means it can be used for new homebrew games too. I'll be testing it soon!

nesrocks
Posted on 02-22-17 02:24 PM, in Whatever happened to Googie? Link | Quote | ID: 164899


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He's also active on RHDN.

nesrocks
Posted on 03-10-17 07:47 AM, in Easy ASM tutorials, are there any? Link | Quote | ID: 165138


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Posted by infidelity
For starters, never lose this. It's all the opcodes for the 6502. I live by this everytime I forget a rare opcode I need to utilize. Bookmark it.

http://www.6502.org/tutorials/6502opcodes.html

This is also how I do all of my asm work (and with fceux's debugger/hex editor). But I mainly only do hacks. If someone wants to do new games then a compiler is recommended instead of studying opcodes.

nesrocks
Posted on 03-16-17 02:37 AM, in RHDN is gone! Link | Quote | ID: 165189


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Why is an excellent question. I wish they give us a little more info than that : /

nesrocks
Posted on 03-16-17 09:58 PM, in RHDN is gone! Link | Quote | ID: 165205


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For brazilian portuguese translations there is this
http://romhackers.org/modules/PDdownloads/viewcat.php?cid=10

But that may not be the kind of translation you're looking for We'll just have to wait.

nesrocks
Posted on 03-19-17 07:11 PM, in I fee like this is so wrong... Link | Quote | ID: 165236


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You can pay or help or wait. Three options, I don't see anything wrong with that, really.

nesrocks
Posted on 03-21-17 03:51 AM, in What keeps you motivated to ROM Hack? Link | Quote | ID: 165244


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For me it is all about digging the past and looking at the innards of how the games that were pure magic to 10 year old me were actually made. Looking at the math that makes the games run is like talking to a programmer from 30 years ago in a way that wasn't really meant to be made public (I mean, you can read books that are hundreds of years old, but it is different). This is the backstage stuff.

Also, as a game designer and NES enthusiast it is about looking at what could be done to actually make them better. A "what if" version of them.

nesrocks
Posted on 03-24-17 10:20 PM, in Adventure Island Abridged Link | Quote | ID: 165271


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I've released a hack on the NES game Adventure Island and wrote an article about it on my blog. Screenshots wouldn't show anything different, as the hack doesn't touch on anything graphically or level design, but it changes the game in very meaningful ways nonetheless.

Check out the article here:
http://nesrocks.com/blog/adventure-island-hack/

Or the hack on RHDN:
http://www.romhacking.net/hacks/3385/

I have plans to go back to it one day and change the levels + graphics, but it won't be adventure island anymore. If you like playing AI then this hack is for you

nesrocks
Posted on 09-09-17 05:43 PM, in I fee like this is so wrong... (rev. 5 of 09-09-17 07:33 PM) Link | Quote | ID: 165908


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edit: I think misinterpreted the posts. Post removed.

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