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Main - Posts by Jigglysaint

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Jigglysaint
Posted on 08-13-11 05:50 AM, in Zelda3 Goddess of Wisdom v3-0, Final version, new dungeons Link | Quote | ID: 145899


Red Paragoomba
Level: 19

Posts: 61/62
EXP: 32627
Next: 3150

Since: 04-04-07

Last post: 2851 days
Last view: 589 days
Yeah I figured I missed a key, but I was low on health and didn't want to backtrack so I just went ahead and cheated. More laziness on my part. Also laizness was me having to cheat infinite health at the end, but again could have been avoided if I had prepared properly.

By far the most annoying aspect of the game would be the statue pushing mazes. Of course that also means you put a lot of effort into those mazes, so while they were tedious, they were interesting to solve, and really more time consuming than difficult.

Jigglysaint
Posted on 09-05-11 02:01 AM, in Zelda3 Goddess of Wisdom v3-0, Final version, new dungeons Link | Quote | ID: 146630


Red Paragoomba
Level: 19

Posts: 62/62
EXP: 32627
Next: 3150

Since: 04-04-07

Last post: 2851 days
Last view: 589 days
Well this hack has inspired me to play through the original, and concequently find things in the rom that I've always wanted to know about. I found all the dungeon tag ASM. There's only 64 values, and a few are not used(crashes game). Shouldn't be hard to program a new event, though no event system is going to top that of the Oracle games. Oh hey, idea! How about using the upper 2 bits to reference additional lists? Overkill I'm sure, but in an expanded rom it might be cool.
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Main - Posts by Jigglysaint

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