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Main - Posts by Mari42 |
Mari42 |
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Red Paragoomba Level: 17 Posts: 1/54 EXP: 21834 Next: 2909 Since: 12-15-15 Last post: 2159 days Last view: 1609 days |
Hey, I was doing an idea of making the SMB3 tileset for "Anchor Away" such as the "ground" for the tank/ship graphics. This is what I was doing as you can see the image below. But, the issue is the status bar palette is what im concern about changing for the plain tileset to be orange which is difficult, because it sticks to light blue for the ground tileset. So, the tileset was replaced by the black tiles which I've change the black palette to plain tileset which you see this image of what I was doing.
This tileset is where it was replaced for black palette for each Ship/Tank levels. So, x22D8 and x22D9 is where it was found when I looked at Name Table Viewer through FCEUX. The hex for the PPU Offset was "FC" is where it was placed for set as I viewed the in Hex editor. So, the way it needs to be fix is "FE" where the black tiles (that I may put that there through yy-chr) can fit into that graphical set for the Big cannon, and the BG for Koopa Boss Room. The issue is that when I reset, the PPU doesn't change the way how it suppose to be as I saved in Rom file. How does that work? Is it worth of ASM that is regard to what it has to be to change the PPU numbers in hex editor? |
Mari42 |
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Red Paragoomba Level: 17 Posts: 2/54 EXP: 21834 Next: 2909 Since: 12-15-15 Last post: 2159 days Last view: 1609 days |
Posted by Quick Curly Never mind. Finally fixed. Thanks Quickqurly. |
Mari42 |
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Red Paragoomba Level: 17 Posts: 3/54 EXP: 21834 Next: 2909 Since: 12-15-15 Last post: 2159 days Last view: 1609 days |
My New Progress:
Changes a few with the palettes and my name. :\ New Level 1-1 New Level 1-1 bonus Level 3 into water level! Level 1-4 into desert level. (Short Level, really) With a boomerang on the way. LOL. XD New ending for level 1-4 Thats all for now. I'll post more when I get a chance to put more custom levels for each world. ;D Not sure what my hack will be named yet, but I'll think about it sooner. |
Mari42 |
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Red Paragoomba Level: 17 Posts: 4/54 EXP: 21834 Next: 2909 Since: 12-15-15 Last post: 2159 days Last view: 1609 days |
Because, im using VirtualNES. It does that sometimes when im using an accurate emulation like FCEUX is what I recommended myself to use but not so much.
(Edited: New screenshot) Anchor Away tileset changed to an unused 4-bytes tileset of weird quicksand to plain tiles. |
Mari42 |
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Red Paragoomba Level: 17 Posts: 5/54 EXP: 21834 Next: 2909 Since: 12-15-15 Last post: 2159 days Last view: 1609 days |
New World 1 map for my demo version:
New progress: This can be very challenging with many cannon's, and there is more before the boss according to the pipe you saw on the picture above. So, this will be my first demo for this rom hack that im building into this for the first time. This demo will be for world 1 demo until then I will consider to dissemble my ROM hack for a bigger changes including SMAS as well such as ASM. |
Mari42 |
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Red Paragoomba Level: 17 Posts: 6/54 EXP: 21834 Next: 2909 Since: 12-15-15 Last post: 2159 days Last view: 1609 days |
Its possible to change the plain tiles to SMB2 tiles from level 1-1 to make this look neater. Its pretty possible, isn't it?
Edited: FINALLY This was very first attempt doing my rom hack as a demo. I've made changes the object data for each level considering with water, giant, and desert levels! However, in the full version, there will be alot of changes to assemble which confuses me the most as I've used to it to find all the data was gathered as this game is functional that way as I've hacked this game. So, anyways here is the screenshot: New Title Screen! ;D 1-3 Outside Area 1-3 Water level 1-4 Desert level 1-4 Ending 1-F new level/palettes. Really contrasting colors. Use PRG0 to play this demo version. Enjoy. The full version will be coming soon with new graphics, world changes, etc.
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Mari42 |
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Red Paragoomba Level: 17 Posts: 7/54 EXP: 21834 Next: 2909 Since: 12-15-15 Last post: 2159 days Last view: 1609 days |
Posted by Hamtaro126 I want to know how to add the sprite in ASM tho, but thanks for your comment. I might need to fix some that I probably forgotten that I've test my my rom hack as I've did it many times. I have to fix the fortress, because it has too many sprites for small regions. Separating the airship pointers, fix the collision from 1-3, and deleting the original object and enemies. Posted by Insectduel I can basically make this to a coin transfer to an empty block, so they can switch one to the another. I like this idea that I would this one in my hack, because its easy to change it assembly if I know how to in hex editor. |
Mari42 |
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Red Paragoomba Level: 17 Posts: 8/54 EXP: 21834 Next: 2909 Since: 12-15-15 Last post: 2159 days Last view: 1609 days |
Posted by nambona890 hmm... you were using the hex editor, right? Does anyone familiar with mmc5? Because I'm not really sure. I really wanted to add sprites for overworld/levels but there is something that I'm not sure what it can do when I have bunch of freespaces. |
Mari42 |
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Red Paragoomba Level: 17 Posts: 9/54 EXP: 21834 Next: 2909 Since: 12-15-15 Last post: 2159 days Last view: 1609 days |
If anyone wants to see a brand new auto-scrolling I've been edited for hours and made a different scroll, then you can see the videos below of how I've done it.
I've founded the autoscroll pointer that I can perform for my update, but this is the custom level I wanted to show you all of how I've came with this idea, and I've written the address of what data the scroll is that came from SMB3 dissembly. So, for SNES it looks different as you can tell how I ported that and tested to see if the scrolling are different, because for SNES it has a different values to it. So, if you need the address, and what number the scrolling value was I'll tell you. Because, not any SMB3 hackers have mention this of what I am looking for this for this method. 1st /2nd video - That is first one I've started changing the scrolling values using World 7 Airship to a different scrolling method. 3rd video - The backwards scrolling is unused, but can related to SMA4 as this proceed of how this referenced that I've tested this, and it took hours to find out how make it right depending how many times you wanted it to scroll, and how many you want the scroll to repeatedly until it changes. So, for that I used it as "Unknown" autoscroll number 9. The 1st video is where I've started changing values through hex editor as the data was founded for me to change that goes together of how its done precisely. |
Mari42 |
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Red Paragoomba Level: 17 Posts: 10/54 EXP: 21834 Next: 2909 Since: 12-15-15 Last post: 2159 days Last view: 1609 days |
This is my first release demo hack I've never published for my own self as of now I'm working in solo. So, this version I've worked so much only for World 1 and its been a year since I've been stop doing this project for so long and I've been doing some hex editing to put more levels in the different spot for each world which that may be for the next demo after this one. Of what I've made my progress so far I've added/changed:
- Hammer Bros. 1&2 to a different object from hilly to plain with a different form with 2 Hammer Bros. - Looping autoscroll for World 1 airship. - Traditional ship level after autoscroll segment including the palette changes. - Plain tiles (Ground tiles) in Anchor Away. - Mushroom House to the different spot on World 1 map. - In level 3&6 includes water levels. - Fortress with a different palette, and less sprites due to the sprite limitations on screen as I've tested. - 1-5 underground to giant level with different palettes. - Airship Retreat Point in 3 or (5?) different spots. - World 1 included underground bonus area. Screenshots: Spoiler:
Level 1-6 upward pipe is added where the blooper (with babies) is and "R" represent reset once you entered the downward pipe, so you can start over again to get to the underground bonus area. Hammer Bros. 1&2 (Hammer bros. 2 requires different sky palette with 1-up) A boring black ground object to a new plain object using with unused quicksand. How convenient! And that's the end of it! XD The 3rd run will be released sooner, but right now I'm taking my time to commit my ROM hacks to add more levels in each world so you all can have fun playing this game. ROM Hack Release: SMB3 4th Run DEMO v0.1 |
Mari42 |
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Red Paragoomba Level: 17 Posts: 11/54 EXP: 21834 Next: 2909 Since: 12-15-15 Last post: 2159 days Last view: 1609 days |
Progress for my next demo:
I made a few changes for my ideas as I've gathered my info that will switch to a brand new world except world 8 will be change, but not with the palettes. Changes: World 1 - Grassland (as usual) World 2 - Sea world World 3 - Ice World World 4 - Sky world World 5 - Pipe World World 6 - Desert World World 7 - Giant World World 8 - Bowser World (as usual) Images: World 3 - Ice World World 4 - Sky World (Cloud tiles animation) World 3 - I've change the animation rate/palettes. So, this one is taken from World 6 palettes that way I change the colors that is darkest to light from Spoiler: .
blue to white World 4 - I've been doing some hex editing/graphics to make the clouds to be animated, but its hard to find the tiles to replace in yychr. So, I draw to make an clouds to be animated unlike SMAS, but it animates the question block from the tank objects. For that, the tiles will exchange to unused animated tile set for question block in Tank objects. To do : - Change music/pointers/palettes/animation rate for the rest of World maps. - Do more levels. - Customize Auto-scroll. - Replace tiles from the Object ROM Bank. That's all what I will do until I make a full release! ;D |
Mari42 |
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Red Paragoomba Level: 17 Posts: 12/54 EXP: 21834 Next: 2909 Since: 12-15-15 Last post: 2159 days Last view: 1609 days |
Posted by MegaEliteGamers Oh.. you going to see more. ;3 |
Mari42 |
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Red Paragoomba Level: 17 Posts: 13/54 EXP: 21834 Next: 2909 Since: 12-15-15 Last post: 2159 days Last view: 1609 days |
im working on custom ending in progress. |
Mari42 |
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Red Paragoomba Level: 17 Posts: 14/54 EXP: 21834 Next: 2909 Since: 12-15-15 Last post: 2159 days Last view: 1609 days |
Posted by Hamtaro126Posted by Mari42 Kinda pretty hard to switch something,... im guessing |
Mari42 |
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Red Paragoomba Level: 17 Posts: 15/54 EXP: 21834 Next: 2909 Since: 12-15-15 Last post: 2159 days Last view: 1609 days |
Posted by Googie Yes, you can use hex editor. The text address for 1 player text - x032B12 and 2 player text - x032B22. Posted by DahrkDaiz I hope this works you out. |
Mari42 |
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Red Paragoomba Level: 17 Posts: 16/54 EXP: 21834 Next: 2909 Since: 12-15-15 Last post: 2159 days Last view: 1609 days |
I can do that! I've done it once for myself to find the spot for the graphics to be animated. |
Mari42 |
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Red Paragoomba Level: 17 Posts: 17/54 EXP: 21834 Next: 2909 Since: 12-15-15 Last post: 2159 days Last view: 1609 days |
0x15102 - Keeps world 8, and 5 from scrolling to the next page of the map. To enable use this code if you use hex editor: Spoiler:
AD FF FF FF FF FF FF FF FF F0 If you don't want world 8 to scroll to the next screen, but enable only for world 5: Spoiler:
AD 27 07 C9 07 F0 33 C9 07 F0 Just to give you a heads up if Quickqurly didn't mention it. |
Mari42 |
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Red Paragoomba Level: 17 Posts: 18/54 EXP: 21834 Next: 2909 Since: 12-15-15 Last post: 2159 days Last view: 1609 days |
Posted by Dracula X You looking for animation? I know how to do it. I did it before. Its x17C40 that keeps world 5 from being animated. For that you put "FF FF FF" to make it animated as normal, but I made the tiles from SNES converted to NES as I know what the exact tile is. Check it out! I used AgenTer's patch because he fix bunch of bugs, added sfx, etc. http://gph.is/2fV30Ku |
Mari42 |
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Red Paragoomba Level: 17 Posts: 19/54 EXP: 21834 Next: 2909 Since: 12-15-15 Last post: 2159 days Last view: 1609 days |
Just to show off that I've done my first elevel for the past 3 days since I got involved doing this, and its a pain to change but it works for scratch when I have customized this using Classic 1-1 to my different custom level. So, this one is promo level and its my first time edited this to an easy level.
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Mari42 |
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Red Paragoomba Level: 17 Posts: 20/54 EXP: 21834 Next: 2909 Since: 12-15-15 Last post: 2159 days Last view: 1609 days |
Posted by DurfarCPosted by AlanJacobsPosted by DurfarC |
Main - Posts by Mari42 |
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