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Main - Posts by muckyfingers


muckyfingers
Posted on 03-06-15 07:15 AM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches Link | Quote | ID: 159611

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Just wanted to register and say thank you!

I was in the process of making a Legend of Link and saw this post so I decided to throw some sockets on my Famicom board and test it on real hardware. It seems to be working great! The only "issue" I've seen is a little bit of garbage data or glitch in SMB3 that isn't normally there, well some of it is there. The 2nd pic is Super Mario Bros. 3 (U) (PRG1) [!] running through an everdrive (FCEUX shows same results), the 3rd pic is your SMB3 MMC5 version, with the "Super Mario All-Stars_$5010dpcm.ips". FCEUX shows that glitch with both IPS patches. Not sure if there is anything to be done about it, definitely doesn't bother me, just thought I should mention it.

Running on actual hardware



Original Glitch



MMC5 Glitch


muckyfingers
Posted on 03-07-15 10:58 PM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches (rev. 2 of 03-07-15 10:59 PM) Link | Quote | ID: 159640

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Posted by Zynk
Posted by RetroRain

You also gave me the inspiration for another idea when I'm done with my MM2 CHR-ROM conversion. I'll put Megaman 1 and 2 on a single cartridge, and call it Megaman Origins!


I see a bunch of x-in-1 carts out there, but haven't seen a Mega Man Compilation from 1 to 6. Is that possible to make?




Or just get one here

http://www.aliexpress.com/item/New-2015-free-customize-wholesale-and-retail-8-bit-video-game-console-game-cartridge-free-choose/32288631234.html

Rockman 7 is "Wily & Right no RockBoard: That's Paradise" (Rockman/Mega Man Monopoly type game)

Main - Posts by muckyfingers

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