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Main - Posts by kuja killer

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kuja killer
Posted on 04-09-07 11:18 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 25115


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Posted by Panophobia
Am i allowed to post nsf's in here?

http://elazulspad.net/matrixz/mm4ex.nsf

Some work on Megaman 4's sound data. Tracks 1, 2, 11, 14 and a few more are affected. Before anyone asks, im not doing a hack or anything.


I listened to the songs, and I like them. You did good!

kuja killer
Posted on 04-26-07 09:45 AM, in Things you hate about certain romhacks. Link | Quote | ID: 30301


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Hmm, i like graphic types, but "no" graphic changes are less interesting to me, but depending on how well a hack was done, then it depends.

But the thing I hate more than anything reguardless is those text-only types of hacks where people edit text in refrence to stupid crap like penises and or other stupid stuff.

I REALLY just dislike especially the megaman 3 - 6 hacks like how sprites are drawn as like naked body parts or just basically the text deal ... "megafag 5" .... well you guys know what im talking about...dont have anything more to say.

kuja killer
Posted on 05-24-07 06:37 PM, in Megaman Ultra 2 Update Link | Quote | ID: 38036


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And i'd just also like to say that some people may or may not remember me, that I was working on a megaman 3 hack ...I refuse to give any details on it right now ...but I wont be done until sometime in the year 2009 to 2010 or later. ...

kuja killer
Posted on 06-01-07 05:20 PM, in One question about Mega Man 4... Link | Quote | ID: 40846


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Since: 03-20-07
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Not sure what you mean by changing the layouts....do you mean just like the level design/paths for the stages??

Or you mean the design of the stage select? explain ?

kuja killer
Posted on 06-08-07 12:41 AM, in Pokemon Prism (Used to be Bronze) Link | Quote | ID: 43393


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Since: 03-20-07
From: Lake Havasu City, Arizona

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Wow I'll be sure to give it a try eventually sometime soon.

Reading that last part you said about:

"I hope you all enjoy it, this hack's been in production since 2004, and hopefully I can actually make the final verison before the year 2072"

Sure made me "lol" ....That's the way I feel about my megaman 3 hack that i started august 2005 ....but I don't think I'll be finished with it until sometime 2010 or later. ...Seriously!

kuja killer
Posted on 06-08-07 10:13 AM, in Pokemon Prism (Used to be Bronze) Link | Quote | ID: 43583


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I've been playing now, and I'd like to say it's really cool and good so far. I like it. Up to that Olixas city place currently.

But I do have 1 minor nitpicky thing to say. I was just wondering, when you mentioned that there's some pallete issues....i hope it's concerning how some menus and the battle menu is black and yellow .....well i mean I hope that is not a permenant change ....
The black and yellow just doesn't fit at all, I really perfered the regular white and black like all the games were....
you're not keeping the black and yellow right? ..or are you ??

kuja killer
Posted on 06-26-07 07:05 AM, in Demo 6 (Hack name unknown) (rev. 2 of 06-26-07 07:06 AM) Link | Quote | ID: 49687


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Since: 03-20-07
From: Lake Havasu City, Arizona

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What exact rom name is this patch meant to be applied to?? ...I've tried "Super Mario World (U)[!].smc" and Super Mario World (E)(V 1.1)[!].smc and it SNES9x 1.43 just comes up with "bad checksum"

Is it supposed to be applied to a jap rom or what cause I downloaded this goodsnes rom set that contains some 10,000 SNES roms, but only just got the SMW one and it doesn't have any (J)'s at all
So im clueless

kuja killer
Posted on 06-26-07 10:24 AM, in Demo 6 (Hack name unknown) Link | Quote | ID: 49736


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Okay yea I found a rom now that's playing this hack perfectly. ..
Man that first castle boss really freaked me out it took me like 10 tries to finally kill that that jumping spinning green dude...and the whole pushing the shyguy off the edge of the screen was totally original.

Nothing we can do about this japanese text though right ?? ....Wish i could know what all these help boxes are saying

kuja killer
Posted on 06-28-07 05:28 AM, in Demo 6 (Hack name unknown) (rev. 2 of 06-28-07 05:30 AM) Link | Quote | ID: 50336


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Since: 03-20-07
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Is dr wily really in this hack ?? ...When ??? ...
i'm up to the 5th castle now and so far haven't encountered him
i literally skipped almost the whole 5th world through star road...like got up to a fortress, played 1 level, then at the 5th castle now even though i never even got to the 4th yet...
i wanna know when i'll see him!

kuja killer
Posted on 07-03-07 06:10 PM, in MegaFLE X 0.42 Release (rev. 6 of 07-03-07 06:46 PM) Link | Quote | ID: 51915


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Since: 03-20-07
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Hi, I'm kuja killer. Some may know me, some may not. I usually hang out in the #rom-hacking IRC room all the time in there. I've been working on my own hack of Megaman 3 for about 2 years now. I will not really be giving much details about it to anyone, but it's a major project that I won't be done with until the year 2010 or later. But I guarentee that it will be the next big thing in terms of Megaman rom-hacks though in the future.

Anyway I'm here to release a new version of MegaFLE X level editor for MM3, 4, 5, and 6 originally programmed by Matrixz. He has stopped working on this program of his, and awhile back I asked if I'd possibly be able to have the source and continue from where he left off, and allowed me to which I appreciate very much. I did not have any Visual Basic Programming knowledge whatsoever. None period. But I felt that I really wanted to learn, and see if I could add some things to his Editor, and to my surprise I think i've done very well and come along way in the past few months learning VB and adding some more support for the games.

And now this is why I'd like to release a new version now, although I also kind of stopped working on it for a lil while, NOT because I lost intrest or can't do anymore. But because I wanted to take a break and try gettign back to working on my Megaman 3 hack that'll take years to complete.

Hope you guys wont go too hard on me since this would be the first time I've ever released something publically, and I'm not sure what else to say exactly. ...should I show some screenshots of new things added to the editor?

The download link:
http://www.geocities.com/garnet86404/Megaflex042.zip
soon will be on www.romhacking.net
Please read "mikes log.txt" for exactly all changes done by me (kuja killer), the MegaFLE X.txt is updated to reflect most of it as well.

The next release will be 0.5 probably if I ever fully finish the new Text Editor in Megafle. I'm sorry for any inconvience in not being able to do much with it.

Few screenshots:
http://www.a3share.com/members/108/texted.PNG - Viewing text (MM3)
http://www.a3share.com/members/108/dmged.PNG - Editing damage properties for that ball shooting enemy (MM4)
I handrew all the weapon icons entirly myself except the mm3 ones
http://www.a3share.com/members/108/Animations.PNG - Editing CHR Animations on Napalm Man (MM5)


You might also likely find a problem or two here and there somewhere in the editor, stuff that I'm very likely already aware of, which I will take care of in the near future for the next version.

kuja killer
Posted on 07-03-07 06:19 PM, in MegaFLE X 0.42 Release Link | Quote | ID: 51918


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Yea, I know. I HATEEEE DOS programs as well...I can't even manage to use the DOS version of Megafle either....well I can run it and all, but It's just not very good on my computer. ...
And Visine (mm1/mm2) dos editor just crashes my comp half the time.

But no though, there will never be any plans to include MM1 or MM2 to MegaFLE though. Sorry. It'd just be way too much of a hassle to deal with.
I have no intrest in hacking any other megaman game really.
Besides I couldn't even really add much of anything for megaman 6 cause that game is SOOO much more complicated than mm3-mm5 *frown* ..I can figure out anything with mm3, 4, and 5 (ASM-wise) ..but not 6

kuja killer
Posted on 07-04-07 08:56 AM, in MegaFLE X 0.42 Release Link | Quote | ID: 52162


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Since: 03-20-07
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Might be cause of the location of the pallete and/or the emulator.
Open the megaflex.cfg file in notepad, and change the directory locations of those 2 ones in particular to match where they're located on your computer.

And make sure when you extract all the files from the zip, are in the same folder.
Like, ex: the Icons folder must be in the same directory as where-ever you extract all the files to.

kuja killer
Posted on 07-07-07 12:41 AM, in Speaking of Data Crystal... (rev. 2 of 07-07-07 12:42 AM) Link | Quote | ID: 52800


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I think it's totally ridiculous....
Seeing nothing but spam all the time is making me actually AVOID looking at that website anymore.

kuja killer
Posted on 07-17-07 04:53 AM, in MegaFLE X 0.42 Release Link | Quote | ID: 55574


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Since: 03-20-07
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Great, im glad things are working out for you AlexAR. And yea I got you those offsets for Jumping height in our PM's. I didn't think little things like that would be needed for this editor though. But that's a suggestion I can take into consideration though later on though.

I'd seriously like to finish the text editor that you can't really do much with yet, I kinda feel just a little down by not having finishing it before releasing this version though. I will though, promise.

And as always if anyone has any questions/concerns about using the editor, don't hesitate to ask.

kuja killer
Posted on 07-17-07 11:12 PM, in MegaFLE X 0.42 Release (rev. 2 of 07-17-07 11:14 PM) Link | Quote | ID: 55755


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Posted by Dan
Plus, it was a humongus effort to implement it, lots of things needed changed, new optimised drawing routines needed written, boring stuff.

So yeah, it's totally possible to display more than one screen in an editor. Just not easy to bolt it onto an editor that only displays the one.


Yea, heh, i personally don't like the idea of being able to edit multiple screens at a time. :-S ..I wouldn't consider doing it, since I know it would be alot more difficult to handle anyways..so i'd rather pass

kuja killer
Posted on 07-25-07 11:50 PM, in MegaFLE X 0.42 Release Link | Quote | ID: 57953


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Since: 03-20-07
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3C9D4 - Gemini
3C9D8 - Dark Gemini

all you gotta do is just change them to a number above "11" if you want to disable it from happening on any stage in the game.

kuja killer
Posted on 07-25-07 11:54 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 57955


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[citation needed]

kuja killer
Posted on 07-26-07 02:35 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ (rev. 2 of 07-26-07 02:38 AM) Link | Quote | ID: 58013


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Since: 03-20-07
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lol [citation needed]

kuja killer
Posted on 07-28-07 12:55 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ (rev. 2 of 07-28-07 12:56 PM) Link | Quote | ID: 59172


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Since: 03-20-07
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Posted by Dr. Mario

**Edit**

In other news... seriously, I'll make the rest of the sprite sheet if someone want to replace the Doc Robot.


Looking pretty cool. I've personally not decided yet how I'll deal with the 2nd half of the game for my hack about the doc robots. But I won't worry about that for a long long time. I may end up replacing the whole concept entirly (very likely) ...or not. I won't know for at least 2 years

But that's very good for just 3 colors despite the NES limitations

kuja killer
Posted on 08-28-07 02:49 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ (rev. 2 of 08-28-07 02:50 AM) Link | Quote | ID: 63993


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Since: 03-20-07
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Yea I think thats a nice background too.
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Main - Posts by kuja killer

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