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AlanJacobs
Posted on 08-01-13 08:54 PM, in SMB3 Question, New Hacker Introduction (rev. 2 of 08-01-13 08:54 PM) Link | Quote | ID: 154516


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Hello all!

I've been playing around with the information here on Board 2 for a long time now and thought I should register and ask a couple questions about SMB3 for NES that I'm struggling with. I've been working on my hack for a few years now and I'll share it if enough people are interested!

1) How do you change the score to receive the N-Spade? I believe the original score is 80,000.

2) Frozen Coin Blocks: Is there a way to make this block non-slippery yet still keep the ability to change into a coin when shot with a fireball? I tried fixing it with hex editing but can't come up with anything. When I edit the ice blocks in the game to make everything non-slippery, it also, unfortunately, gets rid of the ability to shoot the ice block into a coin.

Any help is appreciated! Thank you!

AlanJacobs
Posted on 08-07-13 01:04 AM, in SMB3 Question, New Hacker Introduction Link | Quote | ID: 154543


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Thanks for the help and feedback guys!

What program do you all use to change the Tile ID or do I need to know enough asm to do it? I'm using workshop but the object definition section does not save at all.

AlanJacobs
Posted on 08-09-13 09:16 PM, in SMB3 Question, New Hacker Introduction Link | Quote | ID: 154554


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Okay! I don't know the exact RAM address for the block. I didn't know if there was a clean cut way of doing it before I start hunting for the address. Looking for it right now.

I do have the SMB3 Map Editor and I'm using it! However, I'm not able to use the Discombobulator on my computer because my DLL Component doesn't support the program. I'm having problems with the other programs as well. The Text Editor asks for the Strongvault Online Backup in order to install it, but I don't have the correct one I guess??? When I try to open Vegas, my computer asks what program to use to open it. Right now, I'm primarily focused on finishing my levels and maps on Workshop and Map Editor before I worry about the other stuff here. It's mainly the ice block that I want to change.

To add, I love the video you posted here! Very Awesome!

AlanJacobs
Posted on 02-12-14 01:57 AM, in Blaster Master Full Game Hack Link | Quote | ID: 155671


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Hey everybody. Just thought I'd drop in and share my Blaster Master hack. This is my redesigned version of the classic game Blaster Master. Every tank and overhead level has been redesigned, area portals relocated, and some palette changes here and there. Here is the link!

AJ Blaster Master V1.1




















If you haven't played the original Blaster Master game, I highly recommend it. I think it's the most underrated NES game out there and it has a solid fan base. I grew up playing this game and I don't remember the experience I had figuring the game out but I imagine it may take a couple tries to get the hang of it (such as not being able to fall from high places when you exit the vehicle). Other than that it's a great experience.

I hope there is enough people out there who remember and love this game. Let me know your thoughts! Enjoy the game!!!!

AlanJacobs
Posted on 02-19-14 11:30 PM, in Blaster Master Full Game Hack Link | Quote | ID: 155729


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Posted by mrrichard999
Hope you dont mind, I posted this over at the Romhacking site. Love playing Blaster Master Also added credits on the title screen.

http://www.romhacking.net/hacks/1877/


I appreciate it! I've had very little feedback on this project though. I can only hope it's worth the time and energy. Thanks again.

AlanJacobs
Posted on 08-28-14 06:03 AM, in Super Mario Raccoon (Full SMB3 Hack) Link | Quote | ID: 157930


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I've been working on this project on and off for 2 1/2 years and plan to release it sometime before the new year. I've always dreamed of creating an SMB3 game (or Hack if you will) and my dream is slowly becoming a reality.

I consider myself a conservative hacker. My goal is to stay true to the SMB3 game while creating new and intriguing worlds to explore. This project includes...

1) 8 New Worlds
2) Custom Music for each Overworld
3) Modified sprites to make them more challenging
4) Custom Graphics
5) Bonus 'Club' games in the overworld
6) Modified Texts (Princess Letters)
7) Rearranged Spade Match Game

and more...

I'm using a variety of programs to do this, including SMB3 Workshop

I'll share some of my work so far.

World 1: Fungi Marsh (6 Levels, 1 Castle, Airship)


Fungi Marsh Overworld






Little custom graphics with modified Boomerang Brother. The Boomerang hovers above his head for a second to avoid easy kills.





Fungi Marsh: Level 1-6




World 2: Native Ruins (5 Levels, 2 Native Temples, 1 Castle, Airship)


The end of Level 2-5






Inside one of the Native Temples filled with traps and treasures.




World 3: Crystal Valley (10 Levels, 2 Castles, Airship)


Princess Letter before entering World 3





Dodging Bullet Bills in Level 3-10





Crystal Valley Overworld





I thought it would be neat to use the Bonus Area graphics to create a fairly challenging level!!




World 4: Boulder Islands (8 Levels, 2 Castles, Airship)


Lots of water in this world, good news for Boss Bass!!





Boulder Islands Overworld





This game includes more challenging airship levels, including this one in World 4.




World 5: Golden Plains (9 Levels, 2 Castles, 1 Golden Temple, Airship)


1st Fortress in World 5





Golden bricks Mario can shoot into coins with a fire flower. These are similar to the frozen coin blocks except they're not slick.






Golden Plains Overworld





Screen Scrolling Level 5-9




World 6: Piranha Forest (10 Levels, 3 Castles, Airship)


Level 6-1





All-Bricks Level 6-3





Forest Maze, Level 6-9





Piranha Forest Overworld






I'll keep Worlds 7 and 8 for those willing to play through the game!

Worlds 1 through 7 are done but they still need to be polished. I'm starting on World 8.

The Club Games are nothing more than bonus levels (much like the Switch Palaces in Super Mario World) with a prize at the end.

I plan to release this before the new year. If enough people are interested, I may take the time to create a demo. In the meantime, let me know your thoughts and/or suggestions!

Thank you! Alan Jacobs

AlanJacobs
Posted on 08-31-14 03:53 AM, in Super Mario Raccoon (Full SMB3 Hack) Link | Quote | ID: 158017


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I like the name of the hack too. Any particular reason behind it?


Well, I want to let people know this is a continuation of Super Mario Bros. 3 without calling it Mario 4 or 3.5 or anything like that. Super Mario Raccoon is based off of the Raccoon Mario power-up. I think it gets the point across while still sounding somewhat original.


The palette in the World 4 Airship isn't terrible but isn't great on the eyes either


I'll play around with it. I won't use a custom palette tool unless I absolutely have to. Chances are I'll stick with what the game offers.


how did you get all those leaves in the forest?


The NES version includes clouds in shape of power ups in the game (Mushroom, Flower, Star). I thought it would be fitting to use the leaf graphics to create the background for the forest. The leaves are part of the background and nothing more in that picture.

Thanks for the feedback, guys! I'm hoping to wrap this thing up sooner than later.

AlanJacobs
Posted on 09-24-16 11:00 PM, in General SMB3 Hacking Thread Link | Quote | ID: 164336


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Hello all!!

After wasting so much time searching on FCEUXD, I'm out of options. It's a long shot but I'll ask in case anyone has it in their notes.....

Does anyone know how to change the palette on the upside down piranha plants? Preferably the stem? I'd like to change it from green to red.

Any help is appreciated. A full SMB3 hack is on the way soon.

Thanks in advance....

AlanJacobs
Posted on 09-25-16 01:03 AM, in General SMB3 Hacking Thread Link | Quote | ID: 164341


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@Insectduel- Thanks, the palette quad. I'd like to keep the head the same color but have a red stem instead of a green one. Typically there should be an address where I can cycle between four color options: the Dark Red, Green (Blue for castle enemies), Red and Orange.

AlanJacobs
Posted on 09-26-16 02:28 AM, in Super Mario Bros. 3: A New Journey (Release Date 11-25-2016) (rev. 2 of 11-26-16 06:27 PM) Link | Quote | ID: 164372


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In case you missed it under ROM Hacking Related Releases, here is a link to the completed hack. I hope you enjoy!

Super Mario Bros. 3: The New Journey.


After working on this project for over 4 years, I'm finally comfortable enough to give a release date (November 25, 2016) which, you have my word, will not be delayed or changed.
I've always dreamed of creating a complete Mario game since I was a small child and now it's becoming reality.

This is a complete hack of SMB3. I created 8 brand new worlds, each with its own theme and complete with full levels, custom overworld music, and graphics created by yours truly. I tried to create the new graphics to fit into the original game. A New Club Game can be found on the overworld. It's an extra bonus stage, much like the switch palaces in SMW with a treasure chest at the end.

It's intended to be a Super Mario Bros 3 continuation.

I consider myself a conservative hacker. My goal is to stay true to the SMB3 game while creating new and intriguing worlds to explore.

I hope you guys like it!


 photo Title Screen_zpsvs5s4ssp.png
Title Screen


 photo World 1 Overworld_zpsyxrhucxc.png
World 1 Overworld: Fungi Marsh

 photo World 1-4_zpsqbg5aqlc.png
World 1, Level 4

 photo World 1 Palace_zpsjsphzvlu.png
World 1 Palace: All kings and creatures are different!!

 photo World 2 Overworld_zpscpphzmoh.png
World 2: Native Ruins Overworld

 photo World 2-1_zpsunkiy4pc.png
World 2, Level 1

 photo World 2-T1_zpswf1hiefm.png
World 2, Temple 1: Star (Shuriken) Bro!! A modified version of the Boomerang Bro!

 photo World 3 Overworld_zps9lznq776.png
World 3: Crystal Canyon Overworld

 photo World 3-1_zpsbilzj06w.png
World 3, Level 1

 photo World 4 Overworld_zpsh9edfe39.png
World 4: Bass Lake Overworld

 photo World 4-1_zpsrjv8cklr.png
World 4, Level 1

 photo World 4-4_zpsfzyfdxan.png
World 4, Level 4

 photo World 5 Overworld_zpsz1fnbgmb.png
World 5 Overworld: Golden Plains

 photo World 5-5_zpswesy37oo.png
World 5, Level 5: Golden Bricks that Mario can shoot into coins.

 photo World 5-Hammer Bros_zpstp6atdk2.png
World 5 Hammer Bros. Battle

 photo World 6 Overworld_zpsy22ty0af.png
World 6 Overworld: Piranha Forest

 photo World 6-1_zpsq9jclgij.png
World 6, Level 1

 photo World 6-7_zpsh1id6xmh.png
World 6, Level 7.



Worlds 7 and 8 are for those who want to play through the game!!



Brief history behind the game. After I completed Cinnamon Hills (My SMW Hack) I went to work on an SMB3 NES style game on an SMW ROM. I went pretty far with it, about four worlds (unpolished) and I converted all SMB3 NES graphics to the SMW ROM. In 2013, I realized that I went a bit over my head with the project, mostly the music, and decided to scratch it and explore SMB3 Workshop and create the game using the SMB3 ROM. I converted many levels and ideas from that previous project into this one.

I created a rough rendering of the first 6 worlds on April, 2013 and my progress has been at a crawl for a long time. All 8 worlds were finished in late 2015 and I've been doing a lot of polishing ever since.





Have experience being a tester or know someone? Particularly with SMB3? I could use some input to make the game better!

Any thoughts or suggestions? Let me know! Thanks.

AlanJacobs
Posted on 09-29-16 11:59 PM, in Super Mario Bros. 3: A New Journey (Release Date 11-25-2016) Link | Quote | ID: 164440


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Posted by Googie

I hope that you'll change the text in this hack later down the road. You got this.


Never thought to change the text on the status bar. I wanted the game to feel like the original but I do understand how it can be bland. I'll consider it for sure.

Posted by Termingamer2-JD
I'm not entirely a fan of what you've done with some of the palette changes, it still adds to the hack nonetheless.


I know World 4 has a unique palette but like you said, I wanted to add a bit of character. The piranha plants have red stems (they don't hide when Mario is near.) That may be subject to change.

Thanks for the comments!!! Can't wait to finish this!

AlanJacobs
Posted on 10-17-16 02:16 AM, in Super Mario Bros. 3: A New Journey (Release Date 11-25-2016) Link | Quote | ID: 164494


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Posted by Quick Curly
I'm a bit late to post, but when I first saw this announcement, I instantly became super excited! I remember when you were first developing "Super Mario Raccoon" and how I was looking forward to it. Very much so. From the unique graphics and palettes that established worlds beyond the original eight that were completely unfamiliar with new atmospheres and dangers for Mario and Luigi to conquer, to the level layouts and designs that just looked like they'd be so much fun to play; I was afraid of what had become of the project due to the lengthy period of time without any new updates. However, it can definitely be understood how we don't necessarily always have the time and/or feel like working on a project (I've experienced this for a while now) so I always do my best to wait patiently and continue looking forward to the day when such projects are finally released. Thank you so much for providing us with an update and even more amazing previews to relive all of that excitement again! I know you have a planned release date this time, but still, please don't feel rushed or pressured! Your project and our "new journey" has always been worth the wait! Best of luck!


Thank you for the compliments, Quick Curly! I'm happy you're a fan! This is basically the same project as Super Mario Raccoon but I decided to change the name. This project improved dramatically since that last posting several years ago. Currently working with Mari42 to make this even better! More updates will arrive!

AlanJacobs
Posted on 11-01-16 03:23 AM, in General SMB3 Hacking Thread (rev. 3 of 11-01-16 03:24 AM) Link | Quote | ID: 164535


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I found the addresses to change the piranha plant stem palette quads in case anyone is interested. Each address is half the stem.

Upright piranha stems:

0x00a723
0x00a728

Upside down piranha stems:

0x00a744
0x00a73f

-Insectduel: Very interesting stuff you're working on! And very neat! Keep us updated.




AlanJacobs
Posted on 11-25-16 04:12 AM, in Super Mario Bros. 3: A New Journey (v1.1) (rev. 3 of 12-11-16 06:19 PM) Link | Quote | ID: 164613


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Super Mario Bros. 3: The New Journey. (v1.1)

Happy Thanksgiving everyone!

After almost 4 years working on and off on this project, I can consider it DONE!!! .

This is a Super Mario Bros. 3 hack with 8 brand new worlds for Mario and Luigi to explore. Each world has its own unique theme with custom overworld music, graphics and redesigned levels.

It's intended to be a Super Mario Bros 3 continuation.

I consider myself a conservative hacker. My goal is to stay true to the SMB3 game while creating new and intriguing worlds to explore.

Thank you to everyone who helped me out through my own journey finishing this project! I couldn't do it without you all!

Let me know what you think! I hope you enjoy! Good Luck!

 photo Title Screen_zpsvs5s4ssp.png
Title Screen


 photo World 1 Overworld_zpsyxrhucxc.png
World 1 Overworld: Fungi Marsh

 photo World 1-4_zpsqbg5aqlc.png
World 1, Level 4

 photo World 1 Palace_zpsjsphzvlu.png
World 1 Palace: All kings and creatures are different!!

 photo World 2 Overworld_zpscpphzmoh.png
World 2: Native Ruins Overworld

 photo World 2-1_zpsunkiy4pc.png
World 2, Level 1

 photo World 2-T1_zpswf1hiefm.png
World 2, Temple 1: Star (Shuriken) Bro!! A modified version of the Boomerang Bro!

 photo World 3 Overworld_zps9lznq776.png
World 3: Crystal Canyon Overworld

 photo World 3-1_zpsbilzj06w.png
World 3, Level 1


 photo World 4-1_zpsrjv8cklr.png
World 4, Level 1

 photo World 4-4_zpsfzyfdxan.png
World 4, Level 4

 photo World 5 Overworld_zpsz1fnbgmb.png
World 5 Overworld: Golden Plains

 photo World 5-5_zpswesy37oo.png
World 5, Level 5: Golden Bricks that Mario can shoot into coins.


 photo World 6 Overworld_zpsy22ty0af.png
World 6 Overworld: Piranha Forest

 photo World 6-1_zpsq9jclgij.png
World 6, Level 1

 photo World 6-7_zpsh1id6xmh.png
World 6, Level 7.



AlanJacobs
Posted on 12-04-16 06:32 PM, in Super Mario Bros. 3: A New Journey (v1.1) (rev. 2 of 12-04-16 06:34 PM) Link | Quote | ID: 164632


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I feel my work on this project has paid off by reading your compliments, so thank you very much.

Posted by Dracula X
Nice hack!

I loved it too! One of the enemies remind me from the real SMB2J, challenging and fun.


I always envisioned this hack to be the 'SMB2J' of SMB3. Same gameplay, controls, etc. with different graphics here and there. I think it's cool you mentioned that game!


Posted by DurfarC

The difficulty setting is just right as well: It's harder than the original game, but not so hard that it makes me pull my hair out in frustration.


I'm relieved to hear this. It was not easy for me to judge the difficulty when I had to test these levels on a non-stop basis. This project was initially going to be much harder but I decided to tone down the difficulty because I wanted more people to enjoy it. You're not the only one to use continues in the beginning of the game though it does make me think if the game is still too hard. It will only get harder so my advice is to take advantage of the SMB3 tricks (Run and jump for 3 stars and the end of the levels, access coin ships, etc.) Good find on the whistle! The coin blocks probably had something there at one time in an earlier version of the level but I might have moved the power-ups around later on. Happy you're enjoying it and good luck to you.

Posted by Mnoel02
you have made a great hack and have a great day.

You have a great day as well. Thank you.

AlanJacobs
Posted on 12-07-16 01:34 AM, in Super Mario Bros. 3: A New Journey (v1.1) Link | Quote | ID: 164640


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Posted by DurfarC

World 8s second dungeon, there's a pipe that's bugged:


The pipe mario is standing on here sends you to the infamous "empty underground room" that's often encountered when hacking SMB3, sending Mario falling to his death.


Thanks for the heads up! Considering this is the only one discovered so far, I say I did pretty well. Will be fixed with v1.1.

Posted by DurfarC
I remember a lava level in World 7 where you had to fly up to a pipe in the ceiling: Maybe some coins pointing upwards would be a good idea, as this was never obvious to me and I had to use a P-wing to find the exit.


My testers also brought this up with the same solution. I'm against doing this for a couple reasons. 1) I believe putting coins as a hint would be too obvious. and 2) The original SMB3 World 7 Abandoned fortress is a good example of a hidden exit without using coins or anything else to give a hint. If you continued even without a p-wing, I'm sure you would have figured it out. Though I won't use coins, I will, however, make Raccoon Mario easier to access and a better platform for Mario to fly in v1.1.

Thanks for the input!


AlanJacobs
Posted on 12-07-16 11:55 PM, in Super Mario Bros. 3: A New Journey (v1.1) Link | Quote | ID: 164647


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Posted by Mari42
Posted by DurfarC
Posted by AlanJacobs
Posted by DurfarC
Also, I'm still puzzled with World 8s first dungeon. In the final hallway with, among other things, a P-switch to the very left and the two pipe Ptooies (the pirahna plants with spiked black balls above them), what is the "official" solution to get through this particular room? At the end of the hallway you need to use a koopa shell to break the bricks, but from what I can see it is virtually impossible to get a koopa shell that far before it wakes up again AND without loosing it to the final fire piranha plant, unless you're Raccoon Mario. I know you can get the leaf early in that dungeon, but it's easy to lose it on the way, and the question mark block near one of the pipe ptooies contains a flower, not a leaf. This is rather a question of curiosity though, and not a suggestion for change: I just wonder if I'm missing something.


I used to do that trick, and it work for me. Because, then the Koopa shell didn't wake up as soon as I've gone to the pipe as quick as the p-switch stopped. Of course its impossible, but its how he made the levels pretty hard, because its about puzzles that is kinda related to kaizo regarding of what you know of what solution that you might being able to reach to pipe to get to the end. So, I assuming you figured it out, but know how hard it is of how he made his level design of how that can be kinda kaizo related at some point. Therefore, you have to grab a koopa shell, run to the pipe where the Red Piranhna Plant was, wait for the Koopa to come out, then stomp on the Koopa shell to go up. Without a Raccoon, or Tanooki suit is what trick is for.


Exactly! Though I made it a bit easier.

This is the BETA version of the World 8 castle room.


Yes, you need to hit the p-switch, jump on flying red koopa, carry him to the right side of the room (bouncing on other red koopa) and let him go between wall and ? block. Then, bounce on koopa or wait til he wakes up to reach the pipe above.

I agree with Mari42 about that being a little too 'Kaizo' so I made it a bit easier in the game's initial release.

Version 1.0


Same as last time. Hit P-switch, bounce and pick up flying koopa, carry him to right side of room (bouncing off other red koopa) and let him go to hit the bricks before he wakes up. Probably would be a good idea to kill piranha plants beforehand if you can. I never noticed how much of a hassle that last piranha plant can be. My only suggestion is to jump from the empty pipe left of piranha plant and not from the platform below so you don't accidently hit him with the shell. I may revise that in v1.1. Tricky, but possible.

Love the questions! If any more, keep them coming!

AlanJacobs
Posted on 12-09-16 06:26 PM, in Super Mario Bros. 3: A New Journey (v1.1) (rev. 3 of 12-09-16 06:29 PM) Link | Quote | ID: 164652


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Good luck to you, DurfarC!

Version 1.1 will include the following:

-Fix World 8 Fortress Pipe bug.
-World 8-1 'Daylight' will have enemies (as was originally intended but was an oversight when I released 1.0)
-New King's Message for Frog Mario. (I've altered the others but overlooked the Frog Suit.)
-I need to give credit to Yy for YYCHR.

I need input for version 1.2. Here's what I have in mind:

The game itself is fairly difficult, so I'm going to create two patches in v1.2. One patch will be the current version of the game (v1.1) while the other patch will be a major overhaul on the level designs to make the game much easier for everyone to play. Basically, the two patches will be an 'Easy' version and the other a 'Hard' version. All the things I've discussed with DurfarC on this thread and other suggestions will fall on the 'Easy Version.' That's what I'm leaning toward right now.

Version 1.1 will be released this weekend.

AlanJacobs
Posted on 12-12-16 12:04 AM, in General SMB3 Hacking Thread Link | Quote | ID: 164656


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Something interesting I found in the ROM during my adventures with 'A New Journey'

 photo Frog Suit_zpsfjzfqqnc.gif

ROM Address 0x0109F9: If you change this from '06' to any other number, for example, '03,' you can make Frog Mario Run!! And he still keeps his ability to swim fast!

I was contemplating the idea to somehow create this into a whole new power-up but there's one minor flaw: He cannot duck. I'm sure this is because Frog Mario was never programmed in the game to do so.

If someone can make him duck, we may have the easiest new power-up to accomplish with little ASM required.

Cool stuff. Thought I'd share!

AlanJacobs
Posted on 01-01-17 08:17 PM, in Question Link | Quote | ID: 164708


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Quick Curly gave some ROM Addresses in this page halfway down:

General SMB3 Hacking Thread


I believe you need to change two addresses, one for the overworld music and the other when arriving from Warp Zone. Both are listed. If I remember correctly, the warp zone address also effects the music when restarting from game over, so both must be changed. You need a hex editor to do it. For anything else SMB3, stick with that forum. You'll get more help that way. If you have time, read through as much of that thread as you can. A lot of neat stuff is buried there and it could answer more of your questions. Good luck.
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