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Main - Posts by Kain |
Kain |
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Goomba Level: 14 Posts: 1/31 EXP: 10958 Next: 2113 Since: 04-12-13 Last post: 3936 days Last view: 3933 days |
Hey FULMINE50!
Editing text is quite easy using an HEX editor and using it's search function in ASCII text mode. You can use MegaFLE X to know what the text currently is and then search in your HEX editor (for example, search for "DEFEAT MY POWERFUL DARKMAN") or even find the $location with the "Nametable Location". Easy, as long as you stay within the same length of character used, otherwise you'd need to change pointers and such, which I'd admit would be a nice feature to add. |
Kain |
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Goomba Level: 14 Posts: 2/31 EXP: 10958 Next: 2113 Since: 04-12-13 Last post: 3936 days Last view: 3933 days |
Pretty sure there's a timpani, strings and brass section in there. Maybe "trumpet" is the brass section you mentioned -- it creates an octave harmony while still using a single channel, which I find pretty dandy. |
Kain |
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Goomba Level: 14 Posts: 3/31 EXP: 10958 Next: 2113 Since: 04-12-13 Last post: 3936 days Last view: 3933 days |
Hello all,
Many years ago today, I started this MegaMan 5 hack with some help from MatrixZ (not to mention, his incredibly handy Editors). All the difficulties I encountered (I didn't want to bug MatrixZ too much, plus he told me he'd take more distance from the whole rom hacking thing from that moment on) discouraged me a lot, so I released a demo of the 2 stages I had completed and some playthrough videos on Youtube just to see if there'd be an interest in it. http://www.youtube.com/watch?v=F688V3lM1k8 http://www.youtube.com/watch?v=-i-jZ6khuiE http://www.youtube.com/watch?v=XW-KQVF6iLc There wasn't, so I didn't have much motivation to continue (too much effort for too little attention to the work in question) plus, I still didn't/don't know ASM and all that mumbo-jumbo (though I tried for a while). I thought to myself "I should just continue doing stuff in Flash instead and probably garner more interest while not being limited on what I can do". Two years later, some people started asking me about my hack (including RirikaStarlight, who sent me an amazing in-progress hack called "Rockman Psychic Signal" in exchange for my demo (in addition to "Rockman & The Amazing Mirror"), though I give out my demo to anyone who asks me for it anyway). This culminated by a video of some guys putting my demo on a NES cart and playing/commenting on it. So, I have decided to finish it no matter what (unless zombie apocalypse or whatever). I don't consider myself a ROM hacker since I'm mainly using Matrixz's Editors, Tile Layer Pro and replace texts in a Hex Editor. Compare this to hackers who made hacks such as Rockman 4 Minus Infinity (HOLY JETSKIING DONKEY! ), Megaman Ultra 2, Rockman & The Amazing Mirror, or pretty much anything by Matrixz... yeah, I can't do all that snazzy stuff. Sure, my X-themed hack could really benefit from a real dash maneuver and wall-jump among other things, but I'll take anything I can get, and if that anything is nothing, well I'll just continue with what I have and still make something (though not nearly as awesome). Truth be told, if I had the skills some of these hackers have (or fully teaming up with one), I would be making/designing a totally different hack... Anyway, I finished making the tilesets for the new Spark Mandrill stage and am currently making progress in the actual level. Now, what about those things I'd need/like help with? I'm going to write a few in order of importance: Necessary: - Disable the M-Tank 1-ups trick http://protipoftheday.com/node/218.html (this will prevent bypassing certain obstacles and enemies that I want to be passed only by using certain weapons) - To be still able to select "Stage Select" when you're Game Over after reaching the Proto Man/Dr. Wily stages (The beginning of the first Proto Man stage can't be passed without Beat, so players need a way to return to the Stage Select and get those MEGAMANV letters) Important but not absolutely necessary: - Switch some of the weapons behavior (I have a few MM5 Rom hacks that can be used as a starting reference) - Limit the maximum amount of E-Tank's you can collect to 4 Would be cool: - Make it so that when you collect a letter item, it permanently changes Mega Man's behavior (for example, pick up the "E" item and X will run faster -- I already have some of the data for this, but I don't know how to make it so that it changes only once you pick up a letter) - Switch the layout of the health bar (I have a few free tiles ready just for that. I can make a detailed image explaining which tile of the PPU goes where for the health bar. It's almost exactly the same health bar, only repeated twice next to each other.) - Switch Boss behavior. I have a few more, but these are the most noteworthy at the moment. Important thing: I don't want any Rom Size expansion or MMC5 expansion -- I want the ROM to remain at the 512KB regular MM5 cart size, however, I don't mind removing some stuff from the game entirely just to make room for cool features. Those who help will also have their name in the opening and ending credits, and I'll ship you a copy of the game on an actual NES cart when it's all done (haven't told this to Matrixz yet ... surprise!) |
Kain |
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Goomba Level: 14 Posts: 4/31 EXP: 10958 Next: 2113 Since: 04-12-13 Last post: 3936 days Last view: 3933 days |
Wow, thanks guys!
I made an ISP patch of the current version (I always used to just send the rom pre-patched, but I'm not sure if it's frowned upon here. Taking no chances! ) The two completed* stages are in Gravity Man and Star Man. (* Though I'll be making some other changes in the future, mainly to make it easier -- I want the first 8 stages to range between MM2 and MM3 difficulty, then the it would progressively become more challenging in the Proto/Wily stages) Spark will be in Crystal Man's stage (you can see a few screens of it in the patch). The reason why Spark Mandrill's stage is less visually impressive is because there will be a bunch of animations (faked through the use of animated palettes) used later in the stage, so I have to keep all 4 palettes-swaps of the stage just for that, all while making sure that the current tiles will still look good when these effects will kick in. :O Thanks Anandastoon! That did the trick! Do you want you to be credited as "Anandastoon" in the game? Thanks for the kind words Zieldak, I did think to do what you suggested in italic when I was making the video, but back when I made them I was like "baaaah, I shouldn't waste more time just for the sound effects..." Perhaps when I make other videos, if I still don't have the new music implemented, then I will do what you mentioned. I'll come back later to share some of the MM5 data I have and also with a sketch demonstrating how I'd change the Health/weapon bar. PS: Sometimes I make some English mistakes, sorry if that happens (it's not my primary language). |
Kain |
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Goomba Level: 14 Posts: 5/31 EXP: 10958 Next: 2113 Since: 04-12-13 Last post: 3936 days Last view: 3933 days |
Woah! Pretty cool hack!
This is like 1000x better than what I can do... The wind in Batik Man's stage, I wanted something like that in my Storm Eagle stage (but in the other direction) T_T In Tune Woman, I actually said out-loud "he made a miniboss?! He made a fucking miniboss!! What wizardry is this!?" I can't figure out how to pass that screen in Sultan Man with the moving platforms and it seems you have to pass under some spikes but there are more spikes right below. Oh, can I ask the $address for the climbing speed? :o (It's actually one of the things I wanted to change in my hack, but it wasn't high in the priority) The icy floor thing is really nice too but anyway, I'm just getting ahead of myself, sorry. A few songs sounds familiar but I can't recall what they actually are (I think they might be from non-videogames songs?) Like the song in Frozen Man and the Password screen... |
Kain |
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Goomba Level: 14 Posts: 6/31 EXP: 10958 Next: 2113 Since: 04-12-13 Last post: 3936 days Last view: 3933 days |
Thanks, though I'm so not-good-enough that I wouldn't even know what to do with that memory. But I'll get back to that later, here's the MM5 data I took note in a txt. Most of it is from MatrixZ and sometimes I can't even understand my notes today...
Edit: also, here's my VERSION_LOG.txt that I update as I make changes (or keep notes of what I'd want to change). There might be some useful info (but probably not)
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Kain |
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Goomba Level: 14 Posts: 7/31 EXP: 10958 Next: 2113 Since: 04-12-13 Last post: 3936 days Last view: 3933 days |
Yeah, I wouldn't know about implementing/using Hyrule Magic, I barely looked at it.
Also, my previous post, I was just going off memory, but now I just looked at it and I was wrong: The octave-harmonized brass instrument sounds more like a french horn than a "brass section" (used for example as the lead on the Title screen song, three channels harmonized, I think there's a sus in there, like a 7th or something), and there's also a non-octave-harmonized brass which sounds like a trumpet like you mentioned (example: Dark world theme rhythm, two channels harmonized in 3rd). |
Kain |
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Goomba Level: 14 Posts: 8/31 EXP: 10958 Next: 2113 Since: 04-12-13 Last post: 3936 days Last view: 3933 days |
Thanks!
Yeah I only saw this hack after you bumped it with your update. Thanks for Sultan, I even tried to shoot the spikes but I didn't think to shoot the purple blocks. (Btw, the link "Mega Man 5 Custom Enemy Ex" in your first post doesn't work anymore.) |
Kain |
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Goomba Level: 14 Posts: 9/31 EXP: 10958 Next: 2113 Since: 04-12-13 Last post: 3936 days Last view: 3933 days |
Posted by kuja killer Oh boy, it's like I'm the complete opposite (love the creative and artistic sides, hate programming/implementing) so I'd be so all over this if I wasn't occupied with my current projects. Maybe some day, after I'm not a noob and I've proven my worth and finished my current hack, we could team up... or anyway, I'd love to team up with some people, and I'd do all the original graphics and music and design (or share the duties if others are interested in taking part, pitch in ideas and such)... I already have ideas that would give a fresh spin on the Mega Man gameplay/plaftorming... |
Kain |
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Goomba Level: 14 Posts: 10/31 EXP: 10958 Next: 2113 Since: 04-12-13 Last post: 3936 days Last view: 3933 days |
Wait, so "Vanya, the Koala Knight" is one person?
I thought that it was like "Hey Vanya, this other guy called the Koala Knight has offered us his services to us" and therefore only the first sentence was directed at me... At any rate, like I mentioned, I'm a tad too occupied with everything I have on my plate at this particular moment... :/ |
Kain |
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Goomba Level: 14 Posts: 11/31 EXP: 10958 Next: 2113 Since: 04-12-13 Last post: 3936 days Last view: 3933 days |
Wow, you work fast!
I would definitely go for "Artifact", it is waaay more widely used. As for Sultan's BGM, what were you looking for? Since you're helping me out with my hack, I'd love to return the favor. Plus, music is my forte ( haha, Forte...), I could make and give notations AND a midi of what you'd want. I can make it for 4 monophonic channels so it's already 8bit style. |
Kain |
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Goomba Level: 14 Posts: 12/31 EXP: 10958 Next: 2113 Since: 04-12-13 Last post: 3936 days Last view: 3933 days |
za909, I know music, but not music hacking!
All I have is this capmusfrm.txt (Capcom "6C80" Sound Engine/Music Format Documentation) written by Matrixz, which I haven't even dived (dove?) in yet. But if you're already good with this, then yeah, that would be a load off for me! Can you read music notations and/or guitar/bass tabs? I'd likely make/give you all you'd need to just "translate" it into the chunk of hex to replace to in the Rom. (I would like to do the arrangement though, I don't like how some people leave out an harmony or counter-point and such). Btw, I've searched the forum... so apparently there's no PM system here? |
Kain |
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Goomba Level: 14 Posts: 13/31 EXP: 10958 Next: 2113 Since: 04-12-13 Last post: 3936 days Last view: 3933 days |
Woah, actually, one thing I would have liked is that the Charge Kick ability can be done in mid-air (it's going to be like Flame Stag's Speed Burner. I'll make a X-on-fire-dashing graphic.)
Would that be hard to pull off? Like, no air-sliding normally, but air-sliding with the Charge Kick? Posted by Anandastoon I'm not sure if I understand correctly, but yeah I can work in Fruityloops if one prefers to look at blocks instead of notations. Heck, I've also worked in Famitracker, so if all games were using the same music engine, I could just work in Fami, export then copy-paste the hex, but that wouldn't work. Thanks for the PM tips! |
Kain |
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Goomba Level: 14 Posts: 14/31 EXP: 10958 Next: 2113 Since: 04-12-13 Last post: 3936 days Last view: 3933 days |
Posted by za909 It is the former, but like I already mentioned, I'm quite adamant on doing the arrangements myself. I'll probably regret it when I'll be fiddling in the Rom with the music data, (if I can't find someone for this) but I'll have to politely decline your offer. I really appreciate it though. It's just that... all you've seen in my hack so far, the graphics and level designs, they're not what I have decades of theorical knowledge and practice. I'd just like to cover the only subject that I'm already trained at for my hack. Anandastoon, I have worked in FL many times yeah (I still have the old "FruityLoops 3"). If that would work and make it super easy for you, then I can actually make and send .flp files for songs. Also, is it just me or is the board slow all a sudden (intermitent problem loading complete pages)? |
Kain |
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Goomba Level: 14 Posts: 15/31 EXP: 10958 Next: 2113 Since: 04-12-13 Last post: 3936 days Last view: 3933 days |
Congrats Anandastoon, this truly is a quality hack!
I got up to the 2nd Proto Man stage last night. I got lucky in my order of defeating most Robot Masters because I had the proper weapon a lot of times. For instance, I started with Frozen Man to check out if I get the parallax bug NARFNra mentioned (nope, it works fine) and then I went for Puzzle Man, and I had the proper weapon already! The freeze dash is also very useful to pass the laser beams sections (forgot which stage). I would have suggested some more "engrish" corrections, such as: "After Wily repairing an Indonesian artifact" -> "After Wily repaired an Indonesian artifact" Some of the music choices sounds odd. Not that there's any scale mistakes or anything, just that the songs themselves doesn't have the proper MM drive, either sounding too happy or not dynamic enough. But other songs are really great too! Some of the level designs are awesome (there are a few similar ideas to what I planned in my hack as well). I'm still jealous of your hacking skills! |
Kain |
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Goomba Level: 14 Posts: 16/31 EXP: 10958 Next: 2113 Since: 04-12-13 Last post: 3936 days Last view: 3933 days |
I didn't have the Frozen Man parallax bug either.
I posted more thoughts on your hack in your main/final release thread. |
Kain |
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Goomba Level: 14 Posts: 17/31 EXP: 10958 Next: 2113 Since: 04-12-13 Last post: 3936 days Last view: 3933 days |
capmusfrm 2004: 5.55 KB
capmusfrm 2010: 17.3 KB capmusfrm 2013: 30.5 KB Also: almost 10 years in the making! :O |
Kain |
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Goomba Level: 14 Posts: 18/31 EXP: 10958 Next: 2113 Since: 04-12-13 Last post: 3936 days Last view: 3933 days |
Posted by Insectduel Thanks, Anandastoon already told me how to limit the E-Tanks to 4. We'll see though, maybe I'll need more help depending on if Anan can provide more help or not, thanks! For graphics, I think I'll manage. I don't know if anyone noticed, but I don't just straight-port the graphics from 16bit, I actually redraw them so they use less tiles and keeps the rooms spacious within the smaller NES screen: Speaking of which, I'm almost done with Spark Mandrill stage. I once again used the maximum amount of unique screens, scroll maps and multi-paths. This takes a lot of planning when the stage is intricate. This is just a tiny part of the stage, note that it goes left, right and up from there. Before I finish implementing some of the enemies in the stage, I need to work on their graphics, hopefully one of them will go from using only one bank instead of 2 (thus allowing other enemies on-screen at the same time). Speaking of which: Does anyone have a custom txt to load all the Mega Man 5 sprites in Capcom Sprite Assembler? The way I've been doing it is very pain-stalking: First, I checked in-game what EVERY sprite was manually, one by one! I took screenshots and did these images to help me out as reference when I'm looking for a particular sprite and animation frame: Page 1, Bank 1 Page 1, Bank 2 Page 1, Bank 3 Page 2, Bank 1 Page 2, Bank 2 (Note that the values refers to "Animation Frames" and not "Sprite" (since "Sprite" is the collection of frames used for that particular animation). So sprite 2 in CAS is Mega Man shooting, but 02 in my reference images is Mega Man closing his eyes: if you look at "Animation Frames" for sprite 2, you'll see it uses a bunch of "D" frames, looking at 0D in my reference images does show the frame of Mega Man shooting. Likely that some of the "garbled stuff" is actually graphics used outside of during gameplay and wouldn't load properly due to my method of finding out what the sprites were) Then, I would work graphics in Tile Layer Pro, noting each tiles location, then in CSA, I would assemble the tiles BLINDLY, test it, then figure out positioning. If I continue with this method, expect the game this next decade! |
Kain |
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Goomba Level: 14 Posts: 19/31 EXP: 10958 Next: 2113 Since: 04-12-13 Last post: 3936 days Last view: 3933 days |
I think I saw something about a custom txt somewhere in one of the 22 pages of the General Megaman Hacking Thread, but I'm not even sure for which MM title it was...
I'll search there first to find the post again. If I can't find it, I might ask you for your MM3 file, perhaps I'll figure out the thought process to make such a custom file and do it myself for MM5. Also: where does one look for Private Messages on this board? I know how to send one thanks to Anan, but is there an Inbox/Outbox page? |
Kain |
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Goomba Level: 14 Posts: 20/31 EXP: 10958 Next: 2113 Since: 04-12-13 Last post: 3936 days Last view: 3933 days |
Posted by amarcum81 Thanks! |
Main - Posts by Kain |
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