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Main - Posts by Moo


Moo
Posted on 03-05-13 04:43 PM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 2 of 03-05-13 04:44 PM) Link | Quote | ID: 153506


Micro-Goomba
Level: 8

Posts: 1/10
EXP: 2017
Next: 170

Since: 03-05-13

Last post: 3627 days
Last view: 3621 days
Don't seem you have room for it, but it would have been nice if the shield was a equippable item again. Fun to use it to push enemies aside. Also, it deflects projectiles a bit better due to being larger.

Also, perhaps the grass tiles would look better greenish rather than white or pink?

Moo
Posted on 03-08-13 07:40 PM, in Anyone have these Super Mario Land 2 hacks? Link | Quote | ID: 153518


Micro-Goomba
Level: 8

Posts: 2/10
EXP: 2017
Next: 170

Since: 03-05-13

Last post: 3627 days
Last view: 3621 days
http://magicstone.de/rhwiki/article/Super_Mario_Land_2

Super Ganja Land from 2005 by Ghettoyouth and Super Mario 5 impossible mission from 2006 by legoman. The Super Ganja Land hack has a link to an old acmlm board which is no longer around. I tried doing a google search of the 3 acmlm archives but didn't find anything.

Moo
Posted on 03-10-13 05:52 PM, in Anyone have these Super Mario Land 2 hacks? Link | Quote | ID: 153526


Micro-Goomba
Level: 8

Posts: 3/10
EXP: 2017
Next: 170

Since: 03-05-13

Last post: 3627 days
Last view: 3621 days
I already knew about the acmlm archives, I mentioned searching all 3 in my first post. The archives don't have a search function tho, so I had to use google advanced search and I put in each acmlm archive as the site.

Moo
Posted on 03-29-13 01:48 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 153589


Micro-Goomba
Level: 8

Posts: 4/10
EXP: 2017
Next: 170

Since: 03-05-13

Last post: 3627 days
Last view: 3621 days
I wish there were some walkthrough for the SAV editor. I want to have a save with the plants in the main game but whenever I make edits and save I wind up with a blank sav that has nothing saved on it.

Moo
Posted on 04-12-13 06:46 PM, in Megaman X Zero Goes Maverick - Progress and help thread Link | Quote | ID: 153690


Micro-Goomba
Level: 8

Posts: 5/10
EXP: 2017
Next: 170

Since: 03-05-13

Last post: 3627 days
Last view: 3621 days
The spritework looks pretty good. Adding in the dash should be a good addition too.

Moo
Posted on 05-28-13 05:02 PM, in Chip'n'Dale level editor: Y/N? Link | Quote | ID: 154013


Micro-Goomba
Level: 8

Posts: 6/10
EXP: 2017
Next: 170

Since: 03-05-13

Last post: 3627 days
Last view: 3621 days
Did you make this spiiin? Just curious.

Moo
Posted on 10-28-13 05:31 PM, in Mega Man Upgrade Patch Link | Quote | ID: 154960


Micro-Goomba
Level: 8

Posts: 7/10
EXP: 2017
Next: 170

Since: 03-05-13

Last post: 3627 days
Last view: 3621 days
One of the downsides of hacking MM1 is there are 6 boss robot masters total. Do you plan to fix that?

Moo
Posted on 10-28-13 05:34 PM, in Chinese Arkanoid - Prerelease thread Link | Quote | ID: 154961


Micro-Goomba
Level: 8

Posts: 8/10
EXP: 2017
Next: 170

Since: 03-05-13

Last post: 3627 days
Last view: 3621 days
Nothing wrong with Doh. Just call the boss Noid instead of Doh.

Moo
Posted on 05-20-14 05:40 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 156571


Micro-Goomba
Level: 8

Posts: 9/10
EXP: 2017
Next: 170

Since: 03-05-13

Last post: 3627 days
Last view: 3621 days
Gotta say, this hack is really looking awesome.

Moo
Posted on 05-20-14 05:41 PM, in Zelda 2 restart from current palace after game over Link | Quote | ID: 156572


Micro-Goomba
Level: 8

Posts: 10/10
EXP: 2017
Next: 170

Since: 03-05-13

Last post: 3627 days
Last view: 3621 days
When you get to a final version, you should submit this hack to romhacking.net. I'm sure a hack like this would be definately useful.

Main - Posts by Moo

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