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Otrebla2
Posted on 02-26-13 06:35 AM, in Possible Bug Link | Quote | ID: 153477


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Hi Mop.

I've notcied something on the music editor. Most of the song use 8 tracks, but some (like song 22) use less (song 22 uses 7 tracks). If you try to import a midi and try to use the unused track, the pallete of the world map will get screwed.

my thoughts: Asuming i'ts an array: It tries to store the 7th value in a 6 elements array, so the 7th value gets stored in the 1st element of the next array displacing everything by one.

There is also something weird about the octaves and the tracks I'm trying to import, but I need to do more testing in order to give you a proper report.

Keep up the good work man.

Pd: I'm Otrebla. I lost my password for the other account

Otrebla2
Posted on 03-04-13 07:37 PM, in Possible Bug Link | Quote | ID: 153501


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Well, after some testing with the songs I have noticed several things:

1) In most of the cases (95% or more) the tiles and/or the pallete of the mode7 world map (while flying with flammie or fired up from the cannon) gets modified a bit.

2) When importing some midi tracks, if the octave variation inside a track is very high, the notes will reach a note ceiling or bottom and will play the note. This sounds messy, im going to ilustrate with an example:

Let's say I import a track that has notes in the 1st, 2nd and 3rd octave. Then, the ceiling will be at the D3 (D or Re of the 3rd Octave) and the notes that go further than that will get imported but they will be D3.

I'm not using real values, just something to ilustrate what happens.

Hope it helped

Otrebla2
Posted on 04-12-13 08:10 PM, in Welcome to Secret of Mana Hacking Link | Quote | ID: 153691


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hi man and welcome to the community.

in order to do it, you need to SAVE the changes you did in the game and then EXPORT it to the rom.

to test if it worked, load the rom in the emulator and check the changes you made.

Otrebla2
Posted on 05-27-13 08:29 AM, in Welcome to Secret of Mana Hacking Link | Quote | ID: 154006


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hi lytron and sorry for the late reply.

there are no tutorials or documentation that ive heard of so far. i havent played with the doors or anything like that, only maps, tiles and music.

also... warum ist die deutsches ubersetzung berüchtigt?

...

ich weiss!!!!! es wurde von jemand mit meiner deutches fahigkeit gemacht

im learning, so dont bother if it makes no sense hehehehe

(for non german speakers like me hehe... i tried to say "why is the german translation infamous? i know!!! because it was made by someone who has my german speaking capabilities")

Otrebla2
Posted on 05-27-13 08:37 AM, in Secret of Mana - Ideas for future SoM hacks Link | Quote | ID: 154007


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well, this would require massive ammounts of work, and maybe it could be done if someone just puts likes 265265026502965 years of its life working on the final version of the editor...

a game for Jema, Serin and Randy's mother.

The map could be nearly the same thing. The story and the placing of the mobs and bosses would need to be different.

Otrebla2
Posted on 06-08-13 07:00 PM, in Possible to get exact animation times? (rev. 2 of 06-08-13 07:08 PM) Link | Quote | ID: 154064


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Maybe this is not the answer you want, but I did some ripping of seiken 3 animation and I did it this way, which works nicely. It's a long read of very simple steps of how to do it easier.

What do you need:
-ZSNES (I think any version will work, but I use 1.51)
-the rom
-a trained eye to spot only ONE thing: when the animation "loops" or begins again

how to rip the waterfall:
1) Open the emulator, load the rom and watch the intro until you are at the waterfall (quite simple, thats why its stated in one step)
2) When Elliot & Timothy speak to you, don't hit B to keep talking
3) Disable the unwanted layers by hitting 1-6 on your keyboard.

(I guess you already knew how to do all that using your emulator. Now comes the fun part, and the reason why I wanted you to use ZSNES)

4) Hit F1, the game will pause and a sub menu will open.
5) Chose "Take Snap/Incr Frame" (or something like that). This button will take the snapshot you want, increase ONE frame in the game and reopen the menu.
6) Keep doing it until you have more pictures than what you actually need. The pictures will be saved alphabetically in order.
7) Go to the folder where the pictures are saved (if I'm not wrong, is going to be the folder where your game is located)
8) Compare. This can be done visually (the way I did it) or maybe with a program.

Instructions to do it visually:

- Alphabetically sort the files in the snapshot folder.
- Just open the image in the microsoft windows picture preview program and hit the right arrow key. You will skip to the next frame/picture and keep doing it until you find the "loop" or the same picture again.


Was this helpful?
Have a good one

Otrebla2
Posted on 06-09-13 09:30 PM, in Possible to get exact animation times? Link | Quote | ID: 154073


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heh, it seems that this forum is pretty popular among germans.

ich habe gehort dass die deutsch ubersetsung ist nicht gut, aber ich habe dass nicht gespielt. im only learning

i know zsnes is old, but i like it for ripping just because of that lil tool.

@xeruss:

explain how plz. i would like to try that. can you give clear instructions?

Otrebla2
Posted on 07-07-13 05:10 PM, in Build 0203 Link | Quote | ID: 154252


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This is a repost of what I said in one of the post comments. Moppy, you talked over there about midis that were longer than the mana beast song:

Well, I imported a midi that's way too long for its own sake and it worked perfectly until the end and I know why it doesn't works. Either SoM or your editor does not support breaking a note into 1/3 or 1/5 or any odd numbre like those (and those are valid notations in music). and the track that I wanted to import had those.

But no matter what track I imported (long short. same amount of tracks or not, etc) it kept messing the palettes of the MODE-7 map (world map)

Otrebla2
Posted on 07-15-13 06:14 PM, in Build 0203 (rev. 3 of 07-15-13 06:16 PM) Link | Quote | ID: 154311


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Posted by Moppy
Your timing issue will probably be resolved when I get around to fixing all of this. Feel free to link the MIDI you're using and I'll take a look though.


Ok, it seems I dont have the midi I was using anymore. I made a midi using one of the ocremix songs as a base. I just made the midi out of ear from their song, but I had to tweak it so it could match the editor specs for songs, and that's the file im missing.

Here is the original arrangement I made (not the one used for the editor). If you notice, the notes divide by 1/3 are at the very end. So I just isolated the part that uses the 1/3 of notes and uploaded it too.

Everybody: If you use this, note that I don't have any permission nor they know I made this. At least give credit to the original arrangers.

Into the thick of it and Electric talk Composed by Hiroki Kikuta
Arranged by Khalal, Nintendo Guru http://ocremix.org/remix/OCR00226/
Midi made by OtreX (no need to credit)

Download: http://www.sendspace.com/file/i8paoy

Otrebla2
Posted on 10-06-13 08:58 AM, in Secret of Mana Complete Link | Quote | ID: 154900


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I think its better to think about original content using some of the maps/parts you posted. The problem is that nobody knows story elements that were left out, we have very loose footage, some maps and a couple of unused sprites ingame (thanatos-like faceless guy and old witch.

Not to discourage you tho, I would love to have the full game. I think the best approach would be to interview one of the developers and ask about what was left out.

BTW, nice job listing those maps.

Otrebla2
Posted on 10-14-13 04:28 AM, in Secret of Mana Complete Link | Quote | ID: 154922


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Maybe with a lil help of the seikens... i think its the biggest Mana page out there.

Otrebla2
Posted on 01-02-14 01:20 PM, in Possible to get exact animation times? Link | Quote | ID: 155336


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Heh, who would have thought that this game had so many different animations. Nice job with that tool. It would be cool if the 2 animations could be separated with the ZSNES layers tool (hitting 1 thru 6 while playing) but my guess is that you already tried that and that both of them are on the same layer.

Well, you can allways upload the videos, jpgs, etc. on sendspace or dropbox and post the link here, right?

Have a good one and happy new year peeps

Otrebla2
Posted on 04-16-14 02:20 AM, in Secret of Mana Complete Link | Quote | ID: 156376


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Well, I'm a video game programer, I also do some design and pixel art. Making a decent Mana game is my dream. My dream game would be to make Serin's and Jema story using some elements from SD3, like the fairy, ghost ship and even some different kingdoms like Navarre, Forcena, etc. To be honest, I allways thought that the SD3 world/story was more polished and better developed, but the content of Mana was better.

Pile me in if this becomes something.


Otrebla2
Posted on 10-25-14 05:01 PM, in Changing Hair Link | Quote | ID: 158865


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Use SNESPal to do it. Ive done it before and havent found any issues. SoM has an organized way to store colors in the palletes, but never as organized as SD3

Otrebla2
Posted on 09-11-15 06:10 PM, in More Mana extra content (rev. 2 of 09-11-15 06:12 PM) Link | Quote | ID: 161094


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About three years ago I took a game design class. We had an assignment that consisted on designing a new "reasonable" add-on to a game of your choice.

I chose Secret of Mana and created something that I called "Dylucks story". In that game you control Dyluck from the moment he leaves Pandora to storm Elinees castle to the moment he gets captured by Tanathos on Pandora's South ruins.

The document is very detailed (designed for people who dont know the game) and short (6 pages in word) and since I doubt that I will be ever be able to make it by myself I want to post it here.

Enjoy the read

https://drive.google.com/file/d/0B6DbEE1-PSyZTURyaHRDTVg1MUo0N3prem1iTGJSZ3JnLTRJ/view?usp=sharing

Pd: How to insert clickable links? It seems that you will have to use copy/paste with this

Otrebla2
Posted on 09-15-15 04:26 AM, in SoM Retranslation and Expansion (translator needed) Link | Quote | ID: 161114


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I like the concept a lot and I love the face on the top, but if this monster is going to be used for Mana I belive that the face or at least the bleeding eyes should be removed. They look too cruel for Secret of Mana aesthetics.

Nice job and keep it up!!!

Otrebla2
Posted on 09-24-15 05:48 PM, in Secret of mana gameplay improvement hack (rev. 2 of 09-24-15 06:03 PM) Link | Quote | ID: 161200


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how do i patch it? i mean... i have a clean ROM in english without a header. when i apply the patch and set Randy's name i get a weird pallette/graphics (noise) and i cant play it

Otrebla2
Posted on 09-25-15 02:54 AM, in Secret of mana gameplay improvement hack Link | Quote | ID: 161204


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Thanks. it worked. I was pplaying the hard mode and found a bug. when elliot pushes you around and mantis ant digs the hole, the camera pans to the left as its supposed to, but instead of going south it goes north

Otrebla2
Posted on 09-25-15 04:45 AM, in Secret of mana gameplay improvement hack Link | Quote | ID: 161206


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a lil suggestion if possible... ive noticed that when mobs hit you youre pushed back and fall kneeling down, but when they hit you hard you actually fall on your back. ive noticed that you changed the speed in which you recover from both. it would be awesome if when youre knocked on your back by a hard blow the recovery time its a little bit longer, tha way you have an actual in game effect instead of just a visual representation that shows that you received a hard blow.

it'll be easy if the game has two different times for recovering on each kind of fall, but i dont know how hard could that be if you have to implement a second "time on the ground" variable.

good luck and hkeep up the good work.

Otrebla2
Posted on 10-11-15 06:06 AM, in More mana content2 Link | Quote | ID: 161428


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A scene like that could be added after the King sends Dyluck to Elinee's (before the quest begins).
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