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Please chime in on a proposed restructuring of the ROM hacking sections.
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Vanya
Posted on 09-14-14 01:52 AM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158377


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Posted by Chaobomr
Oy, it's amazing at all the problems one missing line can cause.


It's even worse when you forget small pieces or put a + where a * should go.
Logic errors are the bane of all programmers.

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Vanya
Posted on 09-14-14 02:06 AM, in Mega Man 5 Protoman hack (rev. 4 of 09-15-14 08:00 AM) Link | Quote | ID: 158379


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Posted by Thanatos-Zero
Posted by Vanya

The excerpt from TV tropes is not entirely accurate and the grammar is atrocious.


You shouldn't judge people by their grammar.
The example I have posted here has been edited by me (I am DeathVoid on Tv Tropes) using information I gained from Zan Zidera, games, manuals and source books.
I didn't care about the grammar, when I made the edit.

The Megaman Knowledge Base, can be edited by any registered, just like on Tv Tropes.
Thus it is open to the same flaws of Tv Tropes.

Sadly the Megaman Knowledge Base has not updated it's article properly.
https://www.youtube.com/watch?v=agxbVG64mSo#t=11m45s

They have forgotten to mention the defect of his energy system Blues aquirred later.
In the beginning it was the solar core which was flawed. Then the prototype he aquired from Dr. Wily was not as good as the atomic cores the Wily Numbers would later use. His fighting style reflects that, because he cannot strain his core as much as the others.

Now switching the core would not work, because the aquirred defect in his energy system would make the new core to malfunction. At worst the new core could overload and detonate.



I wasn't judging, I was stating a fact.
I meant no offense, but I stand by my observation.
Grammar is important and not caring about it will cause confusion.

MMKB does mention all the information you mentioned along with sources and give you a breakdown of all of his appearances.

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Vanya
Posted on 09-15-14 08:02 AM, in Mega Man 5 Protoman hack Link | Quote | ID: 158402


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Yes. Protoman has a lifespan.
He doesn't trust Dr. Light to fix him because he fears loosing his individuality.

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Vanya
Posted on 09-17-14 12:11 PM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 6 of 09-19-14 10:36 AM) Link | Quote | ID: 158427


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Yeah, I actually like that "feature", every good game has at least one wonky little thing in it.



I have a handful of remaining graphical issues.
Assuming the bottom, left most screen is 1,1...

At 15,15 you should probably remove the boulders along the top right of the screen since I can simply pass down into them from 15,16.

At 10,9 the cave under this screen is laid out like a normal NPC room, but I can walk anywhere in the room as normal. (I'm guessing that this is due to there not actually being an NPC in the room.)

The cave under 4,4 still has two tiles that are using the wall palette instead of the floor palette.

The cave under 4,6 is laid out like a normal cave room, but it has an NPC in it. I guess the lay out of 10,9 should be swapped with 4,6.

The cave under 7,4 has a single discolored tile.

Wrong tile:


And I have a suggestion for the Level 9 entrance.





Second version to reduce the feel of claustrophobia:


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Vanya
Posted on 09-19-14 10:41 AM, in General Megaman Hacking Thread Link | Quote | ID: 158440


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I'd say it would be a good idea to replace the spin animation with something new.
You could do a full side Doropie doing some sort of victory pose or something.
Pretty much anything that can take up 4 looping frames of animation will work nicely.

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Vanya
Posted on 09-21-14 02:17 PM, in Sonic Boy 2 (Jurassic Boy 2 Hack) Link | Quote | ID: 158468


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Unless you're gonna fix the game play, the music, and the graphics errors I'd say to leave it as is.

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Vanya
Posted on 09-22-14 08:19 PM, in Sonic Boy 2 (Jurassic Boy 2 Hack) Link | Quote | ID: 158484


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I try not to have expectations when it comes to rom hacks.
What I'd LIKE to see, is this turned into a proper Sonic game akin to the Master System games.
Either way you should go for it if you want.

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Vanya
Posted on 09-23-14 11:30 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158509


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I have no problem with any of it.
In fact I've always found certain points of view, especially concerning credit and permissions, to be absurd.

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Vanya
Posted on 09-27-14 04:55 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158537


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Not to me3ntion that a few hundred copies of anything is laughably far away from being considered mass production.

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Vanya
Posted on 09-28-14 01:10 AM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 3 of 09-28-14 01:18 AM) Link | Quote | ID: 158541


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Posted by puzzledude


Not to me3ntion that a few hundred copies of anything is laughably far away from being considered mass production.


Everything beyond private use is mass production.


This is a patently false statement.
By definition mass-production involves the use of assembly line techniques and automation.
As a legal term it still means the same thing.
In no way can the modification of a few hundred carts by hand be considered mass-production in any sense of the word.



You only need 1 copy for yourself.


That is your opinion.
How do you then reconcile collectors who buy up multiple copies of something for the expressed purpose of raising the after market value?



Do the math, what is not endorced by the game maker (everything above 1). 300 copies of 150 dollars a piece is 45000 dollars, which someone made with the abuse of someone else's work (ie with selling of something they don't own).


The 'math' is irrelevant to the legality and the definition of mass production.
But to correct your misuse of numbers, you are forgetting the cost of the donor carts.
So your 45,000 is quickly reduced by more than half to 21,000.
And as far as labor costs for a relatively rare skill set goes, that's pretty fair.
Plus, do you really think any IP holder would even blink at 21k$?
That is chump change to them, and that is why romhacking and repro carts are still around.



This is obviously mass production and "mass money" and a great disrespect towards the author of the game, who politely asked that his work should not to be a part of any monetary transaction. Making and selling of carts of any number is what makes romhacking illegal.


By this logic it is disrespectful for a photographer to take a picture of illegal graffiti, print it, frame it and sell his skill as a photographer.
Like the graffiti artist, a romhack author really has no legal rights and if they didn't want their product misused they shouldn't have put it out into the world.
And it's not much different for legal products and IP owners. Once your product is out there isn't much you can actually do to stop people from doing what they will illegal or not.
Romhacking is what makes romhacking illegal.
The carts themselves are paid for, the technology in them is no longer copyrighted, so that only leaves the software.
Thus, repro carts are only illegal BECAUSE the romhack being placed in it is illegal.



Posting IPS patches for private use is not.



No but applying it to a ROM is.
Downloading part of a bittorrent is also legal.
Once those bits are assembled into a working program you didn't pay for it's stealing.


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Vanya
Posted on 09-28-14 07:12 PM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 3 of 09-28-14 07:17 PM) Link | Quote | ID: 158550


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Puzzledude, I'm only going to say this, you are quite mistaken about the legality of romhacking.

The fact that Crimson Echoes was only going to be distributed as a patch and wasn't even out yet didn't stop Square-Enix from sending out C&D letters.
And it has never stopped any other companies from doing the same.

It doesn't matter if the mod is for private use or not because it must be applied to a ROM and ROMs are not legal. The right to keep a back up is a new aspect of copyright laws that was intended for digital and perishable media.

And the attitude of romhackers against repro makers is absurd.
What you guys do is no more morally or legally right than what they do.
If you really do what you do for the love of it, then what do you care what others do with it?
If the copyright holders who have legal right to fight repro carts don't care to then what does your opinion matter when you have no rights to your own work?
And make no mistake, when you make a mod for someone else's game without permission the copyright to your mod goes to the owner of the original game's copyright.
The smart companies hire the hackers to work for them like what happened with the romhackers who were hired to make the iOS versions of Sonic CD and Sonic 2.

Your wishes for the use of your work are just that wishes.
Would it be cool of the repro guys respected your wishes? Yes.
Would it be cool if hack authors could get a fair cut from the use of your work? Yes.
Is any of that going to stop it from happening? No.
That is the price you pay for doing what you do.

You know what I never hear from romhackers when they complain about repro carts?
When did you ask permission from the game creators to distribute a mod of their game?
When did you respect their wishes to not have their software modified?
That is hypocrisy.

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Vanya
Posted on 09-29-14 07:21 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158568


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Posted by MikeTechno
Posted by bmw

"I've been playing through the game, and I made it to the skull level (the 4th dungeon) and after I died inside the dungeon and saved the game, now when I go back, the gate to the dungeon is once again closed, the "I am Error" guy is protecting the gate, and I no longer have a blue letter to show him to pass. I even went back to the dungeon 1 where I got it and its no longer there.

So I'm completely stuck. Is there another way into the dungeon, or have I stumbled onto a bug?"

I ask this because I really don't want to re-start from scratch.


Send your pm to infidelt ask him to check make sure the letter you got in dungeon 2 is permanent.
Also ask him to make sure error reads your approval letter he moves aside and disssappears for good.

Reminds me of the issue I see with most dungeons in his hack.
If you die in the middle of playing in it, hit save and come back to it later.
9 times out of 10 the game will reseal the dungeon lock.
Meaning you "link" must travel Lo-Rule fucking "AGAIN" and find another key if you don't have a spare. :/
Just ask infildelt to look into it for you and validate it to be true again.
Remember to save your sram file so you wont have to play through the whole game again.



This sounds more like the problem I had when I didn't save after getting the pegasus boots and they disappeared from my inventory when I reset without saving.


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Vanya
Posted on 09-30-14 06:58 AM, in What is a ROM Hack? (rev. 2 of 09-30-14 07:01 AM) Link | Quote | ID: 158585


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I'll give you an example of potential risk.
There was an awesome hack in the works called Chrono Trigger: Crimson Echoes (or some such).
Well it was being built off of the CT rom (of course) as a fan made sequel.
It got a lot of traction and without an official ips patch even being released Square-Enix's legal department issued C&D letters to the guys working on it.
This lead to a meltdown that basically killed CT hacking for a couple of years.

Some theorize that because this was around the time that CT was rereleased for NDS SE felt that this high profile hack would cost them sales.

On the other hand SE has been known to go after fan games too which are given some protection in copyright laws concerning fan works.

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Vanya
Posted on 09-30-14 09:53 PM, in What is a ROM Hack? (rev. 5 of 09-30-14 10:22 PM) Link | Quote | ID: 158591


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I think you're confusing what is legal/illegal with the opinions of a given company.

What the copyright holder does or does not regard as legal or illegal is irrelevant.
Copyright law is not left to the interpretation of copyright holders.
And like all laws they are specific.
There are legal definitions for what a hack is and what actions companies can take when they feel their copyrights have been infringed.

Capcom U.S.A., Inc. v. Data East Corp., 1994 WL 1751482 (N.D. Cal. Mar. 16, 1994).
Capcom regarded Data East's "Fighter's History" as infringing on their copyrights for "Street Fighter II".
However, by the letter of the law, the Judge in that case ruled that Data East's product (that IS a blatant rip-off of SF2) was not violating any copyrights held by Capcom.

In another case more akin to hacking. The company GCC created an "enhancement kit" for the arcade version of Missile Command titled Super Missile Attack.
In this case Atari sued GCC and they settled out of court. Atari would have won because GCC modified the copyrighted software of Atari and sold it without permission.

It get's slightly trickier when it comes to non-profit works.
These circumstances are covered in the "Fair Use" doctrine of the US copyright code.
This is where artistic works and fan works are protected.
However, anything that a company can prove leads to a loss in profits is negated from protection by the Fair Use doctrine.

In the case of a hack distributed by any means (not just IPS) while it is not in and of itself illegal their use does involve potentially illegal action such as the procurement of unlawful copies of copyrighted materials.

Similarly, regardless of Nintendo's opinion, an emulator is not technically illegal because it is not copyrighted material, however, Nintendo can legally fight the distribution of certain emulators on the grounds of the copyrighted software that they run.

Thus, an IPS patch is not in and of itself illegal, but the modification of copyrighted software is. Thus the creation and application of an IPS is illegal without the expressed permission of the original copyright holder of a given software.

If you want to know what is legal or illegal go here: http://www.copyright.gov/

You can find out everything you need to know there.
At least as far as the US.
Copyright laws do vary from country to country.

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Vanya
Posted on 10-01-14 05:51 AM, in Torn between ROM Hacking and Homebrew Development Link | Quote | ID: 158602


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She was designed by Ruby Spears after the anime style version of the pilot tested negatively with child focus groups....
Focus groups are stupid.

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Vanya
Posted on 10-01-14 06:11 AM, in What is a ROM Hack? (rev. 3 of 10-01-14 06:14 AM) Link | Quote | ID: 158603


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Thank you.

If Nintendo and other companies were smart they would work with romhackers and publish the better hacks digitally and make some extra money while providing new experiences for a broader audience, yes.

There have been instances where hacks & hackers have gone on to work with copyright owners.
The remakes of Sonic CD and Sonic 2 for example started out as a series of hacks and then a fan game before the author was hired by SEGA.
GCC, which I mentioned above, created a hack for Pac-Man called Crazy Otto which was the basis for Ms. Pac-Man.
And the free game, Megaman Vs. Street Fighter, that Capcom released for the combined 30th anniversary of both franchises started as a fan game and the author was hired to finish the game with Capcom's support.

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Vanya
Posted on 10-02-14 11:23 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158621


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That wall kicked my ass the first few times.
The timing is SO tight.
A split second too late and it'll be butt-stabbings for poor Link.

Where the hell is the Hammer?

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Vanya
Posted on 10-02-14 11:27 PM, in 8-eyes to Castlevania conversion project (rev. 2 of 10-02-14 11:28 PM) Link | Quote | ID: 158622


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Posted by elbobelo
confucius is right. Not much progress has been made. Still fine tuning the vertical scrolling and it is a pain to do as you can imagine because it involved rewriting the collision code. But still doable.

Comments like this do help motivate me, so I will get back on it.

Here's what I've been doing instead.

* Wrote a batch/command prompt demo showcasing 4 way scrolling and isometric graphics.

* Hand made a copper chainmail Dice Bag

* Earned all the achievements in Cookie Clicker


Ha! I've been thinking of trying my hand at that!
A couple of weeks ago I got paid for a fixing a laptop with a 20 lbs bag of chainmail links.

Anyways, I'm looking forward to seeing your progress on the hack, but I know it can be slow going at times.


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Vanya
Posted on 10-03-14 10:28 PM, in What is a ROM Hack? Link | Quote | ID: 158632


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Capcom has the copyright to Megaman so if you create a logo for a Megaman game without permission, Capcom has the right to use the logo you created however they please.

The thing about the protection for fan works is that it's a double edged sword. While you are protected from litigation under fair circumstances, you also have no copyright to the material either.

If Capcom wanted they could claim Mega Man Unlimited, release it commercially, and shut MegaPhil X out. Of course if they did that the PR backlash would be substantial. And I don't think they'd be stupid enough to such a thing.

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Vanya
Posted on 10-05-14 07:12 AM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 2 of 10-05-14 07:12 AM) Link | Quote | ID: 158651


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I spoke to Infidelity and he provided me with the means to make some changes to the game's maps.
I'm planning to do a complete overhaul of the overworld at some point, but in the mean time I went ahead and fixed a couple of issues with the layout that were mentioned.

Apply to Zelda: The Legend of Link v3.2

v1.0 Fixes:
- The cliff on the upper right of the waterfall area was modified to prevent walking into a solid block.
- Row of white boulders on the far right side of the mountains were moved to prevent walking down into them.
- Fixed a few wrong tiles in the mountains.
- Changed that room in Level 9 with the three bubbles to have an open doorway in the south wall to avoid getting trapped if you run out of keys.

Please try it out and let me know if I broke anything.

Get it here: http://www.mediafire.com/download/kbh876n4pxjhwr7/Zelda_-_The_Legend_of_Link_Addendum_(Map_Fixes)_[v1.0].zip

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