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Main - Posts by Vanya |
Vanya |
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Red Koopa Level: 27 Posts: 61/139 EXP: 105007 Next: 11152 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
Thanks! Much appreciated. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 62/139 EXP: 105007 Next: 11152 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
No worries. You've done an immense amount of work for MM1 hackers already. Anything else you were thinking of doing that overlaps with my own project I'll make sure to release on it's own for others to use as well.
To be honest the very first thing I'm going to do is make a palette restore patch for the purists. It's not something I care about personally since I'll likely end up changing just about every palette in the game for my own purposes, but I'm sure there are others that will find it useful or will simply want to play the base patch with the original colors. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 63/139 EXP: 105007 Next: 11152 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
Posted by Googie Code Name Viper to Rolling Thunder? Hell yeah. Go for it! ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 64/139 EXP: 105007 Next: 11152 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
Coolio. I can hammer out those stars graphics if you'd like. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 65/139 EXP: 105007 Next: 11152 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
If you just want to remove it you can accomplish that simply by changing the graphics to match the non blink tiles, no?
What would you do with it other than blinking? ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 66/139 EXP: 105007 Next: 11152 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
Posted by RetroRain LOL, Nice! I have an adventure of lolo engine that I'm working on that I've been thinking of further upgrading into a simple zelda engine once it's done. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 67/139 EXP: 105007 Next: 11152 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
The MMC3 conversion is actually a very good thing. Let's you do lots of cool stuff that would otherwise be impossible.
Anyway, what exactly are you trying to do? Depending on what it is can influence how you go about things. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 68/139 EXP: 105007 Next: 11152 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
In that case what I would do is start by setting up a read break point on Megaman's health. That should lead you to any routines that deal with specific health values like the damage routine or death routine. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 69/139 EXP: 105007 Next: 11152 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
Posted by ChaobomrPosted by RetroRainIt's amazing how one minor screw-up can cause such serious problems. Such are the ways of programmers. In proper Megaman terms, Us programmers are weak to logic error based weapons. Posted by RetroRain Pure awesome! And I assure you that your work is greatly appreciated. I'll definitely put this to good use! :cheers: ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 70/139 EXP: 105007 Next: 11152 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
Looks like an interesting read. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 71/139 EXP: 105007 Next: 11152 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
Freakin' awesome, dude!!
I'm loving this to no end. One thing, the first underground passage I entered had the enemy puff appear and then nothing appeared, but there was an enemy in that spot that moves around shooting arrows but I can't interact with it. Is this enemy supposed to be like that? The passage in question is near the starting point and consists of 6 rooms in an upside down U shape. I entered on the lower left and exit on the lower right. Also, there are some times when I cut down bushes in rapid succession and one will randomly fail to switch graphics such that there is a left over bush that I can freely move over. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 72/139 EXP: 105007 Next: 11152 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
Posted by RetroRain Game Maker Studio. I'll post some pics when I get around to working on it a bit more. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 73/139 EXP: 105007 Next: 11152 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
Posted by dreamerman I'll be working on that again shortly, but it will be based off the Upgrade Patch, not this one. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 74/139 EXP: 105007 Next: 11152 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
Posted by caesur4Posted by caesur4Posted by Korxroa |
Vanya |
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Red Koopa Level: 27 Posts: 75/139 EXP: 105007 Next: 11152 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
Posted by caesur4 I dunno, dude. Charge Kick is a pretty underwhelming weapon. I don't think allowing the use of the Megabuster would make much of a difference, that is unless in this circumstance the Megabuster part would be counted as Charge Kick damage. That's something I hadn't considered before. Having it go off with "B" is a great idea regardless. One of the biggest annoyances with that ability is that you can't use your normal slide without wasting weapon energy. Here's a radical idea, change it so it doesn't use the slide animation at all. Have it use the throw animation or if possible add in the "Break Dash" animation from Megaman V (GB). Then make it so it can be used in mid air and you'll have a vastly superior version of Charge Kick that doubles as a limited air dash ability; "Charge Tackle". ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 76/139 EXP: 105007 Next: 11152 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
As a hacker/programmer are were ever really finished with anything? ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 77/139 EXP: 105007 Next: 11152 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
Posted by caesur4Posted by VanyaPosted by caesur4 You're welcome.! I'm always happy to give out inspiration. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 78/139 EXP: 105007 Next: 11152 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
Posted by d-ace The simplest solution that comes to mind is to restrict the Light World to 5 dungeons, and 4 in the Dark World. Possibly doing something like having only 3 dungeons available initially in the Dark World that have to be completed before entrance into the last dungeon is allowed. And make it so that the 3 Dark World dungeons can be done in any order. Second thing that comes to mind is making it so that in the dark world the data for the dungeon is read backwards so that all the dungeons are effectively flipped from left to right. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 79/139 EXP: 105007 Next: 11152 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
Posted by infidelity I have to play farther into the game to see what you mean, but what I was thinking is that it wouldn't take any resources to simply block off the entrances to certain dungeons in one world and not in the other. No? ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 80/139 EXP: 105007 Next: 11152 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
Glad I could help in some small way.
I don't remember if you replied to this before, but the constant need to use the Lantern is kind of annoying. Although it does keep you on your toes. Might be more tolerable if using it was a toggle instead of a momentary switch. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Main - Posts by Vanya |
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